cRPG

cRPG => Suggestions Corner => Topic started by: Nightmare798 on August 30, 2013, 03:57:41 pm

Title: changing smoke bombs to flash bombs/flashbang
Post by: Nightmare798 on August 30, 2013, 03:57:41 pm
bombs are useless, give ninjas a reason to lug around with them...
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: sF_Guardian on August 30, 2013, 05:44:57 pm
Sure they got Flashbangs in 13th-15th century (or whatever time this game is desingned around).
Go play CoD for "#swag #lol #rofl #yolo" flashbang action...
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: Nightmare798 on August 30, 2013, 06:19:54 pm
Sure they got Flashbangs in 13th-15th century (or whatever time this game is desingned around).
Go play CoD for "#swag #lol #rofl #yolo" flashbang action...

what about magnesium bombs? i am pretty sure magnesium was known in middle ages.
edit: my bad, i mistook it for black powder, please dont kill me...
also flash bang is nearly in every shooter, so why do i have to play cod?

the point is that more smoke will lag the fuck out of the game, and as of now, using smoke bombs is meaningless.

edit2: wait why flash? make it so that everyone in certain radius will get a smoke screen effect on-screen [like blood in shooters, only obscuring view and with smoke]
edit3: something like this


(click to show/hide)
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: sF_Guardian on August 30, 2013, 06:38:36 pm
So you can't give an opinion on the OP's suggestion without being downvoted by him? GJ man.
(I downvoted the OP because it's common to rate a suggestion so Dev's can see if it's wanted.)

Besides that I doubt many ppl will like the suggestion. I at least don't want being blinded in battle.
This game isn't the right place for ninja dreams, there are other games which are far better suited to this theme.
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: Nightmare798 on August 30, 2013, 06:42:55 pm
So you can't give an opinion on the OP's suggestion without being downvoted by him? GJ man.

Besides that I doubt many ppl will like the suggestion. I at least don't want being blinded in battle.
This game isn't the right place for ninja dreams, there are other games which ar far better suited to this theme.

your opinion was: go play cod you my old friendget kid huehuehuehuelmaoroflcopterlol!

this was supposed to be a suggestion that would give smoke bombs an actual application.
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: sF_Guardian on August 30, 2013, 06:45:08 pm
your opinion was: go play cod you my old friendget kid huehuehuehuelmaoroflcopterlol!

this was supposed to be a suggestion that would give smoke bombs an actual application.

I just wanted to point out that flashbangs are completely missplaced in a medieval game and that youre suggestion wasn't thought out very well.
If you wouldn't write that much bullshit someone would actually take you seriously...

I don't think we need some seriously effective smokebombs in this game, they would just be abused by trolls and would ruin the actual fighting.

(Besides that I never called you a my old friend or a kid.)
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: Nightmare798 on August 30, 2013, 06:49:33 pm
I just wanted to point out that flashbangs are completely missplaced in a medieval game and that youre suggestion wasn't thought out very well.
If you wouldn't write that much bullshit someone would actually take you seriously...

I don't think we need some seriously effective smokebombs in this game, they would just be abused by trolls and would ruin the actual fighting.

(Besides that I never called you a my old friend or a kid.)

of course like if smoke bombs werent enough fps troll as it is now eh?

i dunno of what bullshit are you speaking of...i wrote a suggestion to give smoke bombs a meaning, then you come, telling me to play cod.
and then you tell me why post is full of bullshit! bit ironic eh?
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: Rumblood on August 30, 2013, 07:07:58 pm
So you can't give an opinion on the OP's suggestion without being downvoted by him? GJ man.
(I downvoted the OP because it's common to rate a suggestion so Dev's can see if it's wanted.)

You were being douchey with your Go play COD hashtag######
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: Zomg on August 30, 2013, 07:15:35 pm
No. As it is not realistic, even the most basic flashbangs that are available this time can not be used outdoors as it is ineffective to say the least. Whereas there are flashbangs (more like soundy, rather then flashy) that some weapon manufacturers develop and sell, they are used for crowd control, not for this or that.

Also: how do I quick scope in C-RPG?

Last but not least, however, we can have some sort of modification for smoke bombs, to have an actual purpose, like, actually providing a smoke-screen that can NOT be seen through, opposed to what we have at the moment.
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: sF_Guardian on August 30, 2013, 07:29:55 pm
No. As it is not realistic, even the most basic flashbangs that are available this time can not be used outdoors as it is ineffective to say the least. Whereas there are flashbangs (more like soundy, rather then flashy) that some weapon manufacturers develop and sell, they are used for crowd control, not for this or that.

Also: how do I quick scope in C-RPG?

Last but not least, however, we can have some sort of modification for smoke bombs, to have an actual purpose, like, actually providing a smoke-screen that can NOT be seen through, opposed to what we have at the moment.

Imagine 25 HRE/Grey/Merc guys teamstacking and throwing smokebombs organised. Sure it will be fun to die with a grey screen all the time.
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: Prpavi on August 30, 2013, 07:48:48 pm
Yes! But only make them available for the ninjas, like the flaming katana  :wink:
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: CrazyCracka420 on August 30, 2013, 07:55:01 pm
I say nay.  Fuck ninjas and rambos, try working with your teammates.

Also I have particle effects off, so your smoke bomb is, quite literally, pointless.
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: Nightmare798 on August 30, 2013, 08:19:46 pm
Imagine 25 HRE/Grey/Merc guys teamstacking and throwing smokebombs organised. Sure it will be fun to die with a grey screen all the time.
they could also teamstack lots and lots of throwing lances...
sure it will be fun just walking down the street and get hit by six lances just by going round the corner.
i dont mean for it to have like giant radius of thirty feet, i mean like 4-5 feet, for an escape route, it would add a cool tactical element to siege street fights...


Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: Nightmare798 on August 30, 2013, 08:20:48 pm
I say nay.  Fuck ninjas and rambos, try working with your teammates.

Also I have particle effects off, so your smoke bomb is, quite literally, pointless.
thats why i added that smoke on screen suggestion...
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: Nightmare798 on August 30, 2013, 08:31:17 pm
Yes! But only make them available for the ninjas, like the flaming katana  :wink:

well, maybe katana/nodachi/wakizashi requirement?
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: Clockworkkiller on August 30, 2013, 09:30:15 pm
they could also teamstack lots and lots of throwing lances...
sure it will be fun just walking down the street and get hit by six lances just by going round the corner.
i dont mean for it to have like giant radius of thirty feet, i mean like 4-5 feet, for an escape route, it would add a cool tactical element to siege street fights...


in siege: crowded hall or room, long mauler throws smokebomb, you cant see, long mauler comes in and wrecks everyone with noskill overhead

i think not, with particle effects turned off, you cant even see the smoke.
IMO stuff like Smokebombs and "distractions" and other niche items are pretty stupid
and besides, that little "on-screen" effect you got there, will probaly be next to impossible to code
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: Nightmare798 on August 30, 2013, 09:38:09 pm
in siege: crowded hall or room, long mauler throws smokebomb, you cant see, long mauler comes in and wrecks everyone with noskill overhead

i think not, with particle effects turned off, you cant even see the smoke.
IMO stuff like Smokebombs and "distractions" and other niche items are pretty stupid
and besides, that little "on-screen" effect you got there, will probaly be next to impossible to code

including himself and ignoring the fact other people wont simply just stand there doing nothing...
edit: on-screen effects are gui related methinks, i dont think it would be so hard to implement.
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: Clockworkkiller on August 30, 2013, 09:48:38 pm
including himself and ignoring the fact other people wont simply just stand there doing nothing...
edit: on-screen effects are gui related methinks, i dont think it would be so hard to implement.

he is a long mauler, he doesnt need to see, just overhead like crazy
this applies to almost every 2h/pole character
and what would others be doing? just start swinging everyone? leaving themselves open for attacks and wil TW like shit
blindly advance into enemy? yea thats smart
retreat? ok now you just lost ground.

and for the onscreen effects, yes it would be hard to implentment, this is the module system we're talking about
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: Nightmare798 on August 30, 2013, 09:51:00 pm
he is a long mauler, he doesnt need to see, just overhead like crazy
this applies to almost every 2h/pole character
and what would others be doing? just start swinging everyone? leaving themselves open for attacks and wil TW like shit
blindly advance into enemy? yea thats smart
retreat? ok now you just lost ground.

and for the onscreen effects, yes it would be hard to implentment, this is the module system we're talking about
ofc it wouldnt last that long, like three seconds that would give someone enough time to disengage and make a run for it without having it ruin whole gameplay.
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: Clockworkkiller on August 30, 2013, 09:55:35 pm
ignoring the fact other people wont simply just stand there doing nothing...

three seconds wont amount to shit to "escape"
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: Nightmare798 on August 30, 2013, 09:59:00 pm
three seconds wont amount to shit to "escape"
with smokescreen, yes they will. you would not believe how long can three seconds sometimes be...
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: Clockworkkiller on August 30, 2013, 10:16:47 pm
with smokescreen, yes they will. you would not believe how long can three seconds sometimes be...

yes but your forgetting the fact that as you said....

ignoring the fact other people wont simply just stand there doing nothing...

crpg is NOT tactical, people arent going to be like "Oh shit where he go? everyone step back!"
people are going to be more along the lines of "oh look, he just thrown a smokebomb, fuck this guy! CHARGE AND CHASE!"
you just thrown a smoke bomb? well with the time it takes to 1. throw 2. have it land and start to spew smoke 3. for you to turn and run. they would already be on your ass.

either way, im done here, ive wasted too much time arguing something, when ive already made my stance on thhe subject clear.
have a good evening, sir
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: Torost on August 30, 2013, 10:38:15 pm
make them into crude grenades.. a small areaeffect. Will knockdown/stun/rear horses along with alittle dmg. :D
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: CrazyCracka420 on August 30, 2013, 11:10:42 pm
two words:

tactical nukes
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: Nightmare798 on August 31, 2013, 03:06:04 pm
yes but your forgetting the fact that as you said....

crpg is NOT tactical, people arent going to be like "Oh shit where he go? everyone step back!"
people are going to be more along the lines of "oh look, he just thrown a smokebomb, fuck this guy! CHARGE AND CHASE!"
you just thrown a smoke bomb? well with the time it takes to 1. throw 2. have it land and start to spew smoke 3. for you to turn and run. they would already be on your ass.

either way, im done here, ive wasted too much time arguing something, when ive already made my stance on thhe subject clear.
have a good evening, sir

how can anyone chase someone without seeing where they are?  if thats how do real life smoke grenades work then why they are not useless?
Quote
well with the time it takes to 1. throw
agreed time needs to throw this weapon would need to be shortened,
Quote
2. have it land and start to spew smoke
the effect is immediate after landing  :rolleyes:
Quote
3. for you to turn and run
if you take three seconds to turn around and start running, then you need to improve your reaction times.that, i cant help you with...
Title: Re: changing smoke bombs to flash bombs/flashbang
Post by: Nightmare798 on August 31, 2013, 03:07:54 pm
ok, i see that community is against actual working game mechanics so fuck it, gameplay diversity doesnt matter anyway, lets just be conservative and have this mod stale as piss.

topic locked.