cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Phew on June 25, 2013, 03:11:40 pm

Title: Buff Arming Sword
Post by: Phew on June 25, 2013, 03:11:40 pm
The Arming Sword is priced comparably to the Nordic War and Italian Swords, yet its stats are clearly inferior to both. In fact, it's the most expensive 1h weapon that doesn't have a clear "niche"-i.e. something it does better than all other weapons.

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Just looking at the models, the Nordic War is clearly the "slashing" weapon, and the Italian is clearly the "thrusting" weapon. The Arming Sword looks like it should be a compromise between the two, but its cut damage is worse than either. The problem is, there's only 1 cut damage difference between the Italian and Nordic War, so there's no room between them for the Arming. So here's my proposition:

                           Nordic    Arming     Italian
Cut Damage:      32            31           30       
Thrust Damage:  21           23            25     

-Nordic War Sword gains 1 cut but loses 1 pierce
-Arming gains 2 cut but loses 2 pierce
-Italian-no change (most people consider Italian to be perfectly balanced as is)

Speed remains the same for all. Weight of arming sword should probably be bumped up to 1.5 kg like the other two. Balance cost however you like, no one really cares about cost for 1h weapons anyway. Make it so all 1h swords get the same heirloom bonus (+3c/+2p), and adjust Side Sword as suggested on other threads. This cuts down on the proliferation of 1h stabbiness all over the battlefield, and increases 1h sword variety overall.

Historically, the "Arming Sword"-type weapon was one of the most commonly used types of swords, but you almost never see it in cRPG. Buff it and let's bring more variety to the battlefield!
Title: Re: Buff Arming Sword
Post by: Working_Class on June 26, 2013, 10:38:34 pm
It also makes sense because it was like the most used sword way back when
Title: Re: Buff Arming Sword
Post by: Phew on June 30, 2013, 06:39:44 pm
Or just nerf the side sword.....Arming sword still has crappy stats compared to even the nerfed side sword though.
Title: Re: Buff Arming Sword
Post by: Jarold on June 30, 2013, 06:51:07 pm
Why even use the sword though when there are so many other good ones. But I guess that is your arguments point.
Title: Re: Buff Arming Sword
Post by: Tydeus on June 30, 2013, 07:24:47 pm
Think of some changes you'd do, then scan the whole list of 1h weapons(80+) and make sure that it doesn't break balance/replicate another weapon somewhere else. It's 3K gold cheaper than the side sword, that's what you get for going with a significantly cheaper weapon.
Title: Re: Buff Arming Sword
Post by: Phew on June 30, 2013, 07:26:06 pm
Why even use the sword though when there are so many other good ones. But I guess that is your arguments point.

I think the model is sweet and would consider using one if it had decent stats. I like my +3 Arabian Guard sword, but sometimes long for something a bit shorter/faster/better stab. But I don't like the look of the Nordic War, Italian Sword, or Side Sword.
Title: Re: Buff Arming Sword
Post by: Phew on July 01, 2013, 04:12:16 pm
Think of some changes you'd do, then scan the whole list of 1h weapons(80+) and make sure that it doesn't break balance/replicate another weapon somewhere else. It's 3K gold cheaper than the side sword, that's what you get for going with a significantly cheaper weapon.

I think that there should be 3 categories of weapons within in each type, with each category balanced against other weapons in their category:
-Peasant weapons. Should be cheap, fast, low requirement, but limited damage. These could have reduced slot requirements, but not necessarily.
-Reduced-slot weapons. 0-slot 1-handers, 1-slot pole and 2h weapons. These should be just slightly worse than top-tier weapons, and generally shorter. But still "good".
-Top-tier (everything else)

Within top-tier, cost should simply buy you "features", but not necessarily efficacy. For instance, the weapons with secondary modes, knockdown, crusthrough, shield breaking, etc should have a price premium. Expensive weapons shouldn't be just flat better at everything than cheaper weapons. Otherwise, no one will use weapons like the Arming Sword.

