cRPG

cRPG => General Discussion => Topic started by: Metz on May 03, 2011, 10:45:22 pm

Title: About Defend the Village and its value
Post by: Metz on May 03, 2011, 10:45:22 pm
Defend the Village is probably the best thing CRPG has given us after CRPG itself. Never has one seen such teamwork among all players... Seeing the best players of all clans fighting side by side for the better good of everyone in the sense of exp and gold.

Sure defend the village may be considered too easy and that it gives too much money and gold but so what? CRPG is dull with so much leveling up and the monotonous everyday weapons.. Now that heirlooms are weakened... Whats the bonus then for retiring?

Let us have Defend the Village back on regular servers.. Lets us gain that massive gold... Lets us gain that exp... Everyone likes Defend the Village and what it brings.... Grinders will always be better regardless of Battle server or siege or defend the village servers.

Also defend the village could do with a dozen more levels... Even harder levels that is... If possible.. Maybe more NPC's... But have them spawn separately to avoid the compressed space lag... Or maybe make the NPC's spawn over and over again... Have 200 peasants spawning in waves of 50... etc...
Title: Re: About Defend the Village and its value
Post by: nuffen on May 03, 2011, 11:28:34 pm
the devs are working on it.
Title: Re: About Defend the Village and its value
Post by: Gondemar on May 03, 2011, 11:31:23 pm
Well, I finally had 15 or 20 minutes to try it (I was lucky, there was a free slot on the server), and that's quite awesome. Thanks for that, can't wait to see a more "finished" version of it.
Title: Re: About Defend the Village and its value
Post by: Metz on May 03, 2011, 11:38:09 pm
Well, I finally had 15 or 20 minutes to try it (I was lucky, there was a free slot on the server), and that's quite awesome. Thanks for that, can't wait to see a more "finished" version of it.


As in balancing or expanding it? Because it could definitely become the most played game mode if expanded and if it gets several more levels.
Title: Re: About Defend the Village and its value
Post by: Sayton on May 03, 2011, 11:55:25 pm
What do you get if you cross XP barn and Killing Floor?
Title: Re: About Defend the Village and its value
Post by: Blondin on May 04, 2011, 12:09:58 am
What do you get if you cross XP barn and Killing Floor?

well, it's hard to keep a place against engineer for example, you can always try to hold, but they are still advancing...

As you said i believe it's a nice mod for teamwork (which is strange because it should be like this on all servers).
I'm not worried, I think something good will come out of the work of the dev team  :D
Title: Re: About Defend the Village and its value
Post by: Tomas_of_Miles on May 04, 2011, 12:14:31 am
Defend the Village is probably the best thing CRPG has given us after CRPG itself. Never has one seen such teamwork among all players... Seeing the best players of all clans fighting side by side for the better good of everyone in the sense of exp and gold.

Sure defend the village may be considered too easy and that it gives too much money and gold but so what? CRPG is dull with so much leveling up and the monotonous everyday weapons.. Now that heirlooms are weakened... Whats the bonus then for retiring?

Let us have Defend the Village back on regular servers.. Lets us gain that massive gold... Lets us gain that exp... Everyone likes Defend the Village and what it brings.... Grinders will always be better regardless of Battle server or siege or defend the village servers.

Also defend the village could do with a dozen more levels... Even harder levels that is... If possible.. Maybe more NPC's... But have them spawn separately to avoid the compressed space lag... Or maybe make the NPC's spawn over and over again... Have 200 peasants spawning in waves of 50... etc...

I agree this game mode is a stroke of genius. So good I actually wouldn't give a shit if it didn't give xp or gold. I would still play it. It has a friendlier atmosphere due to everyone being on the same team.
Title: Re: About Defend the Village and its value
Post by: Techno on May 04, 2011, 12:19:47 am
^ this

I love the game mode, some obvious things that need working on but as someone said, the devs are working on it.
Title: Re: About Defend the Village and its value
Post by: mulas on May 04, 2011, 12:40:24 am
Never play it, but I guess shield + 1h has more value than 2h, bots got dead on aim with bow, and with 0 ping it will be hard to manual block. People who lack agility  can't out swing bots and get kill.

