Author Topic: How much armour needed to nullify ranged?  (Read 3328 times)

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Offline Spurdospera

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Re: How much armour needed to nullify ranged?
« Reply #15 on: January 22, 2014, 02:46:59 pm »
0
Not really nullified but what I have noticed that above 70 body armor them normal cut arrows barely do any damage anymore, bodkins still hurt really bad.

Of course this I have experienced with 33str 11IF char so that might be the other reason why I feel that arrows don´t hurt too bad.
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Offline Prpavi

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Re: How much armour needed to nullify ranged?
« Reply #16 on: January 22, 2014, 02:49:06 pm »
+1
Plate is useless and has been reduced to a novelty item
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline NJ_Legion_Icedtea

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Re: How much armour needed to nullify ranged?
« Reply #17 on: January 22, 2014, 03:00:17 pm »
-1
we could always test this out IRL? Someone get some plate armour on and we shall all shoot arrows at them and see what happens? :D

Offline Phew

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Re: How much armour needed to nullify ranged?
« Reply #18 on: January 22, 2014, 03:32:34 pm »
+4
Don't forget that projectiles hitting a shield on your back are mitigated by the shields armor+your body armor+10. When I put my +3 ECS on my back, I achieve 62+35+10=107 body armor. Cut projectiles glance, pierce projectiles do 2-3 dmg at most. The coverage is actually pretty decent (head almost totally covered), although my butt and legs are still exposed.

Once I put my shield on my back while opening the gate in that siege map with the huge open space in the middle. Forsvar (one of the nastier archers on NA) shot me like 5 times in my back, and I still had 2/3rds health remaining. He was joshing me in chat for being fat, when in fact I only have 1 ironflesh and wear medium armor.

I've even started putting my shield on back and backpedaling while approaching archers sometimes, just for the trollolz.


Offline Tyr_

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Re: How much armour needed to nullify ranged?
« Reply #19 on: January 22, 2014, 03:46:32 pm »
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I wear my plate armor mainly because it looks awesome, the only other armor I rly like is the skutatos, but then you get shot by every archer. I think I am around 70 body armor, a little bit more i guess, and I can say horse archers without bodkins do no damage at all to me, headshots deal like 5-10%. Normal archers without bodkins only do serious damage on me when they use a longbow, but horn & tatar bow are basicly ineffective aswell.
So to a certain degree plate armor is quite useful, especially when most of the HA's are too greedy to get bodkins, but against pierce damage armor is just useless, all it does is slowing you down which makes you an easy target.
Oh yeah, before i forget this, mendro can oneshot both me and my horse with a jarid for each of us...
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Offline Turkhammer

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Re: How much armour needed to nullify ranged?
« Reply #20 on: January 22, 2014, 07:06:52 pm »
-1
It seems that getting max armour in the game only takes of about 20% of ranged damage compared to going 50 body armour while making you twice as slow and completely unable to dodge. In my opinion heavy armour is detrimental to your ability to survive ranged shooting at you, which should be rectified if you ask me.

There you go, getting realistic.  What an attitude.

Offline Turkhammer

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Re: How much armour needed to nullify ranged?
« Reply #21 on: January 22, 2014, 07:08:05 pm »
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we could always test this out IRL? Someone get some plate armour on and we shall all shoot arrows at them and see what happens? :D

Been done already.

Offline Kafein

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Re: How much armour needed to nullify ranged?
« Reply #22 on: January 22, 2014, 07:09:17 pm »
+2
There you go, getting realistic.  What an attitude.

Realism ? Where ? I believe the argument is that this is poor balance.

Offline Spanish

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Re: How much armour needed to nullify ranged?
« Reply #23 on: January 23, 2014, 12:18:46 am »
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I dont know why people cry so much about ranged, sure I get shot at and killed by it but most of my deaths are usually due to the infantry mob I try to solo. Archers are pretty predictable most of the time and dodging arrows is really easy. The best thing to do is just not to be an easy target and most archers will shoot somewhere else looking to hit someone else who isnt paying attention. Same thing with HA as long as you stay near the mob or other ranged they will leave you alone. Stop complaining about ranged its not that big of a deal. And at the those times you get mobbed by 3 HA out on some open map with no help in sight well you're prolly be just as dead if they had been 3 melee cav.
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Offline Nightmare798

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Re: How much armour needed to nullify ranged?
« Reply #24 on: January 23, 2014, 12:27:33 am »
+1
From my experience, players have that "everything is fine, balance is good" attitude only when they are on the break and not actually playing the game.

