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cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Latvian on March 19, 2013, 10:26:20 am

Title: Anti-horseman simulator
Post by: Latvian on March 19, 2013, 10:26:20 am
After this update game became something like "FUCK YOU HORSEMAN"  nerff bumps even more, add even more stakes that instantly kill horses, i think stoping horse should be totaly enough otherwise people will jsut spam stakes like now in eu 1 when there is about 20 people in each team and center of map is pretty much unaccessable for horseman. I am afraid to think how map wil look like when there is 50 people of which 15 are throwing stakes. Maybe limit count of stakes per team?

tl:dr  another horseman QQ thread
Title: Re: Anti-horseman simulator
Post by: Rhaegar on March 19, 2013, 11:01:23 am
I state that I hate the cavalry,I do not like to be trampled while fighting,although I agree with what is written above,the use of the poles should be revised or risks messing up too much of the battlefield
Title: Re: Anti-horseman simulator
Post by: Kafein on March 19, 2013, 11:04:51 am
I'm fine with stakes (they should be smaller of course), but only if horses get a general stat buff. Maybe increase the influence of riding (it was nerfed hard when horses changed requirements).
Title: Re: Anti-horseman simulator
Post by: Joseph Porta on March 19, 2013, 11:05:02 am
After this update game became something like "FUCK YOU HORSEMAN"  nerff bumps even more, add even more stakes that instantly kill horses, i think stoping horse should be totaly enough otherwise people will jsut spam stakes like now in eu 1 when there is about 20 people in each team and center of map is pretty much unaccessable for horseman. I am afraid to think how map wil look like when there is 50 people of which 15 are throwing stakes. Maybe limit count of stakes per team?

tl:dr  another horseman QQ thread
Sounds nice, it wold also encourage tactical positioning.
Title: Re: Anti-horseman simulator
Post by: Strudog on March 19, 2013, 11:21:57 am
The whole idea of the stakes is a good one, but there needs to be a limit on how many are put down, people are making stake forts and blocking any access to them what so ever, these are a perfect item for trolls and people who want to have a bit of fun, maybe limit to say 5 a round? like the siege shields. Plus getting stuck in a stake is so fucking annoying!!!
Title: Re: Anti-horseman simulator
Post by: Latvian on March 19, 2013, 11:25:21 am
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and there were stakes in other places as well, what is cavalry supposed to do? It even blocks infantry.
Title: Re: Anti-horseman simulator
Post by: Shaksie on March 19, 2013, 11:27:38 am
I agree, it should be a little harder to use spikes. Maybe make them smaller, heavier, more expensive and take up more slots?
They were definitely needed though, I think it's fair to say a lot of people hated not being able to do anything to cavalry without the usage of a ranged weapon and/or long poker.
Also, I know it is most likely impossible but it would be very cool to make a horse that has died still injure players, and to be honest I've always felt that horsebumps should hurt a lot.
In their current state, it is not plausible to increase their damage, more mechanics required!

tl;dr, Hurry up and make M:BG so we can have less... retardation! :D

(click to show/hide)

and there were stakes in other places as well, what is cavalry supposed to do? It even blocks infantry.

Oh wow, sweet jeebus. They are a buttload bigger than I thought.
Their size needs to be nerfed very hard, I thought it would be like a person sized stake formation.
Title: Re: Anti-horseman simulator
Post by: Lactose_the_intolerant on March 19, 2013, 11:42:21 am
Well maybe it will filter the insane amount of cav! cav could go everywhere, even climb hills!

