i would like to see them get a moving crosshair when riding, would ballance it out imo. discuss.
You guys should stop crying, before someone finds out you're a bunch of whiney bitches. There's literally 15 of these types of threads from the last 30 days.
I'd like a week of 1 and a half years or so worth of nerfs reversed. So we can all experience the game how it was just after slots where added.
Or just a couple of days, to put things in perspective.
I'd like a week of 1 and a half years or so worth of nerfs reversed. So we can all experience the game how it was just after slots where added.Gimme that sheathable, balanced longspear with floorstabbing, fast turning, overhead and polestagger and I'll have a fucking amazing week. I can predict you this, ranged and support polearms will be OP, this is not just in comparison to now, they will be actually OP. People always cry about how much ranged has been nerfed, but so have support polearms. It is simple to explain why:
Or just a couple of days, to put things in perspective.
Gimme that sheathable, balanced longspear with floorstabbing, fast turning, overhead and polestagger and I'll have a fucking amazing week. I can predict you this, ranged and support polearms will be OP, this is not just in comparison to now, they will be actually OP. People always cry about how much ranged has been nerfed, but so have support polearms. It is simple to explain why:
Blocking skill increases and increases in attacking abilities do not make up for this. The relative increase in blocking skill causes that killing things in straight melee gets harder and therefore classes which are relatively unaffected by this increase in blocking skill get a comparative advantage. These classes are ranged and support polearms which will slowly get too strong and need to be adjusted.
Gimme that sheathable, balanced longspear with floorstabbing, fast turning, overhead and polestagger and I'll have a fucking amazing week. I can predict you this, ranged and support polearms will be OP, this is not just in comparison to now, they will be actually OP. People always cry about how much ranged has been nerfed, but so have support polearms. It is simple to explain why:
Blocking skill increases and increases in attacking abilities do not make up for this. The relative increase in blocking skill causes that killing things in straight melee gets harder and therefore classes which are relatively unaffected by this increase in blocking skill get a comparative advantage. These classes are ranged and support polearms which will slowly get too strong and need to be adjusted.
I want the old armor/soak values and a buff to all melee classes instead.
Yes, those were great times when 1h and weaker 2h would randomly bounce against heavy armor on every 2nd hit - even on good hits - thanks to the almighty soak. Good days indeed with tin cans swinging their heavy weapons not really needing to know how to block as long they kept away from their own kind.next patch?
Coincidently such a change would be great for today's poleaxers. 1 and 2 hit kills would be far more likely thanks to the higher max damage because of the less dominant armor reduce, while the stronger soak would not really affect the high damage weapons. Combined with heavy armor this would be really nice: their ability to land first strikes grants them more kills while forcing the shielders and agi whores to use holds if they don't want to randomly bounce.
Great idea.
Gimme that sheathable, balanced longspear with floorstabbing, fast turning, overhead and polestagger and I'll have a fucking amazing week. I can predict you this, ranged and support polearms will be OP, this is not just in comparison to now, they will be actually OP. People always cry about how much ranged has been nerfed, but so have support polearms. It is simple to explain why:
Yes, those were great times when 1h and weaker 2h would randomly bounce against heavy armor on every 2nd hit - even on good hits - thanks to the almighty soak. Good days indeed with tin cans swinging their heavy weapons not really needing to know how to block as long they kept away from their own kind.Sarcasm detected :D. I think you are exaggerating a little though^^. Well I don't know what is worse? Swings hitting from every angle with 0 momentum for full damage or swings bouncing like intended by warband devs, witch made it possible to actually fight back in groupfights, instead of beeing stunned all the time..
Coincidently such a change would be great for today's poleaxers. 1 and 2 hit kills would be far more likely thanks to the higher max damage because of the less dominant armor reduce, while the stronger soak would not really affect the high damage weapons. Combined with heavy armor this would be really nice: their ability to land first strikes grants them more kills while forcing the shielders and agi whores to use holds if they don't want to randomly bounce.
Great idea.
I agree with Cracka on this. It's again that lobbying I don't like at all. Especially since it is always aiming on a solution which brings only short termed relief, but on long term the problems persist, because only the symptoms are being cured, but not the cause. The annoyance of being shot as infantryman or having to chase down mounted ranged has nothing to do with damage and accuracy values.
