You forgot about stab,that makes it 9. It is too complicated.I know but that is not a real direction imo so that's why I left it out.
4 more ways to get teamwounded :twisted:true, it was just on my mind and wanted to know what you thought. though you do really need the 8 blocking directions if there are 8 attack directions, I do swordfighting myself and if you block right for an incoming upper right attack the attacker's blade will either go past yours or the tip of your weapon will hit his incoming strike. In that scenario your power will fail and his weapon will fling yours aside and hit you in the neck.
I don't think it would work. Maybe it would add more precision to fighting and require better mouse movements but:
1. You lack animations for this
2. You wouldn't even need those 8 blocking directions to block so the main reason of implementing is kinda left behind. Even if 8 blocking directions got implemented it would be for gaming experience only because it's totally impractical from the fighter's point of view
3. errybody is hoplite anyway, do you think they went hoplites to get more attack directions :lol:
4. fighting with 2+ enemies at the same time would be way harder
5. 2h epileptic feinting would be at it's finest <---
Was thinking about it looong time ago and decided it wouldn't work. We need some goodie mechanics like newly added nudges, to develop the gameplay even more but all in all I'm satisfied with how things work now. I guess we don't need the suggested thing.
wait for M:BG, you will have a 360° attack block circle therewhat post or message said that?(that isn't under NDA)
what post or message said that?(that isn't under NDA)
And I am waiting for it, but I need some good stuff to play in those 2 years :)
Why not just keep the four we have and fill in 4 more between them? Would fix the stab problem at least.then we'd have all the basic attack directions except an attack from below you mean? It could be a solution I guess, and one which is a lote easier to implement, though I'd prefer if we had an attack from below aswell. But a good option because otherwise the stab would be weird.
visitors can't see pics , please register or loginWait what, why not like that?
Wait what, why not like that?good question! well, the the martial arts of the day, they had an upper-rigt, upper-left, bottom-right, bottom-left, right, left, upper and lower attack, in both the european and asian martial arts. they didn't have the attacks your suggesting.
visitors can't see pics , please register or login
good question! well, the the martial arts of the day, they had an upper-rigt, upper-left, bottom-right, bottom-left, right, left, upper and lower attack, in both the european and asian martial arts. they didn't have the attacks your suggesting.Haha I think I know what's the problem. I assumed that the lines are attack directions, and you assumed that the sectors are attack directions. So basically we're talking about the same exact thing. :D
We could be misunderstanding eachother though, with my picture I mean to show the direction the mouse should move in to make an attack. Do you aswell?
Haha I think I know what's the problem. I assumed that the lines are attack directions, and you assumed that the sectors are attack directions. So basically we're talking about the same exact thing. :DHaha thought so!
If the lines would have been presenting the attack directions you would have been partly right. The upper lines would present the actual valid attack directions and the lower ones are more or less for defensive purposes only (a bit like chamber blocking in the current game). There is no reason to leave the stab out.Partially right? What do you mean? Lower strikes are just as valid as upper one.
Partially right? What do you mean? Lower strikes are just as valid as upper one.
That's an interesting idea, but new attack direction require new animations...New animations and yeah maybe too big of a cake to take. I know something about medieval fencing from Fiore styled stuff. It actually has 6 swing directions and the stab so 7 in total. Straight from up to down and down to up are not included. I don't know much about other styles tho, but straight up and down don't make any sense to me :mrgreen:
Can you swing a sword with the same destructive force and intensity (while maintaining a balanced stance) with the low strikes as you do with the upper ones? I guess not.No, nor did I say so, but people thought of the lower strikes with a reason, people wouldn't have been using those attacks for hundreds of years in multiple cultures if there isn't a reason for it would they now? If you look at the weak spots in plate armor for example there are multiple places where you can only lnad a proper hit through a lower strike. And the destructive power of a sword is more dependant on where you land your hit then how hard you hit someones helmet. I'm a sworddfighter myself RL so I'd know. having more attack directions in a combat situation makes it harder for your opponent to know how to block or evade an attack, so it is very usefull to have lower attacks in your reportoire.
Doesn't change the fact that you are wrong if you think that the sectors represent actual attack directions.
Now you just got stuck into that one thing I said. Not the actual point that 8 swing directions + stab is too many imo. Straight up and down don't make sense.I know it's too much and for new people it'd be impossible to learn how to play. first of all, hitting someone's helmet if it's a fully enclosed one, won't do a whole lot anyway with a sword. and the "straight up" attack is not to hit the legs, but the genitals, because between the legs in a weak spot in plate armor.
If you hit the helmet with upper swing you are going to knock that guy out. If you hit a guy in the leg with low cut it probably does nothing against armor or wounds the leg or torso. I didn't mean that lower attacks are not useful in some places but the real force is in upper cuts :rolleyes:
and the "straight up" attack is not to hit the legs, but the genitals, because between the legs in a weak spot in plate armor.visitors can't see pics , please register or login
Why not just keep the four we have and fill in 4 more between them? Would fix the stab problem at least.
Haha I think I know what's the problem. I assumed that the lines are attack directions, and you assumed that the sectors are attack directions. So basically we're talking about the same exact thing. :D
Of course low slashes work. I too interpreted your circle wrong by thinking the lines were meant as directions. I think it could work if the straight low swing was replaced with the stab, but it would have to be tested if accuracy with the mouse is good enough to pull off each particular move with precision. And another difficulty is the question whether it's possible to make the animations distinctive enough to attain a similar level of blocking prowess like we have at the moment. Would be sad if it degenerated into a spam fest.I'll edit the OP then
BonerplateI want chadz to add codpieces asap!
great idea! I'd love to try something like this!
What do you mean with the power you put into your mouse movement? the speed you move your mouse at or how far you move your mouse from the starting position before moving your mouse in that direction?
And another one: What do you mean with the keyboard direction? Just the direction you're moving to?
It's a mix of both distance and speed before you release the lmb. Keyboard direction is about avatar position. If you strafe to the right and do a left to right swing you jack the power up.great! if you need someone to test it once you've made a fisrt version of it(and I have a new pc) I'd love to do it!