cRPG
cRPG => Suggestions Corner => Topic started by: Rumblood on May 14, 2011, 08:43:58 pm
-
If archers and pikeman are supposed to be killing horses, please add mounted horse kills to the scoreboard so we can see which ones are doing their "job".
Thanks.
-
Would be awesome if possible. Spearmen/pikemen, archers/crossbowmen, and throwers tend to spend a lot of effort and ammo on bringing horses down. If they could show up as kills it'd be awesome.
-
If so, I suggest we add a boolean counter for horses kept alive by horsemen. It allready takes a superhero/coward to keep your horse alive when it's killed in one arrow. If every killhungry archer (and we know they are killhungry when their rule for aiming is lighter armor first) focuses horses even more than before, it will be worse.
-
Well, I've always imagined this game needs Assist points, and horses would be worth 1/3 a point (assuming it had an enemy rider on it when killed). Assists would be 1/2 a point.
Or if there's no Assists system, upgrade the horses to 1/2 a kill.
-
yeah good idea, i love dismounting riders. sometimes i go to an open field on foot just for duelling against cavalry. when they lose their horses, i leave them on the ground and head for another challenge. most riders suck on foot cuz they have less athletics and it's funny to see them lurking at the edges of map on foot patheticly 8-)
but one point, some people may abuse this by killing free horses around. so, only horses with riders must be counted for the assist score.
-
assists! i hit ppl like hell but only kill 1 of 7 :(
-
Do any of the dev's know if this is possible? What about assists?
-
No, please NO.
I often need a horse. If people would gain kills for killing horses, they would do that every time they spot a horse: no mater I WHISTLED for that horse or not: they will just kill him when he rides straight at me... And bum, I am screwed.
NO.
-
Why not?
Maybe an "assist" score that show the support you do in a round, killing horses or wounding enemies. It have no effect on the game, but shows how players works for their team.
-
No, please NO.
I often need a horse. If people would gain kills for killing horses, they would do that every time they spot a horse: no mater I WHISTLED for that horse or not: they will just kill him when he rides straight at me... And bum, I am screwed.
NO.
I'm talking about MOUNTED horses.
-
some people may abuse this by killing free horses around. so, only horses with riders must be counted for the assist score.
They don't already?
I've seen plenty of times an enemy get on a horse going by at 40mph (which is kinda fucking dumb) and start attacking my team. I'm not leaving those fuckers just wandering around the field, I kill them every chance i get.
As for whistling, most of the time I don't know if it's people just doing it because "lol I can whistle" or because they want to attract the attention of someone or because they actually want a horse. This is why where needs to be a "Hey!" or "Over here!" shout or something similar. Or just remove whistling from people who have less than 2 riding skill. (nerf whistling)
-
I would like to add it's stupid to get points because you killed an enemy horse you or one of your teammates can potentially use. You should allways go for the rider (except when he's blocking of course) and save the horse for friendly use.
-
I would like to add it's stupid to get points because you killed an enemy horse you or one of your teammates can potentially use. You should allways go for the rider (except when he's blocking of course) and save the horse for friendly use.
...
-
I would like to add it's stupid to get points because you killed an enemy horse you or one of your teammates can potentially use. You should allways go for the rider (except when he's blocking of course) and save the horse for friendly use.
Horses cannot block attacks, a rider can. The horse will stop when you poke it in the face and allow your team to gangrape the horseman, but the rider will block you if you try to hit him and ride away laughing at your pathetic attempts to kill him. A lancer has very good reach, and the horse's head sticks out further, allowing you to hit the horse before you can even touch the rider, allowing you to potentially kill it then the rider rather than getting couch lanced or poked at high speed when you try to jump stab or some other fancy de-rider maneuver. Going for the horse is safer and has more guarantees. I'm going for the horse, thanks.
-
I would like to add it's stupid to get points because you killed an enemy horse you or one of your teammates can potentially use. You should allways go for the rider (except when he's blocking of course) and save the horse for friendly use.
If you want a horse, spawn one. It's stupid to leave one standing near a group of friendlies. Why? Friendly riders are across the map killing the enemy. The only person that is going to use that horse is the ENEMY cavalry that you just dismounted. He's going to simply run over, mount and ride off laughing, thanking you for having a spare mount standing by for him to escape upon.
-
No, please NO.
I often need a horse. If people would gain kills for killing horses, they would do that every time they spot a horse: no mater I WHISTLED for that horse or not: they will just kill him when he rides straight at me... And bum, I am screwed.
NO.
'
This x9000.
Just NO.
-
'
This x9000.
Just NO.
We're talking about points for horses mounted by an enemy, not random horses with no rider.
-
Duke: if devs implement it, they will do that in the easiest way around. And coding such a complicated suggestion (horse kills, but only if mounted by enemy) is quite a lot of work.
-
Duke: if devs implement it, they will do that in the easiest way around. And coding such a complicated suggestion (horse kills, but only if mounted by enemy) is quite a lot of work.
A dismounted rider is an event. Not a lot of work. The issue is whether they can track where the damage came from that triggered the event.
-
If you want a horse, spawn one. It's stupid to leave one standing near a group of friendlies. Why? Friendly riders are across the map killing the enemy. The only person that is going to use that horse is the ENEMY cavalry that you just dismounted. He's going to simply run over, mount and ride off laughing, thanking you for having a spare mount standing by for him to escape upon.
