cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Radament on July 01, 2013, 01:40:18 pm

Title: Starbound
Post by: Radament on July 01, 2013, 01:40:18 pm
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Seriously ? No Starbound Thread in here ?
Ok , let's start saying Starbound is a game under development and that's like Terraria on steroids.
Assuming you played Terraria , well , add these features ---> http://community.playstarbound.com/index.php?threads/list-of-announced-game-information-updated-april-15th.450/ (http://community.playstarbound.com/index.php?threads/list-of-announced-game-information-updated-april-15th.450/)

I just linked the thread update on April , so consider this list unfinished , more to come.

In the case you don't want to read all the stuff just watch this video.

Sooo it's going to be a true 2D platform sandbox game , Dev team is working hard every day (yesterday night i watched in streaming the dev coding stuff to make a functional trumpet playing notes and was impressive how he managed to do that stuff not knowing abc of notes and music in general--> http://www.youtube.com/watch?feature=player_embedded&v=wKlkp0Go63w (http://www.youtube.com/watch?feature=player_embedded&v=wKlkp0Go63w)) and they keep their site updated every day.

I'm not hyped for the game cause i know the real potential of it but i could be wrong.

just give it a watch at http://playstarbound.com/ (http://playstarbound.com/)

Some screens

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Title: Re: Starbound
Post by: Thovex on July 01, 2013, 02:19:24 pm
Current rumored release date: Next month Never

 
Title: Re: Starbound
Post by: TheAppleSauceMan on July 01, 2013, 02:23:45 pm
This looks fucking awesome.
Title: Re: Starbound
Post by: Polobow on July 01, 2013, 05:47:28 pm
Wait, they're adding in ABC_notation?

Brb buying it

Edit: bah gotta wait for paypal.

Edit:
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Title: Re: Starbound
Post by: Weren on July 01, 2013, 06:25:45 pm
 :o

Preordered.
Title: Re: Starbound
Post by: Radament on July 01, 2013, 08:54:23 pm
Wait, they're adding in ABC_notation?

Brb buying it

Edit: bah gotta wait for paypal.

copy/pasted from YT description :

"You'll be able to craft musical instruments including a trumpet, violin, guitar, piano and drum. Once you've got one of these instruments you'll be able to hit various keyboard keys to play different notes. But more interestingly the instruments are able to read abc notation. Which you can read about here: https://en.wikipedia.org/wiki/ABC_not...

Essentially you'll be able to share tunes with each other as regular text. Copy and paste them into your Starbound directory and your player will use his instrument to play the song in game. You'll be able to play songs in multiplayer and even synchronize different instruments with each other to form a band.

Here's a really early video of a song played on a trumpet. The animation isn't remotely finished and looks really bad. We need better samples and the timing isn't quite right yet. But it gives you an idea!"


watching him coding gave me an headcache indeed :D
Title: Re: Starbound
Post by: cmp on July 01, 2013, 09:17:14 pm
One of the few games I'm actually looking forward to... Terraria was great fun (probably even better after next update is released).
Title: Re: Starbound
Post by: Vodner on July 01, 2013, 09:50:56 pm
That is some gorgeous pixel art. The game itself looks like it's going to be fantastic, too.
Title: Re: Starbound
Post by: Thovex on July 01, 2013, 11:05:01 pm
One of the few games I'm actually looking forward to... Terraria was great fun (probably even better after next update is released).

Yeah stuff is looking really good with tons of content, can't wait.
Title: Re: Starbound
Post by: Polobow on July 01, 2013, 11:25:38 pm
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Yeah i know what ABC_notation is. It's in Lotro aswell.

They could've used MML too, it's in Mabinogi.
Title: Re: Starbound
Post by: Sir_Hans on July 09, 2013, 08:53:47 am
Looks cool, I never really got into terraria after buying it.

But I'll probably buy this one anyways. Someone should start a C-rpg/steam/server group for it when it launches.  :D
Title: Re: Starbound
Post by: Radament on July 09, 2013, 01:29:01 pm
Looks cool, I never really got into terraria after buying it.

