Poll

What do you think of my proposed buff

With the current IF hp buff
Without the current IF hp buff
Not at all
Maybe with different numbers
Inbox me for access to sexy babes

Author Topic: A way to give IF a buff  (Read 2117 times)

0 Members and 8 Guests are viewing this topic.

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
A way to give IF a buff
« on: December 24, 2013, 04:42:05 am »
-5
IF increases armour 2% per skill level (up to 5) and 1% per level up to ?10?  and 0.5% from there                  (values negotiable)


That is at 5IF you will have 10% extra armour. At 10IF 15%


(click to show/hide)
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline Silfarion

  • Baron
  • ****
  • Renown: 101
  • Infamy: 23
  • praise mlaatr
    • View Profile
  • Faction: Sovereign Kingdom of Thirdarrell
  • Game nicks: I am the everyjudas!
  • IRC nick: Judas_cRPGSilfarion
Re: A way to give IF a buff
« Reply #1 on: December 24, 2013, 05:04:16 am »
-1
but then health is only determined by str

that is bad :(
visitors can't see pics , please register or login

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Re: A way to give IF a buff
« Reply #2 on: December 24, 2013, 05:29:51 am »
-1
^Poll added just for you cutie ;)
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline Taser

  • King
  • **********
  • Renown: 1447
  • Infamy: 82
  • cRPG Player Sir Black Rook
    • View Profile
  • Faction: TKoV
  • Game nicks: Alfred_Taser_of_TKoV
Re: A way to give IF a buff
« Reply #3 on: December 24, 2013, 05:32:04 am »
+11
Wait wait.. why does IF need a buff?
visitors can't see pics , please register or login

Offline Life

  • Marshall
  • ********
  • Renown: 763
  • Infamy: 281
  • cRPG Player
    • View Profile
  • Faction: Mod is dead.
  • Game nicks: Assassin_Life, Efil, iK_Life
Re: A way to give IF a buff
« Reply #4 on: December 24, 2013, 05:35:32 am »
+1
Wait wait.. why does IF need a buff?
imho its pretty useless unless you just got a bunch of extra skillpoints that you don't need in other skills.

it really isnt a priority thing to have, such as powerstrike(draw, throw) or weapon master.
Assassin Video
My custom crosshair
visitors can't see pics , please register or login

Offline Taser

  • King
  • **********
  • Renown: 1447
  • Infamy: 82
  • cRPG Player Sir Black Rook
    • View Profile
  • Faction: TKoV
  • Game nicks: Alfred_Taser_of_TKoV
Re: A way to give IF a buff
« Reply #5 on: December 24, 2013, 05:44:25 am »
+1
imho its pretty useless unless you just got a bunch of extra skillpoints that you don't need in other skills.

it really isnt a priority thing to have, such as powerstrike(draw, throw) or weapon master.

Maybe not but its still really good. Not that great with only 1 or 2 but that's the same thing with PS, PD or PT.

Its still great if you have more than 5 IF imo. I go without IF on most of my alts and, until I hit 34, I went without on my main. I noticed a difference after I added some IF.

I don't think it's in need of a buff especially not where it adds a percentage to armor. Although that definitely gives the name a little more meaning eh?
visitors can't see pics , please register or login

Offline WITCHCRAFT

  • Highborn
  • King
  • **********
  • Renown: 2174
  • Infamy: 227
  • cRPG Player Madam Black Queen
  • get hexed
    • View Profile
  • Game nicks: WITCHCRAFT, A_Hot_Elf_Princess, Yurnero_of_the_High_Plains, and secret alts
Re: A way to give IF a buff
« Reply #6 on: December 24, 2013, 06:20:21 am »
0
I don't think it needs a buff. I prefer getting more AGI and AGI skills to levelling IF, but it is an excellent investment. It's not worth it if you are going to wear light cloth armor, but with mail or higher armor you notice a big difference.
visitors can't see pics , please register or login


irl something shorted on the shuttle and laika overheated and died within a few hours of liftoff and for a brief while one could look up to the stars and see a light shooting across the sky that was actually a warm dog corpse slingshoting about the earth at thousands of miles per hour which was arguably humanity's greatest achievement so far

Offline GOBBLINKINGREATLEADER

  • King
  • **********
  • Renown: 1509
  • Infamy: 515
  • cRPG Player Sir White Bishop
    • View Profile
  • Game nicks: Daruvian, GOBBLINKINGGREATLEADER
Re: A way to give IF a buff
« Reply #7 on: December 24, 2013, 06:24:17 am »
+1
90% of the good players I know always advise against putting points in IF... including myself.