BTW is it safe to play? I heard people accounts get frozen due to xp bug?
Title: Re: About Defend the Village and its value
Post by: Ozin on May 04, 2011, 01:01:42 pm
I couldn't agree more. Thank you devs for all the work you put into this game mode. From reading all the discussions on IRC, I know you have put a lot of effort and testing into it. Can't wait to see it further developed!
Title: Re: About Defend the Village and its value
Post by: RagnarLodbroke on May 04, 2011, 01:14:45 pm
i've tried Dtv a few times now, and its freaking awesome! Im so damn tired of battles...
Title: Re: About Defend the Village and its value
Post by: Felix on May 04, 2011, 01:53:29 pm
Make moar servers with DTV. And at least 40 players... i want to try it too  :|
Title: Re: About Defend the Village and its value
Post by: Fluffy_Muffin on May 04, 2011, 02:05:17 pm
Isnt it boring just killing npcs?
Title: Re: About Defend the Village and its value
Post by: Christo on May 04, 2011, 02:06:35 pm
Isnt it boring just killing npcs?

http://www.youtube.com/watch?v=3SX3JnUhTaE&feature=related (http://www.youtube.com/watch?v=3SX3JnUhTaE&feature=related)
Title: Re: About Defend the Village and its value
Post by: Leesin on May 04, 2011, 02:11:28 pm
It's fun for a while but it becomes pretty stale, it will definately be alot of fun when more work is done to it.
Title: Re: About Defend the Village and its value
Post by: Phazey on May 04, 2011, 02:49:42 pm
Although i wonder about the replayability... you know: it might get boring, because playing against bots usually is predictable... i really like the new mode. It's something different. It's fun.
People are working on improving it, so i expect it will become much more balanced. When it does, i'm sure the devs will increase the gold gain on it a bit.

Nice to see a bit of positive feedback on the forum. :)
Title: Re: About Defend the Village and its value
Post by: Christo on May 04, 2011, 03:00:37 pm
Okay, makers of Invasion will hate me for this, but let's "borrow" some of their ideas.

We should have different types of waves, like zombies, peasants, knights, or whatever.

Also please someone make a map like the Vaegisk Mountainpass, and we need barricades for the laughs.

 :wink:
Title: Re: About Defend the Village and its value
Post by: kura on May 04, 2011, 04:43:15 pm
When i play this mode first time i play 4 hours its very funny :lol:
Tower defense good idea,lets randomize it.
Few spawn spots of bots for first =)

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Title: Re: About Defend the Village and its value
Post by: Nihtgenga on May 04, 2011, 04:57:09 pm


We should have different types of waves, like zombies, peasants, knights, or whatever.


we have that
Title: Re: About Defend the Village and its value
Post by: Christo on May 04, 2011, 05:07:57 pm
we have that

Ah, cool.

When I was on for a few minutes, I saw only soldiers.
Title: Re: About Defend the Village and its value
Post by: Nihtgenga on May 04, 2011, 05:11:49 pm
Ah, cool.

When I was on for a few minutes, I saw only soldiers.

 there are several waves, starting from naked pasents to knights
Title: Re: About Defend the Village and its value
Post by: Varric on May 04, 2011, 05:13:57 pm
Naked peasants are a bug.

Also going to run DTV on the usual for a while.
Title: Re: About Defend the Village and its value
Post by: yakri on May 04, 2011, 11:06:37 pm
Yeah, this mode is a lot of fun, especially for mid level new players.

I really hope it ends up having close to the amounts of gold/exp it had when it came out, but being a lot harder.

Teaming up against bots is just a great break from normal matches, and it's a lot more amusing/relaxing.

It just generally creates a more laid back team oriented environment that makes it fun to play in.
Title: Re: About Defend the Village and its value
Post by: Magikarp on May 04, 2011, 11:09:43 pm
Would be more fun if we could control the npcs when we die. Could make the mode harder too.
Title: Re: About Defend the Village and its value
Post by: mulas on May 04, 2011, 11:49:11 pm
The first wave has no weapons, at least give them butcher knife or wooden club. Add a samurai wave with katana, bows, nodachi. Or ninja wave.
The bots spam too much and my ping is high, hard kill them without tactical positions.

I do like the idea of players taking control of bot when died, makes it harder and unpredictable. You don't know the one you fighting is bot or a person. But then again, when fighting for both sides, the xp + gold rewards are mess up.
Title: Re: About Defend the Village and its value
Post by: Butan on May 05, 2011, 12:09:45 am
I do like the idea of players taking control of bot when died, makes it harder and unpredictable. You don't know the one you fighting is bot or a person.

Except if the player go straight ahead in ultra berserk mode, it should be easy to spot who's who!

But the idea itself could be quite useful to prevent unreachable camping by the players and to add a bit of variety to a round; even if one could argue its best that it stays "war against the machine"-like.
Title: Re: About Defend the Village and its value
Post by: Metz on May 05, 2011, 12:54:54 am
The last level should be 50 Goretooths.
Title: Re: About Defend the Village and its value
Post by: John on May 05, 2011, 12:55:33 am
Needs to be a wave with a bunch of naked NPCs that have 1000 strength and 100 agility so they run you down and can one-hit everyone with their punches.  Can make for some sweet, sweet zombie survival.
Title: Re: About Defend the Village and its value
Post by: Blondin on May 05, 2011, 01:43:55 am
But the idea itself could be quite useful to prevent unreachable camping by the players and to add a bit of variety to a round; even if one could argue its best that it stays "war against the machine"-like.

or may be someone will start tk bots to keep a x5   :(
Title: Re: About Defend the Village and its value
Post by: Varric on May 05, 2011, 01:56:28 am
The first wave has no weapons, at least give them butcher knife or wooden club.
Naked peasants are a bug.