Sometimes the cRPG community seems to me like people who complain about bad economy, and want more money. And the government simply prints more money, which hels for some time but only increases inflation, and when people lack money again they again cry for more of it and the government again prints more money. We all know how such things end. A game which is completely overnerfed but still has the basic issues from the beginning won't keep its playerbase on long term.
Blocking skill increases and increases in attacking abilities do not make up for this. The relative increase in blocking skill causes that killing things in straight melee gets harder and therefore classes which are relatively unaffected by this increase in blocking skill get a comparative advantage. These classes are ranged and support polearms which will slowly get too strong and need to be adjusted.
I find their damage excessive...
....HA and HX can avoid any kind of combat while dishing out damage....
....these classes should not be too strong or their popularity will ruin the game....
its very obvious there is a big epidemic of them.
its very obvious there is a big epidemic of them , they have no problem hitting their arrows/bolts, and the damage, specially on xbows is sick, specially since they nearly always shoot from an elevated position witch increases damage right? i would like to see them get a moving crosshair when riding, would ballance it out imo. discuss.
keep thread on topic plz, no soak value bs, gj on pointing out the QQ you so pro yo you must be great playa, i bet you rip shit up and dont care because brain big. but hey i made this post suggesting maybe implementing a crosshair moving more in ballance with riders speed to ballance game. idc yo i haz 35 lvl main nearly 36 yo i have 4 shield skill and 1 handed sword in pocket yo, i even puts shield on back for nudge abuse so cool i am, ontop of that i haz 2 hander op big sword like gutz from berserk and slaughter bitches erry day, fully loomed yo, care face when i tryhard always valour yo. evenz on mah skip the fun all same brah, true story cant lie because reality, but maybe i get soft and get abit of feelz for mod and want game stay cool and awesome. but hey you na gangstaz cleary no big barkz and real bitz. shit booiiiiiiii(click to show/hide)(click to show/hide)
fight me for gold or forever be silent,no offence but don“t do it rufiotemplarmerc scum!!
ye lets bring out a special server, called urban assault, that will ballance game, good thinking there brah
- High speed damage bonus is too big, it should be reduced. Right now full speed bonus gives you about twice the damage of standing HX, which is surely too much.
I presume you only did this once each? The random factor in damage is like 10% and the random factor for armour soak and reduce is even more random. Combined you can get as much as 40% deviation due to random factors with all else equal, as far as I know. Which means that doing these tests once, especially when it comes to 2 or 3 shotting, will not allow you to draw any useful conclusions.(click to show/hide)
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u did this all while u were standing still? could try moving towards him to. ah well atleast cool that youre testing stuff.
I don't even like Rufio, but let's be real, he'd win, I bet 25k on him winning a first to five vs Strudog, you wanna do the bet Panos?I'll take that bet
Geezus, it is plainly stated in the post and in your quote that both standing still and two different speeds of the horse were used in the test, then gave a fact based conclusion. If you want people to give a damn about your complaint, take the time to read the information posted by someone who took the time to test the factors involved instead of racing to the reply button after 2 words.
Most of the NA1 maps are urban maps with lots of buildings and artificial structures to provide cover, gotta imagine most of the EU battle maps are the same. I personally think the best teamwork happens on open plains/steppe maps. If we played more of those maps, people might get used to fighting with teammates more often.
And I love Vandal's picture, it's so true. People tend to suck it up more in NA it seems like, not as much whining about how other people are playing wrong. People tend to try and adapt and change to what's going on in the battle, they don't usually come on the forums and pitch a bitch because of the way other people are choosing to play.
I don't get why Rufio and strudog have beef, they both like to bitch and complain about ranged and horse ranged classes, you'd think they'd be best of buddies.
Teeth, sorry, but I only am willing to bet 25k, and I'd rather take Husebys money.
i was hoping for a main vs main for the roleplay factor strudog, and fyi i am hardly considered a top grade duel person either, never really go on eu3, but il let you decide what the terms are what you feel comfortable with, stf 2handers same gear would be nice but it would also mean we are fighting with weapons we arent used to, and specially you since youre a polearm player. but ye your choice. also idc who wins, if i win i wont rub it in or enything, and i already find it great that youre up for the challenge.My Build:(click to show/hide)