cRPG

cRPG => Beginner's Help and Guides => Topic started by: Leshma on December 24, 2013, 02:58:38 pm

Title: Good Melee Archer Level 35 Build
Post by: Leshma on December 24, 2013, 02:58:38 pm
Yes, it has to have melee, go away fairies. These are my two favourites:

Bowman Level 35
15/27
HP 58
4 IF
5 PD/PS
9 ATH/WM
100 1H wpf
177 Archery wpf
MW Bow
MW Bodkins x1/2
Damage output 30 pierce
Armor rating 8/49/24
Weight 9.1
Effective weight (based on old formula) 10.0

vs

Longbowman Level 35
18/24
HP 61
4 IF
6 PD/PS
8 ATH/WM
100 1H wpf
160 Archery wpf
MW Longbow
MW Bodkins x1/2
Damage output 35 pierce
Armor rating 8/49/24
Weight 9.1
Effective weight (based on old formula) 10.0

Please suggest better build if there is one.

What interest me is how much wpf I lose for having 1 PD over Bow req. Also interested in damage/draw speed ratio between these two builds. Do I lose more damage than I gain draw speed?

I know accuracy on Bow is quite low (fu balancers) but is it enough. Horn, Tatar and other Steppe/Mongolian crap is out of discussion.
Title: Re: Good Melee Archer Level 35 Build
Post by: Herkkutatti666 on December 24, 2013, 03:02:33 pm
Level 35 build top lel
Title: Re: Good Melee Archer Level 35 Build
Post by: Leshma on December 24, 2013, 03:04:51 pm
If cRPG survives that long, I'll have two level 35 chars sometimes in late april. Will probably respec main to annoy macro feinters and other scum that is currently polluting the servers.
Title: Re: Good Melee Archer Level 35 Build
Post by: Austrian on December 24, 2013, 03:06:43 pm
18/27
6 PD
2-3 PS
0 IF (for pussies anyways)
9 WM
8-9 ATH

MW Long Bow
MW Bodkin 2x
MW 0-slot weapon

Finish best lvl 35 build.
Title: Re: Good Melee Archer Level 35 Build
Post by: Herkkutatti666 on December 24, 2013, 03:06:48 pm
such is life in serbia
Title: Re: Good Melee Archer Level 35 Build
Post by: Leshma on December 24, 2013, 03:14:24 pm
such is life in serbia

Life is Serbia is good but Leshma discovered Strategus and DTV, which both speed up leveling five to ten times. Used to play EU1 whole day (10 hours) for measly 2 mil XP per day. Now just need 4 hours of DTV or two Strat battles, each lasting an hour to achieve that.

@Austrian: But I want to fight back. Currently have 2 PS and it's not enough to fight spammers. Also no wpf is painful.
Title: Re: Good Melee Archer Level 35 Build
Post by: Ronin on December 24, 2013, 03:45:47 pm
Since you are skipping eastern bows, go for longbow archer build. You'll do more damage.

100 melee wpf might be a bit more than what is required. I don't know the math exactly, but it is no big deal to have lower 1h wpf. Only right swing will be a bit slow, but that will be slow with 100 wpf anyways.

Also 6 ps in one handers is much better than 5 ps in my opinion. Besides, 5 pierce damage difference in archery is very huge.
Title: Re: Good Melee Archer Level 35 Build
Post by: 722_ on December 24, 2013, 04:18:44 pm
This is the build i am going for at level 33:

21/21
HP 56
0 IF
7 PD/PS
5 ATH 7WM
84 2H wpf
150 Archery wpf

if i make it to 34 i will add 3 points to athletics. build is very good for fighting in melee, especially with fast weapons such as katana and longsword you wont even notice a speed difference from lower wpf. slow weapons are not great though. archery lacks a bit of damage sometimes but the melee ability makes up for it. lack of damage is more of a problem in DTV than vs players though (although i dont have 7 pd+ps yet)
Title: Re: Good Melee Archer Level 35 Build
Post by: jtobiasm on December 24, 2013, 06:33:05 pm
This is the build i am going for at level 33:

