Could you lower the swing damage or Bardiche and Great Bardiche a bit and give them weak polestab as a bonus feature? Nothing fancy, 20 pierce damage is fine but I personally wouldn't mind it a bit higher if possible.Could give em pole thrust animations. I'll look into it.
Could give em pole thrust animations. I'll look into it.
Please don't. :|Another recent and interesting suggestion to the Bardiches, was to make them all unbalanced(both pole and 2h) while removing the unbalanced tag from some of the other axes.
I don't feel they need a (weak) thrust, they're better off as mighty slashers. I'd rather the polearm bardiches lost their thrusts and have all bardiches being scary slashing weapons, and the stats matching that role. Good length, very high damage, relatively slow speed and only 3 attacking directions.
I find weapons which have only swing animations extremely boring, and adding any kind of thrust makes them much more interesting to use and opens new tactical dimension. It saddens me that so many players prefer animation abuse over actual creativity in combat. For me, having more attack/block directions and more animations for every direction is never a bad thing. There are very few weapons in twohanded category that use polearm thrust animation, I find bardiches more suitable for this than other weapons.
Looks > Everything
(^)
That's the reason I very rarely use the most effective types of gear in this game.
:rolleyes:(click to show/hide)
I'd also like to throw this hat in the ring...The fuck are you smoking? The double damage from "bonus against shields" isn't enough for you? The damage, that IIRC is before armour affects it, makes shields go down almost instantly?
Axes in general need to break shields in half the number of hits they currently do. There is a very small playerbase that will use axes, because they are inferior to other weapons in pretty much every dimension. I see no reason why a 2h or pole-type axe can't break a 2 difficulty shield in 1 hit, 2 if its masterwork. A 3 difficulty shield should break in 2-3 hits. Shield skill should help, but that bonus against shields we currently have is not nearly enough to outweigh the disadvantages of using an axe over something else. Plus, with the buff to 1h stab, axe users really need to be tossed a bone here.
Kinngrimm, the dreaded EU agi shielder with the "neverbreaking shield" loses his shield after 4-5 held bardiche attacks.
Currently, polearm stab on twohanded weapons isn't OP because you need to be proficient with polearms to use it effectively.Nope, uses 2h wpf.
Nope, uses 2h wpf.
Didn't know that. Thanks :)