remove looms
Game will be easier to balance, no one will cry that hes +3 item was nerfed again!
New players will have some chance to fight oldmy old friends.
No more retardedplace (http://c-rpg.net/index.php?page=marketplacebooth)
more fun
more items in use
more everything
nerf 2h no skill master racefixed
Looms are progression noobs will see others have,and want them too. A long with the bonus exp up to gen 16. No progression would be like playing some mmo and you start out with a stick and at the end of the game you still have a stick,and nothing to show for your time and effort. Think about it.
No progression would be like playing some mmo and you start out with a stick and at the end of the game you still have a stick,and nothing to show for your time and effort. Think about it.Wat, that literally makes zero sense. Having to play hours and hours to get a 10-20% effectivity bonus through looms sounds exactly like an MMO. Starting out with a stick and ending up with a stick sounds like anything but an MMO.
^I agree, Osiris. I think that body armour looms are fine, but gloves helping give so much armour is a bit ridiculous. I think gloves should add attack power somehow, maybe leaving their default armour values as is.
@Miwiw
I disagree, the looms are a huge performance booster. I only had a +3 weapon for a long time, then I won +3 heavy gauntlets on the forums. My performance was boosted by at least 1.5x. Then the armoury came out, allowing me to get a full +3 set, easily cementing kills that would have been more difficult without those looms. I think the range of builds are what makes the game fun.
That is better diminishing returns and will open up the market so people don't just trade +3's and newbies can get some useful gear sooner
^I agree, Osiris. I think that body armour looms are fine, but gloves helping give so much armour is a bit ridiculous. I think gloves should add attack power somehow, maybe leaving their default armour values as is.
@Miwiw
I disagree, the looms are a huge performance booster. I only had a +3 weapon for a long time, then I won +3 heavy gauntlets on the forums. My performance was boosted by at least 1.5x. Then the armoury came out, allowing me to get a full +3 set, easily cementing kills that would have been more difficult without those looms. I think the range of builds are what makes the game fun.
Do poll Bobby, interested.done
Wat, that literally makes zero sense. Having to play hours and hours to get a 10-20% effectivity bonus through looms sounds exactly like an MMO. Starting out with a stick and ending up with a stick sounds like anything but an MMO.
For me personally the only purpose that looms serve is preventing me from playing with any item I want, unless I want to take a 20% effectivity penalty, which is a load of horse shit.
(partly off topic, does warband allow non-integer specs eg 29.5 cut?)No, but we might be able to "get around" this problem by doubling a crapload of numbers (easier said then done considering the hardcoded stuff in WB like some health related numbers iirc)
I can take yours if you dont want them
(click to show/hide)
Miwiw: yes u have many looms and you value them. No you are not looking past that. Yes you can keep your opinion to yourself. Yes you are very biased.I don't have many looms. I had 15+ once, and went down to 12 now even though I retired about 4 times during that time so I don't value them much. I always looked to trade my min-max looms for loomed items that look nicely. I'm also wearing plated stuff only and I have 3 heraldic armors loomed.
TLDR
I think high levels should be kept because it's where the characters can be more different from other ones and you can hybridise you character more. Having more possibilities is always more freedom and your character feels more like your own choice, also via soft-med-hardcap you still see a room to progress which gives you additional goal and motivation.(click to show/hide)
Someone close to crying heh cause I disagree with your amazing opinion? :mrgreen:
remove looms
Game will be easier to balance, no one will cry that hes +3 item was nerfed again!
New players will have some chance to fight oldmy old friends.
No more retardedplace (http://c-rpg.net/index.php?page=marketplacebooth)
more fun
more items in use
more everything
You know what´s loomed in my inventory?That's what happens when you spend too much time with Jackie...
my horse
that´s all
That's what happens when you spend too much time with Jackie...:mrgreen:
Probably it is not apparent at first look but think about it. Without looms to spend money on and with gold stacking up and up, almost everyone will go full tincan and get the hardest hitting weapons. Because that would be the only way to put that gold into good use.
Now, would you really like to have that? Looms also help people keep the gear they like (due to the looks of the gear or roleplaying purposes) and still have some bonus on top of them. It is an option, it is a goodie, it is enhancement. Take it out and that will surely overkill the mod.
But do you really believe that it will be enough to keep people playing? That is the question. Personally, I think I would stop immediately.I haven't been playing for looms for superlong now. I am on my way in roleplaying and highleveling whatever I like to play.
I don't see why we should remove it as its been a part of the mod for as long as I know.