Dismount maybe? cav is the most effective on foot hybrid!
Title: Re: Anti-horseman simulator
Post by: Chris_the_Animal on March 19, 2013, 11:46:22 am
Just limit it to a maximum of 5 stakes per team and its fine.
Title: Re: Anti-horseman simulator
Post by: Darkoveride on March 19, 2013, 11:48:28 am
there's a global limit anyway.
Title: Re: Anti-horseman simulator
Post by: Horst_Kurmoottaja on March 19, 2013, 09:25:34 pm
2 slots per one stack of stakes. Its just so silly that big structure takes just 1 slot.
Title: Re: Anti-horseman simulator
Post by: Renegat on March 19, 2013, 09:37:15 pm
Bumps damages were realy stupid, losing 20% with 7 if and 60 body armor in one bump was silly, so imo keep bump damage as it is now. Btw, despite of how "badly nerfed" cav have been, the amount of cav on eu-1 is still impressive.

So thx dev for this patch, and if you think this patch prevent you from enjoying the game, then adapt yourself. If most 1h carry a war spear nowadays, it's not for the style, they just adapted to battle conditions. So now it's your turn to find out some solutions to deal with this patch's add.

Last thing, bumps wouldn't be that important for you if you were able to hit your target. If you rely on bumps to damage your ennemie, then sorry but you're a mediocre cav.
Title: Re: Anti-horseman simulator
Post by: Laufknoten on March 19, 2013, 09:43:17 pm
I don't care about cav players as I don't play battle that often but if they would have nerfed 2h players in a similar way, heads would roll already. :D
Cav more and more goes the same path as archery: a class only for dedicated players with loomed equipment and certain effective builds. I don't want the old trololol-cav back, but I think the heavy lance nerf and the new horse nerf are enough to balance cav, an additional anti-cavalry defense device wasn't needed imo.   
Title: Re: Anti-horseman simulator
Post by: Kelugarn on March 19, 2013, 10:27:22 pm
From what I saw on NA_1 last night the number of stakes deployed at one time capped out at 9 or 10, with the last few stacks deployed actually being shorter than the first rows that were deployed. It could just be a bug, but it was effective at limiting the total number of stakes each team could use in the round. It also encouraged some players to break the stakes of enemy teams to deploy more for their own team.
Title: Re: Anti-horseman simulator
Post by: GOBBLINKINGREATLEADER on March 19, 2013, 10:34:18 pm
Stakes and the bump damage nerf are just two more ways of making horses helpless against ranged that is paying attention. These items definitely need to weigh a hefty amount, take up 2 or more slots, and cost more. I also hate that you can literally turn your horse into one of these and move at 0.1 MPH and your horse will commit seppuku and you will go flying. Even worse is the amount of people just throwing them down a second or two before they see cavalry coming towards them since they know these items are instantly created and will instantly kill a horse--they have no setup time.

Not over all a terrible addition to the game, it's partially a cool addition; it just makes my class harder, and will mean I have to try harder and adapt a little. I think the price of horses should be reduced as a way to incentivize cavalry with these pretty big nerfs. Our horses just lost great stats and now have an item that totally impedes us without requiring a player like a pikeman, just any guy can throw this down and then go AFK. Give us something in return for our nerfs.
Title: Re: Anti-horseman simulator
Post by: Jarold on March 19, 2013, 10:45:09 pm
Stakes get spammed a lot, like on siege. Two door ways blocked and the flag area. That was an insane amount of stakes!
Title: Re: Anti-horseman simulator
Post by: zagibu on March 19, 2013, 10:57:31 pm
Also, stakes are bad for vampires. Many vampires die because of unjust amount of stakes deployed. Why were only vampires nerfed and werewolves got away unscathed again? I suggest implementation of silver arrows and bolts, to counter the imbalance between the races.
Title: Re: Anti-horseman simulator
Post by: Dalfador on March 19, 2013, 10:58:02 pm
it had to be done sooner or later

