Honestly, we should just keep double xp as the new standard, no reason for levelling to be so stale.
Honestly, we should just keep double xp as the new standard, no reason for levelling to be so stale.
Honestly, we should just keep double xp as the new standard, no reason for levelling to be so stale.
But then the current x2 becomes the new x1, then people would still ask for x2 because x1 isn't enough xp and there wouldn't be more people playing because there's no x2 and x1 isn't enough. Levelling would be stale again then cause x1 is too low xp and x2 should be the new standard again.visitors can't see pics , please register or login
Honestly, we should just keep double xp as the new standard, no reason for levelling to be so stale.I completely agree. If double is too much, then 1.5x. But the levelling process is too slow for beginners considering the majority of the population are veterans.
I completely agree. If double is too much, then 1.5x. But the levelling process is too slow for beginners considering the majority of the population are veterans.
Instead people quit because the skill curve is so steep and then you add the levelling and then you add the looms
Are there any new players at all any more?See plenty of new people,t hey just don't stick around.
Just just sounds like a good excuse to skip the grind.
I have never been higher level than 32 (level 30 for the most part) and I do just fine.
Ok, now a few guys will say ... nomnomnom we play because for the fun nomnom, well why are you arguing here then in the first place?Because we are forced to grind with the people that like pixel rewards otherwise we can't compete that well, which means less fun.
Because we are forced to grind with the people that like pixel rewards otherwise we can't compete that well, which means less fun.but teeth, one of the goals of the devs was to narrow down the differences bettween lvls and those who have looms and those who havent already. People who use STF characters now, are topping the board.
How about we just x10 xp?
oh yes double XP, a complettly new idear :rolleyes:, now i can reach 37 in my lifetime :lol:, perhaps head for 38 :twisted:No bias up here at all, also grind sucks.
MY precious XP(click to show/hide)
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arguing for the poor new players again aren't we ^^
I remember when i started playing, it took me 2 weeks to get my first kill and that moment was pure bliss. Whoever started back then this mod and keept playing it, didnt do it because of the graphics or all the new stuff which would be put in from time to time, or other fancy gimics. I think it was exactly because it was so difficult and therefor it means more to succeed in here then in other games which are less difficult.
Well now we have Skip The Fun characters.
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When you also look at the balancing of gear and looms over the years, you will find that there are less and less differences between loomed and unloomed gear. At one point the XP system had been reworked so people like me with lots of time on their hands wouldnt just level exponentionally fast, therefor we have a huge need for XP in higher up levels. That doesnt make us stop grinding, it slows us down.
This here makes me think that you unconsiously aim for, all being the same, then there is but no difference and even less drive to level or play for some.
Ok, now a few guys will say ... nomnomnom we play because for the fun nomnom, well why are you arguing here then in the first place? But the new players ... will come from steam sales, by spreading the word to reallife friends of yours, in short by advertising the game and the mod.
Also at some point, everything will end, and hopefully something new and better will emerge.
EDIT: whats the title for retiring with lvl 37?
but teeth, one of the goals of the devs was to narrow down the differences bettween lvls and those who have looms and those who havent already. People who use STF characters now, are topping the board.
And you are not forced to do shit.
BTW one of my earliest suggestions was:
make respecs free, make a shared XP pool which every characters of yours puts his XP into it. Make a max lvl of 34. Which will end the grind and get rid of a few other problems aswell. So please dont paint me here as the bad grinder, i am just playing this game for the lulz like everyone else, i may have different views on what is fun, but hell double XP for sure doesnt solve anything.
Double xp for new players up till 6th gen. That way they can grab a mw weapon and one piece of mw armor sooner.
Says the guy belonging to the miniscule percentile of the game population with a 36 level character. What's next, are you going to say that pouring a cup of water into the ocean isn't going to make a difference towards sea levels?It does make a difference, but only a very very small one. Same with double XP.
