cRPG

cRPG => General Discussion => Topic started by: Angantyr on January 31, 2014, 02:33:31 pm

Title: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Angantyr on January 31, 2014, 02:33:31 pm
Probably the most necessary patch I've seen in a long time, this feels like a Medieval combat game once more.

Finally a slow, expensive, 15th century plated brigandine (that I used to wear only for appearance) acts like an actual armor (also against ranged) now.

Bless you, Tydeus.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Tzar on January 31, 2014, 02:35:15 pm
 :?:
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Angantyr on January 31, 2014, 02:35:36 pm
Go EU1  :arrow:
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: the real god emperor on January 31, 2014, 02:43:10 pm
Patch? What patch?

(click to show/hide)
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Moncho on January 31, 2014, 02:53:28 pm
The one that reduced the effectiveness of ranged vs armors I think.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: San on January 31, 2014, 02:56:39 pm
Soak + Reduce change for ranged wasn't updated until just now. High armour should be noticeably better against ranged, especially against lower damage attacks.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Tydeus on January 31, 2014, 03:03:52 pm
Edit: Yeah, what San. said.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Tzar on January 31, 2014, 03:04:00 pm
Don't matter, still get one shotted  :lol:

 :arrow: http://forum.melee.org/general-discussion/hitboxes-2/
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Tydeus on January 31, 2014, 03:06:52 pm
Don't matter, still get one shotted  :lol:

 :arrow: http://forum.melee.org/general-discussion/hitboxes-2/ (http://forum.melee.org/general-discussion/hitboxes-2/)
If you're not dying to a headshot, then when do you think you should be dying?  :rolleyes:
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Dexxtaa on January 31, 2014, 03:10:33 pm
If you're not dying to a headshot, then when do you think you should be dying?  :rolleyes:

This kills the person.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: kinngrimm on January 31, 2014, 03:12:27 pm
If you're not dying to a headshot, then when do you think you should be dying?  :rolleyes:
Who wants to live forever ... anyways
(click to show/hide)
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Tzar on January 31, 2014, 03:12:37 pm
If you're not dying to a headshot, then when do you think you should be dying?  :rolleyes:

FX: When you get hit in the face by a giant Great axe :?:

Or someone swing a giant metal spiked mace trough your skull.. you get where im goin with this  :?:  :lol:

EDIT: Im not complaining, good job Tydeus  :wink:
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Teeth on January 31, 2014, 05:59:32 pm
Wow, this sounds very interesting, Angantyr are you saying you are taking noticably less damage from ranged even in something as light as the Blue Brigandine over Mail? How much body armour do you have?
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Jack1 on January 31, 2014, 06:18:14 pm
64 body armor here and very few cut arrows are CUTTING it.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: bagge on January 31, 2014, 06:22:31 pm
So, can you finally remove our penalties due to rain now?
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Voncrow on January 31, 2014, 06:25:35 pm
Who wants to live forever ... anyways
(click to show/hide)

Fixed it.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Prpavi on January 31, 2014, 06:25:48 pm
Ah just in time as I made a 30/9 tank! gonna try it out laterz


Pras the Sun!!
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: musketer on January 31, 2014, 06:27:54 pm
Any full detail about this plz?
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: bagge on January 31, 2014, 06:38:38 pm
Well good job. It takes me 8 arrows to kill a guy with 76 body armor and my arrows glanced when I shot him at the sides.

Nice patch keep this going
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Templar_Steevee on January 31, 2014, 06:42:03 pm
Well good job. It takes me 8 arrows to kill a guy with 76 body armor and my arrows glanced when I shot him at the sides.

Nice patch keep this going
need to check that...
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Leesin on January 31, 2014, 06:44:56 pm
As a HA I had an arrow glance off of a Light Kuyak.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: bagge on January 31, 2014, 06:45:14 pm
Funny thing he was actually riding towards me as well :P
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Teeth on January 31, 2014, 06:48:17 pm
Well good job. It takes me 8 arrows to kill a guy with 76 body armor and my arrows glanced when I shot him at the sides.

Nice patch keep this going
Sounds like a huge improvement because before spending 70k equipment cost on plate made you take half an arrow more than in medium gear while making you a much easier to hit target.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: bagge on January 31, 2014, 06:49:28 pm
And Blackbow needed 16 shots (with the Horn Bow) to kill the guy with 76 body armor
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Leesin on January 31, 2014, 06:50:57 pm
Inb4 heavy armour spam, followed by arbalest and thrower spam.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Corsair831 on January 31, 2014, 06:54:54 pm
so, this patch has made it so that the average armour level on the server is going to jump up significantly?

genius, absolutely genius

"how can we make crpg worse?" "i know, let's make it so everyone can crutch too a 20/0 score with only 1 mouse button"
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: bagge on January 31, 2014, 06:56:00 pm
Sounds like a huge improvement because before spending 70k equipment cost on plate made you take half an arrow more than in medium gear while making you a much easier to hit target.

