The area of effect is ridiculous, and it still kicks you after the animation is stopped. it's literally like a 4 or 5 foot wide kick, and stays active until the foot is dropped back to the ground.
Feels like I'm going up against Chun Li's rapid fire kicks in Street Fighter 2.
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Got dehorsed on a stairwell. Slashed on ground, kick slashed upon standing [ we all know how that goes for downed cav infront of a two hander ] I jumped away upon finally recovering and immediately turned to helicopter stab. Ofc my heavy lance stab is blocked, I'm kicked slashed again, causing me to teeter glitch on the side of the stairwell where I'm yet again kick slashed for the final blow.
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LET'S FACE FACTS, PROS LIKE ME WILL STILL BE KICKING THE SHIT OUT OF SCRUBS LIKE YOU NO MATTER HOW MANY NERFS YOU PILE ON.Bragging about ability to use kicks, wow.
GIT GUD AND LERN2DODGE INSTEAD OF BLAMING THE GAME FOR YOUR OWN FAILURES.
IF YOU CAN'T HANDLE THAT GO PLAY CALL OF DUTY OR SOME OTHER SHITTY GAME THAT PANDERS TO CASUAL GAMING SCUMS.
P.S. UR A my old friendET
LET'S FACE FACTS, PROS LIKE ME WILL STILL BE KICKING THE SHIT OUT OF SCRUBS LIKE YOU NO MATTER HOW MANY NERFS YOU PILE ON.
GIT GUD AND LERN2DODGE INSTEAD OF BLAMING THE GAME FOR YOUR OWN FAILURES.
IF YOU CAN'T HANDLE THAT GO PLAY CALL OF DUTY OR SOME OTHER SHITTY GAME THAT PANDERS TO CASUAL GAMING SCUMS.
P.S. UR A my old friendET
LET'S FACE FACTS, PROS LIKE ME WILL STILL BE KICKING THE SHIT OUT OF SCRUBS LIKE YOU NO MATTER HOW MANY NERFS YOU PILE ON.
GIT GUD AND LERN2DODGE INSTEAD OF BLAMING THE GAME FOR YOUR OWN FAILURES.
IF YOU CAN'T HANDLE THAT GO PLAY CALL OF DUTY OR SOME OTHER SHITTY GAME THAT PANDERS TO CASUAL GAMING SCUMS.
P.S. UR A my old friendET
I might've said this once or twice before ... remove the kicks ... they're beyond ridiculous.
i wish man, i wish.
Been wishing for years now. It's a stupid feature that makes no sense at all. Its existence can't be justified in any way.
yeah, the last thing i would do in a fight is to try to kick a guy armed with a sword. thats just nonsense.
You must be one helluva kickabuser to call complaints about kick arc and kick duration whining, with an obnoxious gif even. They are pretty clearly and blatantly borked and very easy to use because of it.
thats not a real deal, you call me dumb and then you show me a video of a training session.Yeah, maybe if you're fighting without proper armor. If you were fighting with the type of armor that is in that video you wouldn't even get a tiny cut if someone hit you with a sword in the foot as you were about to kick someone. A kick on the other hand could make someone lose their balance and fall to the ground which gave the kicker the ability to pull out his knife and stab him through the small crack in the helmet, the armpits or in the groin.
in any real combat situation, you would get your leg cut off if you were dumb enough to try shit like that.
Yeah, maybe if you're fighting without proper armor. If you were fighting with the type of armor that is in that video you wouldn't even get a tiny cut if someone hit you with a sword in the foot as you were about to kick someone. A kick on the other hand could make someone lose their balance and fall to the ground which gave the kicker the ability to pull out his knife and stab him through the small crack in the helmet, the armpits or in the groin.
Its pretty awesome beating the shit out of STR nerds by combining kicks and knockdowns... Of course, if I miss, I might get 1 hit killed.
how many threads need to be made before cmp actually changes something? It seems that he has no intention to change it... Clearly everyone just needs to send him forum messages asking him Politely and respectfully to adjust the kicking.
