Poll

remove looms

yes
19 (19.2%)
maybe
4 (4%)
no
34 (34.3%)
potato
36 (36.4%)
other
6 (6.1%)

Total Members Voted: 73

Author Topic: fuc& looms [now with poll]  (Read 3542 times)

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Offline BlueKnight

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Re: fuc& looms [now with poll]
« Reply #30 on: February 27, 2014, 02:44:54 pm »
0
What if we boosted every silngle item in the game so at +0 it would be like at +3 and then deleted all looms? Wouldn't it feel like if everyone just received every item at +3 state?

Definitely would feel better than just a loom removal.
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Offline BlindGuy

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Re: fuc& looms [now with poll]
« Reply #31 on: February 27, 2014, 02:45:55 pm »
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Miwiw: yes u have many looms and you value them. No you are not looking past that. Yes you can keep your opinion to yourself. Yes you are very biased.


On this topic in a realistic, dispasionate way:

Heirlooms need removing and the "softcap" with it. Hardcap at 30. Game fixed. Lets not forget, looms were introduced to stop high levels... Currently, the softcap has created a problem: We have players with very limited skills and tactical knowledge who are considered good, simply because they are very high level and use this advantage to kill noobs. Over and over. Remove all leveling, all looms, give everyone a STF and balance the game properly BY ITEM instead of by item type (2h, pole, etc) by a balance team who are actually decent at the game play all classes.

Sure all "progression" would be gone, so would the grinding fans, and the game and community would be better for it. And "all" we would have is a balanced version of native.

Good. Would be perfect world.

I love my looms. I guess. I keep most of them in clan armoury. Who needs that shit? Noobs, they need that shit. Fucking l2p noobs.
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Offline Miwiw

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Re: fuc& looms [now with poll]
« Reply #32 on: February 27, 2014, 02:54:41 pm »
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Miwiw: yes u have many looms and you value them. No you are not looking past that. Yes you can keep your opinion to yourself. Yes you are very biased.
I don't have many looms. I had 15+ once, and went down to 12 now even though I retired about 4 times during that time so I don't value them much. I always looked to trade my min-max looms for loomed items that look nicely. I'm also wearing plated stuff only and I have 3 heraldic armors loomed.
While the equip of my main character is fully loomed, I also play 3 other characters who don't have a single item loomed because it's simply not needed for them to play and have fun.

So what, obviously I am biased as all of us are. Looms are quickly to get and those who want it and put time into it, get it.

At the same time you can keep your opinion to yourself as well. Hard cap lvl 30? Ha, what a stupid idea. That's a way to ruin the game for the active players, those who look to have a build that's beyond lvl 30. Unless you would be doing something about that (ie.making a level 30 build have as much possibilites as a lvl 35 build now), the suggestion to have lvl 30 as max lvl is a stupid one and ruins the game for all older players. And for the game the older players are important because they play daily, not any newmy old friends...
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Offline BlindGuy

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Re: fuc& looms [now with poll]
« Reply #33 on: February 27, 2014, 03:10:26 pm »
0
TLDR

That you even answered confirms what I wrote. GTFover yourself already.
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Offline Miwiw

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Re: fuc& looms [now with poll]
« Reply #34 on: February 27, 2014, 03:11:42 pm »
0
Someone close to crying heh cause I disagree with your amazing opinion?  :mrgreen:
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Offline BlueKnight

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Re: fuc& looms [now with poll]
« Reply #35 on: February 27, 2014, 03:18:10 pm »
+1
(click to show/hide)
I think high levels should be kept because it's where the characters can be more different from other ones and you can hybridise you character more. Having more possibilities is always more freedom and your character feels more like your own choice, also via soft-med-hardcap you still see a room to progress which gives you additional goal and motivation.

I agree that we need to do something about players getting restricted by what they have already gained. Having this particular character high level and those looms for this class discourages from creating an alt that is generally at big disadvantage or takes some leveling/grinding to make it pleasant to play. Playing 1 character for long time is boring.

Giving higher lvl STF characters that are free to respec would make players try new stuff and new builds and not get restricted by the subconcious brain-minmax-whispers. Players would build more disobliging builds.