Yes I agree, especially that archers with the second best damage dealing bow and best arrows glance.

20 body shots to kill a plated charger.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Prpavi on January 31, 2014, 06:56:34 pm
Gotta say this sounds kickass  :mrgreen:
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: NJ_Legion_Icedtea on January 31, 2014, 06:56:49 pm
Fixed it.


Better :D
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Corsair831 on January 31, 2014, 06:57:02 pm
IMO if you make ranged worthless against armour, increase the weight of armour so the ranged players can at least run away ...

if they can't even kill people now they need to have something ..
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: pingpong on January 31, 2014, 06:57:56 pm
ranged bundle of sticksry easykill supremacy is over, deal with it, bundle of stickss.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: karasu on January 31, 2014, 07:00:09 pm
visitors can't see pics , please register or login
   <---- Devs
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Turkhammer on January 31, 2014, 07:01:23 pm
If you're not dying to a headshot, then when do you think you should be dying?  :rolleyes:

What's the use of a armored helmet then?  They should offer the same protection as body armor from ranged.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Tydeus on January 31, 2014, 07:08:50 pm
Yes I agree, especially that archers with the second best damage dealing bow and best arrows glance.

20 body shots to kill a plated charger.
A "glance" simply means doing less than 10 damage, I believe, I'm not sure it comes with any side effects in crpg. Personally, I've been using both a MW Horn Bow and MW Longbow with bodkins and I'm not really seeing this 10+ shit to kill someone, thing. It's definitely less, but my longbow is still regularly hitting for about 15-25 on most players.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: San on January 31, 2014, 07:28:55 pm
Well good job. It takes me 8 arrows to kill a guy with 76 body armor and my arrows glanced when I shot him at the sides.

Nice patch keep this going

The old armour penetration values just served to increase ranged damage against everything.

Putting in the numbers against 76 body armour in the damage calc, a bow with bodkins should deal similar damage to a melee weapon with the same pierce and same PD/PS and wpf w/ no hold or speed bonus. Slightly worse than the equivalent melee weapon at lower values around 28p and slightly more at bodkins + long bow level. Used 6PD/6PS and 172 wpf.

Medium armour sees damage reduced by a few points, while heavy armour gets a much more noticeable boost. With 28p final damage for a bow and 76 armour, 7-14 damage is reduced to 2.2-8.3, while 35p sees a reduction from 13-22 to 8.7-16.9.

We discussed this in the balancing forums, but I was pretty adamant about just removing the extra soak/reduce (setting them both to 1) since I believe this screws over low damage ranged a little too much. It would also naturally nerf the highest damage ranged of 90+ raw damage without having to mess with weapon stats, since the new soak/reduce doesn't affect those weapons that much.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: kinngrimm on January 31, 2014, 07:37:10 pm
Sounds like a huge improvement because before spending 70k equipment cost on plate made you take half an arrow more than in medium gear while making you a much easier to hit target.
so, this patch has made it so that the average armour level on the server is going to jump up significantly?
...
i dont intent to increase my armor, last time i did this is like 2+ years ago  ... but hey i am ok with my gear. But perhaps we need an increase of upkeep cost for high tier armor  :lol: sry Teeth i couldnt resist  :lol:

now i just hope within the coming month ranged numbers are decreasing ^^, or well at least with this patch i wouldnt mind anymore ... perhaps ... perhaps i would be seen more often on eu1 again  :D if this really works out.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Leesin on January 31, 2014, 07:39:37 pm
Not massively bothered about the nerf myself as I've already been planning on going back to playing Infantry as I'm bored of HA. But isn't this just going to make arbalests, high pierce throwing weapons and high PD bow builds more common and anyone wearing anything less than heavy armour will be brown bread?  :lol:
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: kinngrimm on January 31, 2014, 07:43:44 pm
... But isn't this just going to make arbalests, high pierce throwing weapons and high PD bow builds more common and anyone wearing anything less than heavy armour will be brown bread?  :lol:
Since 1 1/2 years ago, i havent seen a big influx in Throwing, i guess a few may wander of but it wouldn't be a hype. Xbow i see more as a possibility, as long there is no need to invest in a Xbow skill however that one would work then.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: CrazyCracka420 on January 31, 2014, 07:50:04 pm
The old armour penetration values just served to increase ranged damage against everything.

