I don't mean to rain on the parade or anything, and thanks for the interest, but are you aware that all of these changes would actually result in rather large buffs for ranged? The arbalest for example, would become the most accurate weapon in the entire mod. Also, I'm kind of baffled as to why you think throwing should lose accuracy. Last I checked, throwing was not only incredibly inaccurate(so much so, that it's more appropriate to congratulate the person on the receiving end of a HS for a nice catch), but it also has very slow projectile speeds.Accuracy not changing size of crosshair. arbalest is most accurate atm btw, lowering dmg will force crossbowmans aiming for head.
Why make things more inaccurate, which essentially just increases the affects of RNG and reduces player skill? You're just increasing the frequency of random headshots which certainly don't make players enjoy the game more. When I get HSed, I want to know it's because the player was aiming for my head, not because his crosshairs were on my feet and "just got lucky".
Might need someone to translate here. Weapon stats aren't straight forward, particularly for ranged weapons. Damage and accuracy both affect the size of the crosshair. Lowering weapon damage reduces the size of the crosshair, increasing accuracy also reduces the size of the crosshair. Both of which you proposed doing. Accuracy is changing the size of the crosshair. You're right though, this thread isn't about nerfing, it's actually buffs in disguise. :DTested million times, long time ago when i was an archer, accuracy did not change the size of crosshair.
Tested million times, long time ago when i was an archer, accuracy did not change the size of crosshair.Then I would suggest testing for the 1 million and first time.
Then I would suggest testing for the 1 million and first time.Long time ago long bow had crazy accuracy, and i using it with only 120 wpf (crosshair was huge) but arrow goes strait at the middle of crosshair, no matter how huge it was) so if u aim well, arrow wont miss. and it was 40+ dmg xD(click to show/hide)
Here's a way to test. If you'll notice, both the Tatar Bow and the Nomad bows have the same accuracy but different damage values. Take a screenshot of your character with 2 PD using the Nomad bow at 1 wpf, then take a screenshot with 3PD and 1 wpf using a Tatar Bow. You should see that the Nomad bow has a tighter crosshair. Another test you can do to see the effects of accuracy, is try a Bow at 4PD with 1 wpf, screenshot your crosshair, then try a Yumi at 6PD with 1 wpf and take another screenshot. As you flip through the screenshots, you should see significant differences. Finally, all I can say about the correlation between reticule size and accuracy, is that if you don't think the reticule size affects accuracy, you're doing tests with too short of range.PD is changing crosshair, so to test accuracy we need to test with same PD.
I don't mean to rain on the parade or anything, and thanks for the interest, but are you aware that all of these changes would actually result in rather large buffs for ranged? The arbalest for example, would become the most accurate weapon in the entire mod. Also, I'm kind of baffled as to why you think throwing should lose accuracy. Last I checked, throwing was not only incredibly inaccurate(so much so, that it's more appropriate to congratulate the person on the receiving end of a HS for a nice catch), but it also has very slow projectile speeds.So throwing got decreased damage as well as accuracy, its means crosshair will remain the same.
Why make things more inaccurate, which essentially just increases the affects of RNG and reduces player skill? You're just increasing the frequency of random headshots which certainly don't make players enjoy the game more. When I get HSed, I want to know it's because the player was aiming for my head, not because his crosshairs were on my feet and "just got lucky".
Tested, i have compaired mw horn with regular, accuracy decreas size of crosshair.
Gona make some changes in my sugestion.
PD is changing crosshair, so to test accuracy we need to test with same PD.Each additional PD over a bow's requirement will reduce the size of the reticule, so you do actually want to test with only enough PD to use each specific bow.
fuk no all u did was give a little less accuracy and dmg which would still be similar accuracy but but but but u gave an extra fuking projectile... throwing lances would get 2/3s extra damage added on! from 60 pierce to 100 pierce since you get 2 of them!!! thrower would have more dps yet less power per throw!Throwing isnt easy like archering or crossbowing, so giving them more projectiles isnt gaurantees that thous projectiles will reach its targets, but there will be less oneshots.