cRPG

cRPG => General Discussion => Topic started by: darmaster on January 15, 2014, 09:42:38 pm

Title: hitboxes 2
Post by: darmaster on January 15, 2014, 09:42:38 pm
some of you might remember this

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i was exaggerating, i'm sorry. this is how i really believe hitboxes are

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Title: Re: hitboxes 2
Post by: Dionysus on January 15, 2014, 10:39:53 pm
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Title: Re: hitboxes 2
Post by: darmaster on January 15, 2014, 11:48:15 pm
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how the fuck is this a headshot? i swear the throwing lance is considered headshot there
Title: Re: hitboxes 2
Post by: Horns_Archive on January 15, 2014, 11:50:12 pm
I've also noticed that when I get shot on the very very edge of my body or shield it does no damage at all, which is nice because I get shot a lot...
Title: Re: hitboxes 2
Post by: Molly on January 16, 2014, 10:11:06 am
Well, if you actually check the logs for a long time you probably end up with ranged kills being close to 75% headshots.

Questions are:

Are the head hitboxes simply too big and therefore too easy to hit?
Are the ranged weapons overall way too accurate and therefore a headshot is too easy to hit?
Are the ranged players just that good?


Personally, I would rule out the last question :wink:
Title: Re: hitboxes 2
Post by: no_rules_just_play on January 16, 2014, 10:19:12 am
Well, if you actually check the logs for a long time you probably end up with ranged kills being close to 75% headshots.

Questions are:

Are the head hitboxes simply too big and therefore too easy to hit?
Are the ranged weapons overall way too accurate and therefore a headshot is too easy to hit?
Are the ranged players just that good?


Personally, I would rule out the last question :wink:
you could also argue that headshots kill 75% of the time because body shots don't do damage, if you have a lucky headshot you are able to kill the guy

just saying, not claiming it's true ;)
Title: Re: hitboxes 2
Post by: Kafein on January 16, 2014, 10:54:29 am
The problem is that the trajectory that you see on your screen, the trajectory that the shooter sees on his screen and the real trajectory of the missile are three different things.

I may be wrong but I believe in cases like this

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It may just be that the projectile was there on your end when it hit according to the server.


Ever heard the "fwoosh" sound of an arrow hitting you but not actually doing any damage despite being shot by a STR archer with longbow ? That's probably because that arrow didn't actually hit you. That happenned very rarely though, and I don't remember it even once in 2013 so that may just be an old patch thing.
Title: Re: hitboxes 2
Post by: Angantyr on January 16, 2014, 12:41:50 pm
Why force players to wear great helmets to not get one-shot by ranged from across the map (not even sure how much head armor you need to survive that, I choose my helmets on looks)? I understand ranged should have some incentive to aim for the head but one-shotting armored players is a pretty bad mechanic in no respawn battle mode. Not even with my poleaxe do I one-shot full hp armored infantry up close.
Title: Re: hitboxes 2
Post by: Apsod on January 16, 2014, 01:21:39 pm
The problem is that the trajectory that you see on your screen, the trajectory that the shooter sees on his screen and the real trajectory of the missile are three different things.

I may be wrong but I believe in cases like this

(click to show/hide)

It may just be that the projectile was there on your end when it hit according to the server.


Ever heard the "fwoosh" sound of an arrow hitting you but not actually doing any damage despite being shot by a STR archer with longbow ? That's probably because that arrow didn't actually hit you. That happenned very rarely though, and I don't remember it even once in 2013 so that may just be an old patch thing.
Doesn't work that way. The server tells clients where the projectile hit, so the position is accurate.
Hitboxes are made up of capsules attached to bones. They are an approximation, and sometimes it shows.
Title: Re: hitboxes 2
Post by: no_rules_just_play on January 16, 2014, 02:28:07 pm
I don't really care if I get a hs from something that shouldn't have been one because of the fact that these hitboxes are just an approximation. It's a game and everyone has the same hitboxes. Your character is just draped around these boxes to make them look better:)
Title: Re: hitboxes 2
Post by: Jack1 on January 16, 2014, 04:06:43 pm
Well whenever I get headshot kills it is either because:

1. They're running in a strait line like an idiot(180 wpf makes headshots easy then)
2. There is a huge group of people so I skim an arrow over the top and hope somebody gets a haircut by it.
3. Luck

Ranged headshot ting is very difficult vs an enemy who is trying to not get headshot.

Vary tart do I think that hit boxes are working in my favor.
Title: Re: hitboxes 2
Post by: Arthur_ on January 16, 2014, 09:16:56 pm
This says it all, for the people which got killed on a strange way, like someone goes trought you etc..

- Couldnt nudge
- Couldnt kick
- Couldnt hit

Like a dead point

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Title: Re: hitboxes 2
Post by: Moncho on January 19, 2014, 07:07:33 pm
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Title: Re: hitboxes 2
Post by: dontgothere on January 19, 2014, 11:54:37 pm
Meanwhile on NA2 ranged shots are constantly slipping through character models without any hits being detected.
Title: Re: hitboxes 2
Post by: SMEGMAR on January 20, 2014, 03:07:40 am
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Title: Re: hitboxes 2
Post by: Vibe on January 20, 2014, 11:37:22 am
fucking hitboxes man

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Title: Re: hitboxes 2
Post by: Sir_Senior_the_Eldest on January 21, 2014, 03:12:37 pm
It is because you all look like this these days ;)  :

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Imo the amount of headshot kills is just higher than usual body shot kills, because the mass of body shots don't kill people (just like no rules said). You can say 'nerf' as long as you want but even with my OP arbalest it is really difficult to achieve a one shot kill without hitting the head nowadays.
Title: Re: hitboxes 2
Post by: darmaster on January 21, 2014, 03:17:36 pm
your signature is amazing
Title: Re: hitboxes 2
Post by: Youhou on January 21, 2014, 03:57:53 pm
Imo the amount of headshot kills is just higher than usual body shot kills, because the mass of body shots don't kill people (just like no rules said). You can say 'nerf' as long as you want but even with my OP arbalest it is really difficult to achieve a one shot kill without hitting the head nowadays.

Dunno what game you play but I get one-shotted with arbalest with almost no exception having 66 hp and 65 body armor.
Title: Re: hitboxes 2
Post by: Teeth on January 21, 2014, 05:17:15 pm
Dunno what game you play but I get one-shotted with arbalest with almost no exception having 66 hp and 65 body armor.
From having played extensively with similar amounts of tankyness I can call bullshit on this one, I literally never got oneshot by arbalests in the body. I don't think any weapon that has an effective range of a 100 meters and high accuracy should be able to one shot people in a no respawn game mode, even with a headshot. Random headshots are half the reason I don't want to play this crap anymore.

Meanwhile on NA2 ranged shots are constantly slipping through character models without any hits being detected.
Ranged hit detection is awful in general and this works both ways. See a projectile miss you by like 10 cm, die anyway. Probably just server client desyncs.
Title: Re: hitboxes 2
Post by: Sir_Senior_the_Eldest on January 22, 2014, 09:45:53 pm
I don't think any weapon that has an effective range of a 100 meters and high accuracy should be able to one shot people in a no respawn game mode, even with a headshot.

This! I have nothing against a decline of average damage of missiles when shooting on longer distances, as it just reflects reality.
Accuracy levels are fine imo. It would be lame if a ranged guy can only have one 'dangerous' shot on a charging guy because he can't hit anything above 20m away. Some kind of covering fire still has to be possible. As said before, maybe not with the same amount of damage on long distances.

And thx darmaster :) one e-peen point for your generosity.
Title: Re: hitboxes 2
Post by: //saxon on February 02, 2014, 02:54:20 am
Well, if you actually check the logs for a long time you probably end up with ranged kills being close to 75% headshots.

Questions are:

Are the head hitboxes simply too big and therefore too easy to hit?
Are the ranged weapons overall way too accurate and therefore a headshot is too easy to hit?
Are the ranged players just that good?


Personally, I would rule out the last question :wink:
well i think bagge has muscle memory for headshotting.