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Title: Re: Anti-horseman simulator
Post by: Little Lord Lollipop on March 20, 2013, 12:07:22 am
Make stakes smaller (more utility than 2-3 slot large stakes) and drastically reduce damage to slow moving horses (galloping horses should get fucked up). Awesome addition!
Title: Re: Anti-horseman simulator
Post by: cmp on March 20, 2013, 12:38:53 am
Yeah, speed based damage is on the TODO list.
Title: Re: Anti-horseman simulator
Post by: Joseph Porta on March 20, 2013, 12:40:00 am
Yeah, speed based damage is on the TODO list.
Sounds like something that could extinct!
Title: Re: Anti-horseman simulator
Post by: owens on March 20, 2013, 05:11:40 am
^So stake nerf coming with the december 2010 patch than?
Title: Re: Anti-horseman simulator
Post by: LordRichrich on March 20, 2013, 05:32:02 am
As a cav player, I haven't had a problem with them yet. Then again, I don't play cav on choke point maps. I also take them with me as cav, for fun ^^ Good to see you can't deploy off horseback :P
Title: Re: Anti-horseman simulator
Post by: Soldier_of_God on March 20, 2013, 05:58:58 am
stakes need to be 2 slot, horses need more health. cav got fucked. also, 2 slot crossbows... im not an xbow but it seems a TAD excessive for everything to be 2 slot.
Title: Re: Anti-horseman simulator
Post by: obitus on March 20, 2013, 01:00:34 pm
there's a global limit anyway.

yeah, throw your stakes early or they will be duds

the limit is reached most rounds
Title: Re: Anti-horseman simulator
Post by: Aiyasha on March 20, 2013, 01:19:09 pm
stakes need to be 2 slot, horses need more health. cav got fucked. also, 2 slot crossbows... im not an xbow but it seems a TAD excessive for everything to be 2 slot.

This can't be a serious post.
Title: Re: Anti-horseman simulator
Post by: Tovi on March 20, 2013, 01:21:50 pm
It seems more like 2 slots

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Title: Re: Anti-horseman simulator
Post by: Fandrall on March 20, 2013, 02:10:53 pm
Maybe they are a tad to big and the instakill thing with slow speed is too much but as cav I absolutly love the stakes. Just like LordRichrich I havent had any real problems with the stakes...yet.

However I do have a problem with the bump though. I dont care for the damage, it can be 0, but when bumping at medium speed I often get this collision glitch you sometimes get get from colliding with other cav. I've also had a few situations where my horse (champ arabian, medium speed) gets stopped and the guy im bumping doesnt get affected at all. I think atleast a stun to the guy on ground would be fair.
Title: Re: Anti-horseman simulator
Post by: Ronin on March 20, 2013, 02:16:12 pm
Fandrall I think I got what you mean with that. It is probably a ping issue, as you don't get this in singleplayer. I think it's just about the way bumps work in warband, which I believe also is an issue (although a smaller one) for infantry too. When you damage someone, it feels like your character goes on a trip to astral realms and came back again in a miliseconds. I believe you all experienced the case of passing through someone right after you hit them.

As a cavalry, I liked the stakes too.
Title: Re: Anti-horseman simulator
Post by: Segd on March 20, 2013, 02:34:52 pm
Stakes already limited by 4.66(14 separate stakes)

So QQ more
Title: Re: Anti-horseman simulator
Post by: Molly on March 20, 2013, 04:29:35 pm
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and there were stakes in other places as well, what is cavalry supposed to do? It even blocks infantry.
The guy in the front with the GLA is me and I went into the stakes on purpose to see if you can get stuck and the answer is "No". Besides, those are my own stakes.

Stakes are just fine as they are. Maybe make them 2 slot but that's about it.
Title: Re: Anti-horseman simulator
Post by: BlindGuy on March 20, 2013, 04:33:50 pm
Total stake count is limited. OP is talking thru hat. close thread. I am currently 18/18 HA/1hcav, and I have had horses die on stakes ONCE, when I tested them.

