Poll

What do you think of this idea?

Good idea, if it's possible to do add it!
14 (25%)
Testing this would be fun and could possibly be implemented
8 (14.3%)
Fun idea but not practical so leave it
18 (32.1%)
No
16 (28.6%)

Total Members Voted: 56

Author Topic: 8 attack and block directions  (Read 2188 times)

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Offline Glyph

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8 attack and block directions
« on: May 19, 2013, 08:53:57 pm »
+6
The title says it all.
It would really improve the realism factor of the game, because the basic attack directions in both the japanese and european martial arts are based on 8 directions of attack(the earopean is based on even more actually). My suggestion is that the 8 different attacks would be: upper right, upper left, bottom right, bottom left, right(same as in current state), left(same), up(same), down(new but is kind of self-explanetory).
Of course the same would go for the block directions.

the best way to devide the mouse movement into different attacks is:
(click to show/hide)

I bet you're thinking: Where the f*ck did my stabby stabby go????!!!
Well I'm not sure, it could go anywhere really, but here's a few suggestion anyway:

-There could just be a button for it, either on the keyboard of by clicking the mousewheel(and a second button for blocking). the problem with that is that clicking a button is faster than moving your mouse to a direction and clicking your LMB.

-Another way of triggering the stab would be to keep the mouse entirely/relatively still and then clicking your LMB. But this might fuck the entire combat movement up because you have to stop your mouse from moving to stab.

-A third way to do it could be that you have to look down AND press a key/the mouse wheel. pressing the mousewheel is quite a good option, but you also need a seperate button to block.

There might even be the possibility to have a stab from a lower position and one from the upper position

This might be a fun way of challanging yourself in the game and making the game more rewarding if your really good at it because it is harder for noobs to block your attacks. On the other hand making the game harder is shit for new players that try the game.

The second problem is whether it's possible to do, hard-coding might kill this idea. Also, can the mouse register difference properly?


What do you guys think and think the issues might be with the stabbing?
Do you guys think it's a practical idea?

Open for discussion and improvement of the idea

EDIT: Does any other mod already have anything like this?
« Last Edit: May 20, 2013, 07:23:44 pm by Berethorn »
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Offline Mlekce

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Re: 8 attack and block directions
« Reply #1 on: May 19, 2013, 09:00:56 pm »
0
You forgot about stab,that makes it 9. It is too complicated.

Offline Glyph

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Re: 8 attack and block directions
« Reply #2 on: May 19, 2013, 09:01:54 pm »
0
You forgot about stab,that makes it 9. It is too complicated.
I know but that is not a real direction imo so that's why I left it out.
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Offline BlueKnight

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Re: 8 attack and block directions
« Reply #3 on: May 19, 2013, 10:04:14 pm »
+2
4 more ways to get teamwounded  :twisted:

I don't think it would work. Maybe it would add more precision to fighting and require better mouse movements but:
1. You lack animations for this
2. You wouldn't even need those 8 blocking directions to block so the main reason of implementing is kinda left behind. Even if 8 blocking directions got implemented it would be for gaming experience only because it's totally impractical from the fighter's point of view
3. errybody is hoplite anyway, do you think they went hoplites to get more attack directions  :lol:
4. fighting with 2+ enemies at the same time would be way harder
5. 2h epileptic feinting would be at it's finest  <---

Was thinking about it looong time ago and decided it wouldn't work. We need some goodie mechanics like newly added nudges, to develop the gameplay even more but all in all I'm satisfied with how things work now. I guess we don't need the suggested thing.
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Offline Glyph

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Re: 8 attack and block directions
« Reply #4 on: May 19, 2013, 10:10:17 pm »
0
4 more ways to get teamwounded  :twisted:

I don't think it would work. Maybe it would add more precision to fighting and require better mouse movements but:
1. You lack animations for this
2. You wouldn't even need those 8 blocking directions to block so the main reason of implementing is kinda left behind. Even if 8 blocking directions got implemented it would be for gaming experience only because it's totally impractical from the fighter's point of view
3. errybody is hoplite anyway, do you think they went hoplites to get more attack directions  :lol:
4. fighting with 2+ enemies at the same time would be way harder
5. 2h epileptic feinting would be at it's finest  <---

