cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Arathian on March 11, 2013, 11:35:08 am

Title: The maul change is retarded
Post by: Arathian on March 11, 2013, 11:35:08 am
(click to show/hide)

Before you -1, please read the arguments.

I am a long time maul user. I have used all mauls, mostly the great mauls, but also other mauls.

The change itself is this: before you overhead, you have to hold the attack for a second to allow a crushthrough. Else it will just bounce off. For every second you keep holding the maul, the damage you do is reduced (thus the chance of CT is also reduced). The initial damage was upped supposedly (but not sure by how much) compared to before the nerf.

Now, I am trying to figure out the reasoning behind this change. From asking around, I found a veeeeery disturbing mentality that says that mauls are group weapons and nothing more. The change in the maul seems to stem from this mentality. It completely kills any 1v1 capabilities the mauls had while leaving them as very slow, shorter, bar maces. On the other hand, in group fights where 1 second isn't as huge, mauls are not affected or even buffed-ish (due to the damage increase).

Great mauls are less affected due to weight, but mallets and peasant mauls (yes, there are people who actually use them) are absolutely devastated by this. This change completely killed 2 fun weapons. Great mauls are already far superior to mauls and mallets in group fights and their strength stemmed from their speed. Sure, you got the occasional bounce but now you can CT maybe one out of 10 overheads. GM suddenly became better both in 1v1 and group fights so gg any maul variety, welcome all maulers switching to great mauls.

That this change will kill variety and will cause everyone to switch to great mauls should be enough for you to oppose this change. However, the worst effect is that it changes our class (and mauler is a class) to something we didn't sign up for: support. I don't want to be yet another support for 2h heroes to shine. This idiotic and disturbing mentality is that only 2h is deserving of being able to duel. Why? Just give me one reason why that should be the case. If people like to duel with mauls, why not let them?

"But I don't like dueling against mauls, boooo". Then you can choose not to press F. I do it frequently.
"But mauls are OP in duels". That is silly. Mauls are very easy to outspam. If I get an overhead on you it means you did something wrong. Maul overhead is one of the slowest attacks in the game.

tl;dr: maul change kills mauler variety, makes great mauls the only viable maul weapon and degrades mauls to yet another 2h support weapon.

Please reverse this change for the sake of variety, fun and choice. Even if you don't like mauls, surely you wouldn't like a place full of great mauls?
Title: Re: The maul change is retarded
Post by: Moncho on March 11, 2013, 11:55:17 am
QQ detector is beeping.

(click to show/hide)
Title: Re: The maul change is retarded
Post by: Arathian on March 11, 2013, 11:58:51 am
Moncho, that would be true unless the other guy uses a great maul (which can do the exact same thing as before, if the other person has enough PS).

Ergo, people will switch to great mauls to remove the effects of the nerfs.
Title: Re: The maul change is retarded
Post by: Vibe on March 11, 2013, 12:02:10 pm
chill bro, it's only beta
Title: Re: The maul change is retarded
Post by: rustyspoon on March 11, 2013, 12:17:54 pm
As a regular user of the Long Maul; I have no sympathy.

Oops, almost forgot: Buff Long Maul.
Title: Re: The maul change is retarded
Post by: Malaclypse on March 11, 2013, 12:18:28 pm
Way to not even mention the Long Maul. Obviously biased 2h user.
Title: Re: The maul change is retarded
Post by: Tuetensuppe on March 11, 2013, 01:35:14 pm
trading +3 maul
Title: Re: The maul change is retarded
Post by: Smoothrich on March 11, 2013, 02:43:29 pm
Shortsighted design decisions in the name of "balance" that do nothing but gimp builds without making new builds viable, dumbs down game mechanics, and kills variety across various classes for no reason except someone at the top of the chain said "heh sounds good 2 me *doesnt play crpg*" and uploads it?

