* PD lowers effective proficiency -> lowers accuracy & speed
* Higher base damage lowers accuracy
* Lowered base accuracy
* Higher PD requirement lowers max possible proficiency -> lowers accuracy & speed
* Lower base speed rating pushes it over the edge, where it is once again impossible to release arrow before the reticule grows.
That is not "a bit" of a hit to accuracy. That is a death blow to anything that could be called accuracy.
You didn't really think this through, yeah?
"tested"? As in, played an STF for 30 minutes?
As one that has a gen7 longbowman alt, i can say that the only buff/change longbow needs right now is one that removes the sadistic upkeep from bodkin arrows. It is the sole reason, why i don't play my archer alt nowadays, i can't afford it.
Your "buff" would render the longbow unable to hit the side of a barn from medium range and far, far too slow to be able to actually do anything other than a single arrow at close range (and still have to pray for it to hit something).
Currently it's pretty damn average.
The damage out put from unloomed and imo even loomed archers is pretty shabby.
I've got 5IF 15str and I wear a +3 Padded jack and I laugh off most archer fire... it just doesn't seem right. I can drop almost anyone wearing such light armour with one bolt from my arb especially if they have stats like me. I'm not looking to have the long bow turned into a one shot one kill canon of doom, but it should at least not suck so much.
Thusly I have endevoured for the betterment of the fool Welsh weapon!
Current stats
Long Bow
missile speed: 40
weight: 4
accuracy: 103
difficulty: 6
speed rating: 50
missile speed: 40
thrust damage: 31 cut
slots: 2
Can't use on horseback
Frank Stats
Long Bow
missile speed: 44
weight: 4
accuracy: 100
difficulty: 7
speed rating: 47
missile speed: 44
thrust damage: 36 cut
slots: 2
Can't use on horseback
Basically, I slowed it down to speed it up. The arrows go pewpew with increased pewiness (aka velocity) and it now hits more like a truck and less like a tonka. Also the decrease in accuracy is a compensation for the massive ball breaking power increase. Pushing it to PD7 will eat into the wpf and ath of the archer (theoretically).
As we know PD eats it because PD is a turd and having to go to 21 instead of 18str pulls three out of AGI or sucks up 6 skills points.
So hopefully the longbowmen would either have to cut their IF, kiting or take a bit of a hit to accuracy. In turn though they would be a real son of a bitch at close and mid range causing some serious pain to anything they blast.
----------
Current longbow power out put @PD7
61.38
Frank POP@PD7
71.28
Loomed
you have no idea how many peps wuld that screw up
CPOP@PD7
65.34
FPOP@PD7
75.24
As you can see the Frankenstiened longbow kicks rather more arse. I honestly think this is how the damn thing should work.
a single arrow from steeveee, an EU archer who uses the longbow, will usually take ~~ 90%-100% of my hp.
The longbow doesn't need a buff.
A real crpg classic. Consider 1 top player (probably with all +3 equip) and base nerf/buff on him.
Bullshit
A real crpg classic. Consider 1 top player (probably with all +3 equip) and base nerf/buff on him.
Bullshit
l2 use armor
l2 spell armourarmor vs armour
:D
l2 spell armour
:D
I'm getting 2-3 shotted with 18 str 0 IF and +3 Black lammelar Vest by a longbow.
I don't think it needs a buff.
Increasing shot speed and decreasing accuracy is the complete opposite of my skill based ranged doctrine. With high projectile speed and wide spread it really becomes point&click with the randomisation actually helping those who can't even do that correctly. Then the melee blockheads would be actually right with their "ranged takes no skill" retarding. With high accu and low shot speed it puts at least those in advantage who can anticipate the enemy movement and get the ballistic arc right. I'd actually increase accuracy across the board for all ranged(with HX getting HA penalty) but that would make them lobbyist cry.
I'd actually increase accuracy across the board for all ranged(with HX getting HA penalty) but that would make them lobbyist cry.
... that would make them lobbyist cry.
Increasing shot speed and decreasing accuracy is the complete opposite of my skill based ranged doctrine. With high projectile speed and wide spread it really becomes point&click with the randomisation actually helping those who can't even do that correctly. Then the melee blockheads would be actually right with their "ranged takes no skill" retarding. With high accu and low shot speed it puts at least those in advantage who can anticipate the enemy movement and get the ballistic arc right. I'd actually increase accuracy across the board for all ranged(with HX getting HA penalty) but that would make them lobbyist cry.
Increasing shot speed and decreasing accuracy is the complete opposite of my skill based ranged doctrine. With high projectile speed and wide spread it really becomes point&click with the randomisation actually helping those who can't even do that correctly. Then the melee blockheads would be actually right with their "ranged takes no skill" retarding. With high accu and low shot speed it puts at least those in advantage who can anticipate the enemy movement and get the ballistic arc right. I'd actually increase accuracy across the board for all ranged(with HX getting HA penalty) but that would make them lobbyist cry.