Was thinking about it looong time ago and decided it wouldn't work. We need some goodie mechanics like newly added nudges, to develop the gameplay even more but all in all I'm satisfied with how things work now. I guess we don't need the suggested thing.
true, it was just on my mind and wanted to know what you thought. though you do really need the 8 blocking directions if there are 8 attack directions, I do swordfighting myself and if you block right for an incoming upper right attack the attacker's blade will either go past yours or  the tip of your weapon will hit his incoming strike. In that scenario your power will fail and his weapon will fling yours aside and hit you in the neck.
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Re: 8 attack and block directions
« Reply #5 on: May 19, 2013, 10:23:23 pm »
+1
wait for M:BG,  you will have a 360° attack block circle there
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Re: 8 attack and block directions
« Reply #6 on: May 19, 2013, 10:54:55 pm »
0
wait for M:BG,  you will have a 360° attack block circle there
what post or message said that?(that isn't under NDA)
And I am waiting for it, but I need some good stuff to play in those 2 years :)
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Offline Torben

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Re: 8 attack and block directions
« Reply #7 on: May 19, 2013, 11:20:45 pm »
0
what post or message said that?(that isn't under NDA)
And I am waiting for it, but I need some good stuff to play in those 2 years :)

trust me on it,  I am sure I read it somewhere : )
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Offline zagibu

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Re: 8 attack and block directions
« Reply #8 on: May 20, 2013, 04:34:41 am »
+2
Why not just keep the four we have and fill in 4 more between them? Would fix the stab problem at least.
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Offline Glyph

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Re: 8 attack and block directions
« Reply #9 on: May 20, 2013, 10:01:36 am »
0
Why not just keep the four we have and fill in 4 more between them? Would fix the stab problem at least.
then we'd have all the basic attack directions except an attack from below you mean? It could be a solution I guess, and one which is a lote easier to implement, though I'd prefer if we had an attack from below aswell. But a good option because otherwise the stab would be weird.
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Offline Macropus

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Re: 8 attack and block directions
« Reply #10 on: May 20, 2013, 10:19:36 am »
+2
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Wait what, why not like that?
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Re: 8 attack and block directions
« Reply #11 on: May 20, 2013, 10:34:59 am »
0
Wait what, why not like that?
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good question! well, the the martial arts of the day, they had an upper-rigt, upper-left, bottom-right, bottom-left, right, left, upper and lower attack, in both the european and asian martial arts. they didn't have the attacks your suggesting.
We could be misunderstanding eachother though, with my picture I mean to show the direction the mouse should move in to make an attack. Do you aswell?


And Torben, where did you read such a thing?
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Re: 8 attack and block directions
« Reply #12 on: May 20, 2013, 10:54:41 am »
+2
good question! well, the the martial arts of the day, they had an upper-rigt, upper-left, bottom-right, bottom-left, right, left, upper and lower attack, in both the european and asian martial arts. they didn't have the attacks your suggesting.
We could be misunderstanding eachother though, with my picture I mean to show the direction the mouse should move in to make an attack. Do you aswell?
Haha I think I know what's the problem. I assumed that the lines are attack directions, and you assumed that the sectors are attack directions. So basically we're talking about the same exact thing.  :D

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Re: 8 attack and block directions
« Reply #13 on: May 20, 2013, 11:03:10 am »
0
If the lines would have been presenting the attack directions you would have been partly right. The upper lines would present the actual valid attack directions and the lower ones are more or less for defensive purposes only (a bit like chamber blocking in the current game). There is no reason to leave the stab out.
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Offline Glyph

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Re: 8 attack and block directions
« Reply #14 on: May 20, 2013, 11:13:05 am »
0
Haha I think I know what's the problem. I assumed that the lines are attack directions, and you assumed that the sectors are attack directions. So basically we're talking about the same exact thing.  :D
Haha thought so!

If the lines would have been presenting the attack directions you would have been partly right. The upper lines would present the actual valid attack directions and the lower ones are more or less for defensive purposes only (a bit like chamber blocking in the current game). There is no reason to leave the stab out.
Partially right? What do you mean? Lower strikes are just as valid as upper one.
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