21/21
HP 56
0 IF
7 PD/PS
5 ATH 7WM
84 2H wpf
150 Archery wpf

if i make it to 34 i will add 3 points to athletics. build is very good for fighting in melee, especially with fast weapons such as katana and longsword you wont even notice a speed difference from lower wpf. slow weapons are not great though. archery lacks a bit of damage sometimes but the melee ability makes up for it. lack of damage is more of a problem in DTV than vs players though (although i dont have 7 pd+ps yet)

Don't use 7 PD it's such a waste. Stick with 6.
Title: Re: Good Melee Archer Level 35 Build
Post by: Dalhi on December 24, 2013, 06:56:01 pm
Respeccing/retiring into an archer at the moment is like kicking a man when he is down.
Title: Re: Good Melee Archer Level 35 Build
Post by: Leshma on December 24, 2013, 08:04:14 pm
Don't worry, currently I'm an awful archer. Need to get used to it a bit.
Title: Re: Good Melee Archer Level 35 Build
Post by: Tindel on December 24, 2013, 11:22:07 pm
I think its a good idea actually, im starting to more and more consider it.
Lets just all go ranged, and end the dream that is crpg melee once and for all.

Alot less hate and frustration, lets just shoot each other dead.
Title: Re: Good Melee Archer Level 35 Build
Post by: bagge on December 24, 2013, 11:25:48 pm
Dont be gay and go for 18/27. Since you're used to melee you're going regret this.

Personally I use 18/24 at 35 and it's awesome. You don't need more than 8 wm so it's way more useful to get melee power. Plus you don't need to stick with your bow all the time to do good.
Title: Re: Good Melee Archer Level 35 Build
Post by: WITCHCRAFT on December 26, 2013, 06:14:39 am
Depending on how you plan to play your build, I'd suggest the Bow, Horn Bow, or Yumi if you are going to be firing mid to close range then pulling out a melee wep. The faster draw speed will let you get close shots off before switching weps. If you split WPF the faster bows also make up for your archery wpf not being maxed.

On the other hand, 160 is fine for a longbow. I think I had 140-150 when I did 24/18 longbow archer a long time ago and it was plenty.
Title: Re: Good Melee Archer Level 35 Build
Post by: Bcleary on December 26, 2013, 05:43:18 pm
Don't use 7 PD it's such a waste. Stick with 6.

Why do you think any more PD is a waste?


As for the original post I just retired from a 24 15 archer with 139 WPF. It went well for me so 160 WPF would definitely do you well.
Title: Re: Good Melee Archer Level 35 Build
Post by: Leshma on December 26, 2013, 07:24:38 pm
PD over bow req reduces effective wpf, I think.

Thanks for useful advices. Shame no one went into details, posting some formulas.
Title: Re: Good Melee Archer Level 35 Build
Post by: Algarn on December 26, 2013, 10:38:23 pm
Leshma, I think that if you got a +3 bow (longbow), your accuracy will be good enough, even with 150 (just go to train regularly on DTV), and about melee, 50 is already efficient with high athletics skills, combined with 6/7 PS.

About my build, I'm using 21/21, since that PD improves your arrow's trajectory, speed, and damages, it helped me to kill armored players

(click to show/hide)

This build is quite effective at level 35, because of high amount of hit points (64 hp), combined with speed and enough strength to kill heavy targets at melee with some stabs.

Since I only used longbow, I think that 7 PD is a must because of the bad missile speed of this bow, but if you get a rus bow, it may be effective with 6 PD :p
Just make some tests with an STF about every factor of your future char.
Title: Re: Good Melee Archer Level 35 Build
Post by: Kan_Tervel on December 28, 2013, 01:58:11 am
one build form me
Level: 35
Health Points: 61

Strength: 18
Agility: 24

One Handed: 76
Archery: 170

Ironflesh: 4
Power Strike: 6
Athletics: 8
Power Draw: 6
Weapon Master: 8
Title: Re: Good Melee Archer Level 35 Build
Post by: Templar_Steevee on December 31, 2013, 01:38:45 am
Dont be gay and go for 18/27


