After this update game became something like "FUCK YOU HORSEMAN" nerff bumps even more, add even more stakes that instantly kill horses, i think stoping horse should be totaly enough otherwise people will jsut spam stakes like now in eu 1 when there is about 20 people in each team and center of map is pretty much unaccessable for horseman. I am afraid to think how map wil look like when there is 50 people of which 15 are throwing stakes. Maybe limit count of stakes per team?Sounds nice, it wold also encourage tactical positioning.
tl:dr another horseman QQ thread
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and there were stakes in other places as well, what is cavalry supposed to do? It even blocks infantry.
Yeah, speed based damage is on the TODO list.Sounds like something that could extinct!
there's a global limit anyway.
stakes need to be 2 slot, horses need more health. cav got fucked. also, 2 slot crossbows... im not an xbow but it seems a TAD excessive for everything to be 2 slot.
visitors can't see pics , please register or loginThe guy in the front with the GLA is me and I went into the stakes on purpose to see if you can get stuck and the answer is "No". Besides, those are my own stakes.
and there were stakes in other places as well, what is cavalry supposed to do? It even blocks infantry.
stop whining cav is still easy mode way to get a good k:d just rush around and backstab people or get easy bump-slash kills on people you run over and can't block. now you have to pay 10% more attention to where you are going to avoid giant pieces of wood in ground.ye ye just backstab its esymode
^^ is a much more valid reason to change things. All things that make horses insta die are endlessly amusing. I dont have any hate for RL horses but for some reason I hate them ingame, even sometimes the one I am riding I dismount and kill... Ill mention this to my therapist...I wouldn't wait too long with the "mentioning" - that sounds rather serious bizness! :shock:
The criticizing from one narrow point of view is strong in this one.Really? Remember when you said "stopped reading" to one of my posts. Well I did the same here too. I stopped reading after he said easymode.
After this update game became something like "FUCK YOU HORSEMAN" nerff bumps even more, add even more stakes that instantly kill horses, i think stoping horse should be totaly enough otherwise people will jsut spam stakes like now in eu 1 when there is about 20 people in each team and center of map is pretty much unaccessable for horseman. I am afraid to think how map wil look like when there is 50 people of which 15 are throwing stakes. Maybe limit count of stakes per team?
tl:dr another horseman QQ thread
Wrong. I want his potatoe!
Really? Remember when you said "stopped reading" to one of my posts. Well I did the same here too. I stopped reading after he said easymode.
I would rather deal less bump damage but bump without my horse slowing down (destrier).
I guess there will be more heavy horses soon.
I've never ridden into spikes lol, they're not even that used.
Anyway, stop QQ'ing about cav being easy mode. The only way you're dying to cav is by being unaware of what's happening around yo, or being on terrain that favours cav.
Typical 2h: "OH LOOK A BIG OPEN FIELD WHERE I CAN GO SWING MY SWORD"
*gets couched/bumped/slashed*
"WHAT, CAV IS OP, I WAS IN NO WAY AT RISK THERE AND I STILL DIE!"
And no I don't jusy play cav, I play inf most of the time and I only die to cav in clusterfucks or if there's mutiple and I'm in the open
Suddenly you're on a map that's nothing but a big open field. And there are many in rotation (because making a real map is too hard). Now what?
Don't be retarted and you won't die to cavalry, even on open fields.
If only that same logic applied to archers, they wouldn't be nerfed so often.
Cavalry is nerfed as much as archers.
Suddenly you're on a map that's nothing but a big open field. And there are many in rotation (because making a real map is too hard). Now what?
Stick with the group, or take your head out your ass and buy a bamboo spear...
Aww man my comment was directed at the same post as you.Oh sorry kafein :oops:. it just seemed like you were commenting on the previous post. You should use quotes man :P
Wait, what? How have you come to this conclusion? Archery is different on a very fundamental level from when I first began playing this mod. Draw speed (this was a huge one, changing the animation entirely added a full 1 and a half seconds to firing an arrow), damage (it's been worse, but it's been better), arrow weight (New archer builds will have to be based around the idea that you don't need athletics, because it's useless with the added weight), arrow speed have all been nerfed and will probably never again reach what it started at.
Lets see, lance angle nerf was the big one, riding requirement changes, horse stat nerfs, bump nerfs, lance nerfs and there's some others I've definitely forgotten. That's not even taking into account the nerfs that targeted HA which were big. The lance angle change completely changed the way cavalry worked. I'd say cavalry is also very different to when I started playing pre-upkeep patch ect. Both archery and cavalry have suffered heavily in the name of 'balance'.
Infantry plan to rule the mod:
1: Nerf archers to dust so that people quit playing them - Check!
2: Nerf throwers to dust so people quit playing them - In Progress!
3: Nerf xbows to dust so people quit playing them -Coming Soon!Edit: Updated to In Progress! http://forum.meleegaming.com/general-discussion/please-help-44544/ (http://forum.meleegaming.com/general-discussion/please-help-44544/)
4: Nerf Cavalry to dust so people quit playing them - In Planning stages!Edit: Updated to In Progress!
Stakes are now 2 slots. Only melee can carry them now.
Stakes dont affect me at all at this point, but I cant help but notice that my mw courser mw heavylance stabs do a fucking pathetic amount of damage now. 46 points and 3 kills? I'm not an archer, I have to be within feet of an enemy to hit them AND my horse hitbox is fucking enormous.
Seriously about to spec my whole crew HX and just troll for valor every single round.
As part of my experiment to see if lancer cavalry is UP or OP, today I played some lancer cavalry. I used a heavy lance, poked someone in the face at full speed on a +3 destrier (not a couch), and they did not die. It was a direct hit to the face. With a lance. At full speed on a horse. This man lived. The shit is that?
i just GTX after couching an unarmored player and they didn't die.
if anyone goes heavy lance at this point they are fucking stupid.
Heavy Lance is still the best one.Cavalry should be nerfed to the spot where they can't ride horses and archers to the point where they can't shoot. This will save crpg.
The only time the other ones are better is when you get a free hit on someone unaware, and if you want to base your build on that then why not just use a morningstar or something?
Cavalry still needs pretty severe nerfs anyways, until the impact of a cavalry player is the same level as infantry it should keep being nerfed.
Make stakes an item that comes out of a construction site. It is the only way to make it fair. I mean, in order to put a spikes into the ground, you would have to dig holes and put the presumably already sharpened logs into the ground, then bury them. This labor and set up time needs to be represented with a construction site and materials. At the very least, they need to be thrown on the ground as a loose pike, and then hold F for 5-10 seconds to erect them.
Just limit it to a maximum of 5 stakes per team and its fine.
Heavy Lance is only the "best lance" when going up against other cavalry, and even then, my lance still has a good chance of hitting if I time it right.Heavy Lance is equal to a stick from tree aka wooden staff. In a Horse fight Lance can overplay HL due to speed at once, more than in 50% Lance hit early than HL and deal much more damage.