Just food for thought Tydeus. I'm sure increased diversity is probably a goal of yours with weapon stat balance, and I think the above is the best way to get there.

Title: Re: Buff Arming Sword
Post by: Tydeus on July 01, 2013, 06:13:25 pm
Don't mean to sound like an ass hole or anything, as I'm glad you care. But this doesn't actually help at all. The problem is that unless you're breaking costs up and deciding before stats, what weapons go to what section/tier, you've only introduced one more variable to think about when balancing. In this situation it doesn't really make anything more difficult, as it's already clear where each weapon belongs (at least to me), but it certainly doesn't make things easier. There are a lot of variables to think about when balancing and comparing weapons and weapon type vs weapon type has to be included in that.
Title: Re: Buff Arming Sword
Post by: Phew on July 01, 2013, 07:59:23 pm
It seems like there is already a conscious effort to break weapons into the 3 tiers I mentioned, but you are making it harder (not easier) on yourselves by making price part of the item balance equation. I think the average player has a pretty good idea of the relative merits of 1 thrust damage vs. 1 cut dmg vs. shield breaking vs. knockdown vs 1 speed pt, etc. But anyone that has played long enough to sell a loom point doesn't really pinch pennies when it comes to item cost, especially not within cost differences of 1-2k.

Specifically, if the Arming Sword was buffed by 1 cut and 1 pierce, it would slot exactly within the relative balance of the Nordic War, Italian, and Side Sword (all very popular swords), without making it clearly more powerful than any of them. It's almost the same price as the Nordic War Sword, so why can't it be as good? In fact, it's more expensive that the Liuyedao, Iron War Axe, and Iberian Mace which are three of the most devastating 1h. And the same price of the Military Cleaver, which is the most damaging 1h sword.
Title: Re: Buff Arming Sword
Post by: Gurnisson on July 01, 2013, 09:25:44 pm
+1 pierce and +1 cut would make it too good compared to NWS. Giving it 1 cut on the swings though will make Arming Sword and NWS have the same trade-off between them as KAS and NCS. Could work.
Title: Re: Buff Arming Sword
Post by: Phew on July 02, 2013, 03:00:24 pm
+1 pierce and +1 cut would make it too good compared to NWS. Giving it 1 cut on the swings though will make Arming Sword and NWS have the same trade-off between them as KAS and NCS. Could work.

If it only got +1 cut, it would just be a shorter Italian Sword.

That's the problem with integer-only damage values; it limits the potential for differentiation between similar weapons.
Title: Re: Buff Arming Sword
Post by: Phew on September 30, 2013, 04:55:51 pm
Original post heavily modified to reflect my current thoughts on the subject. Tydeus, please consider.
Title: Re: Buff Arming Sword
Post by: Corsair831 on September 30, 2013, 06:28:27 pm
tydeus, you can't really use cost as a balancing factor, at this point everyone's rolling insane amounts of gold; it doesn't really matter that the arming sword is ~~ 3k cheaper than the side sword when the side sword is clearly a direct upgrade (same speed, length, cut, but 4 more pierce damage)
Title: Re: Buff Arming Sword
Post by: Phew on September 30, 2013, 07:15:45 pm
tydeus, you can't really use cost as a balancing factor, at this point everyone's rolling insane amounts of gold; it doesn't really matter that the arming sword is ~~ 3k cheaper than the side sword when the side sword is clearly a direct upgrade (same speed, length, cut, but 4 more pierce damage)

To put it in perspective, the thrust on the Side Sword does about 25% more damage against your "average" target than the Arming Sword. For a typical loadout (~30k in gear), the "upgrade" to the Side Sword will cost about 8% more upkeep. 25% more damage on one of your main attacks for only 8% more upkeep? No player would turn that down, and they don't (which is why you don't see the Arming Sword used very often). If you are somehow gold strapped (which few people are now), you would just wear lighter boots or something so you could afford the better sword.

Everything above the peasant weapons should have some niche where that weapon is the best option. Arming Sword is the most expensive 1h weapon without a "niche".