IMO it's best bulid for long bow user, with 198 wpf at least you can shoot against low tier, sub-machine bows.
(did i mentioned that with MW nomad and tatar bow i have dot accuracy?)
Title: Re: Good Melee Archer Level 35 Build
Post by: Leshma on January 01, 2014, 02:07:49 am
Fuck this, I'm going crossbow :lol:

When the Special people aka balancers remove this horrible stone from my back I might again reconsider archery. But not now.
Title: Re: Good Melee Archer Level 35 Build
Post by: Dalhi on January 01, 2014, 09:46:15 am
Like two years ago Sebiastian posted something like this, I am not a coder so do not even bother myself how it exactly works, but it might be some kind of solution or at least a tip to a bit more sophisticated system that would slow down archers a bit, requires some input from one of the devs tho:

Many Items in crpg dont have realistic weights.
For example;
Longbow = 1.7kg (~0.8kg would be realistic)
quiver with 24 arrows = 5.0kg (~1.5kg would be realistic)

These items are that heavy to slow down archers.
But since there are some new operations in the module system it is possible to slow down archers in a better way.
   |
   |
 \|/
It is possible to slow down archers only if they move while they draw their bow and move with the drawn bow.

So this is what I did in my own mod.
It also affects xbows and muskets.
...This is just an example for you developers :wink:
This goes in module_mission_templates.py
Code: [Select]
#limit moving speed
moving_speed_limiter = (
  0.5, 0, 0,
  [
    (try_for_agents, ":agent"),
      (agent_is_alive, ":agent"),
      (agent_is_human, ":agent"),
      (agent_get_horse, ":horse", ":agent"),
      (le, ":horse", 0),
      (agent_get_wielded_item, ":weapon", ":agent"),
      (ge, ":weapon", 0),
      (item_get_type, ":weapon_type", ":weapon"),
      (agent_get_attack_action, ":attack_action", ":agent"),
      (try_begin),
        (this_or_next|eq, ":attack_action", 1),#readying_attack
        (this_or_next|eq, ":attack_action", 2),#releasing_attack
        (eq, ":attack_action", 5),#reloading
        (try_begin),
          (eq, ":weapon_type", itp_type_bow),
          (agent_set_speed_modifier, ":agent", 60),
        (else_try),
          (this_or_next|eq, ":weapon_type", itp_type_crossbow),
          (eq, ":weapon_type", itp_type_musket),
          (agent_set_speed_modifier, ":agent", 70),
        (try_end),
      (else_try),
        (agent_set_speed_modifier, ":agent", 100),
      (try_end),
    (try_end),
  ], [])
Title: Re: Good Melee Archer Level 35 Build
Post by: Kafein on January 01, 2014, 03:23:59 pm
You don't need anything but 6 or 7 PS to have a solid melee backup. Melee wpf is not worth it if you only want to defend yourself (that is, time is on your side, you don't need ultrafast feinting etc.). Just put a couple of 1h wpf so that you reduce the damage malus but that's all you need.

Also, Iron Flesh is definitely a useful skill for archers with some armor.
Title: Re: Good Melee Archer Level 35 Build
Post by: Ronin on January 01, 2014, 03:51:48 pm
Ironically, I have found that crossbowers/archers somehow benefit more from being protected by heavy armor; if not for the wpf penalty. Infantry needs to keep it in a balanced way to be effective, movement/protection wise. Whereas archers in general, have to stand while shooting and they generally need to move less (if you don't care about kiting); armor protection works much better because enemy cav and ranged is more likely to target you and you tend to be more vulnerable to them.

Crossbow is the best class for this, occasionally. Wpf penalty is not that important for accuracy, you only feel some difference in reloading speed.
Title: Re: Good Melee Archer Level 35 Build
Post by: Leshma on January 01, 2014, 06:46:33 pm
Major reason why I'm considering crossbow build instead of archery, is unbalance between these two classes atm. 90% of time I die to xbow. They are extremely hard to kill, always hiding behind walls. Their reload time is fast enough to allow me up to three shots (which are highly inaccurate compared to xbow shots). I have 170 wpf in archery and use Rus Bow. It's different with minigun bows but I'm not willing to sacrifice style to be effective against xbows.

