I thought you were supposed to be Panagiotis and not Panagioths ?Gnjus, once more, points out the important bits :mrgreen:
Already did, but , sorry Korgoth, they are bad to be honest :rolleyes:
You don't need to know how to 3D model to texture ;)
Go into the CRPG textures folder, find the most basic named texture for the item you want. (Most models have 3 textures, diffuse (colour) / specularity / normal map. you want the first one)
Open it in GIMP (free photoshop like program) or Photoshop (you may need to download DDS plugin).
Paint away :p.
GIMP http://www.gimp.org/downloads/
GIMP DDS plugin http://code.google.com/p/gimp-dds/#Downloads (left hand side)
This might get you most of the way, but actually, the spec texture is also important, because it defines how "shiny" something is. If you edit all the diffuse and spec texture to have the same levels of gray, you should be satisfied. There are also the general specularity parameters set on the material in the BRF, but I guess those will already be similar for all mail materials.
This might get you most of the way, but actually, the spec texture is also important, because it defines how "shiny" something is. If you edit all the diffuse and spec texture to have the same levels of gray, you should be satisfied. There are also the general specularity parameters set on the material in the BRF, but I guess those will already be similar for all mail materials.
I don't think it's necessary to edit the normal map.
More or less my point, as with the spec map. If it's just a (minor) brightness change, no real change of texture; all you need to change is the diffuse (unless he is making it an extreme one way or the other, which I doubt he is).
Since when does who gives a fuck mean awesome?yes
Since when does who gives a fuck mean awesome?
you won't get anything better unless you do it yourself. :wink:This.
You know what would be awesome???
Actually, I don't see why the normal map should change the brightness at all. It defines virtual "bumps" on an otherwise flat surface, so assuming it is already correctly made, changing it won't help in any way. And if it's not correctly made you won't really be able to make it better in GIMP.