I was skeptic too about terraria , for me was another childish game till i tryied it and enjoyed a lot. even if it's sense of sandboxiness is not too big , you can do a lot of stuff with mods.
i reinstalled terraria yesterday with pickaxe (pain in the ass to install because files were outdated for tconfig) and necro mod , check them out here -->http://www.terrariaonline.com/threads/best-mod-july-2013.102413/ (http://www.terrariaonline.com/threads/best-mod-july-2013.102413/)

we're playing this (and crpg obviously) till starbound come out.
Title: Re: Starbound
Post by: Radament on August 25, 2013, 09:02:56 pm
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Title: Re: Starbound
Post by: SeQuel on August 25, 2013, 09:56:09 pm
One of the few games I'm actually looking forward to... Terraria was great fun (probably even better after next update is released).

Fuckers need to add in mod support before they leave the game again and let it die. Again.
Title: Re: Starbound
Post by: Clockworkkiller on August 26, 2013, 12:11:32 am
My anus is ready
Title: Re: Starbound
Post by: War_Ferret on August 27, 2013, 12:22:30 pm
I expected nothing from Terraria. It was just one of those cheap Indy titles with the only appeal of being different from the rest, until I actually tried it. 70+ hours in no time and afterwards I went and bought "Under the Ocean" right away, just because it looked remotely similar. It really wasn't... although after the next update I will definitely have another look at it, because they are going full 3D with most of the environment. Edge of Space looks like trash in my opinion, never cared about that one. But Starbound with all the promised randomness is something I'm looking forward to. Although after the recent "World Premiere" I've got somewhat mixed expectations. Sure, it's not finished yet and the static world looks quite ok, but the monsters - the way they look, move, die - they're ugly as hell.
Title: Re: Starbound
Post by: Radament on August 27, 2013, 01:43:55 pm
...but the monsters - the way they look, move, die - they're ugly as hell.
i'm pretty sure they are working on it , too bad they didn't show better monster death anim in the streaming tho.
Title: Re: Starbound
Post by: Nightmare798 on August 27, 2013, 01:45:21 pm
newsflash!

a clone of a game cannot be better than game it copies.

edit: what is this terraria fuss about? exploration in 2d seems incredibly boring to me.
the main selling point of minecraft is its huge ammount of terrain to explore, 2d sounds pretty limiting in this...
Title: Re: Starbound
Post by: Leesin on August 27, 2013, 03:05:45 pm
newsflash!

a clone of a game cannot be better than game it copies.

edit: what is this terraria fuss about? exploration in 2d seems incredibly boring to me.
the main selling point of minecraft is its huge ammount of terrain to explore, 2d sounds pretty limiting in this...

I played Terraria longer and did more stuff than I did on Minecraft, not everyone loves Minecraft, infact I think it's pretty boring as I couldn't give a shit about building anything beyond a hole in a mountain from which I mined. I found collecting the materials I need to make awesome equipment a lot more fun and challenging in Terraria than I did in Minecraft, even if it is quite simple and just a 2d side scroller, but that's the beauty of it.

Exploration is hardly amazing in either game though.
Title: Re: Starbound
Post by: War_Ferret on August 27, 2013, 03:12:11 pm
I don't see why a game that's inspired by another should inherently be the worse game. That doesn't make a lot of sense.

Exploration as well as being creative (building stuff) isn't as fun in 2D. Building in 2D is pretty limited and the exploration can get dull, because you are walking the same old paths over and over again in order to get to new places. Distances will get long, eventually. That's where Minecraft is clearly superior IMO (although there isn't really anything to find while exploring). However, Minecraft isn't really much of a game, just a sandbox with no real goals other than survival. And mobs in Minecraft are too mindless to keep survival interesting for very long.
Terraria has fun gameplay. The fighting is more fun than you would expect, especially the boss fights are intense. There are lots of challenges (like surviving in new environments, battling new bosses) in the game and a constantly motivating progression of gathering ressources and crafting/finding new equipment. Graphics, music and sound effects are all very well done and immersive, if you can live with the "pixel art" style.