Funny thing is that most of the players that are left usually have put a lot of devotion to cRPG and play quite regularly and my friend once told me that he prefers Chivalry because he can just freely hop in game and just play it casually while if you don't play cRPG for a week, for the first hour you'll be getting destroyed unless you remind yourself how to play and wake up that muscle memory.

I find it true because it truly requires devotion (or very hard work at marketplace :rolleyes:) to collect yourself a whole set of +3s and build up your character. Especially true for alts, when you stack gen bonus leveling seems way easier (but still slow  :?) cRPG requires huge amount of time spent in game in order to truly enjoy it.

Someone close to crying heh cause I disagree with your amazing opinion?  :mrgreen:

Guy usually types with exaggeration, you should keep that in mind. What he types, you should divide by half and you will most likely get a pretty accurate statement.



Also Just make every item +3 and remove +0  :mrgreen:
Even though everyone would be made equal, everyone would feel rewarded, unlike in loom removal situation when everyone would feel punished.
Or just give everyone 999 loompoints. You would only see those people complain, who can't enjoy someone's else joy, as you wouldn't hurt them with that.
Masterworks would be super-common but now they are super-common as well but now they discourage players from trying new things and if they got even more common or way less common, players wouldn't feel so bonded to their class. Next step would be to mild leveling and increase it's speed so less of the grind would be needed.
« Last Edit: February 27, 2014, 03:37:48 pm by BlueKnight »
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Offline Ikarus

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Re: fuc& looms [now with poll]
« Reply #36 on: February 27, 2014, 03:37:07 pm »
+2
remove looms


Game will be easier to balance, no one will cry that hes +3 item was nerfed again!
New players will have some chance to fight oldmy old friends.
No more retardedplace
more fun
more items in use
more everything

You know what´s loomed in my inventory?
my horse

that´s all

looms are a nice little bonus for fighting, but they definetly do not have a big weight in them

this won´t "fix" balancing at all, just remove a big piece of the longtime motivation of the game itself

you can improve yourself way better with training
« Last Edit: February 27, 2014, 03:40:36 pm by Ikarus »
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Offline BlueKnight

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Re: fuc& looms [now with poll]
« Reply #37 on: February 27, 2014, 03:39:07 pm »
0
You know what´s loomed in my inventory?
my horse

that´s all
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Offline Ikarus

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Re: fuc& looms [now with poll]
« Reply #38 on: February 27, 2014, 03:41:18 pm »
+1
That's what happens when you spend too much time with Jackie...
:mrgreen:

nah, that happens when you keep playing with a gen1 character ^^
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Offline Daunt_Flockula

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Re: fuc& looms [now with poll]
« Reply #39 on: February 27, 2014, 03:47:08 pm »
+1
Probably it is not apparent at first look but think about it. Without looms to spend money on and with gold stacking up and up, almost everyone will go full tincan and get the hardest hitting weapons. Because that would be the only way to put that gold into good use.

Now, would you really like to have that? Looms also help people keep the gear they like (due to the looks of the gear or roleplaying purposes) and still have some bonus on top of them. It is an option, it is a goodie, it is enhancement. Take it out and that will surely overkill the mod.

Offline BlueKnight

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Re: fuc& looms [now with poll]
« Reply #40 on: February 27, 2014, 03:49:58 pm »
0
Probably it is not apparent at first look but think about it. Without looms to spend money on and with gold stacking up and up, almost everyone will go full tincan and get the hardest hitting weapons. Because that would be the only way to put that gold into good use.

Now, would you really like to have that? Looms also help people keep the gear they like (due to the looks of the gear or roleplaying purposes) and still have some bonus on top of them. It is an option, it is a goodie, it is enhancement. Take it out and that will surely overkill the mod.

Gold could easily find a new thing to be spent on -> buyable respecs or partial respecs
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Offline Daunt_Flockula

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Re: fuc& looms [now with poll]
« Reply #41 on: February 27, 2014, 03:52:02 pm »
0
But do you really believe that it will be enough to keep people playing? That is the question. Personally, I think I would stop immediately.