Also, at level 35 you can have some awesome and fun builds such as shielder/arbalester 18/24 or 15/24 HX/1Hcav. Stuff like that is impossible with archery.

Only thing I like about archery is lack of accuracy. It really takes some skill to get a good shot at someone, especially if you shoot in 3rd person view. In 3rd person view crosshair is still off, it aims a lot lower and a bit to the side. Also drop of arrows when using big bows is immense, so you need to take that into account. Minigun bows are different and pretty much fit the picture melee has about archery being easy mode.

Xbow on the other hand, is usable without wpf and with 150 or so effective arbalest is like sniper in any FPS. Kills instantly and projectile flies straight and fast. Only problem is that's a bit boring (unless you're like Gnjus or Dave, boring people from Boringtown).

Edit: Also forgot to mention that as an archer killing shielders is often easy. Killing shieldless melee is harder because they can zig zag and if you're not experienced (like me) it's fairly hard to hit them.
Title: Re: Good Melee Archer Level 35 Build
Post by: Leshma on January 01, 2014, 06:51:30 pm
You don't need anything but 6 or 7 PS to have a solid melee backup. Melee wpf is not worth it if you only want to defend yourself (that is, time is on your side, you don't need ultrafast feinting etc.). Just put a couple of 1h wpf so that you reduce the damage malus but that's all you need.

Also, Iron Flesh is definitely a useful skill for archers with some armor.

I want to be able to fight like xbower can. That's why I'll prolly choose xbow. Imho archery is fine (with cut arrows, bodkins change the picture a lot). Xbow needs heavy nerf.
Title: Re: Good Melee Archer Level 35 Build
Post by: Algarn on January 01, 2014, 07:02:32 pm
Leshma, if you want a really good build,  DaveUKR is using 15/30, with 10 WM, 10 ATHL, 5 PS and 1 IF (?), he got like 130 wpf in 2h and 180ish wpf in crossbows. You can outrun everyone while wearing a plate, without talking about the accuracy and the fighting ability at melee.
Title: Re: Good Melee Archer Level 35 Build
Post by: Leshma on January 01, 2014, 07:19:10 pm
To tell you the truth I would choose this build in a jiffy:

5 PS/Shield
4 HA
8ATH
8WM
124 1H
145 Crossbow

If not for one little problem. I was an idiot and gave away all my looms so now don't have all the looms I need for such build and of course don't have the gold to blow on upkeep (20k on xbow/sword/shield/bolts, 30k on horse, 15k on armor = total 65k which won't allow me to break even).

Archery with bodkins is also horribly expensive, because arrows break every round (another balance counter-measure), so I'll probably use cheaper Arrows of something.
Title: Re: Good Melee Archer Level 35 Build
Post by: Algarn on January 01, 2014, 07:51:33 pm
Barbed are good if you have to spare some money. They deal decent damages (+7 cut) and they got a nice ammo (20 arrows)  for 114 gold only.

And this build isn't very effective ... I didn't try for a long time, but this HX build is almost useless now if you compare to a HA using a Yumi, because of the slow reload speed and the low damages when you go at melee (you will have to stab or your hits will always glance). But I think it's worth a try with +3 items (as you get speed, accuracy and damages from looms). Kratos said once that he tried a similar build, and he got good times with it, but still, also said this build may fail sometimes because of the lack of accuracy.
Title: Re: Good Melee Archer Level 35 Build
Post by: Leshma on January 02, 2014, 07:09:47 pm
Fuck this, I'm going crossbow :lol:

When the Special people aka balancers remove this horrible stone from my back I might again reconsider archery. But not now.