I wouldn't have thought Terraria to be any good either, being 2D and all. But somehow it is.
Title: Re: Starbound
Post by: Weren on August 27, 2013, 03:39:05 pm
@Nightmare798: I wasn't sure if I should bother with your comment at all first, but I couldn't think of anything better to do at the time.

a clone of a game cannot be better than game it copies.

Eh? The game looks like that probably mostly because the Lead developer is the graphics designer of Terraria, he just decided he wanted something bigger and better.
I wouldn't call it a clone myself, because it really isn't - apart from the graphics and the genre, Starbound pretty much improves on every aspect of Terraria and adds tons of other
features that are not apparent in Terraria.

edit: what is this terraria fuss about? exploration in 2d seems incredibly boring to me.
the main selling point of minecraft is its huge ammount of terrain to explore, 2d sounds pretty limiting in this...

Sure it's missing the third dimension, but I wouldn't say that inherently makes exploration any more boring. IIRC Starbound has pretty much unlimited terrain, since all the planets, biomes and creatures are random generated(something Terraria didn't have, since you could only explore one very limited world at a time). The exploration is much more fun and engaging too in Terraria and Starbound, because of properly implemented rpg features, such as massive amounts of different loot, armour, weapons and other stuff(Minecraft only had 5 tiers of weapons and armour), quests, npcs, a lot more boss fights(Compared to Minecraft's Ender Dragon and Wither), and actual leveling. The rpg elements in MC felt more like something they just glued on top of the building simulator to make it sell more.

Title: Re: Starbound
Post by: Casimir on August 27, 2013, 03:47:30 pm
Some people don't understand the difference between an iteration and a clone.  A clone would be exactly the same, this is clearly an iteration of the same theme.
Title: Re: Starbound
Post by: Gravoth_iii on August 27, 2013, 05:00:17 pm
newsflash!

a clone of a game cannot be better than game it copies.

edit: what is this terraria fuss about? exploration in 2d seems incredibly boring to me.
the main selling point of minecraft is its huge ammount of terrain to explore, 2d sounds pretty limiting in this...

Thats pretty much what i thought when i first saw it, but then my friend got me into it and its really a great time if you have someone to play with. Solo i probably also a lot of fun. Terraria has a lot of exploration aswell, and has a bunch of bosses/difficult areas to fight and explore.
Title: Re: Starbound
Post by: Leshma on October 07, 2013, 04:57:55 pm
Hey there folks, Cheapskate Gamer in da house!

Thing is, I don't want to shell out 15 bucks for this. This is what I have in mind. How about we organize ourselves to buy a damn 4 pack (45 bucks) and spread it equally? I can send you cash on you PayPal account or we can do some stupid trade on Steam Marketplace (currently at 6.5 euros but I'll get those 9 euros in no time just need to put some cards on market).

Is there anyone interested in getting this gem for less money?
Title: Re: Starbound
Post by: njames89 on October 08, 2013, 05:57:38 am
If i could play anything other than crpg maybe i would play starbound?
Title: Re: Starbound
Post by: Radament on October 08, 2013, 01:12:05 pm
Hey there folks, Cheapskate Gamer in da house!

Thing is, I don't want to shell out 15 bucks for this. This is what I have in mind. How about we organize ourselves to buy a damn 4 pack (45 bucks) and spread it equally? I can send you cash on you PayPal account or we can do some stupid trade on Steam Marketplace (currently at 6.5 euros but I'll get those 9 euros in no time just need to put some cards on market).

