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What does MOTF mean? Middle of the fight?
My problem, is it would make gameplay really repetitive. Some of the maps in this game are pretty big and well designed enough to support fighting all over it, a single MOTF will effectively cut off the vast majority of the map until the same scenery gets stale.
This will suck for flanking playstyles really badly as well.
My problem, is it would make gameplay really repetitive. Some of the maps in this game are pretty big and well designed enough to support fighting all over it, a single MOTF will effectively cut off the vast majority of the map until the same scenery gets stale.
This will suck for flanking playstyles really badly as well.
I got no sympathy for the flankers (such as myself on cav). But I do agree it would add a lot of repetition and cut off a lot of maps cool areas.
Would be nice to get multiple MOTF areas for maps and have them spawn randomly, this would help alleviate that problem. A true "conquest" game mode with 5 flags around the map would be the best (where you progress either towards the enemy spawn or have to defend your own as the enemy advances flags). A zone control wouldn't be very cool IMO (where all 5 zones are active at a time). But I don't see conquest ever seeing the light of day, so I thought this was the next best solution (even though there would obviously be flaws and things that need to be worked out)
Lets not get crazy. I like the idea of one MOTF....
My only question is how early? You'd just want to give enough time for teams to organize and or plan, 30 seconds enough for that? a minute?
Yeah I thought 30 seconds or a minute would be good.
My problem, is it would make gameplay really repetitive. Some of the maps in this game are pretty big and well designed enough to support fighting all over it, a single MOTF will effectively cut off the vast majority of the map until the same scenery gets stale.
This will suck for flanking playstyles really badly as well.
Yeah I thought 30 seconds or a minute would be good.
I think the instant people can't spawn anymore would be a good choice.
That can be funny gamemode but need to do a lot of work before implement it.
This. I forget who I originally saw suggest this (I think it was Xeen), but making MoTF spawn early in the round would solve a lot of issues in battle. Some people run off into the corner and do nothing all round? Doesn't matter, the game ends without them needing to die. Bunch of people holed up in an easily defensible location? Again, doesn't matter, unless that location is actually on the flags. Some HA/HX kiting in a 1v15 situation? Doesn't matter, unless he's holding the flags.Ideally the cap area should be large enough to accommodate various playstyles, while not quite large enough to allow players to run off and hide in a corner so that they can drag out a round that is already a near-guaranteed loss.
Right now, the best solution to people holed up in a defensible location is to do absolutely nothing for several minutes in a row, until MoTF eventually spawns. People either have to choose between having fun, or winning. I'm stubborn, so I prefer to wait for the MoTF just to spite the other guys (even if we have 30+ people and it's just a single enemy). It is also incredibly frustrating to throw myself into a meatgrinder along with a handful of teammates in a last-ditch effort to do enough damage to eke out a win, just to die and see that there are a chunk of well-armored friendly infantry hiding in a corner so that they can score some kills before we lose.
The only issue I can think of is that MoTF spawns would all have to be balanced so that both teams both have equal access to them.
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The radius and cap time of the flags would likely have to be increased to accommodate high player counts. There are also a whole slew of interesting balance tweaks that could be tried - for example, weighing players close to the flag heavier than players who are at the extremity of the cap radius.
It wouldn't be the end all be all solution for battle servers but it would be a nice step in the right direction. Most rounds are over or near over by two minutes so having the flags spawn would change nothing.In my experience, most rounds are decided in about two minutes, and then take another two minutes to play out while two people hiding in a building try to pad their K:D versus twenty opponents, before inevitably dying.
I voted No, but it could be funny to know where most ppl are trying to go, find a nice spot and nail them with arrows. A group of standing close to each other players is a really good shooting target. There will always be a few unaware players that will notice me after I`ll put an arrow in their head :twisted:
cmp please to implement this?
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I feel adding this would probably make the game feel a little more gamey/arcadey since everyone would be expecting MOTF and pretty much forced to fight in certain locations. Anyway this last bit I'm just trying to say I don't dislike how battle is now, I like the freedom of being able to use different tactics and parts of the map but sometimes those different tactics or parts of the map don't make for the most exciting gameplay for everyone. I think that's what I wanted to add to this.