Putting in the numbers against 76 body armour in the damage calc, a bow with bodkins should deal similar damage to a melee weapon with the same pierce and same PD/PS and wpf w/ no hold or speed bonus. Slightly worse than the equivalent melee weapon at lower values around 28p and slightly more at bodkins + long bow level. Used 6PD/6PS and 172 wpf.

Medium armour sees damage reduced by a few points, while heavy armour gets a much more noticeable boost. With 28p final damage for a bow and 76 armour, 7-14 damage is reduced to 2.2-8.3, while 35p sees a reduction from 13-22 to 8.7-16.9.

We discussed this in the balancing forums, but I was pretty adamant about just removing the extra soak/reduce (setting them both to 1) since I believe this screws over low damage ranged a little too much. It would also naturally nerf the highest damage ranged of 90+ raw damage without having to mess with weapon stats, since the new soak/reduce doesn't affect those weapons that much.

visitors can't see pics , please register or login


visitors can't see pics , please register or login


Can you translate that last paragraph to English?
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: San on January 31, 2014, 08:17:11 pm
@Huseby

Removing the soak/reduce for ranged against "good armour" = Less damage from high damage weapons, normal reduction for decent damage weapons, very slight reduction for low damage weapons, and a buff for extremely low damage weapons. Aka stones would stun people more often.

Badly formatted damages
(click to show/hide)


Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: bagge on January 31, 2014, 08:34:03 pm
Its time to bump:

Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Grumbs on January 31, 2014, 08:37:32 pm
Adapt, teamwork, get a headshot  :twisted:

Haven't tried it yet, but I expect that if ranged got hard it will be reverted pretty soon
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Osiris on January 31, 2014, 08:41:34 pm
hmm probably still wont get me to come back to eu1 except on rare circumstances. Might have a bigger affect on Eu2 with the full str high armour mauler squads. Will this affect Balista bolts?
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: kinngrimm on January 31, 2014, 08:47:48 pm
Well i didnt notice any positiv changes sofar, but well i got light/medium gear, so i guess i wasnt in the targeted group(tincans).
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Tindel on January 31, 2014, 09:02:48 pm
I think plate and heavy armor should have significant soak against low damage in general and low cut damage in particular.

So you can stomp peasants and archers properly (if you manage to reach them alive that is...........:/ )

The weight from heavy armor kinda cripples your mobility, and that together with the price makes it hard to justify using heavy armor unless it actually has benefits.



And being oneshot with a loomed plate helm, that is just too much.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Angantyr on January 31, 2014, 09:14:22 pm
No reason for ranged players to fret, you are the still the scourge of the servers, it is just you do more realistic damage against cumbersome and expensive armor now, ie. don't hit it like a couched lance, and headshots still one-shot.

Just specced two maps, Hygat as thrower top fragger on the first, Tenne and Soko on the next, with Plisskin and the SB xbowmen close. Most infantry still in medium and light armor.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Grumbs on January 31, 2014, 09:19:30 pm
Trends won't change straight away. If heavy armour becomes viable people might start using it after they realise its buffed. As long as you get staggered though you will still get affected more in heavy armour than light because of the acceleration. So heavy armour will still not be as good if you want to attack ranged, but for random hits it might be good. Not sure yet
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Angantyr on January 31, 2014, 09:27:45 pm
Wow, this sounds very interesting, Angantyr are you saying you are taking noticably less damage from ranged even in something as light as the Blue Brigandine over Mail? How much body armour do you have?
High damage projectiles still really hurts, but noticeable. 64 body armor.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: musketer on January 31, 2014, 09:37:46 pm
I say it again, allow the Xbowmen/archers to carry just one quiver of bolts/arrows.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Inglorious on January 31, 2014, 09:48:40 pm
Ah, game is good!

Scenario:

I've been a long mauler for quite a while. I wear heavy armor and move slowwww... I STR crutch  :oops:

A gang of 3 archers with one of the fast firing bows spread out around me and peppered me from all sides :( I was expecting to die in 3 hits... What's this? My 75 body armor is holding out? I took 7 shots! And got one of the rat bastards who tried the "run away and start to draw, then turn and 180 headshot as the other two archers pelt" tactic.

Overall today was a good day

Archers still 1-2 shotting against light armor, 1-3 shotting medium armor, and 4-8 shotting heavy armor!