@miwiwi
when you stop double XP at lvl 30, then yes the new players get sooner to lvl 30 and those who are doing generations will be able to get sooner more looms. Those who have the looms they want and go for max level still will be in the same position. You need lots of time to reach higher levels, therefor people will keep complaining about that leading to imbalance. Even if you decrease the time to higher levels, there are still those who reach those sooner and keep grinding. Aslong there is not a max level defined.
All this arguing emerges from the expectation that the game has to be fair. This isn't counter-strike, people. Some dudes are more powerful than others.
All this arguing emerges from the expectation that the game has to be fair. This isn't counter-strike, people. Some dudes are more powerful than others.Games have to be fair.
What?
Of course the game should be fair. It's easy for us who have accumulated looms and levels and the hours required to develop a basic skill set to say this pile of crap, but this kind of attitude will drive away anyone who isn't heavily invested into this mod. When these heavily invested people begin leaving due to whatever reason, the population declines without anyone new to fill their place. Being "more powerful than others" should come as a result of skill, not given due to game mechanics.
With that said, XP isn't the only problem. Banner balance, as much as I love to be on the good end of it, is a team balance wrecking cancer.
Games have to be fair.
yup, a game have certain rules, otherwise it wouldn't be a game. the rules is there to make it fair and even, otherwise it wouldn't be a game or competition.
"The Olympic Games" is a sport event. it have rules and regulations to make it as fair and even as possible. if there was no fairgame, it wouldn't be sport/game and besides it would be fucking boring to watch.
in comparison, crpg is like the old roman circus where slaves prisoners and others is basicly sacrificed to hungry lions.
...This was also first time playing start battle, which I always tried to participate, but noone let me in, because I didnt had high level, but I didnt had high level ...This is one of the things i despise strat game mechanics for. Instead of giving enough insentives to recrute low level players , these are complettly ignored. Not only dont have singleplayers really anything meaningfull todo in strategus, but even for the fucking battles they are discriminated. After all this game is for "BIG" clans right?
bla bla bla#
#I guess you would love blowing it too.
You love blowing your own trumpet
I guess you would love blowing it too.touche
This is one of the things i despise strat game mechanics for. Instead of giving enough insentives to recrute low level players , these are complettly ignored. Not only dont have singleplayers really anything meaningfull todo in strategus, but even for the fucking battles they are discriminated. After all this game is for "BIG" clans right?
Banner stacking, alliance whoring but totally unfriendly for new players. With fewer and fewer players now, this may change, but when there would be a surge of players again with the new strat 5.0 i guess we are back to the old roster politics full of alliance buddies.
In comparison double xp is a small issue, if the mindset towards this wont change for the new game developments ..., still hey do double xp, i dont care, just remember, all get it so afterall nothing changes. If you do it only till 5th generatiosn, those beyond still have more looms or are higher in level and those who reach the 5 generation or a certain level then would gain less XP, still would face the same problem. If you do it for all, me and other high genreation and high level players still would be ahead even though you may reach lvl 33 to 34 sooner ^^, i would perhaps then reach 37. As hinted before, if you want it fair, you cant play a RPG where those who put countless hours in it, determin char stats. Everyone could put these hours into the game, but not everyone can or would. If but a total fair system, then we loose parts of the RPG characters and that is part of what makes the game uniq.
Looking forward to 37, already saving up money for another respec :mrgreen:
just another 460,774,682 XP (devided by 2 due to double XP mmm)
well since i came back 2 months ago i made roughly 50 to 60 million XP, 1 1/2 to 2 years on normal XP ...
or as Feldwebel/Sergeant Schulz would say "Siz iz nothing"
I find it funny how you equate going from 36 to 37 the same as going from 30 to 33/34. As if one level, especially when you're already that high equates to 4 at 30.erm what now? With reaching 36 i found out how pretty much pointless it was to grind to that level. Targeting 37 is equally pointless and more of a joke of mine then a real goal ^^. If i would see that as real goal ... i would have gone nuts already ... maybe i have :shock:
To me, it just seems like you don't want anyone else to catch up to you or your pixel accomplishments, or have an easier time catching up. It's kind of like rich people being greedy, but much lamer considering this is an obscure mod for an obscure game with a minimal community where everyone should have the spirit of helping each other out, not being pricks.the envy is stronk in this one :rolleyes:
I think the chief argument is that coming to a game several years after others can make it daunting for new players when the veterans can have superior builds, weapons and armour on top of their 'skill' (learning to exploit the specific mechanics to perfection). The grind under those circumstances is daunting for new players, it's why guys like me did their first few gens in DTV exclusively, cos other game modes aren't fun when you need to grind and level up several times for the privilege of having your slow-ass swings even stagger an opponent.