Offline BlueKnight

  • Marshall
  • ********
  • Renown: 983
  • Infamy: 200
  • cRPG Player A Gentleman and a Scholar
  • If you run, you will only die tired...
    • View Profile
  • Faction: Nordmen
Re: A way to give IF a buff
« Reply #8 on: December 24, 2013, 11:33:58 am »
-1
If is quite ok, I am against the proposed idea because when people want to play in light gear, IF gives them way more by those several HP than it would with the armour percentage.

I still think something could be done about IF but it's nothing like a priority now.
visitors can't see pics , please register or login

Skyrim UI

Offline Grumbs

  • طالبان
  • King
  • **********
  • Renown: 1170
  • Infamy: 617
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: A way to give IF a buff
« Reply #9 on: December 24, 2013, 01:41:58 pm »
-1
STR and IF should have separate values that they modify. All the other skills modify something different to their base stat (even athletics). IF just add HP, which is exactly what Str does, while str also increases the cap on PS and has a bunch of other nice effects. Its often better to just pump more points into STR for extra PS than to put them in IF, because you still get some of the effect IF would give you. Or just put points elsewhere and not worry about a few less HP

There are loads of ways to make it a unique skill separate from STR.

Maybe make it +1 HP, +1 armour. Or make STR give no HP, increase base HP and make it about +3hp per IF
« Last Edit: December 24, 2013, 01:47:06 pm by Grumbs »
If you have ranged troubles use this:

visitors can't see pics , please register or login


Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: A way to give IF a buff
« Reply #10 on: December 24, 2013, 02:14:56 pm »
+3
90% of the good players I know always advise against putting points in IF... including myself.

Thats the problem, every skills should have a possible reasoning into spending points in mastering them.


Atm it is only a dump skill for when you dont have anywhere else to spend points OR if you are going for a full strength character (and when I say full, I mean 30+ STR) in combination with a heavy or very heavy armor. Hit points doesnt mean jack shit if you are going naked, even my 101 hit points get rekted in 2 hits if I'm not wearing armor, but if I have an armor that makes me take only 5-10 damage per hit, then I have 3-5 extra life saving tanking.

But if you're wearing only medium armor, even with crazy amount of IF, it will only give you 0-2 extra hit before dying, thats just awful efficiency. For the other "normal" people out there, even with 7 IF you will barely see the difference, sometimes you will have a black bar instead of dying on the spot but thats it.

IF need a re-balance so that it grows from "almost always useless" to "kinda nice in some situations". Like every other skills.


Quote
Maybe make it +1 HP, +1 armour. Or make STR give no HP, increase base HP and make it about +3hp per IF

+1 HP +1 armor seems better IMO
Iron flesh = a flesh (the naked body) that have some kind of resistance and doesnt need piece of armors



But the buff needs to be smart enough so that crazy strength characters arent completely impervious to any damage. Like OP said, the ultimate maximum armor with +1 armor per IF would be near 90 armor. Would mauls and big-punch weapons dent such armor?

Offline Huscarlton_Banks

  • Earl
  • ******
  • Renown: 404
  • Infamy: 15
  • cRPG Player
  • Blatant nudge spammer
    • View Profile
Re: A way to give IF a buff
« Reply #11 on: December 24, 2013, 02:32:04 pm »
-1
I'm not sure that giving people immunity to cut weapons is the best balance idea for pvp.

I'd probably take the skill if it gave reduced stun chance/stun length in addition to hp, but as it is now I never take it unless I have 1 or 2 spare points since off-class 3+ riding/shield seems more useful.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: A way to give IF a buff
« Reply #12 on: December 24, 2013, 02:32:55 pm »
-1
I always tried to lobby that Strength and Health get disconnected from each other but iirc I've read that it's unfortunately hardcoded.

When west germany annexed east germany, nobody moved a finger too.

Offline Huscarlton_Banks

  • Earl
  • ******
  • Renown: 404
  • Infamy: 15
  • cRPG Player
  • Blatant nudge spammer
    • View Profile
Re: A way to give IF a buff
« Reply #13 on: December 24, 2013, 02:42:19 pm »
0
It's possible to just use agent_set_hit_points with 1.143, but it'll result in an ugly pre-drained life bar if you subtract the strength.

agent_set_max_hit_points + agent_set_hit_points after would avoid this, but the max hit points operation is 1.153+.

The current damage would be a bit crazy without any bonus to the base 35 life though.

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: A way to give IF a buff
« Reply #14 on: December 24, 2013, 03:48:03 pm »
0
If is an excellent skill actually. I'd never go infantry without it. It provides extra survivability against an unexpected archer to say the least.
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D