Author Topic: About Defend the Village and its value  (Read 6354 times)

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Offline Phazey

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Re: About Defend the Village and its value
« Reply #15 on: May 04, 2011, 02:49:42 pm »
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Although i wonder about the replayability... you know: it might get boring, because playing against bots usually is predictable... i really like the new mode. It's something different. It's fun.
People are working on improving it, so i expect it will become much more balanced. When it does, i'm sure the devs will increase the gold gain on it a bit.

Nice to see a bit of positive feedback on the forum. :)

Offline Christo

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Re: About Defend the Village and its value
« Reply #16 on: May 04, 2011, 03:00:37 pm »
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Okay, makers of Invasion will hate me for this, but let's "borrow" some of their ideas.

We should have different types of waves, like zombies, peasants, knights, or whatever.

Also please someone make a map like the Vaegisk Mountainpass, and we need barricades for the laughs.

 :wink:
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Offline kura

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Re: About Defend the Village and its value
« Reply #17 on: May 04, 2011, 04:43:15 pm »
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When i play this mode first time i play 4 hours its very funny :lol:
Tower defense good idea,lets randomize it.
Few spawn spots of bots for first =)

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Offline Nihtgenga

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Re: About Defend the Village and its value
« Reply #18 on: May 04, 2011, 04:57:09 pm »
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We should have different types of waves, like zombies, peasants, knights, or whatever.


we have that
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Offline Christo

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Re: About Defend the Village and its value
« Reply #19 on: May 04, 2011, 05:07:57 pm »
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we have that

Ah, cool.

When I was on for a few minutes, I saw only soldiers.
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Offline Nihtgenga

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Re: About Defend the Village and its value
« Reply #20 on: May 04, 2011, 05:11:49 pm »
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Ah, cool.

When I was on for a few minutes, I saw only soldiers.

 there are several waves, starting from naked pasents to knights
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Offline Varric

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Re: About Defend the Village and its value
« Reply #21 on: May 04, 2011, 05:13:57 pm »
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Naked peasants are a bug.

Also going to run DTV on the usual for a while.

Offline yakri

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Re: About Defend the Village and its value
« Reply #22 on: May 04, 2011, 11:06:37 pm »
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Yeah, this mode is a lot of fun, especially for mid level new players.

I really hope it ends up having close to the amounts of gold/exp it had when it came out, but being a lot harder.

Teaming up against bots is just a great break from normal matches, and it's a lot more amusing/relaxing.

It just generally creates a more laid back team oriented environment that makes it fun to play in.

Offline Magikarp

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Re: About Defend the Village and its value
« Reply #23 on: May 04, 2011, 11:09:43 pm »
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Would be more fun if we could control the npcs when we die. Could make the mode harder too.
Don't mind the fish.

Offline mulas

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Re: About Defend the Village and its value
« Reply #24 on: May 04, 2011, 11:49:11 pm »
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The first wave has no weapons, at least give them butcher knife or wooden club. Add a samurai wave with katana, bows, nodachi. Or ninja wave.
The bots spam too much and my ping is high, hard kill them without tactical positions.

I do like the idea of players taking control of bot when died, makes it harder and unpredictable. You don't know the one you fighting is bot or a person. But then again, when fighting for both sides, the xp + gold rewards are mess up.
« Last Edit: May 04, 2011, 11:53:19 pm by mulas »

Offline Butan

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Re: About Defend the Village and its value
« Reply #25 on: May 05, 2011, 12:09:45 am »
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I do like the idea of players taking control of bot when died, makes it harder and unpredictable. You don't know the one you fighting is bot or a person.

Except if the player go straight ahead in ultra berserk mode, it should be easy to spot who's who!

But the idea itself could be quite useful to prevent unreachable camping by the players and to add a bit of variety to a round; even if one could argue its best that it stays "war against the machine"-like.

Offline Metz

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Re: About Defend the Village and its value
« Reply #26 on: May 05, 2011, 12:54:54 am »
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The last level should be 50 Goretooths.

Offline John

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Re: About Defend the Village and its value
« Reply #27 on: May 05, 2011, 12:55:33 am »
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Needs to be a wave with a bunch of naked NPCs that have 1000 strength and 100 agility so they run you down and can one-hit everyone with their punches.  Can make for some sweet, sweet zombie survival.

Offline Blondin

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Re: About Defend the Village and its value
« Reply #28 on: May 05, 2011, 01:43:55 am »
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But the idea itself could be quite useful to prevent unreachable camping by the players and to add a bit of variety to a round; even if one could argue its best that it stays "war against the machine"-like.

or may be someone will start tk bots to keep a x5   :(

Offline Varric

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Re: About Defend the Village and its value
« Reply #29 on: May 05, 2011, 01:56:28 am »
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The first wave has no weapons, at least give them butcher knife or wooden club.
Naked peasants are a bug.

It's been discussed, it has been decided that the players can't be trusted because they'll just team-kill bots to keep their multiplier.
If anyone controls the bots it would be the game admins or devs.
« Last Edit: May 05, 2011, 01:58:26 am by Varric »