Author Topic: "Nudge," a play in one act.  (Read 4420 times)

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Offline Jarlek

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Re: "Nudge," a play in one act.
« Reply #30 on: September 27, 2013, 01:34:35 am »
-2
Nudge is "blockable"...
Chamberable, not blockable.

Kicks can be chambered by another kick and nudges can be chambered with another nudge. Chamber =//= blockable.
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Offline Paul

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Re: "Nudge," a play in one act.
« Reply #31 on: September 27, 2013, 08:18:28 am »
+3
No, due an oversight from me you can counternudge even after you got hit by another nudge. This makes it by far not as hard as "chambering".

Offline Tibe

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Re: "Nudge," a play in one act.
« Reply #32 on: September 27, 2013, 08:33:57 am »
-1
No, due an oversight from me you can counternudge even after you got hit by another nudge. This makes it by far not as hard as "chambering".
How does this work really? I read your posts and I kinda tried to stop myself from getting slashed while being immobilized by a nudge, by pressing "V" and it didnt do anything. I still got slashed. What may I have done wrong?

Offline Paul

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Re: "Nudge," a play in one act.
« Reply #33 on: September 27, 2013, 10:36:41 am »
+1
It works fine for me. You have to hit with your own nudge though, so you have to aim at the other player while doing it.

Offline F i n

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Re: "Nudge," a play in one act.
« Reply #34 on: September 27, 2013, 10:41:46 am »
+7
V

"Huh?"

V

"Too soon to try another nudge!"

*DEAD*

-fin-

I NEVER SAID THAT
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Offline Phew

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Re: "Nudge," a play in one act.
« Reply #35 on: October 01, 2013, 07:19:37 pm »
+1
It works fine for me. You have to hit with your own nudge though, so you have to aim at the other player while doing it.

While you are staggered from the nudge, you can rotate and aim your counter-nudge? It just doesn't show any of this on the screen?

Just wish there was something I could do while staggered from a kick, besides bang my head against the keyboard in rage at the fact that the kick wasn't even near me yet landed anyway. I spent an hour on duel yesterday; I felt like a soccer ball after a match. Some kick abusers are actually more dependent on kicks than blocking.

Offline RobertOfDrugsley

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Re: "Nudge," a play in one act.
« Reply #36 on: October 02, 2013, 11:09:51 am »
0
Just wish there was something I could do while staggered from a kick

Indeed. Not enough time to roll a spliff, too much time to just sit around.

I usually take the chance to grind my teeth some and die a little inside.
« Last Edit: October 02, 2013, 03:37:55 pm by RobertOfDrugsley »
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Offline Paul

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Re: "Nudge," a play in one act.
« Reply #37 on: October 02, 2013, 11:46:16 am »
0
I was thinking of making a kick escape(backwards) comparable to knockdown escape before I went out of order.

Offline Phew

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Re: "Nudge," a play in one act.
« Reply #38 on: October 02, 2013, 02:56:26 pm »
+2
I was thinking of making a kick escape(backwards) comparable to knockdown escape before I went out of order.

Would be interesting, although I think most people would just prefer a kick that didn't have a 30 degree staggercone that lasted way longer than the animation indicated.

Offline Jona

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Re: "Nudge," a play in one act.
« Reply #39 on: October 02, 2013, 03:46:05 pm »
+2
Would be interesting, although I think most people would just prefer a kick that didn't have a 30 degree staggercone that lasted way longer than the animation indicated.

^ This.

I would be perfectly fine with kicks giving a free hit if they were risky and hard to pull off. In a real fight odds are your leg would get hacked off or your opponent would leverage the fact that you were off balance and strike.  Ideally, I would want it so that you still can't block while kicking (otherwise you can just kick nonstop with no penalty) but the range / timing would be as it should: shorter, more direct (no cone/area of effect), and last much shorter (so that the animation matches up).

In the future I want to think "Oh darn, that guy is good! Got me with a kick... yeah, he deserved to win that one." While now I just think "F*#&ing kick spamming noob! Stop abusing game mechanics and get good!"
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Offline CrazyCracka420

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Re: "Nudge," a play in one act.
« Reply #40 on: October 02, 2013, 03:49:57 pm »
0
I was thinking of making a kick escape(backwards) comparable to knockdown escape before I went out of order.

My god man, just remove the fucking arc/cone around the leg and foot (similar to old kicks) and remove the stagger affect after the kick has stop "kicking" (similar to how it used to be).

How this borked ass shit is still being discussed as left in the game is amazing to me (it's really not, I expect this after over 2.5 years of being active in the community and forums).  Stop breaking the game and then implementing a counter to it, just fix the original problem...that would be a great start.

It starts with a nerf, and then something else becomes OP so gotta now nerf that (due to the first nerf).  Or implement one thing, and it borks something, so we get another implementation that counters it, rather than just unborking the original thing.
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Offline Paul

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Re: "Nudge," a play in one act.
« Reply #41 on: October 02, 2013, 04:11:36 pm »
+5
I can't remove shit like I said 32432324 times. Kick cone and hit detection is cmp stuff. Write angry pms to him and the problem will be solved one way or the other.

Offline CrazyCracka420

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Re: "Nudge," a play in one act.
« Reply #42 on: October 02, 2013, 04:12:59 pm »
0
Sorry "You" should not have not been directed at you personally Paul...i've played this game with cmp before and I ended up with a rage post and getting the massive shit poster tag...no reason to dance that dance again (nothing changed and my stance is still the same as it was then). 
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Offline Phantasmal

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Re: "Nudge," a play in one act.
« Reply #43 on: October 03, 2013, 08:05:55 am »
+1
Anyone else manage to knock someone down using a nudge, but the enemy still able to block while on the ground?
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Offline Zlisch_The_Butcher

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Re: "Nudge," a play in one act.
« Reply #44 on: October 03, 2013, 10:06:41 pm »
0
Anyone else manage to knock someone down using a nudge, but the enemy still able to block while on the ground?
Yeah, fairly sure that's intentional, guy who is knocked down can't move, can't roll, but can block and attack. A bit silly though as the requirements for the knockdown nudge allow for a free hit 100% of the time, and the guy knocked down isn't stunned long enough for you to hit him before he can block.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.