cRPG
cRPG => Beginner's Help and Guides => Topic started by: Spawny on May 02, 2011, 05:03:39 pm
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So, if I got my facts straight, the base exp is capped at 1450 regardless of your generation.
Now, let's do some math:
Assuming battle mode and 50% win/loss ratio (not taking into account playing with very low server pop and you killing the enemy team on your own) the average multiplier you have is about 1.76 (or 1.78, can't remember).
Let's use 1.8 because it's nicely rounded up.
1450*1.8=2610 on average per tick.
Exp needed to get to level 31: 8,735,843 according to my cRPG page.
8,735,843/2,610=3347 or ~3350 ticks.
3350/60~56 hours in game, not accounting for time lost when you finish a round at X:05 instead of X-1:59 and stuff. All in all about 60 hours I reckon.
Tripple that for a masterwork item.
Nice.
It's just I have to retire because I went for a gimmick build, but I'm definatly not retiring any of my alts.
*NOTE*
It's longer when you play just siege. No clue about the other game modes yet.
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Nice calculation.
The average multiplier is a little bit higher 1.9375 if you play a lot of rounds ( http://forum.c-rpg.net/index.php/topic,2394.msg40222.html#msg40222 )
But that does not help a lot... so chadz succeded in making retirement much harder.
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Haha! Nice job.
Now count something for Defend The Village... oh wait, i can count it myself!
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(max retirement bonus)
Assuming DTV and 91% win/loss ratio (not taking into account playing with very good players, because it is 100% win/loss ratio then) the average multiplier you have is about 4.55.
Let's use 4.5 because it's nicely rounded up.
1450*4.5=6525 on average per tick
Exp needed to get to level 31: 8,735,843 according to my cRPG page.
8,735,843/6525=1338,826513409961685823754789272 ticks
Let's round it up
1400 ~ ticks.
Ratio:
67 (battlemode with average multiplicator) : 28 (DTV average battlemode)
or
67
28
Nice, isn't it?
Hmm...
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Nice calculation.
The average multiplier is a little bit higher 1.9375 if you play a lot of rounds ( http://forum.c-rpg.net/index.php/topic,2394.msg40222.html#msg40222 )
But that does not help a lot... so chadz succeded in making retirement much harder.
Read it through and about the first part:
It doesn't end at X5, you want to be staying at X5. Every round there after you have 50% chance to stay at X5 or drop back to 1.
I did it to 7 levels of prob before.
Here's the first 5, to show you what I mean.
1
2 1
3 1 2 1
4 1 2 1 3 1 2 1
5 1 2 1 3 1 2 1 4 1 2 1 3 1 2 1
Level avg and total avg as per each level:
1. 1, 1
2. 1.5, 1.333
3. 1.75, 1.5714
4. 1.875, 1.7333
5. 1.9375, 1.8387
6. 1.83870968, 1.83870484
7. 1.85245902, 1.84552602
8. 1.84166667, 1.84362017
As you can see, he's right up until the 5th line, but he's wrong about it staying at 1.9375x.
1.84x is starting to look pretty good, though.
Anyway, later on he describes the effects of win streaks on the average multiplier. It increases it a bit, so I have to agree, it's closer to 2 and I think it's safe to take 1.94 for the equation.
Redoing the math with 1.94 you end up with roughly 52 hours on average to get from 1 to 31 with the max possible gen bonus.
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Haha! Nice job.
Now count something for Defend The Village... oh wait, i can count it myself!
***
(max retirement bonus)
Assuming DTV and 91% win/loss ratio (not taking into account playing with very good players, because it is 100% win/loss ratio then) the average multiplier you have is about 4.55.
Let's use 4.5 because it's nicely rounded up.
1450*4.5=6525 on average per tick
Exp needed to get to level 31: 8,735,843 according to my cRPG page.
8,735,843/6525=1338,826513409961685823754789272 ticks
Let's round it up
1400 ~ ticks.
Ratio:
67 (battlemode with average multiplicator) : 28 (DTV average battlemode)
or
67
28
Nice, isn't it?
Hmm...
Except that, unless I am missing something, DTV gives 1/3rd exp now.
Then you really can't depend on having such a high win/loss ratio, since on average, most teams don't have that many really good players for DTV.
It'd be more realistic to compute it with a 70-80% range win ratio, then reduce your final exp count by 66%.
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foooooreeeeveeeer
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Having a good team with TS or Vent can easily make you win all the time in DTV. That means x5. Divide by three and you got 1,666, which is not bad, but not good either. Maybe the round length factor can improve things a bit.
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Read it through and about the first part:
It doesn't end at X5, you want to be staying at X5. Every round there after you have 50% chance to stay at X5 or drop back to 1.
Yep, sure. That's because i wrote "if you play a lot of rounds". So let's play 100.000 rounds and you will get about 1.93.