This thread's OP really said: I dont like to watch where Im going when I run my armoured horse around, its fun to just hold W and get plenty bump kills, Im superman.
Title: Re: Anti-horseman simulator
Post by: Turboflex on March 20, 2013, 04:38:01 pm
stop whining cav is still easy mode way to get a good k:d just rush around and backstab people or get easy bump-slash kills on people you run over and can't block. now you have to pay 10% more attention to where you are going to avoid giant pieces of wood in ground.
Title: Re: Anti-horseman simulator
Post by: Ronin on March 20, 2013, 04:39:32 pm
stop whining cav is still easy mode way to get a good k:d just rush around and backstab people or get easy bump-slash kills on people you run over and can't block. now you have to pay 10% more attention to where you are going to avoid giant pieces of wood in ground.
ye ye just backstab its esymode
Title: Re: Anti-horseman simulator
Post by: Kafein on March 20, 2013, 04:41:26 pm
The criticizing from one narrow point of view is strong in this one.
Title: Re: Anti-horseman simulator
Post by: the real god emperor on March 20, 2013, 04:53:32 pm
They also destroys my fps :(
Title: Re: Anti-horseman simulator
Post by: BlindGuy on March 20, 2013, 04:55:06 pm
^^ is a much more valid reason to change things. All things that make horses insta die are endlessly amusing. I dont have any hate for RL horses but for some reason I hate them ingame, even sometimes the one I am riding I dismount and kill... Ill mention this to my therapist...
Title: Re: Anti-horseman simulator
Post by: Tibe on March 20, 2013, 05:42:04 pm
Why are there so many QQthreads about it? I mean I get it. But dont you read other threads?

I tought the devs made it pretty clear that this is just a temporary thing. That stakes are in the workshop being fixed.
Title: Re: Anti-horseman simulator
Post by: Molly on March 20, 2013, 07:53:20 pm
^^ is a much more valid reason to change things. All things that make horses insta die are endlessly amusing. I dont have any hate for RL horses but for some reason I hate them ingame, even sometimes the one I am riding I dismount and kill... Ill mention this to my therapist...
I wouldn't wait too long with the "mentioning" - that sounds rather serious bizness!  :shock:
Title: Re: Anti-horseman simulator
Post by: Juhanius on March 20, 2013, 08:07:46 pm
Cavalry crying...I´m loving it  :lol:
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Title: Re: Anti-horseman simulator
Post by: Ronin on March 20, 2013, 08:17:57 pm
The criticizing from one narrow point of view is strong in this one.
Really? Remember when you said "stopped reading" to one of my posts. Well I did the same here too. I stopped reading after he said easymode.
Title: Re: Anti-horseman simulator
Post by: Joker86 on March 20, 2013, 08:18:51 pm
After this update game became something like "FUCK YOU HORSEMAN"  nerff bumps even more, add even more stakes that instantly kill horses, i think stoping horse should be totaly enough otherwise people will jsut spam stakes like now in eu 1 when there is about 20 people in each team and center of map is pretty much unaccessable for horseman. I am afraid to think how map wil look like when there is 50 people of which 15 are throwing stakes. Maybe limit count of stakes per team?

tl:dr  another horseman QQ thread

What do you want? Every bump kill is an undeserved kill, anyway. And for the rest of your complaints: this is already being adressed, I guess in the next time stakes will do damage based on horse impact speed, they will become smaller and need more slots.

So everything is fine, Latvian. Nobody is taking your horse or your potatoe.  :wink:
Title: Re: Anti-horseman simulator
Post by: Tibe on March 20, 2013, 08:40:05 pm
Wrong. I want his potatoe!
Title: Re: Anti-horseman simulator
Post by: obitus on March 20, 2013, 08:48:04 pm
BUFF CAV
Title: Re: Anti-horseman simulator
Post by: Joker86 on March 20, 2013, 08:49:18 pm
Wrong. I want his potatoe!

I thought you only want the piss  :?
Title: Re: Anti-horseman simulator
Post by: Kafein on March 20, 2013, 08:57:23 pm
Really? Remember when you said "stopped reading" to one of my posts. Well I did the same here too. I stopped reading after he said easymode.

