Tnx for reminding me why I don't play that much..
Which side won the rounds?
Which side won the rounds?
Which side won the rounds?
Yeah screw how enjoyable the game is, who won the rounds?This.
/sarcasm
This position also doesn't take into account the relative skill of the 2 sides and the fact 1 has more teamplayers on the same team speak. Head in sand
There was at least 10 HA's on the other side and + more ranged(click to show/hide)
It got so bad that the team had to hide on one set of ruins:(click to show/hide)
But it was fun and we had a good laugh in Merc TS
He is only doing it out of "protest" against ranged. One time I think he went HA with the same motive. He didn't do so well if I recall correctly.
Tydeus did good with the stab animation changes.
Tydeus did good with the stab animation changes.
He is only doing it out of "protest" against ranged. One time I think he went HA with the same motive. He didn't do so well if I recall correctly.
Don't you use an arbalest? That is even worse than getting hit by an arrow.
Most of us joined with HA alts when we saw a few horse archers stacking on one side on the previous map and thought it would be funny. It's not like there's ten horse archers on the server every night :)We are officially shooting back now :D
The amount of xbows and bows on the other hand has been on the rise recently. Don't know why.
I don't usually comment about ranged but when i do its because they are many!!
There were many lols and cries on teamspeak tonight when the mercs and our team were forced into hiding inside a ruin as fast as we could every round because the enemy team had 5 HAs and many foot archers + shielder throwers. we had to wait for flags to move every round :D My only wish is that panos was there because it would have been epic rage.
I want the other teams opinions :D was it funny for you ? <3
Im not QQing about Ranged, where is it in my post that i am QQing, look at what i wrote at the bottom, i actuall enjoyed playing it because it was ridiculously funny watching everone hide in 1 ruins. PPlus my arbalest was not 1 shotting the HA's, sometimes it did but most of the time it didnt
Limit ranged to 1 quiver and prevent looting up of spent ammo -> problem solved
Who cares then if there are 20 ranged on the opposite team. They will quickly run out of ammo and then have to join the melee
One time I think he went HA with the same motive. He didn't do so well if I recall correctly.
arrow usually 90%s my full lordly heavy armor
And anyway, if it takes a sword/axe/whatever to hit me 4-5 times and an arrow usually 90%s my full lordly heavy armor yeah it's pretty imba.Quite funny that to me it´s quite the opposite. I can take 5-8 arrows before I die when using lordly SGA and plate mittens but I die to 2-4 swings from melee weapon such as greatsword.
The problem is mainly the way the rounds play out when there is too much ranged. You get scrappy little melee fights and then people pewpewing at each other the remainder of the round. It drags out and for me, I don't feel any sense of an epic round finish when its people shooting at each other. I can't even be bothered watching the end if its ranged vs ranged
When there is a good amount of ranged (not too much but just enough) you have nice decisive melee engagements and then can clean up with a mix of ranged/cav/melee etc to finish off. The general tactics for winning against a ranged heavy team just makes me wonder why i'm even playing. You don't get epic fights, or if you do its after several minutes standing around, hardly playing a game or you get little scrappy fights that then get finished with the victors being shot to death.
I'm pretty sure this isn't true, lol. :mrgreen:I'm pretty sure you never got shot by bagge 8-)
I don't get it why people don't escape the cancer of EU 1 already.
Because there is no alternative to people who don't like Siege game mode. The numbers are low as it is.Not to mention that EU4 isn't an option cuz that's the garbage dump of crpg.
I cant understand how anyone even expects to be taken seriously when he proposes that gameplay mechanics should be ballanced in a way that he alone with his specific build is able to counter EVERYTHING in the game.
You mean like how an archer (or crossbowman) can shoot at someone from a distance, and completely shut down a melee's ability to harm the archer by simply blocking a poleaxe with a 0 slot hammer?
Sounds like ranged can counter everything in the game.
Xynox this wasnt a nerf archer qq thread before you rage posted :-P its more lulz at unfortunate team balance
XyNox you are an archer for a long time as i remember and you should get accostumed to rage about ranged. Keep calm and pew pew enemies :mrgreen:I know who you are on eu1 , I either fuck you over with shot bumb shot or you take my horse down :cry:
I wish to be there last night to shoot some HAs down, I just love doing that, but sometimes they are annoying as hell
Because when an archer blocks a melee swing he is countering the melee ?? By that logic, the instant a shielder blocks an arrow, he has countered the archer. LOL
I would want to say "omg this ranged QQ again" but the word "again" doesnt seem to fit here since it implies that there was a period in between sometime when people did in fact not complain about ranged in the first place. This complaining seems to be more of a constant in the cRPG universe.