Title: Re: Buff Arming Sword
Post by: Falka on September 30, 2013, 07:54:07 pm
I liek it!  :wink:
Title: Re: Buff Arming Sword
Post by: Phew on September 30, 2013, 08:26:30 pm
I like the idea. The only downside of fiddling with the Nordic war sword's stats is that the nordic swords are part of a simple progression: Simple Nordic Sword, Nordic Short Sword, Nordic Sword, Nordic Short War Sword, Nordic War Sword and Nordic Champion Sword (i know right, way more nordic swords than i thought we had till i compared them all recently).

So although your balance suggestion makes sense for the 3 weapons, it'll have a knock-on effect for the stats for all the other nordic swords, and other 1handers balanced relative to the ones you've mentioned. Poor Tydeus, now we see the tip of the iceburg for weapon balance. Unless a weapon is totally unique, any balance suggestions need to take into *all* relative stats of all similar weapons. Otherwise Tydeus has to put up with a 'wtf Nordic War Sword is better than Nordic Champion Sword at half the cost' sort of thread.

Trading 2 speed for 7cm reach (Nordic War -> Nordic Champion's) is a balanced tradeoff and consistent with other weapons (within 1h and in the other weapon types). The fact that it obeys the laws of physics is just gravy.

This requirement that weapon damage and speed values be integers makes 1h weapon balance particularly difficult. The spread between "high damage" and "low damage" weapons in 1h is only about 6 points, just like the spread between "fast" and "slow" is only about 6 points. But there are 80 1h weapons, so there isn't much room for uniqueness.

I'd rather have two weapons with identical stats and different textures than one weapon having crappy stats and going totally unused, which is what we have now.
Title: Re: Buff Arming Sword
Post by: Nightmare798 on September 30, 2013, 08:29:23 pm
The Arming Sword is priced comparably to the Nordic War and Italian Swords, yet its stats are clearly inferior to both. In fact, it's the most expensive 1h weapon that doesn't have a clear "niche"-i.e. something it does better than all other weapons.

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Just looking at the models, the Nordic War is clearly the "slashing" weapon, and the Italian is clearly the "thrusting" weapon. The Arming Sword looks like it should be a compromise between the two, but its cut damage is worse than either. The problem is, there's only 1 cut damage difference between the Italian and Nordic War, so there's no room between them for the Arming. So here's my proposition:

                           Nordic    Arming     Italian
Cut Damage:      32            31           30       
Thrust Damage:  21           23            25     

-Nordic War Sword gains 1 cut but loses 1 pierce
-Arming gains 2 cut but loses 2 pierce
-Italian-no change (most people consider Italian to be perfectly balanced as is)

Speed remains the same for all. Weight of arming sword should probably be bumped up to 1.5 kg like the other two. Balance cost however you like, no one really cares about cost for 1h weapons anyway. Make it so all 1h swords get the same heirloom bonus (+3c/+2p), and adjust Side Sword as suggested on other threads. This cuts down on the proliferation of 1h stabbiness all over the battlefield, and increases 1h sword variety overall.

Historically, the "Arming Sword"-type weapon was one of the most commonly used types of swords, but you almost never see it in cRPG. Buff it and let's bring more variety to the battlefield!

arming sword is also cheaper [even though the difference is extremely small] and has 3 better pierce damage. and about italian sword...well, its more expensive.

no need to buff.
Title: Re: Buff Arming Sword
Post by: Corsair831 on October 01, 2013, 02:02:29 pm
I like the idea. The only downside of fiddling with the Nordic war sword's stats is that the nordic swords are part of a simple progression: Simple Nordic Sword, Nordic Short Sword, Nordic Sword, Nordic Short War Sword, Nordic War Sword and Nordic Champion Sword (i know right, way more nordic swords than i thought we had till i compared them all recently).

