cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Life on December 18, 2013, 05:45:07 am

Title: MBG Dev Blog #4
Post by: Life on December 18, 2013, 05:45:07 am
In-case you dont follow chadz.. here is December's dev blog. its made quite a bit of improvement since the other ones  :mrgreen:


(click to show/hide)

Since I'm not getting any answer on IRC, and anyone can follow chadz' twitter account (https://twitter.com/chadzius) I don't believe it to be breaking the NDA.
Title: Re: MBG Dev Blog #4
Post by: pingpong on December 18, 2013, 05:51:17 am
IM PRETTY SURE THIS IS AGAINST THE NDA, EXPECT TO HEAR FROM DONKEY LEGAL TEAM SOON.
Title: Re: MBG Dev Blog #4
Post by: SixThumbs on December 18, 2013, 06:11:04 am
visitors can't see pics , please register or login

Title: Re: MBG Dev Blog #4
Post by: Zlisch_The_Butcher on December 18, 2013, 06:19:26 am
The way chadz says dethblog is so cute.
Title: Re: MBG Dev Blog #4
Post by: Latvian on December 18, 2013, 06:44:50 am
someone broke NDA, we finaly get to see what happens in this case.
Title: Re: MBG Dev Blog #4
Post by: TheAppleSauceMan on December 18, 2013, 07:23:25 am
Nobody broke NDA....all the Dev Blogs are publicly available on YouTube. The previous ones were posted on here as well.
Title: Re: MBG Dev Blog #4
Post by: Grumbs on December 18, 2013, 09:43:38 am
Nice to see they made good progress on the combat side. But not sure about having any block direction able to stop any attack as long as the weapon intercepts. Might be that people just get rewarded eventhough they make mistakes with their blocks. Will it actually improve the gameplay or just make it easier to block?

Also did they decide to not use the motion capture for attacks?
Title: Re: MBG Dev Blog #4
Post by: Molly on December 18, 2013, 09:49:31 am
Nice to see they made good progress on the combat side. But not sure about having any block direction able to stop any attack as long as the weapon intercepts. Might be that people just get rewarded eventhough they make mistakes with their blocks. Will it actually improve the gameplay or just make it easier to block?

Also did they decide to not use the motion capture for attacks?
Maybe you should ask that in the actual thread chadz opened... :wink:
Title: Re: MBG Dev Blog #4
Post by: Apsod on December 18, 2013, 09:53:39 am
Nobody broke NDA....all the Dev Blogs are publicly available on YouTube. The previous ones were posted on here as well.
4 videos are available on YouTube, but the dev blogs are not.
Title: Re: MBG Dev Blog #4
Post by: TheAppleSauceMan on December 18, 2013, 02:16:00 pm
4 videos are available on YouTube, but the dev blogs are not.

I assumed they were the dev blogs, as this thread was called Dev Blog #4, and it is the 4th video in this series, so I assumed these were considered the dev blogs. I retract my statement if these aren't and there are dev blogs out that I am unable to view.
Title: Re: MBG Dev Blog #4
Post by: [ptx] on December 18, 2013, 02:21:23 pm
The videos are available, since his twitter is public and it's all there, you don't get to see the rest of the info and discussions, however.
Title: Re: MBG Dev Blog #4
Post by: Life on December 18, 2013, 02:40:17 pm
4 videos are available on YouTube, but the dev blogs are not.
from the videos description:
Decembers Dev Blog about Melee: Battlegrounds
showing again lots of Work in Progress, Focus on some visuals and the early prototype of the combat system. Enjoy!
Title: Re: MBG Dev Blog #4
Post by: okiN on December 18, 2013, 03:41:18 pm
Yes, in this case the dev blog was in the form of a video. Not really sure what people are arguing about, there's clearly no question of NDA here.
Title: Re: MBG Dev Blog #4
Post by: Lennu on December 18, 2013, 07:01:26 pm
NDA or not, I'm slightly hyped about this now. Something to look forward for, even if it is a long wait. Don't screw this up devs!
Title: Re: MBG Dev Blog #4
Post by: Kafein on December 18, 2013, 08:25:44 pm
We the chosen people could ask questions, and we liked the answers.

(click to show/hide)
Title: Re: MBG Dev Blog #4
Post by: Leesin on December 18, 2013, 08:49:02 pm
Looks shit refund please
Title: Re: MBG Dev Blog #4
Post by: Clockworkkiller on December 18, 2013, 09:03:59 pm
That bardiche is OP as fuck

Nerf
Title: Re: MBG Dev Blog #4
Post by: zagibu on December 18, 2013, 10:52:24 pm
Why didn't they implement archery first?