From my experience, players have that "everything is fine, balance is good" usually abuse most broken shit themselves.
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Offline Phew

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Re: How much armour needed to nullify ranged?
« Reply #25 on: January 23, 2014, 03:35:51 pm »
+2
I dont know why people cry so much about ranged, sure I get shot at and killed by it but most of my deaths are usually due to the infantry mob I try to solo. Archers are pretty predictable most of the time and dodging arrows is really easy. The best thing to do is just not to be an easy target and most archers will shoot somewhere else looking to hit someone else who isnt paying attention. Same thing with HA as long as you stay near the mob or other ranged they will leave you alone. Stop complaining about ranged its not that big of a deal. And at the those times you get mobbed by 3 HA out on some open map with no help in sight well you're prolly be just as dead if they had been 3 melee cav.

I also don't care about getting shot from a distance, for the reasons you stated. However, I hate when I catch an archer in melee range, and they just hold their shot waiting for me to drop my shield so they can shoot me in the face. You can't bump with RMB pressed, so it's a game of chicken they always win. Shield Shove (defensive shield nudge) should continue to block projectiles during the early part of the animation so shielders can shove archers without getting shot in the face.

Offline Lord_Kitazawa_of_Voodoo

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Re: How much armour needed to nullify ranged?
« Reply #26 on: January 23, 2014, 04:26:31 pm »
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I also don't care about getting shot from a distance, for the reasons you stated. However, I hate when I catch an archer in melee range, and they just hold their shot waiting for me to drop my shield so they can shoot me in the face. You can't bump with RMB pressed, so it's a game of chicken they always win. Shield Shove (defensive shield nudge) should continue to block projectiles during the early part of the animation so shielders can shove archers without getting shot in the face.

Actually, if you just walk straight into an archer with your shield up, it will make them drop their shot. Same with crossbow and throwing, too.
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Offline Phew

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Re: How much armour needed to nullify ranged?
« Reply #27 on: January 23, 2014, 04:47:44 pm »
+1
Actually, if you just walk straight into an archer with your shield up, it will make them drop their shot. Same with crossbow and throwing, too.

I'm not convinced; I routinely run right up to archers/xbowmen/throwers, touch them with my shield, and still get shot in the face once I go to attack. Most archers don't let you get that close anyway, they kick you first. That's why the defensive shield nudge should be the default opener for a shielder approaching an archer, but it doesn't work for that purpose now, because the shield doesn't block projectiles during any part of the animation.

Offline Prpavi

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Re: How much armour needed to nullify ranged?
« Reply #28 on: January 24, 2014, 10:39:03 pm »
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I dont know why people cry so much about ranged, sure I get shot at and killed by it but most of my deaths are usually due to the infantry mob I try to solo. Archers are pretty predictable most of the time and dodging arrows is really easy. The best thing to do is just not to be an easy target and most archers will shoot somewhere else looking to hit someone else who isnt paying attention. Same thing with HA as long as you stay near the mob or other ranged they will leave you alone. Stop complaining about ranged its not that big of a deal. And at the those times you get mobbed by 3 HA out on some open map with no help in sight well you're prolly be just as dead if they had been 3 melee cav.


most of the ranged QQ comes from the EU side of the community, the situation on these two servers is quite different
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline CrazyCracka420

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Re: How much armour needed to nullify ranged?
« Reply #29 on: January 29, 2014, 04:21:52 pm »
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I'm not convinced; I routinely run right up to archers/xbowmen/throwers, touch them with my shield, and still get shot in the face once I go to attack. Most archers don't let you get that close anyway, they kick you first. That's why the defensive shield nudge should be the default opener for a shielder approaching an archer, but it doesn't work for that purpose now, because the shield doesn't block projectiles during any part of the animation.

I'm pretty sure it does interrupt their attack, but you have to basically be 3 inches deep in their butt before it interrupts their attack and "stumbles" them.  And by that time, a smart player would have just kicked you.
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