Anything that lets newer players reach a decent level faster is no bad thing, and if you want it to be universal make it universal, for all claims that it will benefit higher level players just as much and it won't close any sort of gap - that's bull - just crunch some numbers and see for yourself:
From 36-'37'.
And that's after already grinding through however long of no-lifing and Strat battles, having been lvl 36 for some time already. On the other hand getting straight from lvl 1 to lvl 34 takes a total of 80,873,140 EXP soooo.... that looks very much like closing a gap to me, the exponential curve of levelling works whether it's x1 EXP, x2 EXP or even x0.5 EXP, that's just basic maths. The only difference is that for the hours your typical guy trying this mod out late in the game is willing to invest it's far fairer to make the general experience faster.
So yes, you will reach lvl 37 'faster' and get +1 attribute and skill points, but by that time any new player who wishes it could have easily reached level 34 minimum, and have a significantly stronger build than otherwise, significantly faster. Gap closed for the newbies.
No no, Heskey don't explain it to him. He'll just say you're envious of him.well Heskey at least did a good job, you are just a waste of space here.
Says the guy who devoted several posts about how high of a level he is. In one thread. Where he is the only one arguing against double XP.I do see the point of Heskey. Telling about my situation, was not to brag even though you may want to make it seen like that, it was to give a point of view, a different perspective onto things, not to argue against double XP but to make people aware how pointless a higher level is. Sure i spend tons of hours into it, but out of the view you imply i would have, it would be totally and absolutly mindblowingly pointless. I dont get my drive to play or grind from being a higher level, but to be with friends in teamspeak sharing the excitment of the game, gaining a level over time is a sideproduct. Having reached that level made me again aware of how well balanced a few things already are, therefor i am conservative towards these changes but not absolutly against them. Not against them, doesnt mean being for them. If the devs think this would be good to keep population of the mod steady, good.
Next time I explain something I'll just break it down so even you can understand. My fault for assuming.
I do see the point of Heskey. Telling about my situation, was not to brag even though you may want to make it seen like that, it was to give a point of view, a different perspective onto things, not to argue against double XP but to make people aware how pointless a higher level is. Sure i spend tons of hours into it, but out of the view you imply i would have, it would be totally and absolutly mindblowingly pointless. I dont get my drive to play or grind from being a higher level, but to be with friends in teamspeak sharing the excitment of the game, gaining a level over time is a sideproduct. Having reached that level made me again aware of how well balanced a few things already are, therefor i am conservative towards these changes but not absolutly against them. Not against them, doesnt mean being for them. If the devs think this would be good to keep population of the mod steady, good.
I don't understand how you think a higher level is pointless. The difference between 30 and 33 (never mind the difference between 30 and 36) is an extra power strike and more IF, or more ath and WM.I never said that nor is that my opinion. But from 35 to 36 is pointless as is from 36 to 37. If anyone thinks that one level increase makes a noticable differance, then he himself depends more on stats then he would care to admit.
... I despise being low level. You're just completely useless in comparison. If any change to leveling and experience is necessary, there's nothing more pressing than a hard level cap.i dont, that was one of the most fun parts of still making generations, you totally needed to adjust your playstyle. And i always said and thought, being a peasent is more a choice of mindset, as you can see people with good gear in generation X, who are not playing agressiv (enough) even though they could. I know the limiting factors also can be anyoing, but it is so much more gratifying in low levels to either by yourself or help killing a good higher level player. These are moments in our teamspeak we do celebrate :lol: