cRPG

cRPG => Suggestions Corner => The Chamber of Tears => Topic started by: Johammeth on September 25, 2013, 12:03:25 am

Title: "Nudge," a play in one act.
Post by: Johammeth on September 25, 2013, 12:03:25 am
V

"Huh?"

V

"Too soon to try another nudge!"

*DEAD*

-fin-
Title: Re: "Nudge," a play in one act.
Post by: Tyefire on September 25, 2013, 12:04:40 am
Encore!
Title: Re: "Nudge," a play in one act.
Post by: Tibe on September 25, 2013, 05:59:37 am
Nerf the nudge for shieldless 1hs too. This is not fucking WotR, where having some freehit giving easly executable moves is called proper competitive gameplay.
Title: Re: "Nudge," a play in one act.
Post by: Christo on September 25, 2013, 06:01:53 am
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Title: Re: "Nudge," a play in one act.
Post by: Prpavi on September 25, 2013, 09:04:15 am
Waiting for Razzer, I'm sure he'll have a thing or two to say about nudging after last night  :mrgreen:
Title: Re: "Nudge," a play in one act.
Post by: bavvoz on September 25, 2013, 09:40:40 am
Huh did they buff nudge or whar?
Title: Re: "Nudge," a play in one act.
Post by: Paul on September 25, 2013, 11:10:38 am
Nobody realises that you can counternudge(with normal nudge) even after you got hit by an attack nudge, canceling the 1h w/o shield attack_nudge-left swing combo. Complaining on the forums is easier anyway. I increased the attack nudge duration(some time ago) for next patch, so even without countering it won't be that deadly anymore - unless you get caught while attacking.
Title: Re: "Nudge," a play in one act.
Post by: Fartface on September 25, 2013, 11:23:03 am
Nobody realises that you can counternudge(with normal nudge) even after you got hit by an attack nudge, canceling the 1h w/o shield attack_nudge-left swing combo. Complaining on the forums is easier anyway. I increased the attack nudge duration(some time ago) for next patch, so even without countering it won't be that deadly anymore - unless you get caught while attacking.
Been explaining this to people on eu1 and eu3 for agesss.
Title: Re: "Nudge," a play in one act.
Post by: Razzer on September 25, 2013, 12:36:09 pm
Waiting for Razzer, I'm sure he'll have a thing or two to say about nudging after last night  :mrgreen:

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Title: Re: "Nudge," a play in one act.
Post by: Nightmare798 on September 25, 2013, 12:52:38 pm
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Title: Re: "Nudge," a play in one act.
Post by: Clockworkkiller on September 25, 2013, 09:37:28 pm
Nerf the nudge for shieldless 1hs too. This is not fucking WotR, where having some freehit giving easly executable moves is called proper competitive gameplay.

wtf? nudges arent whats wrong. its kicks

kicks are actually pretty much broken, they need a major nerf, nudges are useless compared to OP kicks
Title: Re: "Nudge," a play in one act.
Post by: Gurnisson on September 25, 2013, 11:36:35 pm
Nobody realises that you can counternudge(with normal nudge) even after you got hit by an attack nudge, canceling the 1h w/o shield attack_nudge-left swing combo. Complaining on the forums is easier anyway. I increased the attack nudge duration(some time ago) for next patch, so even without countering it won't be that deadly anymore - unless you get caught while attacking.

For some guys this was a completely useless counter because you can't rebind the nudge key.
Title: Re: "Nudge," a play in one act.
Post by: Fartface on September 25, 2013, 11:56:54 pm
I abuse nudge hard and it´s still on the V button for me.
Title: Re: "Nudge," a play in one act.
Post by: Gurnisson on September 26, 2013, 12:03:31 am
I abuse nudge hard and it´s still on the V button for me.

Well, you haven't had v as a sheath button since warband beta or so. Nudging is useless for me until I can rebind it
Title: Re: "Nudge," a play in one act.
Post by: Fartface on September 26, 2013, 12:09:09 am
Well, you haven't had v as a sheath button since warband beta or so. Nudging is useless for me until I can rebind it
,I  hit V with my thumbs while just using the rest of my hand to move.
Title: Re: "Nudge," a play in one act.
Post by: Tibe on September 26, 2013, 06:12:36 am
Waiting for Razzer, I'm sure he'll have a thing or two to say about nudging after last night  :mrgreen:
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n0 hat3 plz.
Title: Re: "Nudge," a play in one act.
Post by: Gurnisson on September 26, 2013, 07:51:57 am
,I  hit V with my thumbs while just using the rest of my hand to move.

Can't you read? Hitting v is not a problem, my weapon being sheathed every time I nudge is.
Title: Re: "Nudge," a play in one act.
Post by: Paul on September 26, 2013, 08:24:22 am
How often do you sheat anyway? Rebind it to h or something.
Title: Re: "Nudge," a play in one act.
Post by: Gurnisson on September 26, 2013, 11:37:58 am
How often do you sheat anyway? Rebind it to h or something.

Do it when repositioning or fleeing for the increased movement speed. Especially important when I play archer or xbow. I always sheath once during a battle round, usually up to 2-4 times.
Title: Re: "Nudge," a play in one act.
Post by: Paul on September 26, 2013, 01:11:42 pm
Then use autohotkey (http://www.autohotkey.com/) to rebind v to sheating and nudge to another key.

Example(sheat internally bound to h) for MouseButton5 for nudge:
Code: [Select]
v::h
XButton2::v
f12::Suspend


Example for LeftControl for nudge:
Code: [Select]
v::h
LControl::v
f12::Suspend
Title: Re: "Nudge," a play in one act.
Post by: Fartface on September 26, 2013, 02:38:04 pm
Can't you read? Hitting v is not a problem, my weapon being sheathed every time I nudge is.
Oh I'm sorry I misread , sheating weapons is F12 for me since you never realy have to do it. But then I understand :mrgreen:
Title: Re: "Nudge," a play in one act.
Post by: Razzer on September 26, 2013, 04:38:08 pm
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n0 hat3 plz.
wat.

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Title: Re: "Nudge," a play in one act.
Post by: Tibe on September 26, 2013, 05:44:00 pm
I think I started something I cant finish here...
Title: Re: "Nudge," a play in one act.
Post by: Teeth on September 26, 2013, 05:47:05 pm
It's not that hard to relearn one key. Just spent 5 using the new button and go play. Sure you might cock up a few times in the next hour, but then you're fine.
Title: Re: "Nudge," a play in one act.
Post by: Jarlek on September 26, 2013, 07:44:58 pm
Nobody realises that you can counternudge(with normal nudge) even after you got hit by an attack nudge, canceling the 1h w/o shield attack_nudge-left swing combo. Complaining on the forums is easier anyway. I increased the attack nudge duration(some time ago) for next patch, so even without countering it won't be that deadly anymore - unless you get caught while attacking.
Wait, so you nerf the really short reach, 5 second delay, not-always-free-hit move (nudge) even more; but keep the hilariously easy to use, spamable, AoE, guaranteed-free-hit kicks as they are?

(click to show/hide)
Title: Re: "Nudge," a play in one act.
Post by: CrazyCracka420 on September 26, 2013, 08:05:39 pm
You forgot "unblockable" when talking about kicks, but I still agree with you.

The Area of Effect, and the lasting effect (after the kick animation has stopped "kicking") is the big issues for me.  I don't care about the lack of cooldown. 
Title: Re: "Nudge," a play in one act.
Post by: Jarlek on September 26, 2013, 10:08:32 pm
You forgot "unblockable" when talking about kicks, but I still agree with you.
Both are unblockable, that's why I didn't mention it.

Although that reminds me of something else.

If I hit a guy who's kicking before the kick lands, he still get to kick (and 75% of the time, the free hit).

If I hit a guy who's nudging before the nudge lands, the guy is stunned and the nudge is canceled.

Someone explain to me wtf is up with that?
Title: Re: "Nudge," a play in one act.
Post by: San on September 26, 2013, 10:19:39 pm
Can we nudge after we get kicked to cancel the kick?
Title: Re: "Nudge," a play in one act.
Post by: Falka on September 26, 2013, 10:21:33 pm
Both are unblockable, that's why I didn't mention it.

Nudge is "blockable"...

Nobody realises that you can counternudge(with normal nudge) even after you got hit by an attack nudge, canceling the 1h w/o shield attack_nudge-left swing combo.
Title: Re: "Nudge," a play in one act.
Post by: CrazyCracka420 on September 26, 2013, 10:21:53 pm
Only thing I like about nudge/kick now is that I can nudge, and then click kick button for about 5 seconds and keep head banging for that duration.
Title: Re: "Nudge," a play in one act.
Post by: Jarlek on September 27, 2013, 01:34:35 am
Nudge is "blockable"...
Chamberable, not blockable.

Kicks can be chambered by another kick and nudges can be chambered with another nudge. Chamber =//= blockable.
Title: Re: "Nudge," a play in one act.
Post by: Paul on September 27, 2013, 08:18:28 am
No, due an oversight from me you can counternudge even after you got hit by another nudge. This makes it by far not as hard as "chambering".
Title: Re: "Nudge," a play in one act.
Post by: Tibe on September 27, 2013, 08:33:57 am
No, due an oversight from me you can counternudge even after you got hit by another nudge. This makes it by far not as hard as "chambering".
How does this work really? I read your posts and I kinda tried to stop myself from getting slashed while being immobilized by a nudge, by pressing "V" and it didnt do anything. I still got slashed. What may I have done wrong?
Title: Re: "Nudge," a play in one act.
Post by: Paul on September 27, 2013, 10:36:41 am
It works fine for me. You have to hit with your own nudge though, so you have to aim at the other player while doing it.
Title: Re: "Nudge," a play in one act.
Post by: F i n on September 27, 2013, 10:41:46 am
V

"Huh?"

V

"Too soon to try another nudge!"

*DEAD*

-fin-

I NEVER SAID THAT
Title: Re: "Nudge," a play in one act.
Post by: Phew on October 01, 2013, 07:19:37 pm
It works fine for me. You have to hit with your own nudge though, so you have to aim at the other player while doing it.

While you are staggered from the nudge, you can rotate and aim your counter-nudge? It just doesn't show any of this on the screen?

Just wish there was something I could do while staggered from a kick, besides bang my head against the keyboard in rage at the fact that the kick wasn't even near me yet landed anyway. I spent an hour on duel yesterday; I felt like a soccer ball after a match. Some kick abusers are actually more dependent on kicks than blocking.
Title: Re: "Nudge," a play in one act.
Post by: RobertOfDrugsley on October 02, 2013, 11:09:51 am
Just wish there was something I could do while staggered from a kick

Indeed. Not enough time to roll a spliff, too much time to just sit around.

I usually take the chance to grind my teeth some and die a little inside.
Title: Re: "Nudge," a play in one act.
Post by: Paul on October 02, 2013, 11:46:16 am
I was thinking of making a kick escape(backwards) comparable to knockdown escape before I went out of order.
Title: Re: "Nudge," a play in one act.
Post by: Phew on October 02, 2013, 02:56:26 pm
I was thinking of making a kick escape(backwards) comparable to knockdown escape before I went out of order.

Would be interesting, although I think most people would just prefer a kick that didn't have a 30 degree staggercone that lasted way longer than the animation indicated.
Title: Re: "Nudge," a play in one act.
Post by: Jona on October 02, 2013, 03:46:05 pm
Would be interesting, although I think most people would just prefer a kick that didn't have a 30 degree staggercone that lasted way longer than the animation indicated.

^ This.

I would be perfectly fine with kicks giving a free hit if they were risky and hard to pull off. In a real fight odds are your leg would get hacked off or your opponent would leverage the fact that you were off balance and strike.  Ideally, I would want it so that you still can't block while kicking (otherwise you can just kick nonstop with no penalty) but the range / timing would be as it should: shorter, more direct (no cone/area of effect), and last much shorter (so that the animation matches up).

In the future I want to think "Oh darn, that guy is good! Got me with a kick... yeah, he deserved to win that one." While now I just think "F*#&ing kick spamming noob! Stop abusing game mechanics and get good!"
Title: Re: "Nudge," a play in one act.
Post by: CrazyCracka420 on October 02, 2013, 03:49:57 pm
I was thinking of making a kick escape(backwards) comparable to knockdown escape before I went out of order.

My god man, just remove the fucking arc/cone around the leg and foot (similar to old kicks) and remove the stagger affect after the kick has stop "kicking" (similar to how it used to be).

How this borked ass shit is still being discussed as left in the game is amazing to me (it's really not, I expect this after over 2.5 years of being active in the community and forums).  Stop breaking the game and then implementing a counter to it, just fix the original problem...that would be a great start.

It starts with a nerf, and then something else becomes OP so gotta now nerf that (due to the first nerf).  Or implement one thing, and it borks something, so we get another implementation that counters it, rather than just unborking the original thing.
Title: Re: "Nudge," a play in one act.
Post by: Paul on October 02, 2013, 04:11:36 pm
I can't remove shit like I said 32432324 times. Kick cone and hit detection is cmp stuff. Write angry pms to him and the problem will be solved one way or the other.
Title: Re: "Nudge," a play in one act.
Post by: CrazyCracka420 on October 02, 2013, 04:12:59 pm
Sorry "You" should not have not been directed at you personally Paul...i've played this game with cmp before and I ended up with a rage post and getting the massive shit poster tag...no reason to dance that dance again (nothing changed and my stance is still the same as it was then). 
Title: Re: "Nudge," a play in one act.
Post by: Phantasmal on October 03, 2013, 08:05:55 am
Anyone else manage to knock someone down using a nudge, but the enemy still able to block while on the ground?
Title: Re: "Nudge," a play in one act.
Post by: Zlisch_The_Butcher on October 03, 2013, 10:06:41 pm
Anyone else manage to knock someone down using a nudge, but the enemy still able to block while on the ground?
Yeah, fairly sure that's intentional, guy who is knocked down can't move, can't roll, but can block and attack. A bit silly though as the requirements for the knockdown nudge allow for a free hit 100% of the time, and the guy knocked down isn't stunned long enough for you to hit him before he can block.
Title: Re: "Nudge," a play in one act.
Post by: Jarlek on October 03, 2013, 10:26:31 pm
Yeah, fairly sure that's intentional, guy who is knocked down can't move, can't roll, but can block and attack. A bit silly though as the requirements for the knockdown nudge allow for a free hit 100% of the time, and the guy knocked down isn't stunned long enough for you to hit him before he can block.
It really should be changed. Being knocked down from a nudge is rare enough that you shouldn't be able to attack while lying on the ground/getting up. If kicking someone is good enough to get a free hit, then a nudgeknockdown should be more than enough to get a free hit.