I cant even feel offended anymore by the stupidity of suggestions such as "too much ranged !!! nerf ranged damage, nerf their speed, nerf this nerf that nerf their ammo count etc." because everyone knows already that the stats are not the problem. Still claiming they are just reveals ones lack of understanding for the game mechanics, hence, why devs maybe wont take your complains seriously. I dont know how often I wrote this down but I will again; the problem is the lack of ability to play as a team ( omg not again ).
For some reason in cRPG the willingness to give a fuck about anyone but yourself and your heroism is astonishingly, mindfuckingly low. In almost every other game I played, there is some form of very basic code consisting of things you intuitively do to assist your allies. I am not a big fan of MOBA games but take things like LoL or Dota for example:
If you feed the enemy, people from your team will probably scream at their computer screens while writing very unkind things in chat to let you know that you are HURTING YOUR TEAM. Or for instance, if you are a healer and a nearby teammate is low on health, wouldnt it be ABSOLUTELY NATURAL that you heal said teammate ? You get the deal.
To transfer this matter to cRPG, since it is known that archers are good at ranged at not so good at melee ( since this is how the whole class shit works right ? pros and cons ) shouldnt it be ABSOLUTELY NATURAL to let your archers shoot the other archers instead of charging in there alone without a shield ?
[Sarcasm]
Nope ... not in cRPG ... what the hell are you thinking ??? In cRPG I still see 2h's chasing HA's through the whole map, which they will obviously never catch, while teammate archers are getting slaughtered by enemy shielders. Why should anyone give a fuck about those my old friendgy archers right ? If enemy archers gank your shieldless pure melee build because your team has no archers left at the end of the round, then there is nothing wrong with you, there is obviously something wrong with the game right ? But hey, afterall melee is the right way to play and ranged is simply wrong and defending your archers would be a disgrace to melee masterrace. If you cant kill them all yourself, you can always go to the forum and say that ranged is bullshit because OP and that there is NO WAY to counter them ( that doesnt include holding W until you are in melee range ).
[/Sarcasm]
I cant understand how anyone even expects to be taken seriously when he proposes that gameplay mechanics should be ballanced in a way that he alone with his specific build is able to counter EVERYTHING in the game. In fact, IMO the lack of certain capabilities for some classes such as ranged weapons, shields, horses etc. is THE key aspect that sets this game on top of so many other games where everyone can do roughly the same, which is shooting a gun in most cases. This system should beg for more teamplay than in most other games and it baffles me how the average member of the cRPG community coult possibly get so egocentric as it is the case now.
Damn ... I did again. I wanted not to do it again but I couldnt help myself. I wrote all this down and I already know that people will go "omfg lawl fuckin bullshit", then hop into the game, hold W into a swarm of archers as soon as the round starts, get shot to pieces and then come here and say "wololo ranged OP nurf lol good joooooke devs I quit cuz you kill teh gaem".
Sad, very sad.(click to show/hide)
shut your whore mouth ranged my old friend
shut your whore mouth ranged my old friend
Everytime I see you post, I`m gonna reply with this
And since I`m quoting a banned person, I can`t be banned, because it`s not my words.
Enjoy.
I honestly admire those who have the will to play melee classes with all these ranged assholes crawling around and shooting at you from all directions. Some might think that the worst has happened: cRPG turning into a shooter but I'll tell you something even worse - all similar games in the future will be even more shooterish because once you've "mastered" melee combat you go easy mode and make a combo, shoot while you wait for the enemy to approach rather then run and get shot. When they come close to you wpf is irrelevant since you can fight in melee without being dedicated. Simple psychology of the masses, line of least resistance. Every next game will be worse and worse and there will never be a proper melee medieval simulation, it will always get infested by ranged vermin.(click to show/hide)
I actually felt really upset for no reason
You actually have some very good reasons to be upset about the future of similar games as you're probably one of those optimists who think Warband & cRPG are just the beginning of something great that is yet to come. I thought that way too for quite a long time but I've "seen the light" and its not that bright, I tell you. Mark my words.
