Author Topic: Time it takes to 31  (Read 3134 times)

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Offline EliteDragon

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Re: Time it takes to 31
« Reply #15 on: May 05, 2011, 07:07:34 am »
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Well, this means I won't be experimenting as much anymore. This loses the "fun" factor in my book.

Offline Camaris

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Re: Time it takes to 31
« Reply #16 on: May 05, 2011, 07:31:12 am »
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In my opinion chadz should had made a cap at +100% without changing the bonis.
At generation 11 everybody would get 2000xp what is totally fine in lvlspeed.

Offline Astinus

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Re: Time it takes to 31
« Reply #17 on: May 05, 2011, 08:00:24 am »
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As I wrote in an other thread, I'd like to see base exp at 1500 per tick and then every generation brings a -something % (-10%?) to that value coupled with raising the exp needed for levels above 31.

That way grinders have to pay a price for their full heirloomed gears while other players can just enjoy the game without having to struggle from 1 to 20 so much and can easily spam alts to change gamestyle
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Offline Camaris

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Re: Time it takes to 31
« Reply #18 on: May 05, 2011, 01:20:14 pm »
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As I wrote in an other thread, I'd like to see base exp at 1500 per tick and then every generation brings a -something % (-10%?) to that value coupled with raising the exp needed for levels above 31.

That way grinders have to pay a price for their full heirloomed gears while other players can just enjoy the game without having to struggle from 1 to 20 so much and can easily spam alts to change gamestyle

Thats just stupid. So with 10 Generations you never cant lvl your char up.
I guess kesh would need years to lvl 20 then.

Offline Astinus

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Re: Time it takes to 31
« Reply #19 on: May 05, 2011, 01:47:06 pm »
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I forgot to add that a gen reset has to be included.
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Offline Torp

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Re: Time it takes to 31
« Reply #20 on: May 05, 2011, 03:42:39 pm »
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As I wrote in an other thread, I'd like to see base exp at 1500 per tick and then every generation brings a -something % (-10%?) to that value coupled with raising the exp needed for levels above 31.

That way grinders have to pay a price for their full heirloomed gears while other players can just enjoy the game without having to struggle from 1 to 20 so much and can easily spam alts to change gamestyle

this is just stupid...

punish players for playing? no way dude

Offline Spawny

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Re: Time it takes to 31
« Reply #21 on: May 05, 2011, 03:51:04 pm »
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As I wrote in an other thread, I'd like to see base exp at 1500 per tick and then every generation brings a -something % (-10%?) to that value coupled with raising the exp needed for levels above 31.

That way grinders have to pay a price for their full heirloomed gears while other players can just enjoy the game without having to struggle from 1 to 20 so much and can easily spam alts to change gamestyle

I agree with the first part. Base exp at 1500 per tick would be nice to have :)
For the rest I don't really get the point. For me the fun in cRPG is the constant development of your character and being punished for retiring seems a bit odd.
IMO, the heirlooms and the decrease in gen exp bonus allready makes it useless for me to retire unless I have to. The grinders will still retire, as they get their fun out of that. Punishing them even further would just lead to a crapload of alts on every cd-key.
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The problem is even if you are number 1 in NA you are still only number 467 in EU or the worst in AUS(number 17)

Offline Torp

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Re: Time it takes to 31
« Reply #22 on: May 05, 2011, 03:55:03 pm »
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The grinders will still retire, as they get their fun out of that.

not true. I would call myself a grinder (not leecher, grinder), but this new system is basically jiust resetting your character when you retire, no useable bonuses anymore :(

Offline Kherr

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Re: Time it takes to 31
« Reply #23 on: May 05, 2011, 05:28:55 pm »
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The bonus of retirement is much lower than before the patch. At least for me there is "no need" to retire cause of an additional heirloom bonus atm.
My problem atm is that I retired a few days ago (i had to change the build) and it is very hard to get a playable char.
Atm you need about 4.4 million xp for lvl 30 and additional 4.4 million for lvl 31.
Imho it would be good to change that... e.g. softcap lvl 30 with 3 mio and retirement with 9 (or whatever).

Imho it would be good to make it easier to reach the softcap... it is not much fun to play a corrupted build.