cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Daniisme on June 11, 2013, 06:24:54 pm

Title: Punch feture.
Post by: Daniisme on June 11, 2013, 06:24:54 pm
Can someone explain to me why the one handed free players need more buffing?

Thank you.
Title: Re: Punch feture.
Post by: Tore on June 11, 2013, 06:41:54 pm
because before there was no reason to use 1h no shield over 2h and pole
Title: Re: Punch feture.
Post by: Prpavi on June 11, 2013, 06:43:23 pm
somebody's coding e-peen.
Title: Re: Punch feture.
Post by: Tibe on June 11, 2013, 06:45:14 pm
Because 1h without shield is(or was, depending on your point of view) closely the weakest you can get in this game.
Title: Re: Punch feture.
Post by: Daniisme on June 11, 2013, 06:47:22 pm
somebody's coding e-peen.
I'm just saying one handed with out a shield is quite powerful already and I see no reason to add a feture to make them even more.
Title: Re: Punch feture.
Post by: Tibe on June 11, 2013, 06:52:56 pm
Like hell it is. Saw alot of 1h only players survive till the end of the round in battle? I saw 0. Shit range, weaker hits than other weapons, low survivability, stab is useless, some classes have better hitanimations, very easly prone to getting kicked, instant target for cav and ranged. All it has is speed and leftswingspam. It wasnt worthless before true, but it was far from powerful.
Title: Re: Punch feture.
Post by: Michael on June 11, 2013, 06:54:58 pm
because before there was no reason to use 1h no shield over 2h and pole


Every single real warrior from the days of Troy till the days it became obsolete because of firearms used a shield. At least against arrows. Some might have wielded a battle axe or something similiar in two hands in melee distance, but why on earth would someone run around not using one of his god-given hands? Its like standing or even jumping on one foot when you could use both legs.

Should be like in TES V, you can only block when you use both hands. Nudge nonsense.
Title: Re: Punch feture.
Post by: Jarlek on June 11, 2013, 06:57:12 pm
I'm just saying one handed with out a shield is quite powerful already and I see no reason to add a feture to make them even more.
You're right. 1h no shield is SO MUCH better than 2h and poles before nudge. There was so many of them and they all ran around abusing their OP 1handers killing everything without any effort.

(click to show/hide)
Title: Re: Punch feture.
Post by: Necrorave on June 11, 2013, 07:06:44 pm
All they need to do is take away the "Freeze" and let shields block it and nudges would be fine.

Also, nerf the word "Feature" Too hard to spell.
Title: Re: Punch feture.
Post by: Kafein on June 11, 2013, 07:37:15 pm
You're right. 1h no shield is SO MUCH better than 2h and poles before nudge. There was so many of them and they all ran around abusing their OP 1handers killing everything without any effort.

(click to show/hide)

Yeah also those that abused wearing no armor, nerf that shit
Title: Re: Punch feture.
Post by: BlindGuy on June 11, 2013, 07:38:57 pm
Like hell it is. Saw alot of 1h only players survive till the end of the round in battle? I saw 0. Shit range, weaker hits than other weapons, low survivability, stab is useless, some classes have better hitanimations, very easly prone to getting kicked, instant target for cav and ranged. All it has is speed and leftswingspam. It wasnt worthless before true, but it was far from powerful.

What game are YOU playing? 1h stab is fucking AWESOME, you just arent using it properly. It isnt a lolstab, or a pole instastab, its for stabbing ppl who are stood behind you. L2P is my best advice.

EDIT: also: Leftswing spam? Problem is, most 1handers are russian/polish dudes using spammitar/pick, they dont have any idea how to get decent hits because they spend all day spamming shit. RIGHT swing is the king of 1handed swings, nice phantom range on it.

But there is a bigger problem, and thats weapon hitboxes: all hitboxxes in mount and blade on weapons are straight lines, so the larger the curve to your blade or the head of your axe, the more offset this line is from where you would imagine the weapon hitbox to be: meaning large axes and curved blades hit VERY early in animation. If they could fix this, it would be come evident how good 1handers are, since they are inherently nerfed by having the smallest models, so the smallest offset between what you see and what you get.