This dev team is obviously on their way to Blizzard level success.
Title: Re: The maul change is retarded
Post by: Turboflex on March 11, 2013, 02:49:10 pm
I dunno about EU but crushthrough weapons were getting out of control on NA. Needed to be toned down they should play as a support class that needs to be careful, use teammates and think before attacking, not an unstoppable shock troop.
Title: Re: The maul change is retarded
Post by: Grumbs on March 11, 2013, 07:37:53 pm
To me Crushthrough weapons should be for team support rather than 1v1, and the changes help in that sense.
Title: Re: The maul change is retarded
Post by: NuberT on March 11, 2013, 08:19:08 pm
makeing a poll with 50+% of players beeing shielder is bad idea :mrgreen:

But I can't agree more - its plain stupid. It virtually disabled fainting and chambering and therefore dumbed down the gameplay instead of improving it..

Reducing the damage (chrushthrough chance) the longer the attack is beeing hold is a good thing though and makes sense to me, but beeing unbable to crushthrough without holding just makes mauls (long maul) unplayable to me..

I play long maul for over 2 years, right now its just frustrating and no fun at all.

ehh and just paid Commodore_Axephante 50k for a new model :rolleyes:.
(click to show/hide)
Title: Re: The maul change is retarded
Post by: Canderous on March 11, 2013, 08:59:34 pm
Maulers are not a support class. Maulers are against heavy infantry and shielders and thats why they had ct.

Title: Re: The maul change is retarded
Post by: Sagar on March 11, 2013, 09:48:57 pm
With this new amount of shielders, maul need to be buffed. I didn't play with maul last couple months because is totally useless - on it remained just an old parched blood, I need something fresh   :mrgreen:
Peasents with stick block maul easily  :rolleyes: - tottaly retarded.

Make all mauls and mallet - faster with very high OP crushtrough  :mrgreen:
Title: Re: The maul change is retarded
Post by: Smoothrich on March 11, 2013, 10:18:43 pm
With this new amount of shielders, maul need to be buffed. I didn't play with maul last couple months because is totally useless - on it remained just an old parched blood, I need something fresh   :mrgreen:
Peasents with stick block maul easily  :rolleyes: - tottaly retarded.

Make all mauls and mallet - faster with very high OP crushtrough  :mrgreen:

Shielders (hoplites and 1handers) have been trying to convince everyone they are underpowered for months in cRPG as a giant troll that the devs have pretty much bought into.
Title: Re: The maul change is retarded
Post by: rustyspoon on March 11, 2013, 11:02:24 pm
Really mauls didn't need a nerf. If anything the long maul needed a buff. (If it just had 75 speed I would be happy)

Before the nerf you would only die to a mauler if:


Pre-nerf maulers were really only dangerous when they were surrounded by teammates or they were guarding a ladder on siege. Nerf was not needed.
Title: Re: The maul change is retarded
Post by: Rumblood on March 11, 2013, 11:38:50 pm
I was watching Rohypnol with a maul, and he was having major problems.

Oh wait, no he wasn't. He was crushing people with it.  :lol:
Title: Re: The maul change is retarded
Post by: Thedric on March 12, 2013, 12:52:29 am
I agree that mauls needed a nerf. Say what you want, but mauls are support weapons. Im sure if you're very good with it you might win some duels, but thats not the purpose of the maul. cRPG is all about choices, you either choose a class that excels at 1vs1 melee (but somewhat less effective in groups) or a support weapon that deals shitloads of damage and is useless in duels. Cant have it both ways.

I like the fact that the longer you hold the overhead the less damage you do, thats very realistic. Im not so sure about 1s wait before release. Id rather see the overhead attacks slowed down to a point where the animation takes 1s to reach full power (and you should be unable to block during that 1 second).

On the other hand mauls in this game are totally fucked up and unrealistic, ignoring even basic physics, so what does it matter if you fuck them up even more. All in all, the devs could have done a hell of a lot worse, so Im not complaining.
Title: Re: The maul change is retarded
Post by: Malaclypse on March 12, 2013, 12:57:02 am
I was watching Rohypnol with a maul, and he was having major problems.