Aww man my comment was directed at the same post as you.
Title: Re: Anti-horseman simulator
Post by: Riddaren on March 20, 2013, 09:14:47 pm
I would rather deal less bump damage but bump without my horse slowing down (destrier).
I guess there will be more heavy horses soon.
Title: Re: Anti-horseman simulator
Post by: Torben on March 20, 2013, 09:34:18 pm
I would rather deal less bump damage but bump without my horse slowing down (destrier).
I guess there will be more heavy horses soon.

i dont care about slowing down,  but that a horse gets stopped by a single guy just standing there isnt right...
Title: Re: Anti-horseman simulator
Post by: GOBBLINKINGREATLEADER on March 21, 2013, 01:30:07 pm
It's not uncommon to have 3 or 4 riding and use a Rouncey and be going at roughly half speed and hit an enemy and simply have your horse halt in it's tracks. It's awful. Also it occurred to me recently that having 1 point in riding is literally totally pointless. Just a random thought.
Title: Re: Anti-horseman simulator
Post by: LordRichrich on March 21, 2013, 01:45:50 pm
I've never ridden into spikes lol, they're not even that used.

Anyway, stop QQ'ing about cav being easy mode. The only way you're dying to cav is by being unaware of what's happening around yo, or being on terrain that favours cav.

Typical 2h: "OH LOOK A BIG OPEN FIELD WHERE I CAN GO SWING MY SWORD"
*gets couched/bumped/slashed*
"WHAT, CAV IS OP, I WAS IN NO WAY AT RISK THERE AND I STILL DIE!"

And no I don't jusy play cav, I play inf most of the time and I only die to cav in clusterfucks or if there's mutiple and I'm in the open
Title: Re: Anti-horseman simulator
Post by: Aiyasha on March 21, 2013, 01:47:16 pm
I've never ridden into spikes lol, they're not even that used.

Anyway, stop QQ'ing about cav being easy mode. The only way you're dying to cav is by being unaware of what's happening around yo, or being on terrain that favours cav.

Typical 2h: "OH LOOK A BIG OPEN FIELD WHERE I CAN GO SWING MY SWORD"
*gets couched/bumped/slashed*
"WHAT, CAV IS OP, I WAS IN NO WAY AT RISK THERE AND I STILL DIE!"

And no I don't jusy play cav, I play inf most of the time and I only die to cav in clusterfucks or if there's mutiple and I'm in the open

Suddenly you're on a map that's nothing but a big open field. And there are many in rotation (because making a real map is too hard). Now what?
Title: Re: Anti-horseman simulator
Post by: Gurnisson on March 21, 2013, 02:28:37 pm
Suddenly you're on a map that's nothing but a big open field. And there are many in rotation (because making a real map is too hard). Now what?

Don't be retarted and you won't die to cavalry, even on open fields.
Title: Re: Anti-horseman simulator
Post by: Aiyasha on March 21, 2013, 03:13:15 pm
Don't be retarted and you won't die to cavalry, even on open fields.

If only that same logic applied to archers, they wouldn't be nerfed so often.
Title: Re: Anti-horseman simulator
Post by: Gurnisson on March 21, 2013, 03:21:41 pm
If only that same logic applied to archers, they wouldn't be nerfed so often.

Cavalry is nerfed as much as archers. Only retards dies to a pike 1v1, but pikes are probably the most nerfed class in the game. The game is made for retards to enjoy, so they'll balance based on that.
Title: Re: Anti-horseman simulator
Post by: Aiyasha on March 21, 2013, 03:27:19 pm
Cavalry is nerfed as much as archers.

