Author Topic: Time it takes to 31  (Read 3137 times)

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Offline Spawny

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Time it takes to 31
« on: May 02, 2011, 05:03:39 pm »
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So, if I got my facts straight, the base exp is capped at 1450 regardless of your generation.

Now, let's do some math:
Assuming battle mode and 50% win/loss ratio (not taking into account playing with very low server pop and you killing the enemy team on your own) the average multiplier you have is about 1.76 (or 1.78, can't remember).
Let's use 1.8 because it's nicely rounded up.

1450*1.8=2610 on average per tick.

Exp needed to get to level 31: 8,735,843 according to my cRPG page.

8,735,843/2,610=3347 or ~3350 ticks.

3350/60~56 hours in game, not accounting for time lost when you finish a round at X:05 instead of X-1:59 and stuff. All in all about 60 hours I reckon.

Tripple that for a masterwork item.

Nice.
It's just I have to retire because I went for a gimmick build, but I'm definatly not retiring any of my alts.

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It's longer when you play just siege. No clue about the other game modes yet.
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The problem is even if you are number 1 in NA you are still only number 467 in EU or the worst in AUS(number 17)

Offline Kherr

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Re: Time it takes to 31
« Reply #1 on: May 02, 2011, 07:46:32 pm »
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Nice calculation.
The average multiplier is a little bit higher 1.9375 if you play a lot of rounds ( http://forum.c-rpg.net/index.php/topic,2394.msg40222.html#msg40222 )
But that does not help a lot... so chadz succeded in making retirement much harder.
« Last Edit: May 02, 2011, 07:47:51 pm by Kherr »

Offline Dravic

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Re: Time it takes to 31
« Reply #2 on: May 02, 2011, 08:41:04 pm »
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Haha! Nice job.

Now count something for Defend The Village... oh wait, i can count it myself!

***

(max retirement bonus)

Assuming DTV and 91% win/loss ratio (not taking into account playing with very good players, because it is 100% win/loss ratio then) the average multiplier you have is about 4.55.

Let's use 4.5 because it's nicely rounded up.

1450*4.5=6525 on average per tick

Exp needed to get to level 31: 8,735,843 according to my cRPG page.

8,735,843/6525=1338,826513409961685823754789272 ticks

Let's round it up

1400 ~ ticks.


Ratio:

67 (battlemode with average multiplicator) : 28 (DTV average battlemode)

or

67
28


Nice, isn't it?

Hmm...
« Last Edit: May 02, 2011, 08:44:00 pm by Dravic »

Offline Spawny

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Re: Time it takes to 31
« Reply #3 on: May 02, 2011, 10:56:15 pm »
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Nice calculation.
The average multiplier is a little bit higher 1.9375 if you play a lot of rounds ( http://forum.c-rpg.net/index.php/topic,2394.msg40222.html#msg40222 )
But that does not help a lot... so chadz succeded in making retirement much harder.

Read it through and about the first part:
It doesn't end at X5, you want to be staying at X5. Every round there after you have 50% chance to stay at X5 or drop back to 1.

I did it to 7 levels of prob before.
Here's the first 5, to show you what I mean.
1
2 1
3 1 2 1
4 1 2 1 3 1 2 1
5 1 2 1 3 1 2 1 4 1 2 1 3 1 2 1

Level avg and total avg as per each level:
1. 1, 1
2. 1.5, 1.333
3. 1.75, 1.5714
4. 1.875, 1.7333
5. 1.9375, 1.8387
6. 1.83870968, 1.83870484
7. 1.85245902, 1.84552602
8. 1.84166667, 1.84362017

As you can see, he's right up until the 5th line, but he's wrong about it staying at 1.9375x.
1.84x is starting to look pretty good, though.

Anyway, later on he describes the effects of win streaks on the average multiplier. It increases it a bit, so I have to agree, it's closer to 2 and I think it's safe to take 1.94 for the equation.

Redoing the math with 1.94 you end up with roughly 52 hours on average to get from 1 to 31 with the max possible gen bonus.
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The problem is even if you are number 1 in NA you are still only number 467 in EU or the worst in AUS(number 17)

Offline yakri

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Re: Time it takes to 31
« Reply #4 on: May 03, 2011, 02:42:24 am »
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Haha! Nice job.

Now count something for Defend The Village... oh wait, i can count it myself!

***

(max retirement bonus)

Assuming DTV and 91% win/loss ratio (not taking into account playing with very good players, because it is 100% win/loss ratio then) the average multiplier you have is about 4.55.

