cRPG

cRPG => Suggestions Corner => Topic started by: Momo on May 14, 2011, 06:49:23 pm

Title: Goedendag
Post by: Momo on May 14, 2011, 06:49:23 pm
I think goedendag should receive a bonus againts shields on the thrust  :mrgreen:. It's a spike on the end, like the morningstar so why not? Is it very hardcoded to give the bonus for only the thrust?
Title: Re: Goedendag
Post by: Digglez on May 14, 2011, 08:13:32 pm
I think goedendag should receive a bonus againts shields on the thrust  :mrgreen:. It's a spike on the end, like the morningstar so why not? Is it very hardcoded to give the bonus for only the thrust?

Morningstar is a stick with a huge ball/weight on the end.  Goedendag is a pointy stick, that isnt going to do anything special vs a shield
Title: Re: Goedendag
Post by: Rashale on May 14, 2011, 08:17:05 pm
I think goedendag should receive a bonus againts shields on the thrust  :mrgreen:. It's a spike on the end, like the morningstar so why not? Is it very hardcoded to give the bonus for only the thrust?

So by your logic every spearlike weapon should get bonus against shields? :P
Title: Re: Goedendag
Post by: Momo on May 14, 2011, 08:45:55 pm
So by your logic every spearlike weapon should get bonus against shields? :P

Why not, I think that would not be game breaker.
Title: Re: Goedendag
Post by: Digglez on May 14, 2011, 09:01:08 pm
Why not, I think that would not be game breaker.

you're an idiot.

Try cutting down a tree by poking it with a steak knife, let me know how that works.  You have no grasp of physics
Title: Re: Goedendag
Post by: Blondin on May 14, 2011, 09:09:37 pm
Instead it should have a malus against shield and stay stuck in it...
Title: Re: Goedendag
Post by: Momo on May 14, 2011, 09:28:45 pm
Hahahaha lol, so many kind people, I agree I suck at physics  :mrgreen:. It was just an idea, don't take it too seriously lol. And btw a shield is not= with a full living tree. You are bad at physics too.
Title: Re: Goedendag
Post by: Radix on May 14, 2011, 09:44:14 pm
erm..... how to....... well........ nah spear can not break the shield, it can stuck in it tho. morningstar as a heavy object with most of its weight being concentrated at its end generate a lot of kinetic power that can break a shield.
Title: Re: Goedendag
Post by: Professor on May 15, 2011, 02:38:46 pm
NO YOU'RE ALL BAD AT FIZZICKS
Title: Re: Goedendag
Post by: Peasant_Woman on May 15, 2011, 02:58:44 pm
The Goedendag is a hyrbrid weapon, a combination of club and spear. It is thought that it was used by militias behind a wall of pikes to aid the pikemen in bringing down the horses with the spear end and then club the fallen knight around the head a few times to finish them off. It was not used effectively against shields.
Title: Re: Goedendag
Post by: MrShovelFace on May 16, 2011, 02:09:29 am
goedendag is so fun who needs bonus vs shield. I heirloomed mine 3 times to the *ahem*

Mighty Goedendag

and thrusting into a shield with a point does nothing but get your weapon stuck in it
Title: Re: Goedendag
Post by: HarunYahya on May 16, 2011, 07:33:23 am
Goedangadanang looks ridiculous !
ERASE THAT UGLY WEAPON FROM OUR GAME !
Title: Re: Goedendag
Post by: Patricia on May 16, 2011, 07:37:39 am
Goedangadanang looks ridiculous !
ERASE THAT UGLY WEAPON FROM OUR GAME !

This weapon is boss, stop bashing on it.

Also, I've yet to see a single meaningful/smart/logic reply from a kapikulu member, are all turks this retarded?
Title: Re: Goedendag
Post by: HarunYahya on May 16, 2011, 08:11:44 am
This weapon is boss, stop bashing on it.

Also, I've yet to see a single meaningful/smart/logic reply from a kapikulu member, are all turks this retarded?
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Title: Re: Goedendag
Post by: MouthnHoof on May 16, 2011, 10:25:48 am
I love my Goedendag even though it feels so weak. It is too light so it hardly ever knocks down and the new hairlooms make it gain only 0.3 and then 0.2 (total 0.5) in weight, so even that does not help much.