Wait, what? How have you come to this conclusion? Archery is different on a very fundamental level from when I first began playing this mod. Draw speed (this was a huge one, changing the animation entirely added a full 1 and a half seconds to firing an arrow), damage (it's been worse, but it's been better), arrow weight (New archer builds will have to be based around the idea that you don't need athletics, because it's useless with the added weight), arrow speed have all been nerfed and will probably never again reach what it started at.
Title: Re: Anti-horseman simulator
Post by: obitus on March 21, 2013, 08:07:21 pm
Stakes dont affect me at all at this point, but I cant help but notice that my mw courser mw heavylance stabs do a fucking pathetic amount of damage now.  46 points and 3 kills?  I'm not an archer, I have to be within feet of an enemy to hit them AND my horse hitbox is fucking enormous.

Seriously about to spec my whole crew HX and just troll for valor every single round.
Title: Re: Anti-horseman simulator
Post by: LordRichrich on March 21, 2013, 09:04:25 pm
Suddenly you're on a map that's nothing but a big open field. And there are many in rotation (because making a real map is too hard). Now what?

Stick with the group, or take your head out your ass and buy a bamboo spear...
Title: Re: Anti-horseman simulator
Post by: Aiyasha on March 21, 2013, 10:46:44 pm
Stick with the group, or take your head out your ass and buy a bamboo spear...

And if you're getting tired of being shot by archers, stick with the group, or take your head out of your ass and buy a shield. See how that works?
Title: Re: Anti-horseman simulator
Post by: Ronin on March 21, 2013, 10:49:56 pm
Aww man my comment was directed at the same post as you.
Oh sorry kafein :oops:. it just seemed like you were commenting on the previous post. You should use quotes man :P
Title: Re: Anti-horseman simulator
Post by: GOBBLINKINGREATLEADER on March 21, 2013, 11:32:54 pm
For as much bitching as I did earlier in this thread, the last two Strategus battles I have participated in since this patch have gone just as well as ever before. I have gotten roughly a 5:1 KDR in them so I can't really complain about my class being nerfed.

The only thing I think is lame now is the amount of times I have noticed teammates have thrown down stakes at the only exits of spawn, meaning I either have to get off my horse and kill those stakes and waste my time, or am not paying attention and accidentally hit them on the way out of spawn.
Title: Re: Anti-horseman simulator
Post by: Overdriven on March 22, 2013, 06:19:47 am
Wait, what? How have you come to this conclusion? Archery is different on a very fundamental level from when I first began playing this mod. Draw speed (this was a huge one, changing the animation entirely added a full 1 and a half seconds to firing an arrow), damage (it's been worse, but it's been better), arrow weight (New archer builds will have to be based around the idea that you don't need athletics, because it's useless with the added weight), arrow speed have all been nerfed and will probably never again reach what it started at.

Lets see, lance angle nerf was the big one, riding requirement changes, horse stat nerfs, bump nerfs, lance nerfs and there's some others I've definitely forgotten. That's not even taking into account the nerfs that targeted HA which were big. The lance angle change completely changed the way cavalry worked. I'd say cavalry is also very different to when I started playing pre-upkeep patch ect. Both archery and cavalry have suffered heavily in the name of 'balance'.
Title: Re: Anti-horseman simulator
Post by: Rumblood on March 22, 2013, 06:40:18 am
Lets see, lance angle nerf was the big one, riding requirement changes, horse stat nerfs, bump nerfs, lance nerfs and there's some others I've definitely forgotten. That's not even taking into account the nerfs that targeted HA which were big. The lance angle change completely changed the way cavalry worked. I'd say cavalry is also very different to when I started playing pre-upkeep patch ect. Both archery and cavalry have suffered heavily in the name of 'balance'.

Yeah, I hate being right.

Infantry plan to rule the mod:

1: Nerf archers to dust so that people quit playing them - Check!
2: Nerf throwers to dust so people quit playing them - In Progress!
3: Nerf xbows to dust so people quit playing them - Coming Soon! Edit: Updated to In Progress! http://forum.meleegaming.com/general-discussion/please-help-44544/ (http://forum.meleegaming.com/general-discussion/please-help-44544/)
4: Nerf Cavalry to dust so people quit playing them - In Planning stages!Edit: Updated to In Progress!