Let's use 4.5 because it's nicely rounded up.

1450*4.5=6525 on average per tick

Exp needed to get to level 31: 8,735,843 according to my cRPG page.

8,735,843/6525=1338,826513409961685823754789272 ticks

Let's round it up

1400 ~ ticks.


Ratio:

67 (battlemode with average multiplicator) : 28 (DTV average battlemode)

or

67
28


Nice, isn't it?

Hmm...

Except that, unless I am missing something, DTV gives 1/3rd exp now.

Then you really can't depend on having such a high win/loss ratio, since on average, most teams don't have that many really good players for DTV.

It'd be more realistic to compute it with a 70-80% range win ratio, then reduce your final exp count by 66%.

Offline Malaclypse

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Re: Time it takes to 31
« Reply #5 on: May 03, 2011, 02:44:31 am »
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foooooreeeeveeeer
You think you're pretty smart with your dago mustache and your greasy hair.

Offline Kafein

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Re: Time it takes to 31
« Reply #6 on: May 03, 2011, 09:12:45 am »
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Having a good team with TS or Vent can easily make you win all the time in DTV. That means x5. Divide by three and you got 1,666, which is not bad, but not good either. Maybe the round length factor can improve things a bit.

Offline Kherr

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Re: Time it takes to 31
« Reply #7 on: May 03, 2011, 09:50:00 am »
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Read it through and about the first part:
It doesn't end at X5, you want to be staying at X5. Every round there after you have 50% chance to stay at X5 or drop back to 1.
Yep, sure. That's because i wrote "if you play a lot of rounds". So let's play 100.000 rounds and you will get about 1.93.
I made an excel sheet and I got for 100.000 rounds an average multi of 1.93395 as example.

But that's a theoretical discussion... it can be very bad or very good, if you play a few rounds.
I did a few runs with different amount of rounds:
rounds - average multi
10 - 1.6; 1.5; 1.3
50 - 1.74; 2.3; 2.1
100 - 1.84; 2.0; 1.96
1000 - 1.91; 1.91; 1.91
3350 - 1.92; 1.96; 1.93

Also I am not sure whether that numbers are even practically... we have to be sure about the conditions of getting xp. E.g. I recognized a few months ago that i get xp in siege as defender when timer runs out, but not as attacker... don't know whether that is still true.

So... let's play and win.

Offline Spawny

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Re: Time it takes to 31
« Reply #8 on: May 03, 2011, 09:58:31 am »
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foooooreeeeveeeer

I think Malaclypse summarized it well, regardless of the "average multiplier".
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The problem is even if you are number 1 in NA you are still only number 467 in EU or the worst in AUS(number 17)

Offline Kherr

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Re: Time it takes to 31
« Reply #9 on: May 03, 2011, 10:04:27 am »
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I think Malaclypse summarized it well, regardless of the "average multiplier".
Yup

Offline Candiru

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Re: Time it takes to 31
« Reply #10 on: May 03, 2011, 07:12:39 pm »
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stopped playing cause of it, takes too long time and I just want to have fun.
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Offline Banok

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Re: Time it takes to 31
« Reply #11 on: May 04, 2011, 10:12:43 pm »
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Too motherfucking long.

Offline Tears of Destiny

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Re: Time it takes to 31
« Reply #12 on: May 04, 2011, 11:09:33 pm »
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And half of those hours will be at level 30, at my "optimum" build. I am ok with that as I have a lot of fun.

chadz invented Alts for a reason if I have a sudden urge to play something different.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Duerkos

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Re: Time it takes to 31
« Reply #13 on: May 05, 2011, 12:12:59 am »
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I still think it is quite a long time. But not because of the xp cap, but because the XP needed in the first place is too high. An adequate solution would be a base EXP of 1500 and a rework of the generation cap so it caps at 2500.

I don't understand why chadz thinks grinding is boring, but throws us such a high amount of time to be "full level" or try another build.
« Last Edit: May 05, 2011, 12:14:47 am by Duerkos »
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Offline yakri

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Re: Time it takes to 31
« Reply #14 on: May 05, 2011, 12:40:29 am »
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I still think it is quite a long time. But not because of the xp cap, but because the XP needed in the first place is too high. An adequate solution would be a base EXP of 1500 and a rework of the generation cap so it caps at 2500.

I don't understand why chadz thinks grinding is boring, but throws us such a high amount of time to be "full level" or try another build.

Yeah, less total time to level up would be really nice.

There's enough advantage to trying new builds and heirlooming items that replayability wouldn't really suffer with a lower grind than the huge one we have now.