It's been discussed, it has been decided that the players can't be trusted because they'll just team-kill bots to keep their multiplier.
If anyone controls the bots it would be the game admins or devs.
Title: Re: About Defend the Village and its value
Post by: Zergmar on May 05, 2011, 02:02:25 am
they should get rid of useless, free xp rounds like naked invasion, peasants or donkey riders
Title: Re: About Defend the Village and its value
Post by: Metz on May 05, 2011, 04:09:46 am
they should get rid of useless, free xp rounds like naked invasion, peasants or donkey riders


Why? You don't like free exp? 8.7 million exp is kind of a drag to get in battle.
Title: Re: About Defend the Village and its value
Post by: yakri on May 05, 2011, 04:41:10 am
I think 'free exp' rounds are fine to have, but only if you make sure the players have to work hard to get them.
Title: Re: About Defend the Village and its value
Post by: Armbrust_Schtze on May 05, 2011, 11:24:13 am
defend the village is boring. the waves are boring, the bots always look the same and behave in the same dumb way. its only advantage is the great leech factor because you have x5 all day long.
Title: Re: About Defend the Village and its value
Post by: Tzar on May 05, 2011, 11:28:01 am
What u fail to see is that they nerfed the xp and gold bonus u get like 94 gold and 2198 xp per x5 tick u can hardly wear any good gear to compensate because the gold is so worthless lets say u have to repair your mamluke armor or weapon ect ect during the rounds where u only get x1 x2 x3 you will spend all the x5 rounds paying for thoese repairs.

Some people find it fun others dont i still prefer battle because i can make more gold and xp there and kill real players.

Also over half the team on DTV servers are mostly noobs/leechers or archers and thus it allways end when engineers spawns lmao  :lol:

It adds variety something wich we have lacked for a long time let it be  :wink:
Title: Re: About Defend the Village and its value
Post by: Tom_s on May 05, 2011, 02:03:01 pm
I love this mod. It  can  be  a  good  workout  for  beginners  (and  for all when it comes Sexy  :D).

But a single server with 20 players max actually?  :( When the server isn't off
I eagerly await the development of this mod
Title: Re: About Defend the Village and its value
Post by: Gondemar on May 05, 2011, 05:46:23 pm
Quote
As in balancing or expanding it? Because it could definitely become the most played game mode if expanded and if it gets several more levels.

Both. Bots need balancing, of course, maybe more waves and more progressive (ingeeners wave was waaaaaay harder than the previous one, for example).

I simply think the thing this game mod needs to be perfect is dedicated maps, created and designed especially for this mod. Makes me want to take a look at the map editor  :)
Title: Re: About Defend the Village and its value
Post by: La Makina on May 05, 2011, 05:48:50 pm
Would be more fun if we could control the npcs when we die. Could make the mode harder too.
+1.
Title: Re: About Defend the Village and its value
Post by: monsterbrum on May 05, 2011, 06:46:34 pm
Might just make it so that all players get kicked after 3 rounds (not waves) and than cant play dtv for an hour
Title: Re: About Defend the Village and its value
Post by: Metz on May 05, 2011, 09:45:22 pm
Might just make it so that all players get kicked after 3 rounds (not waves) and than cant play dtv for an hour


That's not a good idea. :p


Perhaps there should be a happy hour on certain days where certain servers put on Defend the Village.
Title: Re: About Defend the Village and its value
Post by: Zergmar on May 05, 2011, 10:51:31 pm

Why? You don't like free exp? 8.7 million exp is kind of a drag to get in battle.

I'm saying they should make it harder instead of reducing the xp to 30%
Title: Re: About Defend the Village and its value
Post by: yakri on May 06, 2011, 12:54:45 am
Would it be at all possible to lock them mod to certain maps with defensible, but not exploitable, locations?

It's almost balanced as-is without exploitation of terrain.

If there were more ranged unit waves, and more challenging NPC unit compositions, etc, combined with non-exploitable locations, then 100% exp rate might be reasonable.

I suppose DTV would still get much higher exp than other modes, but I think cRPG could use a mode like that.


As long as it's not effortless, and not drastically higher exp/gold.