Of course what "someone" fails to take into account is that there were attempts at melee only servers. They all failed.
Title: Re: Anti-horseman simulator
Post by: Torben on March 22, 2013, 12:31:19 pm
Stakes are now 2 slots. Only melee can carry them now.

thats so gay.  they should be an archer perk -.-  making them 1 slot but waaaaaay smaller so you need 2-4 archers to make a wall would be a better way to go imo
Title: Re: Anti-horseman simulator
Post by: Tydeus on March 22, 2013, 04:18:46 pm
Gotta say, as an owner of a Champion Eastern Horse that can get stopped by a poor bump on a single high armored guy, I love this charge change. Why? Because you have to actually pay attention to your horse's speed and where you're riding so that your horse doesn't get stopped by running over too many players. "Make cav require and reward skill". I feel like this definitely separates skilled riders from unskilled ones.

Don't take this the wrong way though, I don't think horses are perfect yet. Still, I like where they are now, more than at any previous point in crpg history.
Title: Re: Anti-horseman simulator
Post by: CrazyCracka420 on March 22, 2013, 04:38:41 pm
Stakes dont affect me at all at this point, but I cant help but notice that my mw courser mw heavylance stabs do a fucking pathetic amount of damage now.  46 points and 3 kills?  I'm not an archer, I have to be within feet of an enemy to hit them AND my horse hitbox is fucking enormous.

Seriously about to spec my whole crew HX and just troll for valor every single round.

Heavy Lances suck ass nowadays, even on MW champ coursers, and even having a MW Heavy Lance.  They're really only good for one thing, taking out other cavalry riding at you (so their speed + yours is the only way to kill someone)
Title: Re: Anti-horseman simulator
Post by: GOBBLINKINGREATLEADER on March 23, 2013, 12:53:43 am
As part of my experiment to see if lancer cavalry is UP or OP, today I played some lancer cavalry. I used a heavy lance, poked someone in the face at full speed on a +3 destrier (not a couch), and they did not die. It was a direct hit to the face. With a lance. At full speed on a horse. This man lived. The shit is that?
Title: Re: Anti-horseman simulator
Post by: obitus on March 24, 2013, 09:06:45 pm
As part of my experiment to see if lancer cavalry is UP or OP, today I played some lancer cavalry. I used a heavy lance, poked someone in the face at full speed on a +3 destrier (not a couch), and they did not die. It was a direct hit to the face. With a lance. At full speed on a horse. This man lived. The shit is that?

welcome to lance cavalry, heavily heavily nerfed.  i don't expect to kill a naked player with a full speed stab at this point.

do expect to have your horse one-shotted from momentum but don't expect it to help your damage.
Title: Re: Anti-horseman simulator
Post by: Turboflex on March 25, 2013, 03:16:29 pm
so what I hit people all the time with +3 jarids into head they don't die (neither do armored horses charging you btw). High PD archers headshot people with bodkins they survive.
Title: Re: Anti-horseman simulator
Post by: obitus on April 07, 2013, 08:29:02 am
i just GTX after couching an unarmored player and they didn't die.

if anyone goes heavy lance at this point they are fucking stupid.
Title: Re: Anti-horseman simulator
Post by: Malaclypse on April 07, 2013, 08:43:15 am
i just GTX after couching an unarmored player and they didn't die.

if anyone goes heavy lance at this point they are fucking stupid.