Is there anyone interested in getting this gem for less money?

sorry , already preordered  but i think Alpson/Lars could be interested.
Title: Re: Starbound
Post by: Radament on October 08, 2013, 01:12:45 pm
If i could play anything other than crpg maybe i would play starbound?

no , you must play crpg in addition.
Title: Re: Starbound
Post by: Polobow on November 30, 2013, 02:35:01 pm
Beta is 4 december, anyone going to play? Multiplayer will be in it.
Title: Re: Starbound
Post by: Earthdforce on November 30, 2013, 09:52:29 pm
Beta is 4 december, anyone going to play? Multiplayer will be in it.
Fuck to the yes, I'll be playing. I finally coughed up the cash a couple of weeks ago, so I can't wait until Wednesday!
Title: Re: Starbound
Post by: Weren on November 30, 2013, 11:08:47 pm
Yup, pretty excited.  :)
Title: Re: Starbound
Post by: Radament on December 04, 2013, 01:39:10 pm

 :shock: :o :wink: :? :| :mrgreen: :mrgreen: :P :o :cry: :oops: :oops: :D :D
Title: Re: Starbound
Post by: Butan on December 04, 2013, 01:57:59 pm
That game looks really fantastic, since I read the features list I really believe it will be much better than anything minecraft/terraria could ever do.


Also, the beta being announced few days before its on... For those that have been waiting for this for months and were there when the first beta was supposed to be released (first announcement was mid-2012 I think), its like a fucking joke, but a good one  :lol:
Title: Re: Starbound
Post by: Radament on December 04, 2013, 03:27:35 pm
if someone is going to setup a server this evening i'm glad to join it :)
Title: Re: Starbound
Post by: stukii on December 04, 2013, 07:05:50 pm
Hell yes someone setup a server i'd love to join also!
Title: Re: Starbound
Post by: Radament on December 04, 2013, 07:17:45 pm
https://www.humblebundle.com/store (https://www.humblebundle.com/store)

you can buy starbound from here also.
Title: Re: Starbound
Post by: Radament on December 04, 2013, 09:10:03 pm
i'm actually downloading , someone wrote that you need ip (like terraria) to access a server (too bad cause i'm under NAT and i can't make one  :mad:)
Title: Re: Starbound
Post by: Sir_Hans on December 05, 2013, 02:45:16 am
I'm download right now who wants to be my starbound buddy... Circle jerking required.
Title: Re: Starbound
Post by: Banok on December 05, 2013, 03:10:33 am
never played teratia
Title: Re: Starbound
Post by: Clockworkkiller on December 05, 2013, 03:59:20 am
TB and jesse cox just started the starbound series they've been promising for awhile now

My life is complete
Title: Re: Starbound
Post by: Dach on December 05, 2013, 06:47:11 am
TB and jesse cox just started the starbound series they've been promising for awhile now

My life is complete

Really? You already had sex with a furry?  :lol:
Title: Re: Starbound
Post by: Tibe on December 06, 2013, 05:34:57 pm
Been playin it for like 6 hours atleast. Id say the progress is quite slow. I have never played Terraria so I cant really tell if its perfectly normal for these games. Personally I cant decide if the slow progress is too slow or good.

When do you start getting actual guns anyway? Have played a lot and it apprears I will be sticking to caveman pickaxes and swords for quite a while.
Title: Re: Starbound
Post by: Leshma on December 06, 2013, 05:57:55 pm
Well you obviously need materials and blueprints to build them. You also need tools. Haven't played Starbound but that's how it goes in Terraria. You collect materials until you're able to build something, then you collect different materials to build something else and so on. You can be stuck in Terraria as well, if you don't know how to progress and what to look for. Wiki is like cheating in these games, but it eases things a lot. Consult it if you're stuck.
Title: Re: Starbound
Post by: Tibe on December 06, 2013, 06:48:05 pm
Schematics huh. Sofar ive dug pretty much to hell and walked an entire circle over the entire planet and only got 2 schematics. Which were for a god damn mushroom hat and a mushroom door. Definately not invading the universe with those. Sweet lord why............ The only futuristic thing you brought with you from your destroyed homeplanet is a "matter manipulator" and that thing gets schooled by caveman stone tools. My human wasnt probably very smart from where he came from. :rolleyes:
Title: Re: Starbound
Post by: Butan on December 06, 2013, 06:57:26 pm
he only futuristic thing you brought with you from your destroyed homeplanet is a "matter manipulator" and that thing gets schooled by caveman stone tools.

Its only a gravity gun.


