* I would like to take this opportunity to ask the community: is the great thing about cRPG that the player can do whatever he or she wants?
- Everyone can be a hero, because every playstyle is viable. Every playstyle has its dangers, none of which are incredibly debilitating because...
- ... there are is a standard 30 points to be distributed to other skills, which is far too many to force players into a build.*
- The model of gameplay is based off Native singleplayer, where the player is supposed to be a hero.
- There is no class system, creating a nebulous mess of playstyles which cannot be balanced.
- Community trends caused by the "flavors of the month" (This has been buffed, so let's all use it!)
- Buffed and nerfed weapons for seemingly arbitrary reasons. (Why is a voulge so terrible?)
- OSP resources adding dynamic armors, covering varieties of armor and weapons that were not contemporaries by 1000 years. Why would anyone wear chainmail when it is possible to wear 15th-16th century Italian and German steel armors? Probably because of how much money it costs...
- ... which is negated after you sell your first loom point.
- There is no depth to the mod; how do I explain this mod to people who have never heard of Warband?
I realize it is a futile effort though as people hate myshieldswag style and I'm not giving it up.
This mod is about year and a half past it's prime, doubt any groundbreaking features that will revive the mod will be implemented, time for you all to accept it as it is in this moment a mere pre alpha, a testing ground for something bigger and better hopefully.
My policy which I mostly stick to (except when I'm shooting melee people with an xbow instead of stabbing them) is as follows:
If I find that some item/feature/build/whatever makes me hate the mod then I don't use it in the hopes that I won't make other people the mod.
I realize it is a futile effort though as people hate my shield and I'm not giving it up.
You're so optimistic about the new ball of shit the devs are working on. I on the other hand realize that if they can't tend to the cattle they have now, why would they take on another?
You're so optimistic about the new ball of shit the devs are working on. I on the other hand realize that if they can't tend to the cattle they have now, why would they take on another?
I do disagree here.(click to show/hide)
Your first 4 points are basically complaining that people can do well with any weapon any class. Isn't that the point of crpg, build your class your own way and rape with it.
I don't understand why people have to think so hard about the damn game.
1) It's a game that literally created a genre by itself.
2) It's a great game and imitators out there have all failed to match its prowess by far.
3) The mod makes it a lot greater.
4) The mod is fun.
5) All classes and builds are perfectly viable as long as you know how to play.
6) There is no point in meticulously criticizing every single bit of it.
7) Just have fun dammit.
You're so optimistic about the new ball of shit the devs are working on. I on the other hand realize that if they can't tend to the cattle they have now, why would they take on another?
EDIT: I don't know if its the constant negativity due to the usual discussions on the forums, but I want to point out that this is not the product of X class killing me repeatedly. This is about the effectiveness of every class, and whether you think it is balanced and fair. I am not complaining; I merely want to discuss our opinions on the nature of cRPG's gameplay.
Hello, everyone. I spent some time writing everything out into paragraphs, but I don't want to waste anyone's time. I have listed some things that have irked me for quite some time, most if not all of which my fellow clanmates can recite due to how incessantly I repeat them. These following bullets are a list of issues I have with the mod and its gameplay, and I would like to stress these are my observations, biased and rose-tinted. Please, share your opinions with me.* I would like to take this opportunity to ask the community: is the great thing about cRPG that the player can do whatever he or she wants? If so, where does the blame fall when people cry out daily that something is overpowered? Is it the gameplay? The stats? The builds? The player? If it is really the player, what can he or she do to better his or her experience? How can that be balanced while affording players the freedoms they have now?
- Everyone can be a hero, because every playstyle is viable. Every playstyle has its dangers, none of which are incredibly debilitating because...
- ... there are is a standard 30 points to be distributed to other skills, which is far too many to force players into a build.*
- The model of gameplay is based off Native singleplayer, where the player is supposed to be a hero.
- There is no class system, creating a nebulous mess of playstyles which cannot be balanced.
- Community trends caused by the "flavors of the month" (This has been buffed, so let's all use it!)
- Buffed and nerfed weapons for seemingly arbitrary reasons. (Why is a voulge so terrible?)