Amount of times an enemy lancer manages to steal my horse. 3, 4 times. Amount of times my teammates whistle my horse away and slash it down ... lots. Seriously, the one thing that stops dragoon tactics from being useful is your own retarted horse butcher team.
-
if this ll be add then increase horses's hp and armour so it can be a kill.horses rightnow r just like a naked 1 lvl leecher peasant always 1 shoted by an archer or xbowman or thrower and dont forget some 2hs.some 2h guys can kill y our full hp horse and can kill u in same time when u r full hp and heavily armoured with 1 hit
-
Riderless horses...
Pro:
- Can be used by own team-mates to be ridden.
- Can block enemy-projectiles.
- Can block bots.
- Can bump enemies.
Contra:
- Can bump teammates.
- Can be used by enemies to be ridden.
-
Many times I have been about to mount a horse only to have it struck out from under me by my own team, which sometimes causes me damage too! Another thing I RAGE about is spawning on horseback, only to have my own team mates strike my horse and sometimes me. If you guys are so enraged that you need to strike something, go for the enemy!
If I see an enemy going for a horse I will try to call it away from them, or kill it if the enemy was a rider just unhorsed.
The horses are valuable to your teams riders, so take this into consideration when you are just rage killing them.
-
Be cool if you could knock someone off their horse without killing the horse
-
To begin with, I am a dedicated cavalry player and I understand that it would probably be even harder to keep my horse alive if this was implemented.
But it is fair and I actually like the idea. Some rounds I just dismount some cavalry players without getting any kills so this would not only benefit the score of archers and pikeman.
As I understand it, the problem is about some players (mainly archers) getting a bad score while doing a good job.
I agree it is not "fair" that an archer who dismounts top cavalry players get a worse score than an archer on peasant hunt.
But even if this would be implemented archers would still get a bad score.
What would really make the score system "fair" is to add both assists and fuckups:
You can only get one assist per enemy (or enemy mounted horse) no matter have many times you inflict damage. The same goes for fuckups which is the other way around (hurting teammates or friendly horses).
However I don't think that such a system would be very good performance wise (too much pressure on the servers). I don't even know if it could be eimplemented but it surely would be nice.
-
On EU3 you get your arrows back when you kill a horsie - without rider.
-
the engine can make a diffence between a horse with a rider and a solo horse, in native a mounted horse can't bump friendly people but an unmounted horse can bump people, same goes for killing a mounted friendly horse an an unmounted one`. so it is possible to only gain assists when a horse is mounted :wink:. that solves one problem
-
Be cool if you could knock someone off their horse without killing the horse
you can
-
Interesting idea.
I play a lot with the 2-attacks polearms and horses are my primary targets. With a rider, without a rider I do not care - if it has hoofs it dies. To the friendly cavs I apologize, but when I hear those hoofs thumping my blood boils and I sometimes hit first and look for the icon later. It is just that the view of the beast and rider falling flat on their faces, plowing a line in the grass with their noses is so satisfying. Much more than simply killing a foot player.
-
you can
He was talking about without killing them. Like if hit by something when turning or high speed they fall off, damaged but still alive.
Interesting idea.
I play a lot with the 2-attacks polearms and horses are my primary targets. With a rider, without a rider I do not care - if it has hoofs it dies. To the friendly cavs I apologize, but when I hear those hoofs thumping my blood boils and I sometimes hit first and look for the icon later. It is just that the view of the beast and rider falling flat on their faces, plowing a line in the grass with their noses is so satisfying. Much more than simply killing a foot player.
Turning around and killing a friendly horse when you hear hoofbeat behind you while your fighting is not the problem. People teamattakc by accident a lot of times or they didn't have enough time to see the banner. The annoying thing is all those FUCKERS who attack friendly horses just after spawn because they are angry at horsemen (and because they have small dicks, sucks at playing, have gender issues, doesn't understand basic teamwork or have no sense of mutual benefits and cooperation). Those people are the ones I wish I could meet IRL.
-
What would really make the score system "fair" is to add both assists and fuckups:
You can only get one assist per enemy (or enemy mounted horse) no matter have many times you inflict damage. The same goes for fuckups which is the other way around (hurting teammates or friendly horses).
However I don't think that such a system would be very good performance wise (too much pressure on the servers). I don't even know if it could be eimplemented but it surely would be nice.
+1 for this. We beggzor chadz! This would also end the "He teamwounded! I did not!".
-
Lets have another score for breaking shields then
-
i only killed a teamridden horse once. and the pecores on top of it did not look happy after i unhorsed him. :O
but it was an accident, i was in panic and... well.. okay, it was fun. :D
-
Sometimes those banners really blend into the sky/forest/buildings. I've thrown the odd jarid into a friendly horse (which is the one benefit of thrown being nerfed). I advise getting yourself a neon pink banner to ensure it never happens again. I think it would be great if there was a way to show the damage you've shelled out per game, whether to shields, horses or 3/4" thick tin can armour.
Mind you I should also get points for distracting guys while cav charges behind them, or drawing the two handed guy out into the open so the archers can plug him. I realized I'm a pretty crappy one on oner, but found lots of ways to help teammates get the kills.
-
Lets have another score for breaking shields then
An infantry can carry 3 shields and they are usually dirt cheap compared to horses, so no. Shields do not equate a horse. Not unless we're talking a full-on Assist system where you break a guy's shield right before he dies, then that's an Assist, sure.
For the sake of practicality, however, I think simply tracking enemy-ridden horse kills would be much more feasible than a full assist system.
-
I was being sarcastic, but yeah...