Offline BlueKnight

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Re: fuc& looms [now with poll]
« Reply #42 on: February 27, 2014, 04:01:34 pm »
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But do you really believe that it will be enough to keep people playing? That is the question. Personally, I think I would stop immediately.
I haven't been playing for looms for superlong now. I am on my way in roleplaying and highleveling whatever I like to play.

My 2h is lvl 34, my pole/cav is lvl 33, my archer will be soon 32, then I'll probably lvl up my 1h, dunno.

Strategus is/was the most significant lvl booster.

I roleplay a lot and it's actually when I enjoy my game the most. Also my internal minmaxer prevents me from playing tincan 24/7 even though it'd be avaiable to me if I sold 1 of my 14 MWS. Because I play many different classes, I have 1 +3 1h; 3 +3 2h; 2 +3 polearms; 2 +3 horses -> roleplay(now trying to sell 1 of them to get myself mamluk (roleplay purposes)); 2 +3 armours -> roleplay; 2 +3 pairs of gauntlets -> minmax + punching abilities; +3 helmet -> minmax; +3 boots-> if I have everything then why not  :wink:

I don't think that one needs to keep retiring or leveling up or getting wealthy to enjoy the game.
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Offline Nukkel

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Re: fuc& looms [now with poll]
« Reply #43 on: February 27, 2014, 04:30:29 pm »
+2
Loom points is a part off CRPG, it gives the players the opportunity to have better weapons then just standard "great sword" Seriously, a masterwork poleaxe or a normal poleaxe won't make the difference between killing a new lvl 5 peasant.

Loom points are used in strategus a lot too. I don't see why we should remove it as its been a part of the mod for as long as I know.

Offline BlindGuy

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Re: fuc& looms [now with poll]
« Reply #44 on: February 28, 2014, 07:19:09 pm »
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I don't see why we should remove it as its been a part of the mod for as long as I know.

Once, there were no looms, and the loony toons axe did swingeth, and the boulder-ona-stick did crusheth, chadz looked at what he has made, and it was good. Then it all went wrong.

Also: Im not crazy am I? I remember when all our looms were lessened by 1/3 right? anyone else remember this? or am I crazy?

Now, dont get me wrong: I dont WANT looms gone, I have fucking loads of them, lost fucking track of them. But: it would improve the game.

As to the MUCH GOLD LEADS TO TINCANS argument: how? Right now I have unlimited gold. I mean that insofar as: I have given millions away, put probably a million into clanbank, and still have loads.... I can use any gear I want all of the time. But I DO see that playing plated cav, I start to lose money: Can I support it? Yes, indefinitly. Am I going to? No: here is a huge secret that many ppl seem to be missing:

IF YOU ARE LOSING MONEY WITH YOUR CURRENT GEAR: You are not good enough to use that gear. Sure, some rounds you cannot do more than you did, and still lost, but over time your skill shows: If you are a great cav player you can afford to ride all damn day and are winning enough to support it. SO MANY times we get new players in the clan who's first words are: Can I borrow some money to buy (heavy horse, plate, massive weapons etc) and I try to explain: NOTHING from the shop is expensive, there is not a single item you cannot buy after an evenings or a weekends gold grind.

But then they tell me: Yeah but Im always loosing money from upkeep! YES, you will with current system untill you realise that shitcunts cannot just buy a plated horse and some baked bean tins and flatten everyone: 1/ they will get ownd like Mircea el Batram gets ownd, 2/ they will go broke.

SO: Its very easy to get plate. To wear it and use it all the damn time. But we arent seeing that, are we? There doesnt appear to be too many more tincans than normal (sure, theres always a bunch of you guys who wear it all the time, and tbh it inst helping you since Tydeus made every weapon in the game a can opener, as long as you dont try straight stab).

Also, plate is never gonna be super great since we have players like Kinn and Hetman: They dont even know what attack direction they are gonna do next but it doesn't matter since 1h P-dmg is never gonna glance with 2/3 of the swings, and rightswing will only glance if your almost behind the swinger.


INFACT: without backpeddling its next to impossible to fight 1hspam, and tincans who arent stupidly high level cannot backpeddle effectively, and if they are stupidly high level and are escaping the 1hspam by range, it doesnt matter wether they have plate or not because what armor u have on is immaterial if your opponent cannot hit you.
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