- OSP resources adding dynamic armors, covering varieties of armor and weapons that were not contemporaries by 1000 years. Why would anyone wear chainmail when it is possible to wear 15th-16th century Italian and German steel armors? Probably because of how much money it costs...
- ... which is negated after you sell your first loom point.
- There is no depth to the mod; how do I explain this mod to people who have never heard of Warband?
Unless the developers want to lose a tremendous portion of the community, there is nothing that can really be done to change the core gameplay. That's why we all stayed in the first place, right?
I would love to hear what you guys have to say, and thanks for taking the time out to give it a read.
Am I the only one who wanted a 13th-century combat simulator?
If you are confused because of my nine-point rambling, answer this question:
How is combat actually balanced? Do classes have specific roles, or is everyone supposed to be essentially a one man army?
. And Skono still says that I play 1h no shield only cause it's OP :(
Most of this thread can be summarized by: Dionysus is a history nerd and would prefer historical accuracy over fun, which is why I secretly hate him. Luckily his opinion is not a popular one within the community.
And if you really want a historically accurate game, you should go play a farming simulator. There were many more peasants than knights. But I guess you're the type to wonder what it would be like to give birth at age 11 then die immediately afterwards due to complications and shitty medicine... In first person.
I play not being a white male everyday of my life. Check your privelage.Not sure if serious or just a parody of PoC/minority gender identity emerging from social media with a strong voice and identity.
Most of this thread can be summarized by: Dionysus is a history nerd and would prefer historical accuracy over fun, which is why I secretly hate him. Luckily his opinion is not a popular one within the community.
And if you really want a historically accurate game, you should go play a farming simulator. There were many more peasants than knights. But I guess you're the type to wonder what it would be like to give birth at age 11 then die immediately afterwards due to complications and shitty medicine... In first person.
I don't remember mentioning anything about history besides the anachronistic armor being unbalanced due to the lack of repairs.
I don't want realism; that's what the Víkingr mod is for. Other RPG's generally have class systems which allow for more broad balance. X kills Y kills Z kills X, but in this game, that doesn't exist. I asked if that's good.
Not sure if serious or just a parody of PoC/minority gender identity emerging from social media with a strong voice and identity.
That doesn't exist in such a linear format in this game because its extremely skill driven. For example, you have archers taking out dedicated melee players in melee. This isn't a strategy game. Its like in a shooter game, A sniper at range should have the advantage on a pointman with a shotgun. But it doesn't always work out that way.
I think almost every balance problem Warband and cRPG had, currently have and will always have are related to the following two facts:
1.: Medieval combat ...
Oh, look at you Mr. Joker, you prince. With your thought-out diatribe and well-reasoned intellectual responses. You make me all giddy inside.
After reading op, I'm getting the feeling of being watched, like something terrible is lurking at the edge of my vision, something which my brain could not fully comprehend and which would send me spiraling into madness should I managed to lay eyes on it. I'm getting increasingly convinced that there are horrors in the universe which no human should ever know of. When the stars are right, HE will once again walk the Earth - and to him, we re but a bacteria or moss on the planet surface. Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
My usual response to Joker's replies is TL;DR he never gives me one line responses :(
I think almost every balance problem Warband and cRPG had, currently have and will always have are related to the following two facts...
What do you think about crossbows being used by non-dedicated (to xbow, that is) melee builds? It's certainly less rampant since the slot changes, but would you consider this a change in class, or simply a force multiplier?
It's because the world doesn't work with one liners. You can't explain everything with "because it's the way god made it" or "because your mother wants it".
P.S.: Almost fogort to add another line to my post by adding a "P.S."...
Don't criticize crossbows, they are holy.
Thank you for your response! You bring up a lot of good points! You mention how gear is the main influence for deciding your class. What do you think about crossbows being used by non-dedicated (to xbow, that is) melee builds? It's certainly less rampant since the slot changes, but would you consider this a change in class, or simply a force multiplier?
TL;DR over one line :P
Balance is bad because medieval battles (and the "classes" back then) were unbalanced, the M&B skill system is unbalanced and upkeep system sucks.
In like, you recognize other players by their outfit...
That whole post for that?! I knew that already :P