I made an excel sheet and I got for 100.000 rounds an average multi of 1.93395 as example.
But that's a theoretical discussion... it can be very bad or very good, if you play a few rounds.
I did a few runs with different amount of rounds:
rounds - average multi
10 - 1.6; 1.5; 1.3
50 - 1.74; 2.3; 2.1
100 - 1.84; 2.0; 1.96
1000 - 1.91; 1.91; 1.91
3350 - 1.92; 1.96; 1.93
Also I am not sure whether that numbers are even practically... we have to be sure about the conditions of getting xp. E.g. I recognized a few months ago that i get xp in siege as defender when timer runs out, but not as attacker... don't know whether that is still true.
So... let's play and win.
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foooooreeeeveeeer
I think Malaclypse summarized it well, regardless of the "average multiplier".
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I think Malaclypse summarized it well, regardless of the "average multiplier".
Yup
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stopped playing cause of it, takes too long time and I just want to have fun.
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Too motherfucking long.
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And half of those hours will be at level 30, at my "optimum" build. I am ok with that as I have a lot of fun.
chadz invented Alts for a reason if I have a sudden urge to play something different.
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I still think it is quite a long time. But not because of the xp cap, but because the XP needed in the first place is too high. An adequate solution would be a base EXP of 1500 and a rework of the generation cap so it caps at 2500.
I don't understand why chadz thinks grinding is boring, but throws us such a high amount of time to be "full level" or try another build.
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I still think it is quite a long time. But not because of the xp cap, but because the XP needed in the first place is too high. An adequate solution would be a base EXP of 1500 and a rework of the generation cap so it caps at 2500.
I don't understand why chadz thinks grinding is boring, but throws us such a high amount of time to be "full level" or try another build.
Yeah, less total time to level up would be really nice.
There's enough advantage to trying new builds and heirlooming items that replayability wouldn't really suffer with a lower grind than the huge one we have now.
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Well, this means I won't be experimenting as much anymore. This loses the "fun" factor in my book.
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In my opinion chadz should had made a cap at +100% without changing the bonis.
At generation 11 everybody would get 2000xp what is totally fine in lvlspeed.
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As I wrote in an other thread, I'd like to see base exp at 1500 per tick and then every generation brings a -something % (-10%?) to that value coupled with raising the exp needed for levels above 31.
That way grinders have to pay a price for their full heirloomed gears while other players can just enjoy the game without having to struggle from 1 to 20 so much and can easily spam alts to change gamestyle
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As I wrote in an other thread, I'd like to see base exp at 1500 per tick and then every generation brings a -something % (-10%?) to that value coupled with raising the exp needed for levels above 31.
That way grinders have to pay a price for their full heirloomed gears while other players can just enjoy the game without having to struggle from 1 to 20 so much and can easily spam alts to change gamestyle
Thats just stupid. So with 10 Generations you never cant lvl your char up.
I guess kesh would need years to lvl 20 then.
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I forgot to add that a gen reset has to be included.
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As I wrote in an other thread, I'd like to see base exp at 1500 per tick and then every generation brings a -something % (-10%?) to that value coupled with raising the exp needed for levels above 31.
That way grinders have to pay a price for their full heirloomed gears while other players can just enjoy the game without having to struggle from 1 to 20 so much and can easily spam alts to change gamestyle
this is just stupid...
punish players for playing? no way dude
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As I wrote in an other thread, I'd like to see base exp at 1500 per tick and then every generation brings a -something % (-10%?) to that value coupled with raising the exp needed for levels above 31.
That way grinders have to pay a price for their full heirloomed gears while other players can just enjoy the game without having to struggle from 1 to 20 so much and can easily spam alts to change gamestyle
I agree with the first part. Base exp at 1500 per tick would be nice to have :)
For the rest I don't really get the point. For me the fun in cRPG is the constant development of your character and being punished for retiring seems a bit odd.
IMO, the heirlooms and the decrease in gen exp bonus allready makes it useless for me to retire unless I have to. The grinders will still retire, as they get their fun out of that. Punishing them even further would just lead to a crapload of alts on every cd-key.
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The grinders will still retire, as they get their fun out of that.
not true. I would call myself a grinder (not leecher, grinder), but this new system is basically jiust resetting your character when you retire, no useable bonuses anymore :(
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The bonus of retirement is much lower than before the patch. At least for me there is "no need" to retire cause of an additional heirloom bonus atm.
My problem atm is that I retired a few days ago (i had to change the build) and it is very hard to get a playable char.
Atm you need about 4.4 million xp for lvl 30 and additional 4.4 million for lvl 31.
Imho it would be good to change that... e.g. softcap lvl 30 with 3 mio and retirement with 9 (or whatever).
Imho it would be good to make it easier to reach the softcap... it is not much fun to play a corrupted build.