The blunt damage is as low as mid/low tier 1H maces and the pierce damage is on the low end of 2H weapons. Give it a bit better thrust, the nasty spike is the whole point of this weapon (haha pun intended). Should be equal to the better 2H swords in thrust. Being club/spear hybrid, a polearm secondary mode would be cool (OK I am biased, I want it to go with my pole/2H hybrid).
I am also willing to accept instead a polearm thrust animation (like the langes messer in 2H mode) with a very significant boots to damage - the lolstab is not really fitting to this weapon.
Title: Re: Goedendag
Post by: Momo on May 16, 2011, 12:54:07 pm
goedendag is so fun who needs bonus vs shield. I heirloomed mine 3 times to the *ahem*

Mighty Goedendag

and thrusting into a shield with a point does nothing but get your weapon stuck in it

I was the first who made the Mighty Goedendag  :mrgreen:.
Title: Re: Goedendag
Post by: Momo on May 16, 2011, 12:56:29 pm
I love my Goedendag even though it feels so weak. It is too light so it hardly ever knocks down and the new hairlooms make it gain only 0.3 and then 0.2 (total 0.5) in weight, so even that does not help much.

The blunt damage is as low as mid/low tier 1H maces and the pierce damage is on the low end of 2H weapons. Give it a bit better thrust, the nasty spike is the whole point of this weapon (haha pun intended). Should be equal to the better 2H swords in thrust. Being club/spear hybrid, a polearm secondary mode would be cool (OK I am biased, I want it to go with my pole/2H hybrid).
I am also willing to accept instead a polearm thrust animation (like the langes messer in 2H mode) with a very significant boots to damage - the lolstab is not really fitting to this weapon.

Why the pole stab? The lolstab makes this weapon funny...and also pole stab is worse than 2 stab lenght...
Title: Re: Goedendag
Post by: Momo on May 16, 2011, 12:58:51 pm
Goedangadanang looks ridiculous !
ERASE THAT UGLY WEAPON FROM OUR GAME !

It's a nice weapon, and I love killing people with it who calls it ugly because they get annoyed so much HAHA.  :mrgreen:
Title: Re: Goedendag
Post by: MouthnHoof on May 16, 2011, 02:46:20 pm
Why the pole stab? The lolstab makes this weapon funny...and also pole stab is worse than 2 stab lenght...
On the historical/real-life side, I guess pole-thrust is more correct (I do not think anyone knows for sure how it was wielded). 2H stab where you hold the stick at the near end and thrust the far tip (like all 2H swords in 2H animation) is a weak thrust and easy to glance (harder to hold te tip against a hard surface). It is more of a poke unless you opponent is wearing pajamas. I *think* that for real thrust, intended to go through even leather armor, it would be used as a polearm (spaced grip). This is as opposed to swinging where it would be used as a bat, griping it at the end of it with hands close together for longer reach and power - like the swords. This is the 2H/pole hybrid.

In terms of gameplay, a polearm thrust animation can justify a serious boost to thrust damage without making this weapon OP - I am talking about 30ish pierce like swords in polearm mode or polearms with a nasty spike, but the effective reach will be very short. The langes messer in the game works this way in 2H mode (2H for swings and pole for thrust). I think it will even look good. The other alternative is to give it a polearm alt-mode like the swords with a boost to thrust damage, but then if the blunt gets reduced like the cut in 2H pole-swords it would be pathetic.

btw,
Its "bastard" status is useless. It is way too slow and damage too low (with penalty on top) to be used effectively in 1H. It would have been useful from horse back but it is flagged unusable. The only reason I complain about that is that the animation for carrying it *without* a shield is for 1H weapons. It just looks very wrong - pole or 2H would look but more fitting.