Oh wait, no he wasn't. He was crushing people with it.  :lol:

Nerf Rohy, not mauls. Cut off one of his hands.
Title: Re: The maul change is retarded
Post by: Soldier_of_God on March 12, 2013, 01:31:55 am
well... this is called karma. people go around with a maul on siege, 1 shot crushthrough kill, or 2 hit kill by being knocked down, or run into shield walls on strat and kill 5 people before going down, and negate any use of skill with overhead spam, both by the user, or the other person and... well, some people noticed that could be considered "OP" and decided to make it so you cant just spam overhead anymore with a heavy ass unbalanced weapon.  im just disappointed they weren't removed.
Title: Re: The maul change is retarded
Post by: Matey on March 12, 2013, 03:45:26 am
mauls just get dumb in strat fights cause its constantly close quarter fights with tons of people.
Title: Re: The maul change is retarded
Post by: Commodore_Axephante on March 12, 2013, 04:58:08 am
ehh and just paid Commodore_Axephante 50k for a new model :rolleyes:.
(click to show/hide)

No, you gave me 60k :(.

EDIT: Oh, no wait, you gave me 50k. Regardless, sorry it wasn't a more exciting investment :(.
Title: Re: The maul change is retarded
Post by: rustyspoon on March 13, 2013, 09:59:05 am
Holy God. I haven't played my long maul alt in a while and played him on NA1 a little bit ago.

The Long Maul was slightly UP before and now it's utterly worthless. I didn't crush through a single person. Even an archer was blocking all of my overheads with a 1-hander.

So now every other polearm is better, as they can do what the long maul can do, only better.

Good job Devs.
Title: Re: The maul change is retarded
Post by: Vibe on March 13, 2013, 10:41:18 am
(click to show/hide)

omg how can I get ripped like this
Title: Re: The maul change is retarded
Post by: Corwin on March 13, 2013, 10:58:47 am
Mauls are awesome, and if you get in the situation that a mauler overheads you, you deserve to die. I don't understand this nerf, you are again on the track to kill diversity and another legitimate playstyle.
Title: Re: The maul change is retarded
Post by: Son Of Odin on March 13, 2013, 11:08:32 am
omg how can I get ripped like this
lift...
Title: Re: The maul change is retarded
Post by: NuberT on March 13, 2013, 05:32:54 pm
omg how can I get ripped like this

here ?! http://forum.meleegaming.com/general-discussion/the-naked-fanatic%27s-body-mesh-replacer-%28for-a-stronger-more-barbaric-you%29/
Title: Re: The maul change is retarded
Post by: Canderous on March 13, 2013, 05:46:34 pm
Mauls are awesome, and if you get in the situation that a mauler overheads you, you deserve to die. I don't understand this nerf, you are again on the track to kill diversity and another legitimate playstyle.

See it the same way. If your enemy stand in the right distance infront of u with a overhead maul u did a mistake and thats all.

And on the other hand:

0 Maulers on EU 4
0 Maulers on EU 1

It must be op if so much people play it  :?

Title: Re: The maul change is retarded
Post by: Berserkadin on March 13, 2013, 05:50:38 pm
Nerf probably came since maulers are alot more fucked up on siege. Thight areas = very hard not being in the way of an overhead maul.
Title: Re: The maul change is retarded
Post by: NuberT on March 13, 2013, 05:54:34 pm
Nerf probably came since maulers are alot more fucked up on siege. Thight areas = very hard not being in the way of an overhead maul.

Siege has always been ignored in terms of balance..

