Author Topic: How much armour needed to nullify ranged?  (Read 3371 times)

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Offline owens

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How much armour needed to nullify ranged?
« on: January 22, 2014, 07:34:28 am »
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How much armour needed to nullify ranged?



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« Last Edit: January 23, 2014, 01:18:35 am by Kalam »
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Offline Kafein

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Re: How much armour needed to nullify ranged?
« Reply #1 on: January 22, 2014, 08:08:23 am »
+4
If you manage to get enough armor to nullify an arbalest bolt or a throwing lance, you are basically impervious to any kind of damage (except falling maybe, and of course drowning and flaming katanas)

Offline Jarold

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Re: How much armour needed to nullify ranged?
« Reply #2 on: January 22, 2014, 08:10:46 am »
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If you manage to get enough armor to nullify an arbalest bolt or a throwing lance, you are basically impervious to any kind of damage (except falling maybe, and of course drowning and flaming katanas)

orly? Where is Lord Heskey?!

Offline Lord_Kitazawa_of_Voodoo

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Re: How much armour needed to nullify ranged?
« Reply #3 on: January 22, 2014, 08:12:26 am »
+3
You know, I seem to recall there being a reason why bodkin arrows were invented, but I just can't remember....
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Offline WITCHCRAFT

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Re: How much armour needed to nullify ranged?
« Reply #4 on: January 22, 2014, 08:38:56 am »
+3
2x siege shields, 0 slot 1H, round buckler. Boom, you got 180+ degree forcefield from ranged. Save them for flag spawn  :twisted:
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Offline Prpavi

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Re: How much armour needed to nullify ranged?
« Reply #5 on: January 22, 2014, 09:58:06 am »
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You know, I seem to recall there being a reason why bodkin arrows were invented, but I just can't remember....


Don't even go there
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Joker86

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Re: How much armour needed to nullify ranged?
« Reply #6 on: January 22, 2014, 10:26:11 am »
+9
How much armour needed to nullify ranged?



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Why should you be able to nullify ranged?
Joker makes a very good point.
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Offline Teeth

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Re: How much armour needed to nullify ranged?
« Reply #7 on: January 22, 2014, 10:33:09 am »
+3
It seems that getting max armour in the game only takes of about 20% of ranged damage compared to going 50 body armour while making you twice as slow and completely unable to dodge. In my opinion heavy armour is detrimental to your ability to survive ranged shooting at you, which should be rectified if you ask me.

Offline owens

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Re: How much armour needed to nullify ranged?
« Reply #8 on: January 22, 2014, 12:38:24 pm »
-3
"Why should you be able to survive archer spam"


Basically archery has no hard counter. I think if a player is wearing plate only bodkin arrows and steel bolts from a heavy crossbow should harm them.


Throwing damage is a different story
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Offline Joker86

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Re: How much armour needed to nullify ranged?
« Reply #9 on: January 22, 2014, 12:54:59 pm »
+9
"Why should you be able to survive archer spam"


Basically archery has no hard counter. I think if a player is wearing plate only bodkin arrows and steel bolts from a heavy crossbow should harm them.


Throwing damage is a different story

The whole story with counters doesn't work in cRPG. If you have a game with a rock-paper-scissors-system, it has been constructed around that idea. It doesn't work on a game like M&B which was constructed around medieval combat, which was not about fairness, it was about being the shotgun in a rock-paper-scissors-system.

Thus the argumentation of one class having a hard counter and others not is not applicable. Least classes have a hard counter, and when it comes to one it's usually the horse archer. All the other classes are weaker or stronger against another, but it's not like you can say there would be a general meta-balance for classes. It just doesn't exist.

The range spam is a story for itself, but trying to find a way to be immune against ranged damage is like taking out the class of the game, and thus not a solution.
Joker makes a very good point.
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Offline Leshma

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Re: How much armour needed to nullify ranged?
« Reply #10 on: January 22, 2014, 01:00:14 pm »
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Go away Joker, you don't even play the mod. Be a smartass somewhere else.

Regarding this topic, if I recall right, Goretooth used to be able to soak ranged damage back in the days when armor could go up to 84 body armor. Not sure was that just a rumor or actually happened.

Offline Joker86

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Re: How much armour needed to nullify ranged?
« Reply #11 on: January 22, 2014, 01:06:08 pm »
+5
Go away Joker, you don't even play the mod. Be a smartass somewhere else.

I would like to play it again, thus I stay. And someone needs to be the smartass if the rest behaves like biased monkeys who only know nerfing as a means to balance the game in a way so that they can go on playing like the duel focused autowalker-Rambo-lemmings they are.  :P
Joker makes a very good point.
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Offline pingpong

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Re: How much armour needed to nullify ranged?
« Reply #12 on: January 22, 2014, 01:14:32 pm »
+6
Oh hey look its nerf ranged thread number 9939245829031482148295034682377510521582049821012034293893711372839242094234832095320958320923582375192094812.1256, how original.

Offline Leshma

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Re: How much armour needed to nullify ranged?
« Reply #13 on: January 22, 2014, 01:20:34 pm »
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I would like to play it again, thus I stay. And someone needs to be the smartass if the rest behaves like biased monkeys who only know nerfing as a means to balance the game in a way so that they can go on playing like the duel focused autowalker-Rambo-lemmings they are.  :P

From my experience, players have that "everything is fine, balance is good" attitude only when they are on the break and not actually playing the game.

Offline Joker86

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Re: How much armour needed to nullify ranged?
« Reply #14 on: January 22, 2014, 01:54:55 pm »
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From my experience, players have that "everything is fine, balance is good" attitude only when they are on the break and not actually playing the game.

I don't have the attitude. Infantry gameplay sucks dick and there is way too much ranged spam.
Joker makes a very good point.
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