P.S. I wasn't sure what "jarring" means so I googled it, the first thing that popped up on pictures is this guy: http://en.wikipedia.org/wiki/Gunnar_Jarring . It says he was a Turkologist. :wink:
Get out of here XyNox.
Everytime I see you post, I`m gonna reply with thisAnyone wanna take bets on how long Panos will last on this key?
And since I`m quoting a banned person, I can`t be banned, because it`s not my words.
Enjoy.
silly turk... like kratos... both silly...
[Sarcasm]
Nope ... not in cRPG ... what the hell are you thinking ??? In cRPG I still see 2h's chasing HA's through the whole map, which they will obviously never catch, while teammate archers are getting slaughtered by enemy shielders. Why should anyone give a fuck about those my old friendgy archers right ? If enemy archers gank your shieldless pure melee build because your team has no archers left at the end of the round, then there is nothing wrong with you, there is obviously something wrong with the game right ? But hey, afterall melee is the right way to play and ranged is simply wrong and defending your archers would be a disgrace to melee masterrace. If you cant kill them all yourself, you can always go to the forum and say that ranged is bullshit because OP and that there is NO WAY to counter them ( that doesnt include holding W until you are in melee range ).
[/Sarcasm]
Have to say that defending own team ranged is very often really thankless and dangerous task. Just few days ago got teamhitted every freaking round by own ranged and GTXted after got teamkilled 2 rounds in a row by ranged cocky bastards!
meh who wants to waste fun playing time standing near archers :D
It can be fun trying to deal with heroes coming one by one at you trying to kill that ranged guy next to you. You are also guaranteed to have at least one suicidal cavalryman attack you at some point. In a long run it's boring, but if even a few people would do it for even a few rounds the games would end up being much more tactical and less mindless charging. The point system could be changed to give "assists" to guys defending ranged.No, no. You can't say something bad about archers. According to Xynox only melee is stupid and archers are the smart people here.
However archers themselves should seek for protection as well and learn to use it better. For some reason they don't want to stay still. If I stand next to you with a damn spear, just stand in one spot (unless being shot at) and pewpew. If the archer moves, not only does the spearman need to keep an eye on the enemy cav, but also the friendly archer that constantly keeps running away. 3m space is enough for a good cav to take that archer out without any risk of getting stopped by the spear. Please stay as close as possible, thank you.
No, no. You can't say something bad about archers. According to Xynox only melee is stupid and archers are the smart people here.
Stop being butthurt will ya. There are melees who do a fine job at defending ranged ( Sorokopud comes to mind ). All I say is that most melees dont give a fuck and still QQ in the end because their team cant defend against ranged.
Well, archers usually have the lowest awareness because they rarely have the opportunity to use the look around function. As melee I can do it while moving/holding, as xbow while reloading. So if you want an archer to switch targets, simply tell him to. There is a good chance he isn't aware. But of course you can insult them on the forums instead.Yea, using team chat or voice commands while trying to stay alive will work out really good.
love how strudog is complaining about there being a ridiculous amount of ranged and yet still has 9 - 1
YEAH YEAH RANGED IS SO OP LOL
seriously guys, archers in cRPG are SO insanely weak, if you charge at them like a moron with no thought to situation or tactics sure, they may kill you, but if you think for uuh 3 seconds, they're just so easy to kill (you can dodge their arrows by running around in circles, i mean come on .. )
I don't think people are saying that archers are op alone. The problem only occurs when there is a high % of archers and they all get balanced to the same team, it makes them more noticeable :D
and yet a 2h with loomed tin can is dangerous in all situations, not just when there's 5 of them :P
I don't think people are saying that archers are op alone. The problem only occurs when there is a high % of archers and they all get balanced to the same team, it makes them more noticeable :D
I would want to say "omg this ranged QQ again" but the word "again" doesnt seem to fit here since it implies that there was a period in between sometime when people did in fact not complain about ranged in the first place. This complaining seems to be more of a constant in the cRPG universe.
I cant even feel offended anymore by the stupidity of suggestions such as "too much ranged !!! nerf ranged damage, nerf their speed, nerf this nerf that nerf their ammo count etc." because everyone knows already that the stats are not the problem. Still claiming they are just reveals ones lack of understanding for the game mechanics, hence, why devs maybe wont take your complains seriously. I dont know how often I wrote this down but I will again; the problem is the lack of ability to play as a team ( omg not again ).
Ranged is the only thing in the game that does not have to choose between playing as a team and getting a million bolts and arrows shot at them.