Title: Re: The maul change is retarded
Post by: Spa_geh_tea on March 14, 2013, 04:11:46 am
Maybe not so aweful in battle. But in these strat sieges, mauls have been dominating with their 1-3hit kills against any armor, plus crush, plus knockdown. It's a bit overwhelming and somewhat ruins the game.
Title: Re: The maul change is retarded
Post by: Commodore_Axephante on March 14, 2013, 04:19:26 am
Slowing mauls down seems to make sense, but according to my own casual observations, this seems like a little much. Used to be intimidated by them, and rightfully so - they could crush through - but now even I go running right at them with little reservation. Yes, they still kill me often, but in the same way that everyone else does - nothing different about the Maul, as before.
Title: Re: The maul change is retarded
Post by: Carthan on March 14, 2013, 05:33:13 am
duel with mauls
I wouldn't call it a duel but okay...
It does seem like it would help lower the amount mallet campers though.
Title: Re: The maul change is retarded
Post by: Phew on March 14, 2013, 02:05:48 pm
Siege last night was at least a quarter maul/mallet users, and they were all at the top of the scoreboard. I'm sure it's balanced on battle, but the siege server dies when too many people start mauling. I've made mauler STF characters, and it's the only class that can reliably top scoreboard on siege doing only 1 thing; overheads. No need to sideswing or even block.

I hate that once you are crushed through once, you might as well go get a sandwich, because there is nothing you can do to avoid the subsequent crushthroughs. With the change on the test servers, you at least have to put a little thought into your strategy; you can still hold sideswings to force a block stun, then overhead. You can't just mindlessly spam overheads, which was the best strategy previously.

Long maul is a different beast altogether, because its side swings are so slow that almost anyone can 'spam' them. They get one chance to land an overhead, and if they fail, they are probably screwed. But the 2h mauls can maintain the attack/block paradigm just like any 2h sword.
Title: Re: The maul change is retarded
Post by: Laufknoten on March 14, 2013, 04:15:01 pm
Long maul is a different beast altogether, because its side swings are so slow that almost anyone can 'spam' them. They get one chance to land an overhead, and if they fail, they are probably screwed. But the 2h mauls can maintain the attack/block paradigm just like any 2h sword.
People should go out and try to swing a weapon like the great maul several times. A trained man can swing it a few times perhaps, if he is holding it correctly, but he will be out of breath soon. It's not a freaking battle weapon, you can still kill someone with it but it will be very hard if he's prepared for your attack.
Now in medieval times they used all kind of shit to defend their castle. They threw down rocks and hot oil to prevent the attackers from climbing up ladders and breaching the gates, so I'm pretty sure if they had some sort of sledgehammer they would have used it to crush the poor guys head who just reached the top of the ladder.

Now this will get me some down-votes, but I will make this suggestion here anyway:
Remove block from the great maul entirely and make it a top-of-the-ladder-head-crush-siege-only-weapon. It's a retarded fantasy weapon and because we will never get a stamina system for cRPG it's the only way to somewhat balance it.
And before you start: I know it's not OP and no, a mauler didn't kill me a few moments ago on EU2.
Like I said, in it's current state it's a retarded fantasy weapon which has basically no right to exist in this game.
Title: Re: The maul change is retarded
Post by: Ronin on March 14, 2013, 05:06:01 pm
That sounds realistic, but not balanced.
Title: Re: The maul change is retarded
Post by: Matey on March 14, 2013, 06:54:59 pm
People should go out and try to swing a weapon like the great maul several times. A trained man can swing it a few times perhaps, if he is holding it correctly, but he will be out of breath soon. It's not a freaking battle weapon, you can still kill someone with it but it will be very hard if he's prepared for your attack.
Now in medieval times they used all kind of shit to defend their castle. They threw down rocks and hot oil to prevent the attackers from climbing up ladders and breaching the gates, so I'm pretty sure if they had some sort of sledgehammer they would have used it to crush the poor guys head who just reached the top of the ladder.