Do we really expect to see an increase in plate? I mean to counter the thrower squads in NA1 you usually have to move faster and dodge more, and this patch helps to vs all the range supremacy ATM, not just archers. But I don't enter EU1 much, and don't know the trends... Do people follow the heard that much? Will everyone dawn plate? I think it might change some; you may see an increase in harder hitting bows and arrows, more Jarids and less throwing dagger, and less STF ranged squads topping the board. I'm sure though some will take this as a challenge, and prove that if you've got the grit and the equipment you can still be a deadly thrower, archer, xbowman.

As fun as having my plate grafted to my skin is for the past 6 months, I'm hoping medium armor is now decent in protection vs all ranged types. I'd like to wear less cumbersome armor. I personally like the patch and just say, thank you for trying to help
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Jarlek on January 31, 2014, 09:56:54 pm
Guess it's time I toss a bone to all the (bad) archers out there:

You know held attacks also applies for bows? When that plate guy you need 15+ arrows to kill starts getting closer, sacrifice some of your accuracy and speed to do held shots.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: CrazyCracka420 on January 31, 2014, 10:22:23 pm
(click to show/hide)

visitors can't see pics , please register or login
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Piok on January 31, 2014, 11:03:45 pm
Make quivers 2 slot :mrgreen:
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Ronin on February 01, 2014, 12:07:32 am
Make quivers 2 slot :mrgreen:
Make plate 5 slot.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Jack1 on February 01, 2014, 12:11:26 am
Make plate 5 slot.

Due to the mechanics of the game this would not work out very well.

1.Armor does not count as a slot

2.if something has 5 slots it would be impossible to equip it
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Kafein on February 01, 2014, 12:29:35 am
Is EU2 updated with this ? I got to say I was kind of expecting that to happen, seeing Tydeus's posts about it.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: sF_Guardian on February 01, 2014, 12:30:27 am
Won't affect me but I don't like to see those ivani style high armor spammers being buffed.
(Make my rawhide coat better against arrows :( )
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Adamar on February 01, 2014, 12:50:03 am
Is this in every armor, or just the best sets? because if non plate armor got this feature, the game is greatly unballanced...
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Smithy on February 01, 2014, 01:05:14 am


Is this in every armor, or just the best sets? because if non plate armor got this feature, the game is greatly unballanced...

Medium armour sees damage reduced by a few points, while heavy armour gets a much more noticeable boost. With 28p final damage for a bow and 76 armour, 7-14 damage is reduced to 2.2-8.3, while 35p sees a reduction from 13-22 to 8.7-16.

Essentially, ranged effects armor less, as a whole, but high armor is the only really noticeable reduction.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: oreshy on February 01, 2014, 01:19:28 am
....a joy for any butan's.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Tzar on February 01, 2014, 08:11:56 am
About time plate got a buff  :!:

GJ Devs, maybe this will make people even consider using plate armors again, besides for looks.

Overall Thumbs up  :wink:
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Prpavi on February 01, 2014, 01:07:39 pm
ok you fixed archery, not what you gonna do about xbows and stabs in general?
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: the real god emperor on February 01, 2014, 01:13:03 pm
ok you fixed archery, not what you gonna do about xbows and stabs in general?

Well, only thing Crossbows need is more STR requirements , that would fix it all.

I think stabs are overrated , so i will leave it commentless
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: bagge on February 01, 2014, 01:41:02 pm
I'm so gonna enjoy the next Strategus round
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: karasu on February 01, 2014, 07:42:10 pm
On my PD 7 archer with 170+ wpf, +3 long bow and +3 bodkins, on mid armored targets takes me 3 arrows to kill a low/mid armored target (ignoring IF, no way to know that), heavier targets take 4 or more. This is tested in mid range on the upper chest hitbox using 0.5 seconds hold shots.

On heavy crossbow +3 and steel bolts +3 character needed 3 of these bolts to almost take down a transitional armored target with an awlpike (which after 1 hit me when I have 5 IF and 64 body armor, same hitbox).

Then tried to understand the other side of the coin. Went on my 2h alt (24/15, again 5 IF, 63 body armor), and survived 2 loomed bolts (1 from a HevX, other from Arb), 1 loomed bodkins on chest, 2 normal tatars on arm and leg, and some random weeabo star on my back (lil'git), and lived long enough to go full retard and cut several enemies like butter in the summer. :lol:


Hell, I don't need to lie about this since there are logs and everything and you'll tell me that theoretically the math won't add up, fact is, happened, and it's fucking retarded. It's the golden age of armor crutch.

Well, going back to my godly 2h alt and shine ingame with lil' effort.  :lol:


edit: strat will be even worst if the tincan fest persist.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Bullet441 on February 01, 2014, 08:03:12 pm
On my PD 7 archer with 170+ wpf, +3 long bow and +3 bodkins, on mid armored targets takes me 3 arrows to kill a low/mid armored target (ignoring IF, no way to know that), heavier targets take 4 or more. This is tested in mid range on the upper chest hitbox using 0.5 seconds hold shots.

