Well, I finally had 15 or 20 minutes to try it (I was lucky, there was a free slot on the server), and that's quite awesome. Thanks for that, can't wait to see a more "finished" version of it.
What do you get if you cross XP barn and Killing Floor?
Defend the Village is probably the best thing CRPG has given us after CRPG itself. Never has one seen such teamwork among all players... Seeing the best players of all clans fighting side by side for the better good of everyone in the sense of exp and gold.
Sure defend the village may be considered too easy and that it gives too much money and gold but so what? CRPG is dull with so much leveling up and the monotonous everyday weapons.. Now that heirlooms are weakened... Whats the bonus then for retiring?
Let us have Defend the Village back on regular servers.. Lets us gain that massive gold... Lets us gain that exp... Everyone likes Defend the Village and what it brings.... Grinders will always be better regardless of Battle server or siege or defend the village servers.
Also defend the village could do with a dozen more levels... Even harder levels that is... If possible.. Maybe more NPC's... But have them spawn separately to avoid the compressed space lag... Or maybe make the NPC's spawn over and over again... Have 200 peasants spawning in waves of 50... etc...
Isnt it boring just killing npcs?
We should have different types of waves, like zombies, peasants, knights, or whatever.
we have that
Ah, cool.
When I was on for a few minutes, I saw only soldiers.
I do like the idea of players taking control of bot when died, makes it harder and unpredictable. You don't know the one you fighting is bot or a person.
But the idea itself could be quite useful to prevent unreachable camping by the players and to add a bit of variety to a round; even if one could argue its best that it stays "war against the machine"-like.
The first wave has no weapons, at least give them butcher knife or wooden club.
Naked peasants are a bug.
they should get rid of useless, free xp rounds like naked invasion, peasants or donkey riders
As in balancing or expanding it? Because it could definitely become the most played game mode if expanded and if it gets several more levels.
Would be more fun if we could control the npcs when we die. Could make the mode harder too.+1.
Might just make it so that all players get kicked after 3 rounds (not waves) and than cant play dtv for an hour
Why? You don't like free exp? 8.7 million exp is kind of a drag to get in battle.
The last level should be 50 Goretooths.
Defend the Village is probably the best thing CRPG has given us after CRPG itself.+1000 (except "banner ballance", this is awesome too)
...
It's been discussed, it has been decided that the players can't be trusted because they'll just team-kill bots to keep their multiplier.That's nonsense, can bots even teamhit each other anyway? Besides, exploiting the system already results in a ban, why shouldn't this?
If anyone controls the bots it would be the game admins or devs.
We need this with zombiesTHIS WOULD BE SO COOL, add shotguns, rifles and pistols.Make zombie skinsand urban environments!Haha, just kidding,that would probably be good ina newthis mod though. If I could mod I would try to do it... :mrgreen:
defend the village is boring. the waves are boring, the bots always look the same and behave in the same dumb way. its only advantage is the great leech factor because you have x5 all day long.
The problem is that an administrator needs to be online on the servers who host it in order to prevent people from glitching and making sure everything is in check.
agreed. If I wanted to kill boring pitiful AI i'd be playing a MMO.
IMO there should be 10 or so players controlling the bot army, ala the Commander in Natural Selection mod for HalfLife. The Botmasters pick a troop type (archer, inf, cav) and work together to defeat the players.
That's called siege mode.