Now this will get me some down-votes, but I will make this suggestion here anyway:
Remove block from the great maul entirely and make it a top-of-the-ladder-head-crush-siege-only-weapon. It's a retarded fantasy weapon and because we will never get a stamina system for cRPG it's the only way to somewhat balance it.
And before you start: I know it's not OP and no, a mauler didn't kill me a few moments ago on EU2.
Like I said, in it's current state it's a retarded fantasy weapon which has basically no right to exist in this game.


sounds pretty balanced to me. mauls remove opponents ability to block, so have it remove the maul users ability to block too. it shouldn't be a 1v1 hero weapon, it should be a support weapon and honestly i dont think it would hurt the maulers in strat fights that much, it just means that if someone can get close to em they can spam em to death if no one else saves the mauler. that sounds pretty good to me since the maulers job is to just blindside people who are busy fighting someone else anyways.
Title: Re: The maul change is retarded
Post by: Spa_geh_tea on March 14, 2013, 07:04:17 pm

sounds pretty balanced to me. mauls remove opponents ability to block, so have it remove the maul users ability to block too. it shouldn't be a 1v1 hero weapon, it should be a support weapon and honestly i dont think it would hurt the maulers in strat fights that much, it just means that if someone can get close to em they can spam em to death if no one else saves the mauler. that sounds pretty good to me since the maulers job is to just blindside people who are busy fighting someone else anyways.

And buff long maul, its a total POS.
Title: Re: The maul change is retarded
Post by: Phew on March 14, 2013, 07:19:09 pm
And buff long maul, its a total POS.

Long maul users know they have to land the first hit, or they will lose the fight. When I face one, the strategy 1. hope that I can dodge the overhead opener 2. then mash left mouse key until they die. Someone with a 2h sword doesn't even have to do Step 1, they skip right to Step 2.

Mallet/Great Maul are a different story. They can regain initiative at any point during the fight.
Title: Re: The maul change is retarded
Post by: ROHYPNOL on March 14, 2013, 10:55:41 pm
I was watching Rohypnol with a maul, and he was having major problems.

Oh wait, no he wasn't. He was crushing people with it.  :lol:

Yeah man you are right. You saw me do it so it is clearly OP right? Lol this community... *nods*
Title: Re: The maul change is retarded
Post by: Matey on March 15, 2013, 05:50:14 am
Yeah man you are right. You saw me do it so it is clearly OP right? Lol this community... *nods*

you are hardly the first person to dominate with a maul. Palatro was doing it long before you and i cried just as hard then and for the same reasons. A maul in the hands of a player skilled enough to know how to use it is OP. anyone who has been playing strat battles where lots of mauls are can attest to it. maulers just wade into the melee and pancake people through their upblocks. Yes ranged weapons can do this too, but shields can block ranged weapons and if a maul hits you with one overhead then unless someone saves your ass, the second overhead will hit you too. Anyways! Take your filthy mauls out of my melee mod and let me get back to pew pewing with the crossbow i am using this gen!
Title: Re: The maul change is retarded
Post by: ROHYPNOL on March 15, 2013, 06:34:59 am
you are hardly the first person to dominate with a maul. Palatro was doing it long before you and i cried just as hard then and for the same reasons. A maul in the hands of a player skilled enough to know how to use it is OP. anyone who has been playing strat battles where lots of mauls are can attest to it. maulers just wade into the melee and pancake people through their upblocks. Yes ranged weapons can do this too, but shields can block ranged weapons and if a maul hits you with one overhead then unless someone saves your ass, the second overhead will hit you too. Anyways! Take your filthy mauls out of my melee mod and let me get back to pew pewing with the crossbow i am using this gen!

That right there is the reason you make "zero" sense. Anyone with any weapon is claimed to be "OP" if they are a good player. Weren't you a shielder for a while that had like 10 shield skill or something close to it? If so, now I get why this makes sense. Try balancing the game off an average player, not off the top players.