So although your balance suggestion makes sense for the 3 weapons, it'll have a knock-on effect for the stats for all the other nordic swords, and other 1handers balanced relative to the ones you've mentioned. Poor Tydeus, now we see the tip of the iceburg for weapon balance. Unless a weapon is totally unique, any balance suggestions need to take into *all* relative stats of all similar weapons. Otherwise Tydeus has to put up with a 'wtf Nordic War Sword is better than Nordic Champion Sword at half the cost' sort of thread.

actually nordic champion sword (NCS) vs nordic war sword (NWS) do have very separate niches

longer weapons do less damage at less range; what i mean to say is, all weapons do their maximum damage at the maximum point of their swing, meaning the nordic champion sword, being a very long 1h, does a lot of damage at the furthest point, but practically negligible damage when it hits a close range leftslash; which is unfortunate as most 1h players facehug leftswing slash. It's the main reason i use the NWS over the NCS.

if you don't believe me, you can actually test this; fight against someone with a short 1h e.g. the nordic war sword, broad short sword, and get them to close range leftswing you, as well as right/leftswing at their maximum range

then get someone to do the same thing with an arabian cavalry sword / nordic champion sword

the differences in damage should be quite apparent (the NCS does more damage at long range, NWS more at close)
Title: Re: Buff Arming Sword
Post by: Phew on October 07, 2013, 07:46:40 pm
I'd also be OK with just giving the Arming Sword +1 cut, which would make it basically a slightly shorter Italian Sword. Considering that Italian has always been one of (if not THE) most popular 1h swords, and the Arming Sword is basically non-existent on the battlefield, this minor change would help to bring more diversity to the battlefield.

I can't be the only one that likes the stats of the Italian Sword, but isn't a fan of the looks. The Arming Sword has a more "western European high Middle Ages" look, whereas the Italian Sword is more early Renaissance. And of course the Nordic War Sword is more early Middle Ages. All three swords should have viable stats, since they are each great representations of common 1h swords of their era.

PS-Long Arming Sword also has inferior stats; I suggest giving it +1 speed, then it would actually have a niche instead of just being a cheaper/crappier Knightly Arming Sword. Then buff the Arabian Arming Sword, and every 1h above the "Sword" (clearly the last of the "peasant" 1h weapons) would then have a niche.
Title: Re: Buff Arming Sword
Post by: Rebelyell on October 07, 2013, 07:50:34 pm
Don't mean to sound like an ass hole or anything, as I'm glad you care. But this doesn't actually help at all. The problem is that unless you're breaking costs up and deciding before stats, what weapons go to what section/tier, you've only introduced one more variable to think about when balancing. In this situation it doesn't really make anything more difficult, as it's already clear where each weapon belongs (at least to me), but it certainly doesn't make things easier. There are a lot of variables to think about when balancing and comparing weapons and weapon type vs weapon type has to be included in that.
there is shit load of weapons that have their stats way out  tier line
example:
two handed sword
Title: Re: Buff Arming Sword
Post by: Phew on October 07, 2013, 07:58:34 pm
two handed sword

2h sword should have +1 cut and +1 pierce; that would make it roughly an average between the Longsword and the Sword of War, two weapons that are generally considered "balanced".

But back to the arming sword...
Title: Re: Buff Arming Sword
Post by: Mr.K. on October 09, 2013, 01:25:30 pm
Don't forget the Long Arming Sword. Shittier version of Knightly Arming Sword and still at high tier price. Does someone think the 2k price difference makes any difference here?

As others already mentioned there should be more of a divide between weapon classes. 1H for example could be something like:
0-1k: peasant weapons with highly inferior stats compared to top or even medium tier weapons.
1k-3k: low price sidearms for archers, lance cav etc. Weapons with inferior stats to top tier weapons.
5-7k: high price sidearms, best zero slotters, good shield breakers etc.
9-10k: top tier 1H swords, maces and axes. All balanced by stats within the group.
11k: top tier with effective secondary modes (Broad One Handed Battle Axe for example)

This would allow you to either choose a Knightly Arming Sword for 9k or Long Arming with one less cut for maybe something like 3k. Pure 1H would still choose the higher price weapon, but that would give far better selection for lancers, archers with spare slots and other hybrids that struggle with upkeep.

