Wait wait.. why does IF need a buff?imho its pretty useless unless you just got a bunch of extra skillpoints that you don't need in other skills.
imho its pretty useless unless you just got a bunch of extra skillpoints that you don't need in other skills.
it really isnt a priority thing to have, such as powerstrike(draw, throw) or weapon master.
90% of the good players I know always advise against putting points in IF... including myself.
Maybe make it +1 HP, +1 armour. Or make STR give no HP, increase base HP and make it about +3hp per IF
The problem with IF, is that it's more rewarding the higher armor your have, aside from that I think it's fine as is.Well that's debatable IMO. Let me explain why.
Just don't get hit.The funny thing is - following your "advice" I would need IF even more. The less you get hit, the better IF becomes for you.
Wait wait.. why does IF need a buff?
^Poll added just for you cutie ;)
Ironflesh is the shit, dunno what is wrong with you guys.
21/21 build with 0 IF = 56 hp
21/21 build with 7 IF = 70 hp
14/56*100 = 25% extra survivability. 25% extra before you go down every single time you spawn. If 7 points are converted to get more powerstrike you get 8% extra damage, 25% more hp or 8% extra damage, I know what to pick.
Damage AFTER armor | Hits with 59 hp | Hits with 70 hp |
12-13 | 5 | 6 |
14 | 5 | 5 |
15 | 4 | 5 |
16-19 | 4 | 4 |
20-23 | 3 | 4 |
24-29 | 3 | 3 |
30-34 | 2 | 3 |
35-58 | 2 | 2 |
59-69 | 1 | 2 |
70+ | 1 | 1 |
The main issue with IF is that there are damage ranges where it adds zero survivability, mainly in the damage range that you can expect for high-ish PS, Cav hits, Heavy Crossbow+ body shots, Bow headshots, etc, but it's usually more of a problem for people who fall within the range of 40-55 armor.
If you're wearing only medium armor, even with crazy amount of IF, it will only give you 0-2 extra hit before dying, thats just awful efficiency. For the other "normal" people out there, even with 7 IF you will barely see the difference, sometimes you will have a black bar instead of dying on the spot but thats it.
IF need a re-balance so that it grows from "almost always useless" to "kinda nice in some situations". Like every other skills.
If you convert 7 points to get more powerstrike, you end up with 59 hp vs 70 hp though.
The main issue with IF is that there are damage ranges where it adds zero survivability, mainly in the damage range that you can expect for high-ish PS, Cav hits, Heavy Crossbow+ body shots, Bow headshots, etc, but it's usually more of a problem for people who fall within the range of 40-55 armor.
Damage AFTER armor Hits with 59 hp Hits with 70 hp 12-13 5 6 14 5 5 15 4 5 16-19 4 4 20-23 3 4 24-29 3 3 30-34 2 3 35-58 2 2 59-69 1 2 70+ 1 1
maybe we should go the MW way
no free HP from STR
but more HP from IF
balance it around 6 if and we are at home
If you want to spare some skill it will be always IF, so maybe it is time to change it a bit
^I have had a thought
What if this only effects base stats of armour!!!!
reduces maximum armour by 10! lowering maximum "armour" a fair bit and it buffs plate users over loomed kuyak users!
getting IF to survive 2 more hits sounds like a huge improvement, and in fact it's more than 2 unless you wear very little armor.
Against a 0PS pickaxe +0 opponent maybe.
If what you say is true, it means that, for 14 HP (from the 7 IF) to make you survive 2 hits or more, your opponent must (after damage reduction) strike you for less than 14 damage at each hit.
So if you are lvl 30 with 7 IF, you have 70 hit points.
If your average opponent only does less than 14 damage at each hit, that means you are able to tank about 5-6 hits from him with your fragile build with naked-light-medium armor.
Something is wrong with your maths Kafein :lol:
(im not counting glances, bad hiltslash or nudge/kick damage, NOR I am counting peasants, troll builds/weapons)
7 IF + no armor = 0-1 extra hit
7 IF + light armor = 0-1 extra hit
7 IF + medium-heavy armor = 1-2 extra hits
7 IF + very heavy-ultra heavy armor = 1-5 extra hits
12 IF + no armor = 0-1 extra hit
12 IF + light armor = 0-1 extra hit
12 IF + medim-heavy armor = 1-5 extra hits
12 IF + very heavy-ultra heavy armor = 3-15 extra hits
Thats my experience in strength builds. Dont you see a problem somewhere ?