No deal. Ever since I've retired my alt, been bored on melee main beyond belief. Going back to my old friendchery, my new true calling! :mrgreen:
Title: Re: Good Melee Archer Level 35 Build
Post by: Ronin on January 02, 2014, 07:15:32 pm
Try crossbow, try archer. Just try all.
Title: Re: Good Melee Archer Level 35 Build
Post by: Tomas_Miles_again on January 02, 2014, 08:01:11 pm
Horse thrower is a laugh. Quite the niche.
Title: Re: Good Melee Archer Level 35 Build
Post by: _Sebastian_ on January 03, 2014, 02:53:35 am
Not really a hybrid build, but I personally would go for this build at lvl35(still 40mil xp left)

30/18
6 WM
4 PS
10 PD
4 Two Handed
155 Archery

tripple loomed longbow, arrows and mace would do the job.
The penalty of PowerDraw has been reduces massively.
I'd never ever go for an agility build again, cause you wont get a noticeable accuracy boost compared to PD, as it used to be in the past.

However...
Damage is everything, so 10PD is a must have.  :wink:

Greetings from the "rocket launcher" guy!
Title: Re: Good Melee Archer Level 35 Build
Post by: Leshma on January 03, 2014, 07:18:24 pm
Excellent suggestion and just the right comment I was looking for. Thanks for posting this, Sebastian :)

Shame I already spent 2 points in ATH, so I'll first try 21/21. But your build is superior, because ATH doesn't have any use for archers.
Title: Re: Good Melee Archer Level 35 Build
Post by: Angellore on January 04, 2014, 11:15:24 am
PD build is what I was thinking about for few weeks now. After devs disabled PD accuracy penalty, PD builds should have noticable advantage over AGI builds. Especially lower tier bows are much more accurate than high tier bows, so you can have lower wpf with Horn Bow, and be same accurate as higher wpf with Long Bow. I was thinking about 27/21 build with 9 PD, since PD bonuses works only 4 levels above bow requirements (Horn Bow requires 5 PD, so 9 PD would give it max PD bonus). I already checked with STF char, the accuracy of PD build will be good (even too good imo). I'm thinking about Horn Bow, because this bow is fast, accurate, one slot and with PD build will have more than enough damage (probably about wpf build Long Bow damage). Going for this build is a bit risky, as I suspect devs will nerf lower tier bows and increase PD accuracy penalty at some point (when more people realise how good those builds are), but should be fun, at least for a while. I also never played PD build before, so this is good opportunity to try it.
(click to show/hide)
Going for this build with Horn Bow has few advantages. You will hit hard, accuracy should be good enough, you will have more HP than with AGI build (should survive 1 arbalest hit), you can use proper 1 slot weapon (preferable blunt or pierce one), you will shoot faster than Rus/Long Bow archers, so you will have advantage hunting down those archers. The only downside will be 0 ath - so almost impossible to avoid cav, dying very easily without team support - but the thing is, that's the problem every archer faces (even AGI one). That's why I want to try this build some day, it should work just fine.
Title: Re: Good Melee Archer Level 35 Build
Post by: Ronin on January 04, 2014, 12:55:22 pm
Did devs disable the PD accuracy penalty? When did this happen?
Title: Re: Good Melee Archer Level 35 Build
Post by: jtobiasm on January 04, 2014, 12:55:52 pm
because ATH doesn't have any use for archers.

It makes a huge difference.
Title: Re: Good Melee Archer Level 35 Build
Post by: Angellore on January 04, 2014, 01:08:37 pm
Did devs disable the PD accuracy penalty? When did this happen?
Quite a long time ago, more than half a year now, so it's not new change. It supposed to make PD builds more popular (as they weren't popular at all), but it didn't change much then. With recent archery changes (slightly better accuracy, much higher missile speed in lower tier bows, etc) it should make PD builds really good, maybe even too good - that's what I want to check.
Title: Re: Good Melee Archer Level 35 Build
Post by: Leshma on January 04, 2014, 03:16:47 pm
It makes a huge difference.

I disagree. First played 15/24 build with 8 ATH, then 18/21 with 7 ATH and now leveling with just 2 ATH and I must tell you, difference is negligible. Especially if you carry two stacks of arrows.
Title: .
Post by: Wayate on January 05, 2014, 05:14:16 am
.
Title: Re: Good Melee Archer Level 35 Build
Post by: Hirlok on January 05, 2014, 12:09:12 pm
The penalty of PowerDraw has been reduces massively.