The majority of my fights against strength, two hand, armor crutch, kick abusers seem to follow this general format:
Get roughly 5 hits on him. Starts panicking and begins to s key. Start closing in for the kill, throws out a kick that I dodge 90 ninety degrees to his side. Get staggered anyways and killed in one hit to the face. I get two letters sent to me: "gf".
The majority of my fights against strength, two hand, armor crutch, kick abusers seem to follow this general format:It is that hard to fight with full str armored superslowe enemy? it is so hard to avoid that kick?
Get roughly 5 hits on him. Starts panicking and begins to s key. Start closing in for the kill, throws out a kick that I dodge 90 ninety degrees to his side. Get staggered anyways and killed in one hit to the face. I get two letters sent to me: "gf".
2handhero: Oh shit... I'm going to lose to a lame 1her... I beseech thee God of 2Hs... Please imbue my foot with the power of the hurricane! Let my foot be propelled forward with such momentum that the air around my foot become a force for Good and 2hness so that I might one shot this foul enemy who has bested me in skill!
*2handhero Oooo||============> Superior 1h Player*
From what I understand from his post, he means that you can't close in and punish a missed kick because of the area of effect + extra long lasting hitbox covers most angles. It's not really about how hard it is. It's like if you have a lost packet and the block on your screen doesn't match what the server sees and you get hit. There's a loss of control with inaccurate feedback (where is safe to move when a guy kicks and misses).When you can find reasonable answer/explanation, others just cry or whine,
Instead of avoiding, the best option is to just hang back and gauge how far the kick is, even though what you see isn't the exact position.
*yawn*
While other players seem to at least try to create a sensible posts, you just seem to be crying constantly.
I think that kick's original purpose was to impede facehuggers, get yourself out of enclosed areas with enemies, and get past an opponent's defense.nudge doesnt usually do jack in latter case because they block again nearly as soon as you finish the nudge.
I believe that nudge does all of these much better in a more balanced way.
Not with a teammate. It can leave people disoriented, too. At least it did for me a few times.
It is that hard to fight with full str armored superslowe enemy? it is so hard to avoid that kick?
To elaborate on the point that I was trying to make earlier in the thread:
The average skill level in cRPG rose to the point where kicking became fairly common.
As a result, people started complaining because they were getting kicked when they hadn't been previously.
So, kicks were nerfed and people stopped using them for a while.
Eventually the community adapted to the nerf and started using kicks again.
Naturally, the complaints also started coming in alongside.
Even if the AoE effect is removed, the community will adapt and continue kicking you in the nuts at every opportunity.
It seems like most of the anti-kicking crowd are 1-handers who just want kicks to be removed, or to be nerfed so hard that they're totally unusable.
I can understand being frustrated if you carefully time a dodge and avoid your opponent's kick only to move in and get hit by an afterimage, but that's really just anecdotal and doesn't necessarily speak to the core issue. For example - maybe the problem is with strength builds being too tanky. Someone with 70 armor and 10 iron flesh could just spam and try to get lucky chamber-blocks because he knows that even if they miss he can always just block with his face instead. So do you call that a problem with chamber blocking, or with armor, or with iron flesh/str hp passive?
So, I guess my point is that this isn't as simple as saying "KICKS OP NERF PLS."
The average skill level in cRPG rose to the point where kicking became fairly common.
I'm ok with the kicks in game, and I barely use them! I've learned which players use kicks a lot and it's easy to avoid them. The real way to avoid all kicks is to not move in such a predictable line, which all of us do and it's hard to think about.
There is a lot of exaggeration on the actual zone of effect of kicks.
Its very easy to miss, and everytime you do you give a free hit to your opponent.
When you dont, you have a free hit for yourself.
Seems fair.
It seems like most of the anti-kicking crowd are 1-handers who just want kicks to be removed, or to be nerfed so hard that they're totally unusable