For more loots, go explore more planets  :D
Title: Re: Starbound
Post by: Leesin on December 06, 2013, 08:28:40 pm
Well you obviously need materials and blueprints to build them. You also need tools. Haven't played Starbound but that's how it goes in Terraria. You collect materials until you're able to build something, then you collect different materials to build something else and so on. You can be stuck in Terraria as well, if you don't know how to progress and what to look for. Wiki is like cheating in these games if you're autistic, but most normal people don't want to spend hours on end just learning how to make one item so just use it and save yourself some time.

Fix'd
Title: Re: Starbound
Post by: Tibe on December 06, 2013, 08:53:37 pm
Starbound is too fresh to have a proper Wiki atm. But atleast there are forums to help me out.
Title: Re: Starbound
Post by: Leshma on December 06, 2013, 08:55:26 pm
Fix'd

Well I'm sorry if that makes me autistic but using wiki kills big portion of fun for me, when it comes to these kind of games. And recipes are quite logical in most cases, you can figure them out yourself quite fast.
Title: Re: Starbound
Post by: TheAppleSauceMan on December 06, 2013, 10:20:44 pm
Put a few hours into it so far. Quite enjoying it but I got discouraged quite severely after acquiring the distress beacon. *spoiler ahead, nothing major*

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Title: Re: Starbound
Post by: Leesin on December 06, 2013, 10:21:44 pm
Well I'm sorry if that makes me autistic but using wiki kills big portion of fun for me, when it comes to these kind of games. And recipes are quite logical in most cases, you can figure them out yourself quite fast.

I'm just joking Leshma. Most recipes in most games are pretty simple but when it comes to the more complex items, even in Terraria, you would be really lucky to stumble upon how to make some of them, as it requires quite a few rare and specific items you will have no idea how to find, which is why many people just read what they need to make it and where to get the stuff they need to make it. Not many people want to spend days or more trying to figure out how to make the super cool weapon they saw some dude using.
Title: Re: Starbound
Post by: SixThumbs on December 06, 2013, 10:27:48 pm
I've about about 3-4 hours into it so far but there's something that's not quite clicking for me and the game. It might be that I had my fill of passively digging in Terraria after about 10 hours or the fact that they play and look similar (and that fact that my memory of Terraria mechanics haven't entirely faded made the contrast even less bearable).

The procedurally generated "aliens" might not be my style either. They look less like aliens and more like chimerical farm animals mixed in with some predatory ones with random attached pokemon appendages. I know it's an open beta too but I really hope they sort out the "alien" neighing, bah-ing, quacking and things like that.

Fighting them isn't very interesting as of right now either, there's no control except for aiming left or right when it comes to melee weapons and Terraria at least let you have some control over where you stabbed your spear or swung your chain weapons which added a bit of depth. Another nitpick too is my character appears to be left handed but he switches to his right hand when swinging in one direction.

I understand a lot of these are minor issues, it's a beta, and generally come down to preference sometimes but when they have a "real/hard" release the devs should sort out things like being able to pick up one item out of a stack, more information than "be prepared for anything" (even though as far as I know it's the same event), information on pixels, what the "sun" bar is and other minor mechanic annoyances. Right now they have a bit of polishing to do, which I understand as it's labeled an open beta.

Schematics huh. Sofar ive dug pretty much to hell and walked an entire circle over the entire planet and only got 2 schematics. Which were for a god damn mushroom hat and a mushroom door. Definately not invading the universe with those. Sweet lord why............ The only futuristic thing you brought with you from your destroyed homeplanet is a "matter manipulator" and that thing gets schooled by caveman stone tools. My human wasnt probably very smart from where he came from. :rolleyes:

He also forgot, or his computer forgot to tell him that coal ore and unrefined wood can be used as fuel *nudge nudge*. I guess we don't get past that in the future as a standard, although I'm assuming there's a starbound flux capacitor floating around there somewhere out there.