The same should be done with 2H as well. In fact the problem is much worse with those weapons (dirt cheap bastards and longsword, ridiculously pricey GGS and DGS.
Title: Re: Buff Arming Sword
Post by: Phew on October 09, 2013, 02:46:33 pm
Don't forget the Long Arming Sword. Shittier version of Knightly Arming Sword and still at high tier price. Does someone think the 2k price difference makes any difference here?

I've suggested it in another thread, but I think the Long Arming Sword should gain +1 speed. This would make it balanced with the Arabian Guard Sword and Knightly Arming Sword.
Title: Re: Buff Arming Sword
Post by: Kafein on October 09, 2013, 03:29:44 pm
Think of some changes you'd do, then scan the whole list of 1h weapons(80+) and make sure that it doesn't break balance/replicate another weapon somewhere else. It's 3K gold cheaper than the side sword, that's what you get for going with a significantly cheaper weapon.

You know this is pretty much irrelevant, everybody ready to heirloom a weapon will choose the best one.
Title: Re: Buff Arming Sword
Post by: Phew on October 09, 2013, 03:51:40 pm
You know this is pretty much irrelevant, everybody ready to heirloom a weapon will choose the best one.

Like I said earlier, for the typical player it's about 8% additional overall upkeep (for all their gear) to go from Arming Sword->Side Sword, but thrust damage (the primary attack for 1h now) against a typical target goes up by well over 25%. Every player will take 25% more damage on their primary attack at a cost of only 8% more upkeep, and if they are truly broke, they will wear lighter armor so they can afford it. This is why you see Side Swords everywhere, and never see Arming Swords.

Above obvious peasant weapons, no weapon should be made totally obsolete by a more expensive weapon. Everything should have a niche.
Title: Re: Buff Arming Sword
Post by: Nightmare798 on October 09, 2013, 07:03:55 pm
I've suggested it in another thread, but I think the Long Arming Sword should gain +1 speed. This would make it balanced with the Arabian Guard Sword and Knightly Arming Sword.

in that case, knightly arming sword would also have to get buffed.
Title: Re: Buff Arming Sword
Post by: Phew on October 09, 2013, 07:33:54 pm
in that case, knightly arming sword would also have to get buffed.

No, 1 swing dmg for 1 speed is a balanced tradeoff that occurs within every weapon class (including 1h). See Liuyedao vs. Niuweidao; both quite popular and differ only by 1 speed/1 cut.
Title: Re: Buff Arming Sword
Post by: Nightmare798 on October 09, 2013, 07:39:40 pm
No, 1 swing dmg for 1 speed is a balanced tradeoff that occurs within every weapon class (including 1h). See Liuyedao vs. Niuweidao; both quite popular and differ only by 1 speed/1 cut.

no damn way, 1c damage is not enough to justify 1 speed loss. not to mention that it costs almost 2k more.
Title: Re: Buff Arming Sword
Post by: Phew on October 09, 2013, 07:52:08 pm
no damn way, 1c damage is not enough to justify 1 speed loss. not to mention that it costs almost 2k more.

It's a balanced tradeoff. With 7 PS ~100 wpf, 31c does about 8% more damage against 55 armor (typical melee player armor) than 30 cut. That's like having +1 Power Strike. Obviously the tradeoff is fair, because lots of people choose Niuweidao vs. Liuyedao.

You may prefer the speed over damage, but others may not. The option should be at least presented so people can make their own choice.
Title: Re: Buff Arming Sword
Post by: Nightmare798 on October 09, 2013, 08:15:39 pm
It's a balanced tradeoff. With 7 PS ~100 wpf, 31c does about 8% more damage against 55 armor (typical melee player armor) than 30 cut. That's like having +1 Power Strike. Obviously the tradeoff is fair, because lots of people choose Niuweidao vs. Liuyedao.

You may prefer the speed over damage, but others may not. The option should be at least presented so people can make their own choice.

i would like to see where did you found those numbers, not to mention damage is also dependant on movement speed.

people pick niuweidao because it is more than 2k cheaper. upkeep is bitch, moreso when you don heavy armor.
Title: Re: Buff Arming Sword
Post by: Phew on October 09, 2013, 08:25:29 pm
i would like to see where did you found those numbers, not to mention damage is also dependant on movement speed.

people pick niuweidao because it is more than 2k cheaper. upkeep is bitch, moreso when you don heavy armor.

Nightmare, niuweidao is 2k more expensive than Liuyedao. Damage values from http://alpha-lider19.ru/MB/, the only active damage calculator I know of. It may not be 100% accurate, but it provides relative values for comparison.

It's pretty clear from your post history that you just like to pose contrary opinions that are unsubstantiated by reason or logic. The Game Balance Discussion forum is the most effective when people stick to math rather than arbitrary statements (contradictory arbitrary statements in your case). I request that you please not clutter up well-reasoned balance threads with contrarian babble, since it just derails the discussion.
Title: Re: Buff Arming Sword
Post by: Nightmare798 on October 09, 2013, 08:45:20 pm
Nightmare, niuweidao is 2k more expensive than Liuyedao. Damage values from http://alpha-lider19.ru/MB/, the only active damage calculator I know of. It may not be 100% accurate, but it provides relative values for comparison.

It's pretty clear from your post history that you just like to pose contrary opinions that are unsubstantiated by reason or logic. The Game Balance Discussion forum is the most effective when people stick to math rather than arbitrary statements (contradictory arbitrary statements in your case). I request that you please not clutter up well-reasoned balance threads with contrarian babble, since it just derails the discussion.

my bad, i missmatched the names of swords. you must also not forget that some weapons have much better looming options than others. i just fail to see why would ANYONE pick 1 damage over 1 speed, especially when there is a 2k price difference,and 140g upkeep difference.

tbh i have not seen enough niuwendao users to say that people chose this weapon over another.

also, some people chose their weapons for their looks. i myself chose to use long espada over normal espada, because i like the looks.
Title: Re: Buff Arming Sword
Post by: Phew on October 09, 2013, 09:08:39 pm
my bad, i missmatched the names of swords. you must also not forget that some weapons have much better looming options than others. i just fail to see why would ANYONE pick 1 damage over 1 speed, especially when there is a 2k price difference,and 140g upkeep difference.

OK, here is why someone would choose 1 dmg over 1 speed (31 cut vs 30 cut), using the current soak/reduce formulas from Huscarlton Banks' spreadsheet:
https://docs.google.com/spreadsheet/ccc?key=0Ag5R9vD8esLKdEtZczR1YjdpQlkxOTB4LTBkMjJpckE#gid=7
Values are calculated using 21 str, 7 PS, and 100 effective wpf.

Damage against 50 armor:          
                                                     30 cut                31 cut                 
Torso hit, no speed bonus            10.2                    10.8 (+6%)
Headshot, no speed bonus           17.7                    18.6 (+5.2%)
Headshot, 20% speed bonus        23.2                    24.3 (+4.7%)

Damage against 60 armor:          
                                                     30 cut               31 cut                 
Torso hit, no speed bonus            5.8                      6.2 (+7.4%)
Headshot, no speed bonus           10.7                    11.4 (+5.9%)
Headshot, 20% speed bonus        14.6                    15.3 (+5.3%)

Do you still fail to see why "ANYONE" would pick 5-7% more damage against a typical player over 1 speed? It's a fair tradeoff, because plenty of people would (and do) make that tradeoff.

Next time you are trying to prove a point, try supporting your argument with facts. You might be surprised to discover that facts are actually more effective tools than even the mighty caps lock.

EDIT-Back on topic, the same analysis shows that the Side Sword does 33.4% more thrust damage against a 60 armor target than the Arming Sword. Quite a serious benefit for a mere 180g upkeep difference. By that logic, where's the sword that costs 1k to repair but has 50 pierce damage?
Title: Re: Buff Arming Sword
Post by: Falka on October 09, 2013, 09:19:11 pm
i just fail to see why would ANYONE pick 1 damage over 1 speed

Cause 1 more dmg means that niuweidao is 1/31 better in that aspect and 1 less speed means it's 1/102 worse than Liuyedao? :rolleyes: 1 cut for 1 speed is okay trade off according to me.
Title: Re: Buff Arming Sword
Post by: San on October 09, 2013, 09:20:14 pm
I believe 3strength + 1PS is worth ~2 damage around the 3X range of damage. 1 speed is worth ~12-15wpf. When you get to the extremities of speed, I think it starts to become quite worth it.

Edit: And that is why I prefer the liuyedao.
Title: Re: Buff Arming Sword
Post by: Phew on October 09, 2013, 09:30:23 pm
I believe 3strength + 1PS is worth ~2 damage around the 3X range of damage. 1 speed is worth ~12-15wpf. When you get to the extremities of speed, I think it starts to become quite worth it.

Edit: And that is why I prefer the liuyedao.

This tradeoff holds nearly exactly true using Huscarlton_Banks' spreadsheet (30c w/7PS = 32 cut w/6PS), for all armor values; Good info San. The speed values jive with the tests I've seen also.

Against very good players, speed is everything, because a hit they block does zero damage. In a clusterfvck, you want to be dishing out as much pain as possible before you die, so damage is king. That's why 1 cut dmg is balanced with 1 speed for 1h swords, because there are situations where either is better. I think 1 cut damage is also roughly balanced with 2 thrust damage; to get to the high thrust damage swords, you get into serious glance territory on your sideswings (OP side sword excepted).
Title: Re: Buff Arming Sword
Post by: Falka on October 09, 2013, 09:32:09 pm
When you get to the extremities of speed, I think it starts to become quite worth it.

Edit: And that is why I prefer the liuyedao.

Well, on second thought I do agree with you, but only if your char deals "enough" dmg - unloomed liuyedao with low PS and wpf is pretty bad I think. Personally I would pick liuyedao probably, but don't like the look of it, so I will stick with niuweidao.
Title: Re: Buff Arming Sword
Post by: Nightmare798 on October 10, 2013, 11:45:15 am
OK, here is why someone would choose 1 dmg over 1 speed (31 cut vs 30 cut), using the current soak/reduce formulas from Huscarlton Banks' spreadsheet:
https://docs.google.com/spreadsheet/ccc?key=0Ag5R9vD8esLKdEtZczR1YjdpQlkxOTB4LTBkMjJpckE#gid=7
Values are calculated using 21 str, 7 PS, and 100 effective wpf.

Damage against 50 armor:          
                                                     30 cut                31 cut                 
Torso hit, no speed bonus            10.2                    10.8 (+6%)
Headshot, no speed bonus           17.7                    18.6 (+5.2%)
Headshot, 20% speed bonus        23.2                    24.3 (+4.7%)

Damage against 60 armor:          
                                                     30 cut               31 cut                 
Torso hit, no speed bonus            5.8                      6.2 (+7.4%)
Headshot, no speed bonus           10.7                    11.4 (+5.9%)
Headshot, 20% speed bonus        14.6                    15.3 (+5.3%)

Do you still fail to see why "ANYONE" would pick 5-7% more damage against a typical player over 1 speed? It's a fair tradeoff, because plenty of people would (and do) make that tradeoff.

Next time you are trying to prove a point, try supporting your argument with facts. You might be surprised to discover that facts are actually more effective tools than even the mighty caps lock.

EDIT-Back on topic, the same analysis shows that the Side Sword does 33.4% more thrust damage against a 60 armor target than the Arming Sword. Quite a serious benefit for a mere 180g upkeep difference. By that logic, where's the sword that costs 1k to repair but has 50 pierce damage?

