Str more viable then agi? Are we talking about crpg or some other game?Spamming doesn't have anything to do with agi.
Spamming does not need any buff.
Spamming doesn't have anything to do with agi.
Spamming, is when you do 2 constant hits, meaningFixed to be more accurate)
YOU HIT ME ONCE, I BLOCK, MY FOOTWORK AND TIMING SUCK, I TRY TO SWING, YOU SWING WITHOUT BLOCKING AND YOU HIT ME.
thats spamming, LEARN IT.
Fixed to be more accurate)
Don´t see how tbh...
Why dont u guys learn to do balanced builds instead of goin overkill on str or agi...
Agi doesn't need a buff, you just need to put some points into str. This is a fighting game, not racing game. You have to be able to hit and do some damage so why shouldn't you have some strength? You can use nearly the heaviest armour with just 15 str and still run rings around people with lighter gear. If anything armour needs a higher str requirement and possibly 3 agi chars should have more downsides like slower swing speed
Yes please, we need more spam
Str more viable then agi? Are we talking about crpg or some other game?
Spamming does not need any buff.
Stuck in 2010 or something, believing agi is more important than str for spamming. You can chain two attacks in a row with any weapon and any build. The difference being, you can fail to acheive that without any penalty a lot of times when you stack strength, armor and IF, and need less hits to kill too. With an agi build, you swing marginally faster.
You cant do a 2 chained attacks vs glaive,mioadao,longsword,heavy bastard sword,broad short sword,side sword,liuyavedao,ashwood pike,war spear.
With katana you can infinite spam without any need of blocking once,good thing is that most of the ninjas are shit,but those who are good could infinite spam.
3 agi points are equal to 1 athl, 1 str for 1 hp is just meh. not worth it
Yes please, we need more spam
Mobility over strength, you'll learn it over time.
That's where most EU and NA people disagree Gurnisson. I think 27/12, 24/15 or 21/18 is way better than 12/27, 15/24 or 18/21 for 2h, polearm or 1h/shield. 6 powerstrike is pretty bad with a 1h, but is doable with 2h or polearm, anything less than 6 powerstrike and you're a glutton for punishment.
What kind of 1h you using? If it's a sword, what kind of sword? 6 powerstrike is pretty bad with a 1h sword that is unloomed. 6 powerstrike with a 34c weapon (like my MW knightly arming sword) would seem to do about the same damage as 7 power strike with 31c (unloomed).
Most of my builds were 6 powerstrike using a 1h sword (when I was dismounted), and it was pretty painful. It was certainly playable, but not nearly as good as 7 or 8 powerstrike (made a huge difference between 6 and 7 ps). There's really no reason to need 8 athletics on the battle server unless you're trying to be rambo.
Sure if you're trying to be rambo. In a group setting, strength is going to be far superior. If you have a group of 7-10 "strength" heavy players (27/12 or 24/15) they're going to methodically mop up the enemy team. Seen it happen time and time again.Nah not only for ramboing, it's also good in crowdfights too. Better positioning is just golden for me. I tried many builds and I think agility is way more superior than strength if you know how to use it. That is my opinion only though, but agility is definitely not weak.
But then again, this is the main difference between EU and NA. I don't expect anyone to have a "see the light" moment
A buff for agility is a buff for strength builds, because no one plays 30/0.
Obviously, since we all start with 3/3.
Obviously and we end at 9/12/15/18, so every buff to agi buff STR. I think is not too hard to understand.Understanding that agi buff would affect agi-builds more than str-builds isn't that hard either.
Understanding that agi buff would affect agi-builds more than str-builds isn't that hard either.
Spamming doesn't have anything to do with agi.
QFT. The best way to land double hits with a Longsword or similar is to have so much power strike that you won't glance at any point in the animation. Since strength players know they won't glance, they can force their swings to connect much earlier than agility players, who must wait for the swing to enter its sweet spot.
Thus, if "spamming" is your goal, strength is more helpful than agility.
although the footwork of agi char makes up for that and again lets you spam well too
A passive buff to Agi like that would be perfect and would help to bring it in line with Str passives (HP, weapon/armor use, damage).
1handers are SO much better with ~21 agility and blunt type weapons, its one of the most OP classes in cRPG right now. Sprint around spamming knockdown and nudge with 7-8 athletics and super high damage blunt maces or hammers. Its a wonder this doesn't catch on in NA more, but its because most people are bad
Agility doesn't affect turn rates, which is what matters most for landing early hits/crazy lolstabs.Agility can help quite a lot with a castor. Castoring involves 'running away' from the sideswing of your opponent to delay the return strike, and having high acceleration helps a fair bit with that. Strength does get the benefit of doing decent damage on hits with high sweetspot penalties, and also can survive a foiled castor attempt better.
So then "inverse castoring" is circling into the sideswing of an opponent to snatch enough angle to make him bounce? I thought I had the monopoly on making up stupid names for stuff.Castor was just the first notable player to do it on the NA side of things (a few years ago now - it was before I started playing cRPG), so the name stuck.