Title: Re: Goedendag
Post by: Momo on May 16, 2011, 04:22:55 pm
On the historical/real-life side, I guess pole-thrust is more correct (I do not think anyone knows for sure how it was wielded). 2H stab where you hold the stick at the near end and thrust the far tip (like all 2H swords in 2H animation) is a weak thrust and easy to glance (harder to hold te tip against a hard surface). It is more of a poke unless you opponent is wearing pajamas. I *think* that for real thrust, intended to go through even leather armor, it would be used as a polearm (spaced grip). This is as opposed to swinging where it would be used as a bat, griping it at the end of it with hands close together for longer reach and power - like the swords. This is the 2H/pole hybrid.

In terms of gameplay, a polearm thrust animation can justify a serious boost to thrust damage without making this weapon OP - I am talking about 30ish pierce like swords in polearm mode or polearms with a nasty spike, but the effective reach will be very short. The langes messer in the game works this way in 2H mode (2H for swings and pole for thrust). I think it will even look good. The other alternative is to give it a polearm alt-mode like the swords with a boost to thrust damage, but then if the blunt gets reduced like the cut in 2H pole-swords it would be pathetic.

btw,
Its "bastard" status is useless. It is way too slow and damage too low (with penalty on top) to be used effectively in 1H. It would have been useful from horse back but it is flagged unusable. The only reason I complain about that is that the animation for carrying it *without* a shield is for 1H weapons. It just looks very wrong - pole or 2H would look but more fitting.

Your idea is nice, but goedendag is not long enough, look at long iron mace, it uses the pole stab and it is completely useless :(. And about the glancing, I rarely glance with the stab with goedendag, you just need some nice PS for it, I have 7 and it is 100% working, I glance on only like plate, but that's a rare thing on the battlefield nowadays.

Edit: And we have spears for this type of job. So lets leave this weapon unique I think.
Title: Re: Goedendag
Post by: Patricia on May 16, 2011, 05:59:52 pm
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Further strenghtening my point.
Title: Re: Goedendag
Post by: HarunYahya on May 16, 2011, 10:03:30 pm
It's a nice weapon, and I love killing people with it who calls it ugly because they get annoyed so much HAHA.  :mrgreen:
I remember how i raged after you 1 hit me with that ridiculous weapon lol
Title: Re: Goedendag
Post by: HarunYahya on May 16, 2011, 10:05:08 pm
Further strenghtening my point.
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Title: Re: Goedendag
Post by: MrShovelFace on May 16, 2011, 10:34:01 pm
there is no reason why it wouldnt have a 2h thrust. Spike on the end, somewhat short. Pretty much a bastard sword there
Title: Re: Goedendag
Post by: Patricia on May 17, 2011, 08:43:00 am
I remember how i raged after you 1 hit me with that ridiculous weapon lol
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How contradicting, also I don't think I've shown any sort of anger at any point during my post.

But anyway, all this to further strenghten my point yet again.
Title: Re: Goedendag
Post by: ShinySpoons on May 17, 2011, 09:40:49 am
This weapon works best with a high ps build imo. Low ps you're liable to whiff due to the relatively low blunt dmg.
Title: Re: Goedendag
Post by: Cyclopsided on May 17, 2011, 09:43:40 am
http://www.youtube.com/watch?v=dqlIcT9Ps8w

looks like a pole arm thrust to me

[also, a skin that looked like that would be a sweet]
pierce and blunt side swings and thrusts


good day
Title: Re: Goedendag
Post by: Beauchamp on May 17, 2011, 01:23:04 pm
or here are another ones. they are way bigger than in crpg.
http://www.youtube.com/watch?v=OmakjKAlJnM&feature=player_detailpage#t=218s
Title: Re: Goedendag
Post by: MouthnHoof on May 17, 2011, 02:01:35 pm
This book on google claims it was 4-5 feet long staff:
http://books.google.com/books?id=bORQs7Yw4-IC&lpg=PA78&ots=sc8jRO0nUH&dq=goedendag%20spurs&pg=PA78#v=onepage&q=goedendag&f=false

Also here - "chest length":
http://www.liebaart.org/goeden_e.htm

Reconstruction sold over the internet weigh about 5 lbs, but the historical accuracy of these is unknown.