For some reason in cRPG the willingness to give a fuck about anyone but yourself and your heroism is astonishingly, mindfuckingly low. In almost every other game I played, there is some form of very basic code consisting of things you intuitively do to assist your allies. I am not a big fan of MOBA games but take things like LoL or Dota for example:
If you feed the enemy, people from your team will probably scream at their computer screens while writing very unkind things in chat to let you know that you are HURTING YOUR TEAM. Or for instance, if you are a healer and a nearby teammate is low on health, wouldnt it be ABSOLUTELY NATURAL that you heal said teammate ? You get the deal.
To transfer this matter to cRPG, since it is known that archers are good at ranged at not so good at melee ( since this is how the whole class shit works right ? pros and cons ) shouldnt it be ABSOLUTELY NATURAL to let your archers shoot the other archers instead of charging in there alone without a shield ?
You yourself ALWAYS fucking say that you target 2h heroes over anything else because they're scum, every single archer who says we need to protect our ranged so they'll shoot their ranged if asked separately will always admit he targets infantry over anything else.
[Sarcasm]
Nope ... not in cRPG ... what the hell are you thinking ??? In cRPG I still see 2h's chasing HA's through the whole map, which they will obviously never catch, while teammate archers are getting slaughtered by enemy shielders. Why should anyone give a fuck about those my old friendgy archers right ? If enemy archers gank your shieldless pure melee build because your team has no archers left at the end of the round, then there is nothing wrong with you, there is obviously something wrong with the game right ? But hey, afterall melee is the right way to play and ranged is simply wrong and defending your archers would be a disgrace to melee masterrace. If you cant kill them all yourself, you can always go to the forum and say that ranged is bullshit because OP and that there is NO WAY to counter them ( that doesnt include holding W until you are in melee range ).
The one thing capable of countering ranged is more ranged (this goes more for horseranged than footranged after the weight nerfs though), tell me how that is not retarded...
[/Sarcasm]
I cant understand how anyone even expects to be taken seriously when he proposes that gameplay mechanics should be ballanced in a way that he alone with his specific build is able to counter EVERYTHING in the game. In fact, IMO the lack of certain capabilities for some classes such as ranged weapons, shields, horses etc. is THE key aspect that sets this game on top of so many other games where everyone can do roughly the same, which is shooting a gun in most cases. This system should beg for more teamplay than in most other games and it baffles me how the average member of the cRPG community coult possibly get so egocentric as it is the case now.
Counter EVERYTHING in the game, you mean like archers? (and before you say shielder, 2 archers can counter ten shielders.
Damn ... I did again. I wanted not to do it again but I couldnt help myself. I wrote all this down and I already know that people will go "omfg lawl fuckin bullshit", then hop into the game, hold W intoa swarm of archersa place that isn't behind cover as soon as the round starts, get shot to pieces and then come here and say "wololo ranged OP nurf lol good joooooke devs I quit cuz you kill teh gaem".
Sad, very sad.(click to show/hide)
Ok, I get it. Ranged should not be able to damage melee. Only other ranged. I can't agree though. I'm not a big fan of the Apartheid.
I feel like I'm playing a different game then everyone else, as more then ever the majority of my deaths are from melee.
About taking out xhairs idzo, doubt that would make any different since people will put something in the middle of their monitors instead.
It might be true, but I argue that you could add sniper rifles into the game and give them 1 HP damage and the result would be the same. Melee might still kill you more, but the sniper does 1 HP more damage than he should.
Xbows pointing and clicking on guys miles away is just ridiculous, and then you see them doing 1 hit kills, wearing good armour and having good melee abilities.
About taking out xhairs idzo, doubt that would make any different since people will put something in the middle of their monitors instead. What would work is adding some extra depth to how you shoot, rather than point & click with some projectile travel time. Thats not really within the scope of cRPG though
So it's best that you don't do anything and let this mod die in rain of arrows...
You sir, are a terrible QQer.
I dont see melee having to reload every strike for 5 seconds, being immobilized during this time and being limited to 12 or 13 strikes per round QQ.
What, hiding behind a tree for a few secs is such a hardship for being able to deal ranged damage? Melee are standing around doing jack shit a lot of the time too, might as well have some ranged capability while in those situations. Thats the sort of mentality that leads to this becoming a ranged game. And when it comes to melee you can still hold your own in that situation too.