Title: Re: Starbound
Post by: Sir_Hans on December 07, 2013, 02:39:03 am
Put a few hours into it so far. Quite enjoying it but I got discouraged quite severely after acquiring the distress beacon. *spoiler ahead, nothing major*

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Title: Re: Starbound
Post by: cmp on December 07, 2013, 02:48:04 am
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No, you use coal and wood as fuel. For some reason the "tutorial" doesn't mention that.
Title: Re: Starbound
Post by: Sir_Hans on December 07, 2013, 03:53:06 am
oh snaps... lol

thx for info, never would have guessed that.
Title: Re: Starbound
Post by: Radament on December 07, 2013, 05:43:17 am
seriously , landed in a treat lvl 3 : moon surface and even if i had protection against cold every minute i had to put a barrier of torches around me if i would survive. explored an etire monkey lab in those conditions with electirc traps , sniper monkeys and mad robots i felt a bit splinter cell but at least i obtained their precious treasure at the end of the lab =
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oh not to mention i destroyed all the monitors cause i felt spyed  :mrgreen:
Title: Re: Starbound
Post by: Tibe on December 07, 2013, 06:48:12 am
Ye the saucer is acctually the boss. You have to be reeeeeeeeeeeeeealy prepared to challenge it. Like an extremely damn fine gun. No bow or sword will kill it. When you kill it, it drops a molten core which lets you proceed onward in the galaxy. Im assuming you can start changing sectros for first thing.
Title: Re: Starbound
Post by: Clockworkkiller on December 07, 2013, 06:55:42 am
Ye the saucer is acctually the boss. You have to be reeeeeeeeeeeeeealy prepared to challenge it. Like an extremely damn fine gun. No bow or sword will kill it. When you kill it, it drops a molten core which lets you proceed onward in the galaxy. Im assuming you can start changing sectros for first thing.

So it's like the eye of Cthulhu in terraria? You'll need to kill it or else progression would be incrediblelly slow
Title: Re: Starbound
Post by: Tibe on December 07, 2013, 11:07:51 am
Im definately unlucky and my will to play is reducing fast now. I've been to like 3 galaxies now, ran a full circle atleast 10 planets and visited multible starsystems and even mined some planets to their core. Some planets were lvl 10 or smthing and i am not finding even a single damn useful recepie. No merchants and not anything. Not even one. The only sweet thing I got was a tech for energy dash. Sad to say im completely bloody stuck cause the high lvl planets sofar havent given me anything useful and I cant take the Mothership on with silver armor and a giant iron sword.
Title: Re: Starbound
Post by: Molly on December 07, 2013, 11:12:42 am
Pardon my question, but did you buy it or pirate it. It is not unheard of that some games deny a certain progression when the copy in question is from a... well... unconfirmed source.
Title: Re: Starbound
Post by: Tibe on December 07, 2013, 11:19:09 am
I yarrrrrred it. Good point....
Title: Re: Starbound
Post by: Weren on December 07, 2013, 11:56:29 am
Im definately unlucky and my will to play is reducing fast now. I've been to like 3 galaxies now, ran a full circle atleast 10 planets and visited multible starsystems and even mined some planets to their core. Some planets were lvl 10 or smthing and i am not finding even a single damn useful recepie. No merchants and not anything. Not even one. The only sweet thing I got was a tech for energy dash. Sad to say im completely bloody stuck cause the high lvl planets sofar havent given me anything useful and I cant take the Mothership on with silver armor and a giant iron sword.

We managed to take down the penguin spaceship with copper gear and ironbows. We spent a good while building a fighting arena and making lots of cover from stone and dirt and also making escape routs if we lost position, before planting the distress beacon. 'Twas long and hard fight but the two of us managed take it down. Our bows did about 15 damage, while the plasma pistol my friend found from a dungeon only did 10.

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Title: Re: Starbound
Post by: Leshma on December 07, 2013, 12:33:28 pm
I'm just joking Leshma. Most recipes in most games are pretty simple but when it comes to the more complex items, even in Terraria, you would be really lucky to stumble upon how to make some of them, as it requires quite a few rare and specific items you will have no idea how to find, which is why many people just read what they need to make it and where to get the stuff they need to make it. Not many people want to spend days or more trying to figure out how to make the super cool weapon they saw some dude using.