Since when?

I used the free respec after the WP/WPF system change to try one of my old high PD builds (I always was a str archer before the nerf excesses...) - and it was still slow and inaccurate as shit. Most other archers I regularly see on the servers are also PD6 or lower because of the still-not-unfucked higher PD builds.

So right now I am 18/27 and quite happy with 195 WPF and medium/long range longbow sniping, but would love to go high PD again...
Title: Re: Good Melee Archer Level 35 Build
Post by: Ronin on January 05, 2014, 12:12:18 pm
I think even without the PD penalty, wpf gives you better accuracy that's why.

Actually we gotta test this. Archers with the same wpf but different Power draw values. I would have done this if I could play.

Maybe just try with 1 pd and 6 pd; with short bow?
Title: Re: Good Melee Archer Level 35 Build
Post by: Hirlok on January 05, 2014, 12:26:17 pm
I think even without the PD penalty, wpf gives you better accuracy that's why.

Actually we gotta test this. Archers with the same wpf but different Power draw values. I would have done this if I could play.

Maybe just try with 1 pd and 6 pd; with short bow?

the real problems occur above 6pd, seems to be non-linear. So testing 6 pd builds against 9/10 PD builds would be interesting.
Just too lazy right now to respec one of my other chars and get him to lvl 32 for a comparable PD 10 build
Title: Re: Good Melee Archer Level 35 Build
Post by: Angellore on January 05, 2014, 01:13:53 pm
PD accuracy penalty wasn't lowered, it was removed! Right now PD works like in native - increases accuracy slightly (less than WM of course) and same time increases damage.

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That's why PD builds makes sense in cRPG now.
Title: Re: Good Melee Archer Level 35 Build
Post by: Hirlok on January 05, 2014, 01:19:39 pm
PD accuracy penalty wasn't lowered, it was removed! Right now PD works like in native - increases accuracy slightly (less than WM of course) and same time increases damage.

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That's why PD builds makes sense in cRPG now.

...hmmmm... then it is the weird agi-loving new wpf system... but I'm off to test a STF with 10pd, just toooo freaking curious :)
Title: Re: Good Melee Archer Level 35 Build
Post by: Ronin on January 05, 2014, 01:22:15 pm
hmm if I was going to be an archer, I would definitely go to that high PD route. But the playstyle of an archer doesn't really appeal to me on battle servers, where your teammates act like headless chickens. All I really like is the playstyle of a Horse Archer, and they require good riding+HA skill to be effective in my opinion.

But it is good to know that there's no difference between 15/24 and 18/24 build, in terms of accuracy; nevertheless.
Title: Re: Good Melee Archer Level 35 Build
Post by: Hirlok on January 05, 2014, 02:27:16 pm
just made a quick experiment with STF lvl 30 9pd, 139 in archery, mw long, mw bodkins

My main is lvl 32, 18/27 with 195 in archery

Not scientifically correct but so far it seems that: considerably slower draw speed, better missile speed/drop, accuracy slightly lower but not as worse as it used to be. Hirlok might deal some additional damage in the near future ;-)
Title: Re: Good Melee Archer Level 35 Build
Post by: Juhanius on January 05, 2014, 05:02:25 pm
When I restored my archer from long hibernation I was drunk and may have been too hasty. :shock:
What should I do with these last points. Dual class is out of the picture right? Thoughts?

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Title: Re: Good Melee Archer Level 35 Build
Post by: Ronin on January 05, 2014, 05:19:59 pm
There is only one true way:

(click to show/hide)
Title: Re: Good Melee Archer Level 35 Build
Post by: Templar_Steevee on January 05, 2014, 05:29:08 pm
like Ronin wrote already, put them all in PS and show them power of 0 slot swords (or pick up something from ground) :D
Title: Re: Good Melee Archer Level 35 Build
Post by: Leshma on January 05, 2014, 05:42:52 pm
So many people have MW BSS, I'm afraid it might get nerfed. But in reality, it's kinda rubbish. Only good thing about it is 0 slot, it is best 0 slot weapon and that's all. Dueled Kpu with it, can't compare with MW Longsword. Can't compare with Side Sword, KAS, NCS, pretty much with any decent 1 slot 1H weapon.