PS. Would it be possible to add a degree of randomization to DTV? I.e. have 'levels' which could be any of several different unit waves?

It would be a lot more fun if you weren't sure if you were going to get the easy-peasy nords with only 2H axes and throwing weapons, or if you might get the head-smashingly annoying ranger types, in chainmail with bows, swords, and shields, or a small set of ultra tough boss units.
Title: Re: About Defend the Village and its value
Post by: Civilian on May 06, 2011, 12:21:08 pm
The last level should be 50 Goretooths.

Agreed.

(click to show/hide)
Title: Re: About Defend the Village and its value
Post by: 3ABP on May 06, 2011, 01:34:01 pm
Defend the Village is probably the best thing CRPG has given us after CRPG itself.
...
+1000 (except "banner ballance", this is awesome too)
Title: Re: About Defend the Village and its value
Post by: Magikarp on May 06, 2011, 02:11:21 pm
It's been discussed, it has been decided that the players can't be trusted because they'll just team-kill bots to keep their multiplier.
If anyone controls the bots it would be the game admins or devs.
That's nonsense, can bots even teamhit each other anyway? Besides, exploiting the system already results in a ban, why shouldn't this?
Title: Re: About Defend the Village and its value
Post by: Gildiss on May 06, 2011, 03:06:01 pm
People flock to DTV when it has regular xp levels. It practically disappears when the xp is thrown into a ditch.
COINCIDENCE?!

The people hunger for xp, this tells me that the xp requirements and the multiplier system is BROKEN and we need either a higher baseline xp gain or lower the amounts needed to reach 30.
Title: Re: About Defend the Village and its value
Post by: La Makina on May 06, 2011, 03:56:37 pm
Playin' for the fun or playin' for the XP? The developers' question.
Maybe it is fun to play for the XP.
Title: Re: About Defend the Village and its value
Post by: Renay on May 06, 2011, 04:07:32 pm
We need this with zombies, add shotguns, rifles and pistols. Make zombie skins and urban environments!

Haha, just kidding, that would probably be good in a new mod though. If I could mod I would try to do it...  :mrgreen:
Title: Re: About Defend the Village and its value
Post by: Tiberias on May 06, 2011, 04:30:03 pm
We need this with zombies, add shotguns, rifles and pistols. Make zombie skins and urban environments!

Haha, just kidding, that would probably be good in a new this mod though. If I could mod I would try to do it...  :mrgreen:
THIS WOULD BE SO COOL
Title: Re: About Defend the Village and its value
Post by: Reinhardt on May 06, 2011, 04:45:33 pm
The problem is that an administrator needs to be online on the servers who host it in order to prevent people from glitching and making sure everything is in check.
Title: Re: About Defend the Village and its value
Post by: Magikarp on May 06, 2011, 04:53:55 pm
I also hate how going cavalry makes the server lag and ultimately crash. Can this get fixed?
Title: Re: About Defend the Village and its value
Post by: Blondin on May 06, 2011, 05:14:22 pm
For cav, i don't think this is possible, cause even in Invasion mod you don't have cav. The only cav in Invasion is goat and you can't spawn with.
Title: Re: About Defend the Village and its value
Post by: Digglez on May 06, 2011, 06:30:04 pm
defend the village is boring. the waves are boring, the bots always look the same and behave in the same dumb way. its only advantage is the great leech factor because you have x5 all day long.

agreed.  If I wanted to kill boring pitiful AI i'd be playing a MMO.

IMO there should be 10 or so players controlling the bot army, ala the Commander in Natural Selection mod for HalfLife.  The Botmasters pick a troop type (archer, inf, cav) and work together to defeat the players.
Title: Re: About Defend the Village and its value
Post by: Renay on May 06, 2011, 07:14:40 pm
That could be made into a new gametype, sounds fun too
Title: Re: About Defend the Village and its value
Post by: Corrado_Decimo on May 06, 2011, 07:36:27 pm
The problem is that an administrator needs to be online on the servers who host it in order to prevent people from glitching and making sure everything is in check.
Title: Re: About Defend the Village and its value
Post by: Gildiss on May 06, 2011, 08:27:51 pm
agreed.  If I wanted to kill boring pitiful AI i'd be playing a MMO.

IMO there should be 10 or so players controlling the bot army, ala the Commander in Natural Selection mod for HalfLife.  The Botmasters pick a troop type (archer, inf, cav) and work together to defeat the players.

That's called siege mode.
Title: Re: About Defend the Village and its value
Post by: Digglez on May 06, 2011, 08:49:11 pm
That's called siege mode.

No not really


If it was really defend the village, there would be a village...and villagers.  Would be pretty funny to have to civilian npcs that the bots were trying to kill.  Garrison a player guard each house to protect the women and children heh.