On heavy crossbow +3 and steel bolts +3 character needed 3 of these bolts to almost take down a transitional armored target with an awlpike (which after 1 hit me when I have 5 IF and 64 body armor, same hitbox).

Then tried to understand the other side of the coin. Went on my 2h alt (24/15, again 5 IF, 63 body armor), and survived 2 loomed bolts (1 from a HevX, other from Arb), 1 loomed bodkins on chest, 2 normal tatars on arm and leg, and some random weeabo star on my back (lil'git), and lived long enough to go full retard and cut several enemies like butter in the summer. :lol:


Hell, I don't need to lie about this since there are logs and everything and you'll tell me that theoretically the math won't add up, fact is, happened, and it's fucking retarded. It's the golden age of armor crutch.

Well, going back to my godly 2h alt and shine ingame with lil' effort.  :lol:


edit: strat will be even worst if the tincan fest persist.

It is indeed the golden age of armor crutch.  Hey boys and girls, want to bounce 6 pd bodkins?  Put on 60 body armor and up, you'll be swinging your longsword to valor in no time.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Grumbs on February 01, 2014, 08:10:31 pm
Get a shiel-ahem, get a headshot nub. Adapt teamwork etc

 :lol: . Not tried it yet but just funny to see people talking about not 1 shotting people with point and click xbows
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Bullet441 on February 01, 2014, 08:12:33 pm
Get a shiel-ahem, get a headshot nub. Adapt teamwork etc

It takes me 6 headshots to kill someone wearing 55 head armor. Anything higher sometimes I'll straight up bounce.  Great range killing patch guys :D
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Sharpe on February 01, 2014, 08:17:49 pm
Get a shiel-ahem, get a headshot nub. Adapt teamwork etc

 :lol: . Not tried it yet but just funny to see people talking about not 1 shotting people with point and click xbows

Its as funny as seeing people bitch about not being able to 1 shot people with left click.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: San on February 01, 2014, 08:30:30 pm

Essentially, ranged effects armor less, as a whole, but high armor is the only really noticeable reduction.

Yeah. Extremely high damage ranged weapons weren't affected too much. 100p arb on 60 body armour: 36-50.7 for old values, 34-48 right now. 27.6-41.6 down to 24.7-38.1 on 76 body armour. I haven't used the damage calc in-game for xbows yet, so I just assume that the typical raw damage is as expected.
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: Smithy on February 01, 2014, 09:33:05 pm
Yeah. Extremely high damage ranged weapons weren't affected too much. 100p arb on 60 body armour: 36-50.7 for old values, 34-48 right now. 27.6-41.6 down to 24.7-38.1 on 76 body armour. I haven't used the damage calc in-game for xbows yet, so I just assume that the typical raw damage is as expected.

Hm.. I'll keep that in mind.. I was quoting you to better elaborate for the people who skipped your post then asked what happened.   :lol:  Think you could feed me the numbers for Jarids?  :D
Title: Re: Mod is again alive and kicking (Ninja Patch Majestic)
Post by: CrazyCracka420 on February 04, 2014, 08:35:14 pm
On my PD 7 archer with 170+ wpf, +3 long bow and +3 bodkins, on mid armored targets takes me 3 arrows to kill a low/mid armored target (ignoring IF, no way to know that), heavier targets take 4 or more. This is tested in mid range on the upper chest hitbox using 0.5 seconds hold shots.

On heavy crossbow +3 and steel bolts +3 character needed 3 of these bolts to almost take down a transitional armored target with an awlpike (which after 1 hit me when I have 5 IF and 64 body armor, same hitbox).

Then tried to understand the other side of the coin. Went on my 2h alt (24/15, again 5 IF, 63 body armor), and survived 2 loomed bolts (1 from a HevX, other from Arb), 1 loomed bodkins on chest, 2 normal tatars on arm and leg, and some random weeabo star on my back (lil'git), and lived long enough to go full retard and cut several enemies like butter in the summer. :lol:


Hell, I don't need to lie about this since there are logs and everything and you'll tell me that theoretically the math won't add up, fact is, happened, and it's fucking retarded. It's the golden age of armor crutch.

Well, going back to my godly 2h alt and shine ingame with lil' effort.  :lol:


edit: strat will be even worst if the tincan fest persist.

Don't worry an xbow bolt to my courser can still do 3/4 or more damage when there's a neutral speed bonus (doing perpendicular to the shooter)