That's true. But both Terraria and Starbound are meant to be played in co-op. Two or more brains should be smarter than one, they say...
Title: Re: Starbound
Post by: Kafein on December 07, 2013, 12:45:29 pm
That's true. But both Terraria and Starbound are meant to be played in co-op. Two or more brains should be smarter than one, they say...

Rather the opposite.
Title: Re: Starbound
Post by: Butan on December 07, 2013, 07:07:44 pm
Dont forget there was ways in starbound to learn about a recipe in-game, with the Guide : selecting the "?" and dropping any part of a recipe in the "?" slot made every recipe made with this element appear on the screen.

I dont know if there is something like that in Starbound, and I dont want to know !  :P
Title: Re: Starbound
Post by: Mala on December 07, 2013, 08:16:05 pm
We managed to take down the penguin spaceship with copper gear and ironbows.

...
I was covering in my mine shaft and hit it with my bow. well later it was more a large pit.
the winter clothes were quite handy because of the high armour value.  i took only 1 - 6 damage.
Title: Re: Starbound
Post by: SixThumbs on December 08, 2013, 12:02:54 am
Yes, I loved how they had silver armor to craft and while idly thumbing through I see snow infantry armor that requires easier to find materials and has a higher armor value.

Edit: Also, I don't have to carry around a campfire in my pocket wherever I go anymore.
Title: Re: Starbound
Post by: Thovex on December 08, 2013, 12:34:28 am
Yes, I loved how they had silver armor to craft and while idly thumbing through I see snow infantry armor that requires easier to find materials and has a higher armor value.

Edit: Also, I don't have to carry around a campfire in my pocket wherever I go anymore.

I think their nerfing it next patch
Title: Re: Starbound
Post by: Mala on December 08, 2013, 01:08:14 am
great, i have managed to build the robot and got killed instantly as i have switched it on.
now i am broke and i have to find another brain and more iron for the steel bars.
Title: Re: Starbound
Post by: Tennenoth on December 08, 2013, 01:11:16 am
great, i have managed to build the robot and got killed instantly as i have switched it on.
now i am broke and i have to find another brain and more iron for the steel bars.

My brother and I hid in our gate house and stabbed it through the wall...

We felt bad for doing it, but we'd rather have not had to collect everything again.
Title: Re: Starbound
Post by: Weren on December 08, 2013, 01:36:42 am
Yeah, we had a very disappointing fight as well. It instagibbed my friend when he summoned it, so after my friend respawned we trapped it with dirt and poked it to death with spears.  :|
Title: Re: Starbound
Post by: stukii on December 08, 2013, 02:30:19 am
You guys need to have the max tier armor/weapon you can get before summoning a boss or either to trap them, which i think should no more possible since todays patch?

After you summoned the last boss the fun factor will drop very fast due to the lack of content and balance.

But it's beta, yes many games these days use this argument... but here we have a very solid game and when you look at the gamefiles it is highly modable and content can easily be added/modified without even the requirement of a toolset.

In 3 months devs said to have the tiers1-10 all ready along with some other changes and content. But there is much more to come so i would expect the game to be in a really satisfying state in around 6 months.
Oh and several character wipes are announced for the 'near future'.
Title: Re: Starbound
Post by: SixThumbs on December 08, 2013, 04:03:10 am
I found a doctor spawner and accidentally one-shot her in my ship when I was trying out a sledgehammer I recently picked up.

(click to show/hide)

I think I might just shelve this for now until it's officially released. There are several things I hope they tweak, gameplay and design wise, and for the most part people seem to have similar views from the chatter I've read so I hope the devs are in tune with the community and code savvy enough.

The first non-percussion instrument I found, a clarinet, was kind of a disappointment.
Title: Re: Starbound
Post by: Tibe on December 08, 2013, 11:36:28 am
I managed to beat the mothership afterall and unlocked the beta sector. Been playing this for a while aswell. Im still feelin the lack of schematics, but I quess this is how it is supposed to be. The game is quite unbalanced atm(duh beta). The recent patch made fighting the mothership slightly easier and iron more occurable. Now im stuck at trying to get gold ores and from what I understood this is one of the unbalanced parts. Quess its more exploration for meh. Suprising I managed to get 2 tecs. The dashing thing and some thing that makes butterflies fly out of your arsehole to make you gilde quite fast. All this stuff has made exploration slgihtly less of a chore cause you can scout relatively fast. And the winter armor was a real sight for sore eyes.
Title: Re: Starbound
Post by: SixThumbs on December 08, 2013, 06:00:32 pm
The snow infantry armor let me tank the UFO and his minions instead of getting one shot and I was happy to see some new things when I left the beta sector (unless I just hadn't encountered them before from their randomly generated nature). I find it a little odd in the friendly towns too that they have no issue with you ransacking all of their valuables but I did find it more enjoyable then delving into mostly fruitless caves, most chests I saw in the wilderness were just sitting out in the open anyway. I found more silver, gold and platinum looting villages then actually mining for it. I did find it a bit amusing and ironic though that the robot race live in medieval towns.

For all the toons I murdered that were wielding guns I still couldn't loot one though. Keeping my inventory open to switch between dash and double jump was a bit of a chore too once I found them.

Relatively soon they're updating and wiping characters though, so I don't know if I could stomach the matter manipulator and stone pick axe again after having a platinum one.
Title: Re: Starbound
Post by: Tennenoth on December 08, 2013, 08:50:04 pm
Brother just started raving about how they were going to be making some mechanics changes over the next couple of days, from what I understood the following may or may not happen;

Removal of "Armour Penetration" on weapons. Single damage modifier & attack speed.
Monsters have variable health as opposed to armour values.
10 levels of difficult as opposed to 100 (I gather that this is the level value of enemies) apparently there will be 10 tiers with 3 tiers inside. The top tier is the lowest tier of the next.
Character wipe. (Probably be able to save your character files somehow since they're local, not sure if it'll work, I'd put some sort of marker on new new characters.)

There we some other things he was talking about but I couldn't quite keep up, I'm going to try and dig up where he read this. Bear with me.

EDIT: http://playstarbound.com/coming-in-a-few-days-sorry-for-the-delay/

I can only assume that's legitimate! :) (My Brother, not the starbound website)

Breakdown;

"We’re going to reduce the number of planet levels from 100, to 10."
"You’ll be able to directly compare weapon DPS which will now appear on the weapons tooltip."
"Armor will become easier to understand and will gain additional buffs, such as increasing player max health."
"remove armor from monsters and simply give more powerful monsters more health"
"Monsters will no longer have a level, instead monsters will be given an easy/medium/hard marker"
"a hard monster in sector 1 will be roughly the same strength as an easy monster in sector 2."
"difficulty of monsters will increase the lower you dig, but so will the rewards."
"Items with a static amount of damage will be manually balanced and useful for the entire sector"
"craft the best armor in a sector, you’ll be in good shape for the next sector."
Title: Re: Starbound
Post by: Leshma on December 09, 2013, 02:07:06 am
Tried it... dunno why but I liked Terraria better. Expected better graphics and faster progression considering how many procedurally generated worlds there are. But this is quite slow as Tibe said. But it's beta so...

Plenty of nice additions to basic Terraria gameplay, which I like very much.
Title: Re: Starbound
Post by: Tennenoth on December 09, 2013, 07:12:21 pm
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Title: Re: Starbound
Post by: Radament on December 09, 2013, 07:16:39 pm

 :shock: :shock: :shock: :shock: :shock: :shock: :shock:
Title: Re: Starbound
Post by: Radament on December 09, 2013, 08:50:27 pm
http://pastebin.com/f6YqE0GY (http://pastebin.com/f6YqE0GY)

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and

http://starbounder.org/Ship_Upgrade (http://starbounder.org/Ship_Upgrade)
Title: Re: Starbound
Post by: Leshma on December 15, 2014, 06:46:09 pm
Just when everyone thought this was dead and yet another scam:

Title: Re: Starbound
Post by: SeQuel on December 16, 2014, 06:18:23 am
Next thing you know Cubeworld will get a update!!

only one can hope