Xbows should at least need some requirements for their builds. Just look at guys like DaveUKR, 1 or 2 hit ranged kills, sarranid guard armour, good helmet and decent melee weapon. You should really have to sacrifice one thing for another. Melee sacrifices all ranged capability, and if they take a shield they take that instead of heavier armour or they lose their footwork speed. Xbows just drop the xbow when they are forced into melee range and become a regular melee guy until they go back for it. Dropping a shield will get you killed without ranged capability towards the end of a round
I just come from eu1. I played on my pole alt and was doing nothing else but sticking close to my archers ( well our team had only 1 or 2 most of the time ). Saved my archer buddy from a few certain deaths who in turn could help me then when enemies tried to gank me. Seems just the mere presence of one big polearm inside a bunch of archers is enough to scare cav backstabbers away. Archer thanked me, we won many rounds, made me feel warm inside, I had fun. Other melees should try it sometimes.
Oh and with 56 body armor I dont think any arrow that hit me took more than 15 % of my hp so its a relatively safe job too.
Oh and with 56 body armor I dont think any arrow that hit me took more than 15 % of my hp so its a relatively safe job too.
lol
I just come from eu1. I played on my pole alt and was doing nothing else but sticking close to my archers ( well our team had only 1 or 2 most of the time ). Saved my archer buddy from a few certain deaths who in turn could help me then when enemies tried to gank me. Seems just the mere presence of one big polearm inside a bunch of archers is enough to scare cav backstabbers away. Archer thanked me, we won many rounds, made me feel warm inside, I had fun. Other melees should try it sometimes.
Oh and with 56 body armor I dont think any arrow that hit me took more than 15 % of my hp so its a relatively safe job too.
i think most of you guys don't get it
rock, paper, scissors
with my build ( 15/24, light armour pure 1h shield), I have literally no problem with ranged; they die easy as anything. Let's call this paper and call ranged rock
now you guys, with all your heavy armour and one shot kill polearms / 2h weapons, are running around like idiots crying
"WAAAAH MY SCISSORS DONT WIN VS ROCK :( :( :( :("
either adapt your build to counter ranged, or stop crying about the one weakness your one-shot kill 18 ironflesh 200 bodyarmour long weapon reach builds actually have
I have a tincan hero as well, ivani5 full plate high ironflesh etc etc; when i play that character, I sometimes look like a porcupine because of the amount of archers that have shot me; an unshielded tincan, and I have survived. I think it's extremely obnoxious that you all still complain about bloody archery.
It shouldn't be rock paper scissors anyway, this is not TF2.
How is it rock/paper/scissors with xbowers that don't have any requirements and drop the xbow? 1 handed weapons are not UP in the least.
It shouldn't be rock paper scissors anyway, this is not TF2. The way you play and how well you play should be whats important. You have strengths and weaknesses, but you play to your strengths and try to minimise your weaknesses. If you're jack of all trades you should sacrifice something for that. If it were rock paper scissors ranged wouldn't be allowed to block melee at all
The counters to ranged are either too passive or relly on simply countering with ranged, it makes the game boring to play sometimes
Edit: oh and please dont use highlevel players for all kinds of QQ, they dont represent the "average" players.
I am sure everyone is sick of "Nurf archers arghbhsewarhdshdgsaf!" kind of bs , because they re nerfed to death already. The problem with archers is they re always in the same team , one team with tons of ranged , other team with all 2hers and skinny ass cavs . Well I played as a hoplite recently and I was pretty tanky, but getting interrupted with peasant arrows is not fun, i have to say.
All the qqing about ranged has a point ; people are not whining about simple ranged pew pew , but they re "kiting" , even with 10kg big ass arrows, they can run faster than every decent melee guy , when they re not being chased anymore, they start shooting again.
The battle's general plan has to be like this imo ;
Ranged camps somewhere, melee protects them , cav tries to gank enemy melee so they can reach enemy ranged.
The battle's general plan at the moment ;
Ranged camps somewhere -mostly roofs- if the map is plain , they just go to the corner. melee attacks enemy melee immediately and get tons of shots , cavs move to the enemy spawn asap and kill late spawners and afkers , then get tons of shots.So the team with most ranged wins.
And everyone says "Get a shield lol" , you see, the problem is not with the ranged, its with the kill hungry melee scumbags , they always chase archers, avoiding the team and all the enemies, then they die and start assaulting archers in forums , what we have to do is sticking up and remembering this is a team game, you re not solo.