If you manage to get enough armor to nullify an arbalest bolt or a throwing lance, you are basically impervious to any kind of damage (except falling maybe, and of course drowning and flaming katanas)
You know, I seem to recall there being a reason why bodkin arrows were invented, but I just can't remember....
How much armour needed to nullify ranged?(click to show/hide)
"Why should you be able to survive archer spam"
Basically archery has no hard counter. I think if a player is wearing plate only bodkin arrows and steel bolts from a heavy crossbow should harm them.
Throwing damage is a different story
Go away Joker, you don't even play the mod. Be a smartass somewhere else.
I would like to play it again, thus I stay. And someone needs to be the smartass if the rest behaves like biased monkeys who only know nerfing as a means to balance the game in a way so that they can go on playing like the duel focused autowalker-Rambo-lemmings they are. :P
From my experience, players have that "everything is fine, balance is good" attitude only when they are on the break and not actually playing the game.
It seems that getting max armour in the game only takes of about 20% of ranged damage compared to going 50 body armour while making you twice as slow and completely unable to dodge. In my opinion heavy armour is detrimental to your ability to survive ranged shooting at you, which should be rectified if you ask me.
we could always test this out IRL? Someone get some plate armour on and we shall all shoot arrows at them and see what happens? :D
There you go, getting realistic. What an attitude.
From my experience, players have that "everything is fine, balance is good" attitude only when they are on the break and not actually playing the game.
I dont know why people cry so much about ranged, sure I get shot at and killed by it but most of my deaths are usually due to the infantry mob I try to solo. Archers are pretty predictable most of the time and dodging arrows is really easy. The best thing to do is just not to be an easy target and most archers will shoot somewhere else looking to hit someone else who isnt paying attention. Same thing with HA as long as you stay near the mob or other ranged they will leave you alone. Stop complaining about ranged its not that big of a deal. And at the those times you get mobbed by 3 HA out on some open map with no help in sight well you're prolly be just as dead if they had been 3 melee cav.
I also don't care about getting shot from a distance, for the reasons you stated. However, I hate when I catch an archer in melee range, and they just hold their shot waiting for me to drop my shield so they can shoot me in the face. You can't bump with RMB pressed, so it's a game of chicken they always win. Shield Shove (defensive shield nudge) should continue to block projectiles during the early part of the animation so shielders can shove archers without getting shot in the face.
Actually, if you just walk straight into an archer with your shield up, it will make them drop their shot. Same with crossbow and throwing, too.
I dont know why people cry so much about ranged, sure I get shot at and killed by it but most of my deaths are usually due to the infantry mob I try to solo. Archers are pretty predictable most of the time and dodging arrows is really easy. The best thing to do is just not to be an easy target and most archers will shoot somewhere else looking to hit someone else who isnt paying attention. Same thing with HA as long as you stay near the mob or other ranged they will leave you alone. Stop complaining about ranged its not that big of a deal. And at the those times you get mobbed by 3 HA out on some open map with no help in sight well you're prolly be just as dead if they had been 3 melee cav.
I'm not convinced; I routinely run right up to archers/xbowmen/throwers, touch them with my shield, and still get shot in the face once I go to attack. Most archers don't let you get that close anyway, they kick you first. That's why the defensive shield nudge should be the default opener for a shielder approaching an archer, but it doesn't work for that purpose now, because the shield doesn't block projectiles during any part of the animation.
I'm pretty sure it does interrupt their attack, but you have to basically be 3 inches deep in their butt before it interrupts their attack and "stumbles" them. And by that time, a smart player would have just kicked you.