Like others said, Heavy Lance is only really good at one thing now, and that's dogfights, outranging other lancers head-on. Lance or Great Lance are the obvious go to choices for tackling infantry.
Title: Re: Anti-horseman simulator
Post by: DUKE DICKBUTT on April 07, 2013, 10:41:58 am
Make stakes an item that comes out of a construction site.  It is the only way to make it fair.  I mean, in order to put a spikes into the ground, you would have to dig holes and put the presumably already sharpened logs into the ground, then bury them.  This labor and set up time needs to be represented with a construction site and materials.  At the very least, they need to be thrown on the ground as a loose pike, and then hold F for 5-10 seconds to erect them.
Title: Re: Anti-horseman simulator
Post by: BADPLAYER_old2 on April 07, 2013, 12:26:09 pm
Heavy Lance is still the best one.
The only time the other ones are better is when you get a free hit on someone unaware, and if you want to base your build on that then why not just use a morningstar or something?

Cavalry still needs pretty severe nerfs anyways, until the impact of a cavalry player is the same level as infantry it should keep being nerfed.
Title: Re: Anti-horseman simulator
Post by: Ronin on April 07, 2013, 01:16:49 pm
Heavy Lance is still the best one.
The only time the other ones are better is when you get a free hit on someone unaware, and if you want to base your build on that then why not just use a morningstar or something?

Cavalry still needs pretty severe nerfs anyways, until the impact of a cavalry player is the same level as infantry it should keep being nerfed.
Cavalry should be nerfed to the spot where they can't ride horses and archers to the point where they can't shoot. This will save crpg.
Title: Re: Anti-horseman simulator
Post by: CrazyCracka420 on April 07, 2013, 07:20:27 pm
Heavy Lance is only the "best lance" when going up against other cavalry, and even then, my lance still has a good chance of hitting if I time it right.
Title: Re: Anti-horseman simulator
Post by: Son Of Odin on April 07, 2013, 07:46:49 pm
Stakes Y U NO USABLE ON HORSEBACK!? I would totally make a James Bond move and throw stakes at 1h cav that is chasing me :D.
Title: Re: Anti-horseman simulator
Post by: Spa_geh_tea on April 16, 2013, 05:49:16 pm
Make stakes an item that comes out of a construction site.  It is the only way to make it fair.  I mean, in order to put a spikes into the ground, you would have to dig holes and put the presumably already sharpened logs into the ground, then bury them.  This labor and set up time needs to be represented with a construction site and materials.  At the very least, they need to be thrown on the ground as a loose pike, and then hold F for 5-10 seconds to erect them.


Agrees, they are instant gratification. They should have a build timer or something so it takes forethought than a just a random toss. Stakes don't only effect cav, they also hinder infantry.
Title: Re: Anti-horseman simulator
Post by: StuLLe on April 18, 2013, 12:48:25 pm
Just limit it to a maximum of 5 stakes per team and its fine.

or just limit cav to a max of 3 per team and its fine.
Title: Re: Anti-horseman simulator
Post by: Sir_Hans on May 06, 2013, 11:51:51 am
This ^

and...
You don't have to run your horse straight into a wall of spikes....
 :rolleyes:
Title: Re: Anti-horseman simulator
Post by: naduril on May 08, 2013, 11:26:07 am
Heavy Lance is only the "best lance" when going up against other cavalry, and even then, my lance still has a good chance of hitting if I time it right.
Heavy Lance is equal to a stick from tree aka wooden staff. In a Horse fight Lance can overplay HL due to speed at once, more than in 50% Lance hit early than HL and deal much more damage.
Against Infantry it is useless as it is needed about 4-5 hit to kill an archer in a body and 2-3 in a head, and I don't mention vs infantry.

And light horses (till Destrier) are suitable only for HA and HX as dedicated anti-cav. Thus never regreted when I changed to MW Large Warhorse but still even this mammoth dies from 2-3 arrows and from 1 swing.

Cav is nerfed as hell. Fukc this and all your QQing. I hate you!  :evil:

P.S. about bump: MW Rouncey, riding 7 - halted and pranced by archer in peasant clothes. Yes, he fell down but its ridiculous.

And yeah, stakes are fine now. No need to ride on it.