cRPG

cRPG => General Discussion => Topic started by: Panos_ on October 05, 2013, 09:24:15 am

Title: You know what would be awesome???..
Post by: Panos_ on October 05, 2013, 09:24:15 am
If someone could retexture all the armours/gloves/boots that are made with the current greyish mail, with the darker one and vice versa .

Some examples :

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If someone could make this, then I`m pretty sure that the devs wouldnt mind adding the "new" gear to the game, we can`t have new armours since we are elitists  :?  , at least we can have new retextured gear..


I have no idea from 3d modeling, so I don`t know if it takes a lot of work to do it, but I`m pretty sure that in this community we have some pretty skilled ones , what do you guys think??
Title: Re: You know what would be awesome???..
Post by: Gnjus on October 05, 2013, 09:28:38 am
I thought you were supposed to be Panagiotis and not Panagioths ?
Title: Re: You know what would be awesome???..
Post by: Molly on October 05, 2013, 09:49:37 am
I thought you were supposed to be Panagiotis and not Panagioths ?
Gnjus, once more, points out the important bits  :mrgreen:
Title: Re: You know what would be awesome???..
Post by: Erzengel on October 05, 2013, 09:53:00 am
Eh Korgoth's retextures?  :wink:

Ah fuck, why can't I link them.  :(

Title: Re: You know what would be awesome???..
Post by: Panos_ on October 05, 2013, 09:55:25 am
Already did, but , sorry Korgoth, they are bad to be honest   :rolleyes:
Title: Re: You know what would be awesome???..
Post by: Erzengel on October 05, 2013, 10:04:49 am
Already did, but , sorry Korgoth, they are bad to be honest   :rolleyes:

Most of them are quite good in my opinion. Some are indeed terrible, though. I am afraid you won't get anything better unless you do it yourself.  :wink:
Title: Re: You know what would be awesome???..
Post by: Senni__Ti on October 05, 2013, 12:36:17 pm
You don't need to know how to 3D model to texture ;)

Go into the CRPG textures folder, find the most basic named texture for the item you want. (Most models have 3 textures, diffuse (colour) / specularity / normal map. you want the first one)

Open it in GIMP (free photoshop like program) or Photoshop (you may need to download DDS plugin).
Paint away :p.

GIMP http://www.gimp.org/downloads/
GIMP DDS plugin http://code.google.com/p/gimp-dds/#Downloads   (left hand side)
Title: Re: You know what would be awesome???..
Post by: zagibu on October 05, 2013, 12:41:36 pm
You don't need to know how to 3D model to texture ;)

Go into the CRPG textures folder, find the most basic named texture for the item you want. (Most models have 3 textures, diffuse (colour) / specularity / normal map. you want the first one)

Open it in GIMP (free photoshop like program) or Photoshop (you may need to download DDS plugin).
Paint away :p.

GIMP http://www.gimp.org/downloads/
GIMP DDS plugin http://code.google.com/p/gimp-dds/#Downloads   (left hand side)

This might get you most of the way, but actually, the spec texture is also important, because it defines how "shiny" something is. If you edit all the diffuse and spec texture to have the same levels of gray, you should be satisfied. There are also the general specularity parameters set on the material in the BRF, but I guess those will already be similar for all mail materials.
Title: Re: You know what would be awesome???..
Post by: Panos_ on October 05, 2013, 12:43:14 pm
This might get you most of the way, but actually, the spec texture is also important, because it defines how "shiny" something is. If you edit all the diffuse and spec texture to have the same levels of gray, you should be satisfied. There are also the general specularity parameters set on the material in the BRF, but I guess those will already be similar for all mail materials.

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Title: Re: You know what would be awesome???..
Post by: Senni__Ti on October 05, 2013, 12:56:39 pm
This might get you most of the way, but actually, the spec texture is also important, because it defines how "shiny" something is. If you edit all the diffuse and spec texture to have the same levels of gray, you should be satisfied. There are also the general specularity parameters set on the material in the BRF, but I guess those will already be similar for all mail materials.

I was going for maximum simplicity :p.

If you want it to look great, you'd have to mess with all 3.
Though I assumed he was just making things darker, so spec/normal editing isn't needed.
Title: Re: You know what would be awesome???..
Post by: zagibu on October 05, 2013, 01:01:47 pm
I don't think it's necessary to edit the normal map.
Title: Re: You know what would be awesome???..
Post by: Chris_the_Animal on October 05, 2013, 01:08:02 pm
To much effort for to less outcome
Title: Re: You know what would be awesome???..
Post by: Senni__Ti on October 05, 2013, 01:11:42 pm
I don't think it's necessary to edit the normal map.

More or less my point, as with the spec map. If it's just a (minor) brightness change, no real change of texture; all you need to change is the diffuse (unless he is making it an extreme one way or the other, which I doubt he is).
Title: Re: You know what would be awesome???..
Post by: Muunilinst on October 05, 2013, 01:18:43 pm
http://forum.melee.org/general-discussion/korgoth's-retextures/


Rly good i use it allways, looks rly good    nvm i saw u tried them allrdy
Title: Re: You know what would be awesome???..
Post by: zagibu on October 05, 2013, 01:41:28 pm
More or less my point, as with the spec map. If it's just a (minor) brightness change, no real change of texture; all you need to change is the diffuse (unless he is making it an extreme one way or the other, which I doubt he is).

Actually, I don't see why the normal map should change the brightness at all. It defines virtual "bumps" on an otherwise flat surface, so assuming it is already correctly made, changing it won't help in any way. And if it's not correctly made you won't really be able to make it better in GIMP.
Title: Re: You know what would be awesome???..
Post by: dreadnok on October 05, 2013, 02:12:22 pm
Since when does who gives a fuck mean awesome?
Title: Re: You know what would be awesome???..
Post by: no_rules_just_play on October 05, 2013, 02:46:16 pm
Since when does who gives a fuck mean awesome?
yes
Title: Re: You know what would be awesome???..
Post by: Prpavi on October 05, 2013, 02:47:52 pm
Since when does who gives a fuck mean awesome?

Sig material
Title: Re: You know what would be awesome???..
Post by: autobus on October 05, 2013, 03:42:14 pm
you won't get anything better unless you do it yourself.  :wink:
This.
If anyone wants to do it you can PM me for basic guidelines.

(click to show/hide)
Title: Re: You know what would be awesome???..
Post by: Falka on October 05, 2013, 05:31:26 pm
You know what would be awesome???

Yup, we do. Panos banned again, it would be awesome :P
Title: Re: You know what would be awesome???..
Post by: Panos_ on October 05, 2013, 05:37:51 pm
(click to show/hide)

even if I get banned, I`ll buy a new key, over and over again.
Title: Re: You know what would be awesome???..
Post by: Senni__Ti on October 05, 2013, 10:20:42 pm
Actually, I don't see why the normal map should change the brightness at all. It defines virtual "bumps" on an otherwise flat surface, so assuming it is already correctly made, changing it won't help in any way. And if it's not correctly made you won't really be able to make it better in GIMP.

That was my point :|

I'll try to be clearer next time.
Title: Re: You know what would be awesome???..
Post by: Jarold on October 05, 2013, 11:03:11 pm
Couldn't you just adjust the textures contrast with photoshop and make it look grittier? If you did that you probably don't have to change the normal map since it's the same texture. But you might want to change the specular in openBRF a little.

Interesting thread.
Title: Re: You know what would be awesome???..
Post by: Joseph Porta on October 06, 2013, 01:07:39 am
I would be awesome