So ehm, why exactly is it bad?
So ehm, why exactly is it bad?
for the record, i slipped.
no ban plz
It allows ranged to freely fire without fear of melee or cavalry and promotes a camp versus camp style of play in which if you're a melee or god forbid cav player you're essentially forced to sit back behind a tree or run up and get shot to shit.
Odd, this map is one of my favourites, both as cav and infantry. I never take that crazy bridge, just focus on the ford. And it 'feels' that the ford has strategic value. Dunno why.
fjord* :DI'm pretty sure its a river.
Not exactly the experience i had when i played it as cav on EU1, but okay. At least that's feedback worth reading and what map makers can work with.
Not exactly the experience i had when i played it as cav on EU1, but okay. At least that's feedback worth reading and what map makers can work with.
I can't complain all THAT much since I'm shit at map-making (tried hammer in source a few times and nearly killed myself)Few other map makers compare to Warband's, it is very simple and requires no tech savvyness, I am a testament to that. I encourage anyone to have a go at making a map, if you follow the nice guide we have step by step, anyone can do it. The hard part is making a map that everybody likes, if there is one thing I have learned about maps for this game is that preferences vary wildly.
The hard part is making a map that everybody likes, if there is one thing I have learned about maps for this game is that preferences vary wildly.Tell me about it! Mine are some of the strangest and are every changing! :lol:
The map is very large and requires melee to run very far to fight other melee on either a hill or in water which is very annoying.
We could code scooters for American infantry.(click to show/hide)
Tell me about it! Mine are some of the strangest and are every changing! :lol:
Anywho, not being one for sitting back and doing nothing (unless I'm feeling very lazy, which is often :P), I tried making some changes.(click to show/hide)
Spawns aren't quite where Sparvico suggested, mostly because they were too close to the map edges, and the run distance was too dissimilar.
You can run for the cabin, or take cover in the trees. Just be wary of the map edge if you fight in the trees. It acts like an invisible barrier.
I haven't uploaded the new file yet. Want to see what people think.
And just to keep this thread from going too far off topic with my own maps, here is the link to my map feedback thread: http://forum.melee.org/scene-editing/thranduil's-battle-maps-(feedback)/msg973432/#msg973432
Post suggestions and general feedback there. Thanks. :mrgreen:
...Our great commander cup457....
Gawd's sakes people, it's ford-
1ford noun \ˈfȯrd\: a shallow part of a river, stream, etc., that may be crossed by walking or driving across it.
http://www.merriam-webster.com/dictionary/ford
not fjord. You guys got Vikings on the brain.