I honestly don't know why it was removed. Every class could do it, it was a more "elite" fighting style. Fighting was so much better when you could do this. Even though some people spammed it.. all you had to do was stab.. It seemed like a pretty balanced mechanic. Why was it taken out?
Why was it taken out?
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i lol'd at the +1 kick spammer #1
kick range should be the same as before just no blocking
QQ nerf skill.well it aint skill if you can just spam E while blocking just wait till you finnaly hit then slash WAUW high skill lvl reached
It's a sad day when the cRPG devs start pandering to less skilled players.
It made shielders cry because skilled players were able to defeat their omni-block turtle shell.
I say reduce the range and arc back to Native as well.
Kicking simply rewards backpedalling players which is not a good thing at all.So kicking isn't a punishment for facehugging at all?...
well it aint skill if you can just spam E while blocking just wait till you finnaly hit then slash WAUW high skill lvl reachedDon't be silly pygar.
So kicking isn't a punishment for facehugging at all?...
No, what should happen is that kicks should actually stop attacks again.Agreed. I cant kick people before they hit me and still be hit by the blade...
Scrubs calling kicking a thing for the skilled, hah. In cRPG the kicks have a bazillion range and you can even turn them a little, half the time they hit when you clearly didn't. Kicks are OP enough as is, I say reduce the range and arc back to Native as well. Kicking simply rewards backpedalling players which is not a good thing at all.
Agreed. I cant kick people before they hit me and still be hit by the blade...
*Edit*
Would everyone like to know how to stop kick spammers? It's a secret called.. STABBING. Seriously you guys act like there was no stopping kicks. If you didn't know. :|
stabbing is great except when you have a weapon with no stab or when you have a weapon that glances 10-100% of the time depending on angle, weapon damage and enemy body armour. Oh and the fact that you have to start stabbing BEFORE they start kicking, so you can spam nothing but stabs against a kicker and maybe do ok... unless they also know how to chamber in which case you are fucked because you cant block a thrust chamber.Every weapon has its own perks. Mauls do crush-through. Just because every other weapon that doesn't do crush-through doesn't mean its a broken mechanic. Now I see the problem with having to stab before the kick takes place... which could be fixed.. not removed.
I honestly don't know why it was removed. Every class could do it, it was a more "elite" fighting style. Fighting was so much better when you could do this. Even though some people spammed it.. all you had to do was stab.. It seemed like a pretty balanced mechanic. Why was it taken out?
shielders couldnt do it and people without stab weapons couldnt stab.
Kicks could have nice range and all, but I would like the visual kick hitbox to be accurate on your screen so a skilled player can dodge and punish properly. Alter the animation if you have to, but nothing is more aggravating than getting punished when you thought you had visually dodged something on your screen.This so much.
No active kick when your leg is pulling back
No ghost kicks (kick has proper reach and visually follows your turn properly).
Getting hit interrupts kick
Kicks still need tweaks imo.
This so much.
Nothing is more annoying than hitting a kicker, only to get hit by the kick and then hit yourself.
People thinking kicks got removed because of this need to learn how to land their kicks.Because of what exactly? I think landing kicks now is much easier than before... I just liked the old system better.. It would be a nice counter for this OP nudge system going on. I mean really guys, remove kick blocking.. add something that is incredibly unbalanced instead? Derp.
Because of what exactly? I think landing kicks now is much easier than before... I just liked the old system better.. It would be a nice counter for this OP nudge system going on. I mean really guys, remove kick blocking.. add something that is incredibly unbalanced instead? Derp.ye just take the old kick system but without blocking
ye just take the old kick system but without blockingKicks would become very rarely used at that point. Landing a perfect kick in the old system only worked if you were "hugged". Too easy to avoid the kicks in the old system. At least for me anyhow (with any class)
QQ nerf skill.It seems like this is what's happpening. People are crying kicking was OP in the old system when they never learned how to dodge or counter it with another kick.
It's a sad day when the cRPG devs start pandering to less skilled players.
Blocking with kicking was not low-risk, it was average-risk because :Completely Agreed. Well put Sir.
- when you kick you cant rotate your body
- if the kick misses, the enemy is out of range or at your left/right
- the enemy can hit you from behind if they move around your left/right
- the enemy can kill you even if you kick-block
A cooldown on kick would have been smarter, now if you kick you're most likely very sure you're going to land it, or you're dead.
You're almost never sure you're going to land it
=> people stop kicking
=> less gameplay elements
=> less fun
GG cRPG
Why kicking when you know you will miss ?So.. are you changing your stance on the view that kicking isn't OP? Because you're contradicting yourself now if you agree with his statement. I want a serious reasoning behind this, not some petty "It's OP", "Because not all weapon can stab", "It's unbalanced because shielders can't do it" because I believe I've refuted all those statements in earlier threads.
Besides, even now when you miss you can block quite fast and your enemy has a very short time to take advantage of it, it barely gets me killed more than one half of the time when I'm naked.
How would a shield kick and still block with a shield--for the same reason you couldn't block down. I agree with Require though I miss my kicks :( Even though I don't play much anymore
Kicking with blocking was sort of OP because you could spam it without penalty.I think Butan refuted this statement with his previous points.
Kicking also no longer seems to cancel attacks, Over half the time I kick someone they get hit by the kick but thier swing still goes through.Something they NEED to fix.
Kicking also no longer seems to cancel attacks, Over half the time I kick someone they get hit by the kick but thier swing still goes through.
Would everyone like to know how to stop kick spammers? It's a secret called.. STABBING. Seriously you guys act like there was no stopping kicks. If you didn't know. :|I you didn't know, you could block stabs just fine while kicking. Guess no one figured that out in NA, but the kickspammers here all did it.
I you didn't know, you could block stabs just fine while kicking. Guess no one figured that out in NA, but the kickspammers here all did it.No, most NA players just suffer from memory loss and forgot about that.
A kick was meant to be high risk high reward, if you can block and kick where is the risk? Adapt.That's actually a pretty good idea.
Now if only they made kicking share a cooldown with nudging...
Blocking with kicking was not low-risk, it was average-risk because :
- when you kick you cant rotate your body
- if the kick misses, the enemy is out of range or at your left/right
- the enemy can hit you from behind if they move around your left/right
- the enemy can kill you even if you kick-block
A cooldown on kick would have been smarter, now if you kick you're most likely very sure you're going to land it, or you're dead.
You're almost never sure you're going to land it
=> people stop kicking
=> less gameplay elements
=> less fun
GG cRPG(click to show/hide)
Second, being hit isn't that bad for you, Butan :P
That's actually a pretty good idea.Yeah, proposed that to urist a few days ago. He informed me that unfortunately, kicks are hardcoded and thus can't be put on the same cooldown as nudges, without the use of WSE 2. That being the case, the best we could hope for is to not allow a nudge after a kick (it's the opposite that is being abused, not this). Honestly though, after the newest changes get implemented nudge + kick combos should no longer be a problem.
I just thought up a way how to do it but I think I'm just too lazy. I also think it won't be needed after the changes to nudge.
For you, using a short weapon is reason enough for punishment ?What weapon was so short that you had to be nipple to nipple with your enemy?
I you didn't know, you could block stabs just fine while kicking. Guess no one figured that out in NA, but the kickspammers here all did it.You can still kickblock if you got 60+ bugs.