Good stats on paper, but it's nothing special actually. Too broad which makes it easy to block, feels just as short as Italian Falchion, fast but not too fast, cut damage seems decent but it isn't, stab is good but it's easy to block (Side Sword and Scottish are much better because they are needles).
Title: Re: Good Melee Archer Level 35 Build
Post by: Templar_Steevee on January 05, 2014, 06:22:02 pm
Masterwork Short Arming Sword
Type:One handed weapon
Requirement:7 strength
Weight:1
Slots:0
Upkeep:236 gold
Speed:103
Length:81
Thrust:30 pierce
Swing:31 cut

I prefer this one, i have no points in melee, so 2 points faster is better for me and i prefer stabbing with 2 PS (going to be 5 Level up in:199,330,578)  :mrgreen:
Title: Re: Good Melee Archer Level 35 Build
Post by: Ronin on January 05, 2014, 06:35:29 pm
Broad short sword is not bad, but surely short arming sword is a bit better suited for archers.
Title: Re: Good Melee Archer Level 35 Build
Post by: Juhanius on January 05, 2014, 11:01:17 pm
...so there is no reason to increase PD to 7? How about adding 1 point weapon master and getting better skill in one handed weapons? Althought  6 in PS looks intimidating :)
Title: Re: Good Melee Archer Level 35 Build
Post by: Templar_Steevee on January 06, 2014, 03:00:33 am
...so there is no reason to increase PD to 7? How about adding 1 point weapon master and getting better skill in one handed weapons? Althought  6 in PS looks intimidating :)

I have 6 PD and i'm quite deadly with long bow. Anyway I'm a pure archer, so I shouldn't say to much in this thread :P
Title: Re: Good Melee Archer Level 35 Build
Post by: Kafein on January 06, 2014, 04:00:17 am
I prefer the nordic short war sword. Every point of swing damage is worth it when around 30
Title: Re: Good Melee Archer Level 35 Build
Post by: WITCHCRAFT on January 06, 2014, 08:01:45 am
I never knew that PD penalty was removed. Feeling pretty silly with my 12/27 Bow archer. Guess I'll go 24 str next gen to get max PD bonus on my 4 PD bow.
Title: Re: Good Melee Archer Level 35 Build
Post by: Leshma on January 10, 2014, 01:13:42 am
Broad short sword is not bad, but surely short arming sword is a bit better suited for archers.

I'll definitely replace it with something else. It is good looking but can't get used to it. Wish Side Sword didn't have that renaissance look. There's also Spathion, but I'm not Byzantium soldier.

Edit: Forgot to mention. Can't stand Longbow with 21/21 build, 7 PS and 155 wpf. Will use Rus Bow with Bodkins.
Title: Re: Good Melee Archer Level 35 Build
Post by: Ronin on January 10, 2014, 01:36:45 am
Since you are a hybrid, why not use a horn bow and a 1 slot weapon? Maybe even an axe, so you can break your oponent's shield first, then shoot him back if you can put some distance in between? :mrgreen:
Title: Re: Good Melee Archer Level 35 Build
Post by: Templar_Steevee on January 15, 2014, 05:37:34 pm
Maybe even an axe, so you can break your oponent's shield first, then shoot him back if you can put some distance in between? :mrgreen:
I used hand axe for this before patch with 0 slot swords :)
Title: Re: Good Melee Archer Level 35 Build
Post by: Ronin on January 15, 2014, 08:49:19 pm
Oh I never noticed that axe! Maybe it's worth a try :P
Title: Re: Good Melee Archer Level 35 Build
Post by: Templar_Steevee on January 15, 2014, 09:41:54 pm
pickaxe is also good, it have pierce dmg, so you can kill even tin cans (lots of hits to kill, but possible  :mrgreen:)