I have not explained this well, if anyone wants better explanation I can go on paint and make some diagrams. In an ideal world, the hitboxes on weapons would match the model, but it would massively nerf all axes, curved blades and large headed blunt weapons, and the whine generated would be audible in the next solar system.
Title: Re: Punch feture.
Post by: Necrorave on June 11, 2013, 07:40:22 pm
What game are YOU playing? 1h stab is fucking AWESOME, you just arent using it properly. It isnt a lolstab, or a pole instastab, its for stabbing ppl who are stood behind you. L2P is my best advice.

When it comes to longer 1h weapons.  Stab is fairly hard to use.  The shorter ones however, are very deadly.
Title: Re: Punch feture.
Post by: Panos on June 11, 2013, 07:41:08 pm

Every single real warrior from the days of Troy till the days it became obsolete because of firearms used a shield. At least against arrows. Some might have wielded a battle axe or something similiar in two hands in melee distance, but why on earth would someone run around not using one of his god-given hands? Its like standing or even jumping on one foot when you could use both legs.

Should be like in TES V, you can only block when you use both hands. Nudge nonsense.


Yes mike, have your - and relax now.
Title: Re: Punch feture.
Post by: Jarold on June 11, 2013, 09:40:37 pm
Should be like in TES V, you can only block when you use both hands. Nudge nonsense.

Because we all know that Skyrim is the go to game for proper game mechanics for a PvP sword fighting game.


The only problem I have with nudge is the ability to hold an attack and then being able to nudge. The other guy can't to anything because if he tries to attack he'll get hit, if he isn't a fast enough s-key he'll get knockdowned.
Title: Re: Punch feture.
Post by: partyboy on June 11, 2013, 09:52:04 pm
I want to be able to smash people in the face with the butt of my arbalest
Title: Re: Punch feture.
Post by: Tibe on June 11, 2013, 09:52:43 pm

.....
Should be like in TES V, you can only block when you use both hands. Nudge nonsense.
Whats with you and Skyrim anyway? TES is good franchise, but it has never really gotten any praise for its combat, simply because its combatmechanics arent really that good. Im mean they are basically....okay, for a singleplayergame. But they would be close to worthless in a multiplayersetting.
Title: Re: Punch feture.
Post by: Necrorave on June 11, 2013, 09:55:29 pm
Whats with you and Skyrim anyway? TES is good franchise, but it has never really gotten any praise for its combat, simply because its combatmechanics arent really that good. Im mean they are basically....okay, for a singleplayergame. But they would be close to worthless in a multiplayersetting.

Just read his title and say no more.
Title: Re: Punch feture.
Post by: Artyem on June 12, 2013, 12:06:36 am
Nudge would be fine if:

1. It didn't go through shields (at least while back pedaling)

2. It had the delay after pulling out a weapon, so that a two-hander, polearmer, or even an archer can't instantly switch to dagger to nudge you and then back to their primary.  Chain that with a kick and you've basically got a free hit or two more than you would with just a normal kick.

3. If it didn't chain so well with a kick, god damn that's annoying.
Title: Re: Punch feture.
Post by: Necrorave on June 12, 2013, 12:08:33 am
Nudge would be fine if:

1. It didn't go through shields (at least while back pedaling)

2. It had the delay after pulling out a weapon, so that a two-hander, polearmer, or even an archer can't instantly switch to dagger to nudge you and then back to their primary.  Chain that with a kick and you've basically got a free hit or two more than you would with just a normal kick.

3. If it didn't chain so well with a kick, god damn that's annoying.

If they stopped the "Freeze" effect it has then chain kick wont happen normally.
Title: Re: Punch feture.
Post by: Zlisch_The_Butcher on June 12, 2013, 12:17:28 am
Range is to short for lack of movement, increasing the time you're vulnurable afterwards would be a good idea, making the easiest nudge to land the one that you can get a hit afterwards AND the one where you knockdown someone who is trying to kick you with prolly wasn't a great idea either.

Imo the alterations that should be made are:

Nudge while blocking: Knockdown kicking people, no stun whatsoever, if someone it is being done on is attacking cancel the attack, slow the nudger down to walking speed for like a second after nudging to prevent the nudger glitching into the nudged and getting easy hits that way, and make the nudge push people back about twice as much as it currently does.

Nudge while not doing anything: More or less keep it how it is.

Nudge while attacking: Tiny stun, completely worthless for getting an extra hit in yourself, can knockdown people who are nudging, can no longer knockdown people who are kicking.
Title: Re: Punch feture.
Post by: Paul on June 12, 2013, 08:24:55 am
Nudge would be fine if:

1. It didn't go through shields (at least while back pedaling)

2. It had the delay after pulling out a weapon, so that a two-hander, polearmer, or even an archer can't instantly switch to dagger to nudge you and then back to their primary.  Chain that with a kick and you've basically got a free hit or two more than you would with just a normal kick.

3. If it didn't chain so well with a kick, god damn that's annoying.

Next patch, if Tydeus ever delievers anims(aka never):

1.
Will still go through block if it connects, but the stagger time depends on the action of the victim. Blocking while getting hit results in the shortest stagger, attacking in the longest. The movement hindering effect of the stagger will be removed.

2.
Will get a delay between activation and connect. Normal nudge will have the shortest, shove the longest. Also all weapon types+shield will get nudges, though 1h w/o shield will have the most effective.

3.
Maybe I put kick on the same cooldown with nudge even though that would need some ugly workaround.
Title: Re: Punch feture.
Post by: Zlisch_The_Butcher on June 12, 2013, 08:35:04 am
Shove having the longest is sort of a bad idea when it is the weakest nudge.
Title: Re: Punch feture.
Post by: Mammonist on June 12, 2013, 09:50:57 am
Shove having the longest is sort of a bad idea when it is the weakest nudge.

It's pretty damn powerful on the bridge/chasm map as an example, enough said.
Title: Re: Punch feture.
Post by: Zlisch_The_Butcher on June 12, 2013, 09:54:09 am
It's pretty damn powerful on the bridge/chasm map as an example, enough said.
True, those maps are very few though, and it only occasionally actually works properly.
Title: Re: Punch feture.
Post by: Necrorave on June 12, 2013, 02:53:21 pm
Next patch, if Tydeus ever delievers anims(aka never):

1.
Will still go through block if it connects, but the stagger time depends on the action of the victim. Blocking while getting hit results in the shortest stagger, attacking in the longest. The movement hindering effect of the stagger will be removed.

2.
Will get a delay between activation and connect. Normal nudge will have the shortest, shove the longest. Also all weapon types+shield will get nudges, though 1h w/o shield will have the most effective.

3.
Maybe I put kick on the same cooldown with nudge even though that would need some ugly workaround.

EDIT:  Misread*  Whoopsie
Title: Re: Punch feture.
Post by: Artyem on June 13, 2013, 01:53:47 am
Next patch, if Tydeus ever delievers anims(aka never):

1.
Will still go through block if it connects, but the stagger time depends on the action of the victim. Blocking while getting hit results in the shortest stagger, attacking in the longest. The movement hindering effect of the stagger will be removed.

2.
Will get a delay between activation and connect. Normal nudge will have the shortest, shove the longest. Also all weapon types+shield will get nudges, though 1h w/o shield will have the most effective.

3.
Maybe I put kick on the same cooldown with nudge even though that would need some ugly workaround.

Awesome! Thanks for the response, nudge isn't really game breaking as much as it a nuisance.  I'm just glad there's still people working on this mod  :lol:
Title: Re: Punch feture.
Post by: Berserkadin on June 13, 2013, 08:01:42 pm

Every single real warrior from the days of Troy till the days it became obsolete because of firearms used a shield. At least against arrows. Some might have wielded a battle axe or something similiar in two hands in melee distance, but why on earth would someone run around not using one of his god-given hands? Its like standing or even jumping on one foot when you could use both legs.

Should be like in TES V, you can only block when you use both hands. Nudge nonsense.
Maybe they used 1 hand weapons so they could use their other hand to push, punsch, grab and shit like that? GET OUTTA HERE!