1 point of true damage is not enough to justify ANY speed loss at all. it is also not enough to justify higher upkeep, or the price of weapon, especially ef the price is 2k higher. id rather get 2 hits in, than doing ONE more point of damage. it is not about how much damage you do, it is about how many hits can you get in as fast as possible.

EDIT: also, sidesword is a high tier expensive sword. you cant expect a weapon that costs 3k less to perform same.
Title: Re: Buff Arming Sword
Post by: owens on October 10, 2013, 12:53:11 pm
It is 3 reach less and 1 less damage

It is inferior

It is only 1.2K cheaper



Give it 1 more stab damage
Title: Re: Buff Arming Sword
Post by: MURDERTRON on October 10, 2013, 07:37:59 pm
I agree with tydeus.  There are too many 1h weapons, which makes balancing tedious and worthless.  If you are saying that cost truly doesn't matter, then we should simply delete the cheaper and slightly worse options.  And then spend the time that could be taken for useless balancing to add dual wielding.  And fire arrows.  A crossbow that shoots bees.  A camel.  An albino elephant.  Darker black guy skin.  A t-Rex boss in DTV.  And don't forget ghost riding your horse.
Title: Re: Buff Arming Sword
Post by: Falka on October 10, 2013, 07:43:19 pm
Eh, I think that most of 1h weapons have their own niche, there's only a few swords, arming sword among them, which are inferior to some other in every aspect.
Title: Re: Buff Arming Sword
Post by: MURDERTRON on October 10, 2013, 07:51:03 pm
Eh, I think that most of 1h weapons have their own niche, there's only a few swords, arming sword among them, which are inferior to some other in every aspect.

Except cost.  Can you at lease lobby for an interesting weapon to get buffed?  Cleaver.  Sickle.  Hammer .  Peasant knife.  Nunchucks.
Title: Re: Buff Arming Sword
Post by: Necrorave on October 10, 2013, 07:53:39 pm
In my opinion, they just need to lower the cost.  Then its fine.  I like the arming sword as it is and now that 1h stab is a great and useful attack, the 25 pierce can do a bit of damage.

I do personally think the Italian needs a -1 in Pierce damage but I cannot complain much about it.
Title: Re: Buff Arming Sword
Post by: Jarlek on October 10, 2013, 10:54:44 pm
I already have a Short Arming Sword and a Long Arming Sword loomed. Don't give me a reason (in addition to looks) to get an Arming sword +3 too D:

(click to show/hide)
Title: Re: Buff Arming Sword
Post by: Penitent on October 11, 2013, 12:54:20 am
I say give arming sword +2 pierce.  Balanced.
Title: Re: Buff Arming Sword
Post by: Phew on October 11, 2013, 02:54:19 pm
I already have a Short Arming Sword and a Long Arming Sword loomed. Don't give me a reason (in addition to looks) to get an Arming sword +3 too D:


Short Arming has very nice stats now, so you are probably happy with that. Hopefully the Arming Sword can join it in the "weapons that have a purpose" category.

Historically, the Arming Sword category was probably the most common type of medieval sword, but in cRPG, most of the line is neglected because of inferior stats. That's a shame.
Title: Re: Buff Arming Sword
Post by: Gurnisson on October 11, 2013, 04:46:23 pm
I say give arming sword +2 pierce.  Balanced.

I'd say +1 cut instead. Would make Arming Sword and NWS have the same difference as KAS and NCS, and those two are both used a lot. Arming Sword is rarely used while NWS is used quite a lot
Title: Re: Buff Arming Sword
Post by: Phew on October 11, 2013, 05:06:59 pm
I'd say +1 cut instead. Would make Arming Sword and NWS have the same difference as KAS and NCS, and those two are both used a lot. Arming Sword is rarely used while NWS is used quite a lot

Yeah, this would be OK. It'd still be a slightly worse Italian Sword for slightly cheaper, but Italian is overwhelmingly popular, so it would be nice to add a little variety.