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Well, if you actually check the logs for a long time you probably end up with ranged kills being close to 75% headshots.you could also argue that headshots kill 75% of the time because body shots don't do damage, if you have a lucky headshot you are able to kill the guy
Questions are:
Are the head hitboxes simply too big and therefore too easy to hit?
Are the ranged weapons overall way too accurate and therefore a headshot is too easy to hit?
Are the ranged players just that good?
Personally, I would rule out the last question :wink:
The problem is that the trajectory that you see on your screen, the trajectory that the shooter sees on his screen and the real trajectory of the missile are three different things.
I may be wrong but I believe in cases like this(click to show/hide)
It may just be that the projectile was there on your end when it hit according to the server.
Ever heard the "fwoosh" sound of an arrow hitting you but not actually doing any damage despite being shot by a STR archer with longbow ? That's probably because that arrow didn't actually hit you. That happenned very rarely though, and I don't remember it even once in 2013 so that may just be an old patch thing.
Doesn't work that way. The server tells clients where the projectile hit, so the position is accurate.
Hitboxes are made up of capsules attached to bones. They are an approximation, and sometimes it shows.
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Imo the amount of headshot kills is just higher than usual body shot kills, because the mass of body shots don't kill people (just like no rules said). You can say 'nerf' as long as you want but even with my OP arbalest it is really difficult to achieve a one shot kill without hitting the head nowadays.
Dunno what game you play but I get one-shotted with arbalest with almost no exception having 66 hp and 65 body armor.From having played extensively with similar amounts of tankyness I can call bullshit on this one, I literally never got oneshot by arbalests in the body. I don't think any weapon that has an effective range of a 100 meters and high accuracy should be able to one shot people in a no respawn game mode, even with a headshot. Random headshots are half the reason I don't want to play this crap anymore.
Meanwhile on NA2 ranged shots are constantly slipping through character models without any hits being detected.Ranged hit detection is awful in general and this works both ways. See a projectile miss you by like 10 cm, die anyway. Probably just server client desyncs.
I don't think any weapon that has an effective range of a 100 meters and high accuracy should be able to one shot people in a no respawn game mode, even with a headshot.
Well, if you actually check the logs for a long time you probably end up with ranged kills being close to 75% headshots.well i think bagge has muscle memory for headshotting.
Questions are:
Are the head hitboxes simply too big and therefore too easy to hit?
Are the ranged weapons overall way too accurate and therefore a headshot is too easy to hit?
Are the ranged players just that good?
Personally, I would rule out the last question :wink: