cRPG

cRPG => General Discussion => Topic started by: Maksimus on December 26, 2013, 03:20:03 pm

Title: One hour of double XP or Gold
Post by: Maksimus on December 26, 2013, 03:20:03 pm
Let's make more people to play servers. It would be one hour of fun for example at 9 p.m. every day. Vote!
Title: Re: One hour of double XP or Gold
Post by: Angantyr on December 26, 2013, 03:25:25 pm
Honestly, we should just keep double xp as the new standard, no reason for levelling to be so stale.
Title: Re: One hour of double XP or Gold
Post by: Grumbs on December 26, 2013, 03:38:24 pm
Honestly, we should just keep double xp as the new standard, no reason for levelling to be so stale.

Yep. People shouldn't play a game mode just because it gives more XP. I would retire my lvl 35 if I knew that levelling wasn't such a chore were you are severally underpowered for 50% of your time
Title: Re: One hour of double XP or Gold
Post by: Tzar on December 26, 2013, 03:59:48 pm
THis gives a more even playingfield, since there are soooo many lvl 35 low lifers out there...

Atleast u have a chance to catch up  :lol:
Title: Re: One hour of double XP or Gold
Post by: FleetFox on December 26, 2013, 05:51:45 pm
Honestly, we should just keep double xp as the new standard, no reason for levelling to be so stale.

This is a good comment, +1.
Title: Re: One hour of double XP or Gold
Post by: Miwiw on December 26, 2013, 06:21:19 pm
Honestly, we should just keep double xp as the new standard, no reason for levelling to be so stale.

But then the current x2 becomes the new x1, then people would still ask for x2 because x1 isn't enough xp and there wouldn't be more people playing because there's no x2 and x1 isn't enough. Levelling would be stale again then cause x1 is too low xp and x2 should be the new standard again.
Title: Re: One hour of double XP or Gold
Post by: Life on December 26, 2013, 06:28:39 pm
But then the current x2 becomes the new x1, then people would still ask for x2 because x1 isn't enough xp and there wouldn't be more people playing because there's no x2 and x1 isn't enough. Levelling would be stale again then cause x1 is too low xp and x2 should be the new standard again.
visitors can't see pics , please register or login
Title: Re: One hour of double XP or Gold
Post by: Patoson on December 26, 2013, 06:37:57 pm
Honestly, we should just keep double xp as the new standard, no reason for levelling to be so stale.
I completely agree. If double is too much, then 1.5x. But the levelling process is too slow for beginners considering the majority of the population are veterans.
Title: Re: One hour of double XP or Gold
Post by: Byrdi on December 26, 2013, 11:13:22 pm
I completely agree. If double is too much, then 1.5x. But the levelling process is too slow for beginners considering the majority of the population are veterans.

No it is not. It takes max two to tree weeks to reach level 30 and that's if you are getting lousy mulitipliers.

To be honest there isnt that big a difference between level 29 and 32.
Title: Re: One hour of double XP or Gold
Post by: Grumbs on December 26, 2013, 11:15:43 pm
If you retire at 31 like most do you spend 50% of your time sub 30 level. This is pretty shitty when you have guys 30+ that never retire, and its especially shitty when you are a new player with no looms.

If we had a good levelling system we would have new players sticking with the game.

Instead people quit because the skill curve is so steep and then you add the levelling and then you add the looms
Title: Re: One hour of double XP or Gold
Post by: Kirbyy on December 26, 2013, 11:19:54 pm
Games like Gears of War 2 realized how long and time consuming the leveling system was, and after awhile of gathering their cult of players, they just made 2x the new standard.  I support making it last forever.
Title: Re: One hour of double XP or Gold
Post by: PhayaNak on December 27, 2013, 02:56:41 am
Instead people quit because the skill curve is so steep and then you add the levelling and then you add the looms

Skill curve, leveling, looms, AND high level players who never retire. Those extra levels after 31 can really help if you convert attributes to skills, or for getting that little extra PD/PS/PT/WM (especially WM with the new WPF curve), and usually the 33+ people are just plain fucking skilled.
Title: Re: One hour of double XP or Gold
Post by: Socks on December 27, 2013, 04:47:39 am
visitors can't see pics , please register or login
Title: Re: One hour of double XP or Gold
Post by: Byrdi on December 27, 2013, 12:13:40 pm
Are there any new players at all any more?

Just just sounds like a good excuse to skip the grind.

I have never been higher level than 32 (level 30 for the most part) and I do just fine.
Title: Re: One hour of double XP or Gold
Post by: Zlisch_The_Butcher on December 27, 2013, 12:23:04 pm
Are there any new players at all any more?

Just just sounds like a good excuse to skip the grind.

I have never been higher level than 32 (level 30 for the most part) and I do just fine.
See plenty of new people,t hey  just don't stick around.
Title: Re: One hour of double XP or Gold
Post by: Goeths on December 27, 2013, 12:29:48 pm
+1 just do it! Otherwise this mod kinda dead anyways and there is pretty much no room for new players skill wise.
Title: Re: One hour of double XP or Gold
Post by: kinngrimm on December 27, 2013, 12:48:15 pm
oh yes double XP, a complettly new idear  :rolleyes:, now i can reach 37 in my lifetime  :lol:, perhaps head for 38  :twisted:

MY precious XP
(click to show/hide)

------------------------------------------------------------------------

arguing for the poor new players again aren't we ^^

I remember when i started playing, it took me 2 weeks to get my first kill and that moment was pure bliss. Whoever started back then this mod and keept playing it, didnt do it because of the graphics or all the new stuff which would be put in from time to time, or other fancy gimics. I think it was exactly because it was so difficult and therefor it means more to succeed in here then in other games which are less difficult.

Well now we have Skip The Fun characters.
------------------------------------------------------------------------
When you also look at the balancing of gear and looms over the years, you will find that there are less and less differences between loomed and unloomed gear. At one point the XP system had been reworked so people like me with lots of time on their hands wouldnt just level exponentionally fast, therefor we have a huge need for XP in higher up levels. That doesnt make us stop grinding, it slows us down.

This here makes me think that you unconsiously aim for, all being the same, then there is but no difference and even less drive to level or play for some.

Ok, now a few guys will say ... nomnomnom we play because for the fun nomnom, well why are you arguing here then in the first place? But the new players ... will come from steam sales, by spreading the word to reallife friends of yours,  in short by advertising the game and the mod.

Also at some point, everything will end, and hopefully something new and better will emerge.

EDIT: whats the title for retiring with lvl 37?
Title: Re: One hour of double XP or Gold
Post by: Teeth on December 27, 2013, 12:53:02 pm
Ok, now a few guys will say ... nomnomnom we play because for the fun nomnom, well why are you arguing here then in the first place?
Because we are forced to grind with the people that like pixel rewards otherwise we can't compete that well, which means less fun.

How about we just x10 xp?
Title: Re: One hour of double XP or Gold
Post by: kinngrimm on December 27, 2013, 01:01:45 pm
Because we are forced to grind with the people that like pixel rewards otherwise we can't compete that well, which means less fun.

How about we just x10 xp?
but teeth, one of the goals of the devs was to narrow down the differences bettween lvls and those who have looms and those who havent already. People who use STF characters now, are topping the board.
And you are not forced to do shit.

BTW one of my earliest suggestions was:
make respecs free, make a shared XP pool which every characters of yours puts his XP into it. Make a max lvl of 34. Which will end the grind and get rid of a few other problems aswell. So please dont paint me here as the bad grinder, i am just playing this game for the lulz like everyone else, i may have different views on what is fun, but hell double XP for sure doesnt solve anything.
Title: Re: One hour of double XP or Gold
Post by: Grumbs on December 27, 2013, 01:24:07 pm
The people that still play now enjoyed the challenge when we started, but we started in an easier game than the game is now. There weren't so many lvl34+ around, not as many looms and the players didn't have as much game experience

I don't really care what the method is for shortening the gap between long term players and new guys, but something should be done. I'd rather looms were nerfed, cap at about 32 and have faster levelling up to 30.

Double XP would devalue looms a bit which makes them more accessible to players, and people level up through low levels faster which is nice. Only thing is people might stay 32+ because they would level faster through 32-35

About STF..I don't think its a good idea to encourage people to skip all the progression. This is a big part of what keeps people playing, getting levels, getting better items etc. I just think the progression favours long term players too much and the gap can be reduced. I expect a lot of the people who play now would have quit if they only had STFs to use
Title: Re: One hour of double XP or Gold
Post by: korppis on December 27, 2013, 01:31:00 pm
Double xp for new players up till 6th gen. That way they can grab a mw weapon and one piece of mw armor sooner.
Title: Re: One hour of double XP or Gold
Post by: Zlisch_The_Butcher on December 27, 2013, 01:31:33 pm
oh yes double XP, a complettly new idear  :rolleyes:, now i can reach 37 in my lifetime  :lol:, perhaps head for 38  :twisted:

MY precious XP
(click to show/hide)

------------------------------------------------------------------------

arguing for the poor new players again aren't we ^^

I remember when i started playing, it took me 2 weeks to get my first kill and that moment was pure bliss. Whoever started back then this mod and keept playing it, didnt do it because of the graphics or all the new stuff which would be put in from time to time, or other fancy gimics. I think it was exactly because it was so difficult and therefor it means more to succeed in here then in other games which are less difficult.

Well now we have Skip The Fun characters.
------------------------------------------------------------------------
When you also look at the balancing of gear and looms over the years, you will find that there are less and less differences between loomed and unloomed gear. At one point the XP system had been reworked so people like me with lots of time on their hands wouldnt just level exponentionally fast, therefor we have a huge need for XP in higher up levels. That doesnt make us stop grinding, it slows us down.

This here makes me think that you unconsiously aim for, all being the same, then there is but no difference and even less drive to level or play for some.

Ok, now a few guys will say ... nomnomnom we play because for the fun nomnom, well why are you arguing here then in the first place? But the new players ... will come from steam sales, by spreading the word to reallife friends of yours,  in short by advertising the game and the mod.

Also at some point, everything will end, and hopefully something new and better will emerge.

EDIT: whats the title for retiring with lvl 37?
No bias up here at all, also grind sucks.
Title: Re: One hour of double XP or Gold
Post by: Swaggart on December 27, 2013, 02:27:21 pm
but teeth, one of the goals of the devs was to narrow down the differences bettween lvls and those who have looms and those who havent already. People who use STF characters now, are topping the board.
And you are not forced to do shit.

BTW one of my earliest suggestions was:
make respecs free, make a shared XP pool which every characters of yours puts his XP into it. Make a max lvl of 34. Which will end the grind and get rid of a few other problems aswell. So please dont paint me here as the bad grinder, i am just playing this game for the lulz like everyone else, i may have different views on what is fun, but hell double XP for sure doesnt solve anything.

Says the guy belonging to the miniscule percentile of the game population with a 36 level character. What's next, are you going to say that pouring a cup of water into the ocean isn't going to make a difference towards sea levels?
Title: Re: One hour of double XP or Gold
Post by: Miwiw on December 27, 2013, 02:28:30 pm
Double xp for new players up till 6th gen. That way they can grab a mw weapon and one piece of mw armor sooner.

was discussed in another thread already. Double xp fine but should only be aquired below lvl 31.
Title: Re: One hour of double XP or Gold
Post by: kinngrimm on December 27, 2013, 03:58:54 pm
The only "fair" solution would be to take away levels and looms complettly.
Now why again is this mod considered a RPG?

Do it anyways i say, but lads, then there still will be people complaining about the unfair advantages of those who play this game for longer. I am by far not the best player, still with the time i spent in this game, i learend a few tricks, same with Teeth, Miwiwi and all others, new players will still fail against you guys and will look for reasons other then admitting that they failed, to rectify themselves failing. psychy 101 i guess.

Says the guy belonging to the miniscule percentile of the game population with a 36 level character. What's next, are you going to say that pouring a cup of water into the ocean isn't going to make a difference towards sea levels?
It does make a difference, but only a very very small one. Same with double XP.
Also speaking as a miniscule percentile of the game population, as already said, with that many lvl 33 to 35 players around, should the difference to 36 not be that big of a deal. Every lvl 1 player depending on situation is able to kill me, and from time to time that happens, and they shout it out loud in ingame chat and i laugh with them together  :lol: Being lvl 36 didnt make me invincible  :rolleyes: and i remember clearly my days when i was only wearing leather gear and every hit ment certain death, that experience in my view is still benefitting me now and for nostaligic reasons i also put on my leather gear still from time to time, because that is fun for me.


@miwiwi
when you stop double XP at lvl 30, then yes the new players get sooner to lvl 30 and those who are doing generations will be able to get sooner more looms. Those who have the looms they want and go for max level still will be in the same position. You need lots of time to reach higher levels, therefor people will keep complaining about that leading to imbalance. Even if you decrease the time to higher levels, there are still those who reach those sooner and keep grinding. Aslong there is not a max level defined.

offtopic
(click to show/hide)
Title: Re: One hour of double XP or Gold
Post by: Johammeth on December 27, 2013, 07:49:23 pm
I'm all for double XP, as that it eases the burden of the grind while still making players earn their loompoints.



A player starting this game needs 8,893 1x ticks to have enough XP to retire.

A maxgen player needs 6,133 such ticks for the same result.

All of us fall somewhere along that spectrum. (6,133 through 8,893 ticks to retire).

Doubling Battle/Siege XP effectively cuts that range in half, making it (3,067 to 4,447)

You still have to play a SHITLOAD to retire (it would take a maxgen on perma x5 over 10 hours to go from 1-31), but it feels like less of a chore.






Not that any of this will matter once Strat returns, because big battle XP rewards outpace everything else by a positively silly margin.


Title: Re: One hour of double XP or Gold
Post by: Miwiw on December 28, 2013, 01:25:19 am
@miwiwi
when you stop double XP at lvl 30, then yes the new players get sooner to lvl 30 and those who are doing generations will be able to get sooner more looms. Those who have the looms they want and go for max level still will be in the same position. You need lots of time to reach higher levels, therefor people will keep complaining about that leading to imbalance. Even if you decrease the time to higher levels, there are still those who reach those sooner and keep grinding. Aslong there is not a max level defined.

Stop double xp at level 31 while below gen 6. If there's even a reason for it. IMO there's no reason at all. Leveling to lvl 31 is quick enough if you play daily. If you do not play regularly why need that level anyway. M&B is no casual game after all.
IMO lvl 31-32 is high enough anyway and gives you nice builds. And with the current xp rate PLUS nice Strat battles, it's possible to become level 31 or 32 in few weeks.
Anything above is for active players only, not everyone should be lvl 33+.

Double xp below lvl 31 should only count for the first 5 generations then, and only for one character obviously. The current rate was fine since the new xp system and there weren't that many complaints plus there were so many xp events already.
Title: Re: One hour of double XP or Gold
Post by: Kafein on December 28, 2013, 02:59:29 am
All this arguing emerges from the expectation that the game has to be fair. This isn't counter-strike, people. Some dudes are more powerful than others.
Title: Re: One hour of double XP or Gold
Post by: Bryggan on December 28, 2013, 11:16:34 am
The game gets boring cuz there's nothing to fight for once you get good adequate.  I thought Strategus would change that, but no... gawd no.  Bloody game of boring oh so boring attrition.  No strategy, no tactics (except being able to build intricate ladder constructions), the sort of thing only dorky nerds would pursue.  So you play, you build up a character and for what?

To play in Strat battles?  Boring.  To become a warrior of some renown in Strat? Impossible.  Current players scream that this is not a trading sim, nor a medieval sim, but a battle game.  Therefore only those who do well in battles keep playing.  Make strat a bit more of a sim game for us not so glorious warriors, and maybe more people would play.  Give us other goals other than... um.. fief ownership? Is that good?  Breeding soldiers for others?  Not too much fun.  Let the warriors war, let the fief holders hold, but give us others something to do.  Maybe all crafting should be done individually.  I sit in New Zendar and craft armour.  I get paid, the fief holder gets taxes and I don't have to travel through dangerous lands and check my map every 20 minutes to see if its safe.  Perhaps I could get some sort of fancy house, and a little personal army that could either support my city or betray the bastards if an enemy army offers me lower taxes.

My point is is that C-rpg is saturated with the people that like this sort of game, and we sort of met the max allowance.  We may have topped out on that sort of people, but there's a whole world out there who want to play a realistic medieval world game but may want more than hour long maul bashing in strat.

So I say go more sims.  We won't lose total combat players, but we'll gain more people. 

So
Title: Re: One hour of double XP or Gold
Post by: Canuck on December 28, 2013, 11:47:16 am
Fuck man, at this point why not just give permanent double exp? Less cookie cutter builds meant for strat and more overall opportunity for variety and fun in the servers again. Fuck the grind, it just discourages people from retiring and generally from playing
Title: Re: One hour of double XP or Gold
Post by: Dionysus on December 29, 2013, 12:01:24 am
Great points above. I honestly think we're looking at a much bigger issue, and that is how experience is currently given.
Title: Re: One hour of double XP or Gold
Post by: Araxiel on December 29, 2013, 03:42:25 pm
Honestly, we should just keep double xp as the new standard, no reason for levelling to be so stale.
Title: Re: One hour of double XP or Gold
Post by: Sniger on December 29, 2013, 03:50:40 pm
remove banner balance and change the way we gain xp and gold. thanks.
Title: Re: One hour of double XP or Gold
Post by: Sari on December 29, 2013, 07:37:11 pm
We finally got double xp again since April, and you are asking for more? ungrateful
Title: Re: One hour of double XP or Gold
Post by: Swaggart on December 29, 2013, 07:41:41 pm
All this arguing emerges from the expectation that the game has to be fair. This isn't counter-strike, people. Some dudes are more powerful than others.

What?

Of course the game should be fair. It's easy for us who have accumulated looms and levels and the hours required to develop a basic skill set to say this pile of crap, but this kind of attitude will drive away anyone who isn't heavily invested into this mod. When these heavily invested people begin leaving due to whatever reason, the population declines without anyone new to fill their place. Being "more powerful than others" should come as a result of skill, not given due to game mechanics.

With that said, XP isn't the only problem. Banner balance, as much as I love to be on the good end of it, is a team balance wrecking cancer.
Title: Re: One hour of double XP or Gold
Post by: Teeth on December 29, 2013, 07:44:01 pm
All this arguing emerges from the expectation that the game has to be fair. This isn't counter-strike, people. Some dudes are more powerful than others.
Games have to be fair.
Title: Re: One hour of double XP or Gold
Post by: Sniger on December 29, 2013, 08:49:50 pm
What?

Of course the game should be fair. It's easy for us who have accumulated looms and levels and the hours required to develop a basic skill set to say this pile of crap, but this kind of attitude will drive away anyone who isn't heavily invested into this mod. When these heavily invested people begin leaving due to whatever reason, the population declines without anyone new to fill their place. Being "more powerful than others" should come as a result of skill, not given due to game mechanics.

With that said, XP isn't the only problem. Banner balance, as much as I love to be on the good end of it, is a team balance wrecking cancer.

fucking word man.



+10000
Title: Re: One hour of double XP or Gold
Post by: Sniger on December 29, 2013, 08:56:54 pm
Games have to be fair.

yup, a game have certain rules, otherwise it wouldn't be a game. the rules is there to make it fair and even, otherwise it wouldn't be a game or competition.

"The Olympic Games" is a sport event. it have rules and regulations to make it as fair and even as possible. if there was no fairgame, it wouldn't be sport/game and besides it would be fucking boring to watch.

in comparison, crpg is like the old roman circus where slaves prisoners and others is basicly sacrificed to hungry lions.
Title: Re: One hour of double XP or Gold
Post by: Sari on December 29, 2013, 09:01:24 pm
yup, a game have certain rules, otherwise it wouldn't be a game. the rules is there to make it fair and even, otherwise it wouldn't be a game or competition.

"The Olympic Games" is a sport event. it have rules and regulations to make it as fair and even as possible. if there was no fairgame, it wouldn't be sport/game and besides it would be fucking boring to watch.

in comparison, crpg is like the old roman circus where slaves prisoners and others is basicly sacrificed to hungry lions.

Colosseum, right?
Title: Re: One hour of double XP or Gold
Post by: Sniger on December 29, 2013, 09:02:09 pm
precisely. tnx
Title: Re: One hour of double XP or Gold
Post by: Angantyr on December 30, 2013, 12:10:15 pm
Well, the Circus Maximus was the main forum for 'ludi' in Rome, games of chariot race, wrestling, gladiator fights, people fighting wild animals etc. until the
Colosseum was built later during the Principate.
Title: Re: One hour of double XP or Gold
Post by: jack786 on December 30, 2013, 12:26:18 pm
Yep, make the double xp as standart. It's right now kind of normal, not so hardcore. Before I always played with STF characters(yea, i know silly). But Now I few weeks ago I made main, and with the double xp I managed to get him to gen3, lv30 so far. Okay extra xp was from strat battles when they let any non high level players in for xp milking.( This was also first time playing start battle, which I always tried to participate, but noone let me in, because I didnt had high level, but I didnt had high level because I didnt want to grind.
So, please let the double xp stay as normal, and also make the strat battles somehow accessible for noobs too( they want fun too).
Title: Re: One hour of double XP or Gold
Post by: kinngrimm on December 30, 2013, 01:34:51 pm
...This was also first time playing start battle, which I always tried to participate, but noone let me in, because I didnt had high level, but I didnt had high level ...
This is one of the things i despise strat game mechanics for. Instead of giving enough insentives to recrute low level players , these are complettly ignored. Not only dont have singleplayers really anything meaningfull todo in strategus, but even for the fucking battles they are discriminated. After all this game is for "BIG" clans right?

Banner stacking, alliance whoring but totally unfriendly for new players. With fewer and fewer players now, this may change, but when there would be a surge of players again with the new strat 5.0 i guess we are back to the old roster politics full of alliance buddies.

In comparison double xp is a small issue, if the mindset towards this wont change for the new game developments ..., still hey do double xp, i dont care, just remember, all get it so afterall nothing changes. If you do it only till 5th generatiosn, those beyond still have more looms or are higher in level and those who reach the 5 generation or a certain level then would gain less XP, still would face the same problem. If you do it for all, me and other high genreation and high level players still would be ahead even though you may reach lvl 33 to 34 sooner ^^, i would perhaps then reach 37. As hinted before, if you want it fair, you cant play a RPG where those who put countless hours in it, determin char stats. Everyone could put these hours into the game, but not everyone can or would. If but a total fair system, then we loose parts of the RPG characters and that is part of what makes the game uniq.

Looking forward to 37, already saving up money for another respec  :mrgreen:
just another 460,774,682 XP (devided by 2 due to double XP mmm)
well since i came back 2 months ago i made roughly 50 to 60 million XP, 1 1/2 to 2 years on normal XP ...

or as Feldwebel/Sergeant Schulz would say "Siz iz nothing"
Title: Re: One hour of double XP or Gold
Post by: Strudog on December 30, 2013, 01:36:39 pm
bla bla bla
#

You love blowing your own trumpet
Title: Re: One hour of double XP or Gold
Post by: kinngrimm on December 30, 2013, 01:41:10 pm
#

You love blowing your own trumpet
I guess you would love blowing it too.
Title: Re: One hour of double XP or Gold
Post by: Strudog on December 30, 2013, 01:43:32 pm
I guess you would love blowing it too.
touche
Title: Re: One hour of double XP or Gold
Post by: Swaggart on December 30, 2013, 02:41:10 pm
This is one of the things i despise strat game mechanics for. Instead of giving enough insentives to recrute low level players , these are complettly ignored. Not only dont have singleplayers really anything meaningfull todo in strategus, but even for the fucking battles they are discriminated. After all this game is for "BIG" clans right?

Banner stacking, alliance whoring but totally unfriendly for new players. With fewer and fewer players now, this may change, but when there would be a surge of players again with the new strat 5.0 i guess we are back to the old roster politics full of alliance buddies.

In comparison double xp is a small issue, if the mindset towards this wont change for the new game developments ..., still hey do double xp, i dont care, just remember, all get it so afterall nothing changes. If you do it only till 5th generatiosn, those beyond still have more looms or are higher in level and those who reach the 5 generation or a certain level then would gain less XP, still would face the same problem. If you do it for all, me and other high genreation and high level players still would be ahead even though you may reach lvl 33 to 34 sooner ^^, i would perhaps then reach 37. As hinted before, if you want it fair, you cant play a RPG where those who put countless hours in it, determin char stats. Everyone could put these hours into the game, but not everyone can or would. If but a total fair system, then we loose parts of the RPG characters and that is part of what makes the game uniq.

Looking forward to 37, already saving up money for another respec  :mrgreen:
just another 460,774,682 XP (devided by 2 due to double XP mmm)
well since i came back 2 months ago i made roughly 50 to 60 million XP, 1 1/2 to 2 years on normal XP ...

or as Feldwebel/Sergeant Schulz would say "Siz iz nothing"

I find it funny how you equate going from 36 to 37 the same as going from 30 to 33/34. As if one level, especially when you're already that high equates to 4 at 30.

To me, it just seems like you don't want anyone else to catch up to you or your pixel accomplishments, or have an easier time catching up. It's kind of like rich people being greedy, but much lamer considering this is an obscure mod for an obscure game with a minimal community where everyone should have the spirit of helping each other out, not being pricks.
Title: Re: One hour of double XP or Gold
Post by: Sniger on December 30, 2013, 03:23:58 pm
Strat & banner balance on FFA servers is some strange shit as it is now.

As for the heavy grind, eye of the beholder, personally I don't mind that or the fact that it may become easier to level and others catching up with me, but well, eye of the beholder. I just want a fair team balanced FFA and/or other method of xp/gold-gain  :|

We should help each other out and be one community totally agree but you aint really helping with the sarcastic comparisons  :P
Title: Re: One hour of double XP or Gold
Post by: kinngrimm on December 30, 2013, 03:27:57 pm
I find it funny how you equate going from 36 to 37 the same as going from 30 to 33/34. As if one level, especially when you're already that high equates to 4 at 30.
erm what now? With reaching 36 i found out how pretty much pointless it was to grind to that level. Targeting 37 is equally pointless and more of a joke of mine then a real goal ^^. If i would see that as real goal ... i would have gone nuts already ... maybe i have  :shock:

To me, it just seems like you don't want anyone else to catch up to you or your pixel accomplishments, or have an easier time catching up. It's kind of like rich people being greedy, but much lamer considering this is an obscure mod for an obscure game with a minimal community where everyone should have the spirit of helping each other out, not being pricks.
the envy is stronk in this one  :rolleyes:
The one mans terrorist is the other mans freedom fighter right ...
Whatever it is that 'seems to be', it maybe just not be.
Its kind of like someone being very involved over a topic in the internez, but hiding it behind a rightousness fasad.
*sigh* as that would have never happened to me howelse would i know(stop the fuck with the selfreflections already, this dude has nothing on you, he is sitting somewhere else in front of a computer taking things too serriously[man i am hungry my stomach is grumbling, cya laters nerds :wink:]).
Title: Re: One hour of double XP or Gold
Post by: Sniger on December 30, 2013, 03:30:32 pm
We shouldn't play to gain xp and gold but to get the good fights.

And stop the mud tossing pl0x chaps  :P
Title: Re: One hour of double XP or Gold
Post by: Sniger on December 30, 2013, 03:35:07 pm
As long as banner balance is in effect, players will play just to get XP not because they want to get some nice fight going. They will organize farm and go zombie premade mode. That's a play style forced by the current rules of the game.
Title: Re: One hour of double XP or Gold
Post by: Swaggart on December 30, 2013, 05:00:12 pm
I think the chief argument is that coming to a game several years after others can make it daunting for new players when the veterans can have superior builds, weapons and armour on top of their 'skill' (learning to exploit the specific mechanics to perfection). The grind under those circumstances is daunting for new players, it's why guys like me did their first few gens in DTV exclusively, cos other game modes aren't fun when you need to grind and level up several times for the privilege of having your slow-ass swings even stagger an opponent.

Anything that lets newer players reach a decent level faster is no bad thing, and if you want it to be universal make it universal, for all claims that it will benefit higher level players just as much and it won't close any sort of gap - that's bull - just crunch some numbers and see for yourself:

From 36-'37'.
And that's after already grinding through however long of no-lifing and Strat battles, having been lvl 36 for some time already. On the other hand getting straight from lvl 1 to lvl 34 takes a total of 80,873,140 EXP soooo.... that looks very much like closing a gap to me, the exponential curve of levelling works whether it's x1 EXP, x2 EXP or even x0.5 EXP, that's just basic maths. The only difference is that for the hours your typical guy trying this mod out late in the game is willing to invest it's far fairer to make the general experience faster.

So yes, you will reach lvl 37 'faster' and get +1 attribute and skill points, but by that time any new player who wishes it could have easily reached level 34 minimum, and have a significantly stronger build than otherwise, significantly faster. Gap closed for the newbies.

No no, Heskey don't explain it to him. He'll just say you're envious of him.
Title: Re: One hour of double XP or Gold
Post by: kinngrimm on December 31, 2013, 04:59:04 am
No no, Heskey don't explain it to him. He'll just say you're envious of him.
well Heskey at least did a good job, you are just a waste of space here.
Title: Re: One hour of double XP or Gold
Post by: Swaggart on December 31, 2013, 05:34:33 am
Says the guy who devoted several posts about how high of a level he is. In one thread. Where he is the only one arguing against double XP.

Next time I explain something I'll just break it down so even you can understand. My fault for assuming.
Title: Re: One hour of double XP or Gold
Post by: kinngrimm on December 31, 2013, 12:45:04 pm
Says the guy who devoted several posts about how high of a level he is. In one thread. Where he is the only one arguing against double XP.

Next time I explain something I'll just break it down so even you can understand. My fault for assuming.
I do see the point of Heskey. Telling about my situation, was not to brag even though you may want to make it seen like that, it was to give a point of view, a different perspective onto things, not to argue against double XP but to make people aware how pointless a higher level is. Sure i spend tons of hours into it, but out of the view you imply i would have, it would be totally and absolutly mindblowingly pointless. I dont get my drive to play or grind from being a higher level, but to be with friends in teamspeak sharing the excitment of the game, gaining a level over time is a sideproduct. Having reached that level made me again aware of how well balanced a few things already are, therefor i am conservative towards these changes but not absolutly against them. Not against them, doesnt mean being for them. If the devs think this would be good to keep population of the mod steady, good.
Title: Re: One hour of double XP or Gold
Post by: Grumbs on December 31, 2013, 01:14:45 pm
You should really be able to plow through the levels up to 30, instead the xp for level gets steep in the 20's. With x2 average it takes 36.5 hours of playtime for first gen guy just to hit 30 and be using something exactly the same as an STF. Then they are expected to trade in their char for a junk char and start all over. Halving that at least goes some way to speed up getting into the range were your character is competitive

visitors can't see pics , please register or login


So we get people in the 30-35 range that shit on guys just because they're playing the game as intended (retiring etc). Looms don't really help if you're low level

The difference between 35 and 30 is actually very significant. It lets players have archers with PS/IF. Lets you get more PS/IF on a melee char (effectively like having loomed weapons). Lets you hybrid more etc. The main benefit is that you don't have such a shitty underlevelled guy, the 5 extra levels are just a bonus

Thats just level advantage. Then you have the guys that retired a lot already and have lots of looms, and guys in big clans with decent armouries
Title: Re: One hour of double XP or Gold
Post by: Swaggart on December 31, 2013, 02:28:22 pm
I do see the point of Heskey. Telling about my situation, was not to brag even though you may want to make it seen like that, it was to give a point of view, a different perspective onto things, not to argue against double XP but to make people aware how pointless a higher level is. Sure i spend tons of hours into it, but out of the view you imply i would have, it would be totally and absolutly mindblowingly pointless. I dont get my drive to play or grind from being a higher level, but to be with friends in teamspeak sharing the excitment of the game, gaining a level over time is a sideproduct. Having reached that level made me again aware of how well balanced a few things already are, therefor i am conservative towards these changes but not absolutly against them. Not against them, doesnt mean being for them. If the devs think this would be good to keep population of the mod steady, good.

I don't understand how you think a higher level is pointless. The difference between 30 and 33 (never mind the difference between 30 and 36) is an extra power strike and more IF, or more ath and WM. You can add riding to build or shield skill. Does it give a vast improvement? It definitely can depending on what you use it for. This is the reason why I stopped retiring months ago, coupled with the fact that I despise being low level. You're just completely useless in comparison. If any change to leveling and experience is necessary, there's nothing more pressing than a hard level cap.

As you say, you're hesitant to change and in a way I am as well. However, this change has no winners and losers as everyone benefits from double XP.
Title: Re: One hour of double XP or Gold
Post by: kinngrimm on December 31, 2013, 03:48:12 pm
I don't understand how you think a higher level is pointless. The difference between 30 and 33 (never mind the difference between 30 and 36) is an extra power strike and more IF, or more ath and WM.
I never said that nor is that my opinion. But from 35 to 36 is pointless as is from 36 to 37. If anyone thinks that one level increase makes a noticable differance, then he himself depends more on stats then he would care to admit.

... I despise being low level. You're just completely useless in comparison. If any change to leveling and experience is necessary, there's nothing more pressing than a hard level cap.
i dont, that was one of the most fun parts of still making generations, you totally needed to adjust your playstyle. And i always said and thought, being a peasent is more a choice of mindset, as you can see people with good gear in generation X, who are not playing agressiv (enough) even though they could. I know the limiting factors also can be anyoing, but it is so much more gratifying in low levels to either by yourself or help killing a good higher level player. These are moments in our teamspeak we do celebrate  :lol:
Also i still have a 4 th gen thrower and i am not only looking forward because of the one loom point to my next retirement, but because i can try out again new things. People often ask why i dont change gear or my build more often, well i would, but when you reach higher levels, you also loose the view partly on the nessary need for retiring. You still can get loom points by buying, you may have already more then enough, you can transfer them from other characters and sure tbh it is better to have a higher level char as a lower level char. Still with lvl 25+ while i did generations, i was always nearly as as good often equal to lvl 31 k/d and even lower level characters can contribute not only as a meatshield but by interrupting the flow of the enemy, pushing the fucking siege tower, using ballista, ... well and as meatshield ^^, but sometimes also killing enemies.

I do see the point that with more and more high level players lvl 31+, new players may look at themselves lost. So yes double or a better faster curve to 31, why not. If but no cap at one point afterwards, however the XP is earned, you will always have people with more time on their hands to waste, i am certainly having exceptional much time to waste, not like that is by choice, but still i see that that can also be seen by some as a problem concerning balancing, then again, hey someone needs to be first and test shit out. I was always pushing the limits and i like to think quite a few nerfs had been, also by considering these pushed limits.

So a faster leveling to 31 to make generations faster i would support, that may even drop the redicolous prices for looms and gear. Afterwards i am fond of the way it is. If you have your gear the way you like it in terms of looms, you have already spent quite some time playing, when you then go for maxlevel, investing more or the same time into leveling only i see as ok as it is. So for those who see it as hideous to make generations to get looms to keep up with others, it would be made easier, for those who still are into the game, they have to accept that the grind to max level is slow on purpose, not because "i" can keep the distance that way, but so there are not 34/35/36/+ all over the place, otherwise you would need to consider playing native.

my advice to the devs would be
till 31 a less exponential curve to achiev levels + double XP(both are not the same)
till 34 1.5x XP with the current curve
after 34 keep it steep as it is now and keep XP as it is. The hardcap is implied by the need for huge amounts of XP.


That way i think most of the concerns here would be addressed.
Title: Re: One hour of double XP or Gold
Post by: Grumbs on December 31, 2013, 06:20:09 pm
I'd like it if you autoretired at 31 but make levelling up to 30 take like 1/5 of the time it takes now. Then make it take longer to get to 31 so people can use the build for a good amount of time before retiring. Maybe have a separate 30 lvl guy for strat that doesn't retire but can respec every so often

ATM retiring is a newbie trap. Ideally you just want to stay 30+ forever and then get in a clan with looms or ignore looms entirely