Don't matter, still get one shotted :lol:If you're not dying to a headshot, then when do you think you should be dying? :rolleyes:
:arrow: http://forum.melee.org/general-discussion/hitboxes-2/ (http://forum.melee.org/general-discussion/hitboxes-2/)
If you're not dying to a headshot, then when do you think you should be dying? :rolleyes:
If you're not dying to a headshot, then when do you think you should be dying? :rolleyes:Who wants to live forever ... anyways
If you're not dying to a headshot, then when do you think you should be dying? :rolleyes:
Who wants to live forever ... anyways(click to show/hide)
Well good job. It takes me 8 arrows to kill a guy with 76 body armor and my arrows glanced when I shot him at the sides.need to check that...
Nice patch keep this going
Well good job. It takes me 8 arrows to kill a guy with 76 body armor and my arrows glanced when I shot him at the sides.Sounds like a huge improvement because before spending 70k equipment cost on plate made you take half an arrow more than in medium gear while making you a much easier to hit target.
Nice patch keep this going
Sounds like a huge improvement because before spending 70k equipment cost on plate made you take half an arrow more than in medium gear while making you a much easier to hit target.
Fixed it.
If you're not dying to a headshot, then when do you think you should be dying? :rolleyes:
Yes I agree, especially that archers with the second best damage dealing bow and best arrows glance.A "glance" simply means doing less than 10 damage, I believe, I'm not sure it comes with any side effects in crpg. Personally, I've been using both a MW Horn Bow and MW Longbow with bodkins and I'm not really seeing this 10+ shit to kill someone, thing. It's definitely less, but my longbow is still regularly hitting for about 15-25 on most players.
20 body shots to kill a plated charger.
Well good job. It takes me 8 arrows to kill a guy with 76 body armor and my arrows glanced when I shot him at the sides.
Nice patch keep this going
Sounds like a huge improvement because before spending 70k equipment cost on plate made you take half an arrow more than in medium gear while making you a much easier to hit target.
so, this patch has made it so that the average armour level on the server is going to jump up significantly?i dont intent to increase my armor, last time i did this is like 2+ years ago ... but hey i am ok with my gear. But perhaps we need an increase of upkeep cost for high tier armor :lol: sry Teeth i couldnt resist :lol:
...
... But isn't this just going to make arbalests, high pierce throwing weapons and high PD bow builds more common and anyone wearing anything less than heavy armour will be brown bread? :lol:Since 1 1/2 years ago, i havent seen a big influx in Throwing, i guess a few may wander of but it wouldn't be a hype. Xbow i see more as a possibility, as long there is no need to invest in a Xbow skill however that one would work then.
The old armour penetration values just served to increase ranged damage against everything.
Putting in the numbers against 76 body armour in the damage calc, a bow with bodkins should deal similar damage to a melee weapon with the same pierce and same PD/PS and wpf w/ no hold or speed bonus. Slightly worse than the equivalent melee weapon at lower values around 28p and slightly more at bodkins + long bow level. Used 6PD/6PS and 172 wpf.
Medium armour sees damage reduced by a few points, while heavy armour gets a much more noticeable boost. With 28p final damage for a bow and 76 armour, 7-14 damage is reduced to 2.2-8.3, while 35p sees a reduction from 13-22 to 8.7-16.9.
We discussed this in the balancing forums, but I was pretty adamant about just removing the extra soak/reduce (setting them both to 1) since I believe this screws over low damage ranged a little too much. It would also naturally nerf the highest damage ranged of 90+ raw damage without having to mess with weapon stats, since the new soak/reduce doesn't affect those weapons that much.
Wow, this sounds very interesting, Angantyr are you saying you are taking noticably less damage from ranged even in something as light as the Blue Brigandine over Mail? How much body armour do you have?High damage projectiles still really hurts, but noticeable. 64 body armor.
(click to show/hide)
Make quivers 2 slot :mrgreen:Make plate 5 slot.
Make plate 5 slot.
Is this in every armor, or just the best sets? because if non plate armor got this feature, the game is greatly unballanced...
Medium armour sees damage reduced by a few points, while heavy armour gets a much more noticeable boost. With 28p final damage for a bow and 76 armour, 7-14 damage is reduced to 2.2-8.3, while 35p sees a reduction from 13-22 to 8.7-16.
ok you fixed archery, not what you gonna do about xbows and stabs in general?
On my PD 7 archer with 170+ wpf, +3 long bow and +3 bodkins, on mid armored targets takes me 3 arrows to kill a low/mid armored target (ignoring IF, no way to know that), heavier targets take 4 or more. This is tested in mid range on the upper chest hitbox using 0.5 seconds hold shots.
On heavy crossbow +3 and steel bolts +3 character needed 3 of these bolts to almost take down a transitional armored target with an awlpike (which after 1 hit me when I have 5 IF and 64 body armor, same hitbox).
Then tried to understand the other side of the coin. Went on my 2h alt (24/15, again 5 IF, 63 body armor), and survived 2 loomed bolts (1 from a HevX, other from Arb), 1 loomed bodkins on chest, 2 normal tatars on arm and leg, and some random weeabo star on my back (lil'git), and lived long enough to go full retard and cut several enemies like butter in the summer. :lol:
Hell, I don't need to lie about this since there are logs and everything and you'll tell me that theoretically the math won't add up, fact is, happened, and it's fucking retarded. It's the golden age of armor crutch.
Well, going back to my godly 2h alt and shine ingame with lil' effort. :lol:
edit: strat will be even worst if the tincan fest persist.
Get a shiel-ahem, get a headshot nub. Adapt teamwork etc
Get a shiel-ahem, get a headshot nub. Adapt teamwork etc
:lol: . Not tried it yet but just funny to see people talking about not 1 shotting people with point and click xbows
Essentially, ranged effects armor less, as a whole, but high armor is the only really noticeable reduction.
Yeah. Extremely high damage ranged weapons weren't affected too much. 100p arb on 60 body armour: 36-50.7 for old values, 34-48 right now. 27.6-41.6 down to 24.7-38.1 on 76 body armour. I haven't used the damage calc in-game for xbows yet, so I just assume that the typical raw damage is as expected.
On my PD 7 archer with 170+ wpf, +3 long bow and +3 bodkins, on mid armored targets takes me 3 arrows to kill a low/mid armored target (ignoring IF, no way to know that), heavier targets take 4 or more. This is tested in mid range on the upper chest hitbox using 0.5 seconds hold shots.
On heavy crossbow +3 and steel bolts +3 character needed 3 of these bolts to almost take down a transitional armored target with an awlpike (which after 1 hit me when I have 5 IF and 64 body armor, same hitbox).
Then tried to understand the other side of the coin. Went on my 2h alt (24/15, again 5 IF, 63 body armor), and survived 2 loomed bolts (1 from a HevX, other from Arb), 1 loomed bodkins on chest, 2 normal tatars on arm and leg, and some random weeabo star on my back (lil'git), and lived long enough to go full retard and cut several enemies like butter in the summer. :lol:
Hell, I don't need to lie about this since there are logs and everything and you'll tell me that theoretically the math won't add up, fact is, happened, and it's fucking retarded. It's the golden age of armor crutch.
Well, going back to my godly 2h alt and shine ingame with lil' effort. :lol:
edit: strat will be even worst if the tincan fest persist.