Yes, you do also see in strat battles where people use mauls, but do you really see anyone dominate with them? If you say yes, show me a few strat maps where they actually did well with mauls. Does not matter anyway, the better players always find a way to continually dominate the game, while the not so good will continually complain until the devs get tired of all the crying, and just keep nerfing everything, then you have no game to play.
Title: Re: The maul change is retarded
Post by: Matey on March 15, 2013, 07:44:33 am
I don't see how the highlighted part invalidates anything. simply put, a great maul is OP in the hands of someone who knows how to use it. Any weapon is dangerous in the hands of someone who knows how to use it, but if it becomes OP then you have a problem. The reason the Maul is OP is because it negates your opponents skill once you learn to use it effectively. It is the same argument that is used when bitching about cav and ranged really, except there are ways to deal with ranged and cav; mauls are also best for catching people unaware but if someone sees a cav coming at the last second they can block or swing or try to dodge. if you see a ranged you can try to dodge or if you have a shield then block. if you see the mauler at the last second you can get turned into paste and that is about it. anyways defend mauling all you like but you know damn well that it is trollish.
Title: Re: The maul change is retarded
Post by: ROHYPNOL on March 15, 2013, 05:23:08 pm
I was simply highlighting that because the only other person you said was "OP" with it, other than myself was Palatro  , name someone that is not a very good player, yet can top score because he/she has a maul, then I think you have a  justifiable argument. Here is what you are saying, is that you could do very well with them on a normal basis, which I doubt... and you are basically saying there is no counter to mauls, which I think is very funny. Mauls are very easy to beat, they are a support weapon, much like pikers but with way less bugs. For shielders to complain about getting smashed by mauls seems pretty ironic. Mauls are very easy to beat. They make the game dynamic, people that want to just keep nerfing everything into the ground because they cannot do it themselves only to see the game continually suck.
Title: Re: The maul change is retarded
Post by: CrazyCracka420 on March 15, 2013, 06:04:31 pm
It's a bad argument because you shouldn't be balancing the game around masterwork items (unrelated here) or on the top tier players.  Archers shouldn't get nerfed because of 3 or 4 stand out archers compared to the average.  And maulers shouldn't get nerfed because a few people are very good with them.  Roh's good as a 2h with most weapons, good with cavalry lance and xbow (and probably other melee classes), that doesn't mean the game should be balanced around him as the variable...
Title: Re: The maul change is retarded
Post by: Matey on March 15, 2013, 07:26:01 pm
remember when the barmace had crushthrough? Linden and Wallace, both good players were getting ridiculous scores all the time; they took crushthrough off the barmace and they have never topped the charts the way they used to despite still being good players. you say the great maul is easy to counter and that i only bitch because im a shielder, but how often do you overhead through a 2h or polearm upblock? last siege defence i did in strat i could see you running around crushing through blocks. spamming a great maul user really doesn't work if they know how to block; but it sounds like they sorted them out on NA1 now, it would be interesting to see those changes brought to NA3 and see if mauls are still retarded in strat fights or not. you claim mauls are only support weapons but i would rather fight a piker 1v1 than a mauler any day. pikes are scary support weapons but pretty damn mediocre for 1v1 situations; mauls are good for both.
Title: Re: The maul change is retarded
Post by: Phew on March 15, 2013, 08:35:27 pm
name someone that is not a very good player, yet can top score because he/she has a maul

Anyone that has played this game for more than a full generation can make a STF with any full 2h spec with 21 or more str, get a great maul or mallet, log onto siege server, and top scoreboard doing nothing but overheads, you don't even have to block (just stand on top of a ladder, behind a door, or any other choke point). I tried it, and was topping the scoreboard nearly every round, and I had never even played a 2h character before.

I'm sure it's a different story on battle, but that's no consolation for those of us that only play siege. A few maulers show up, most of the server quits, then NA Siege is dead yet again. Happens too often.
Title: Re: The maul change is retarded
Post by: CrazyCracka420 on March 15, 2013, 09:01:28 pm
Good, NA siege needs to die.  Come on over to the battle server, where the big boys (and all classes) are playing. 
Title: Re: The maul change is retarded
Post by: Sagar on March 15, 2013, 09:03:48 pm
The only purpose of maul/mallet as a weapon is Crushthrough - it is the way how that weapon work.

Every nerf of this weapon is ridiculous, its like "lets remove throwing for Throwing Axe" - because there are some skilled throwers ?  :rolleyes:
Title: Re: The maul change is retarded
Post by: CrazyCracka420 on March 15, 2013, 09:05:12 pm
damn double post....
Title: Re: The maul change is retarded
Post by: Phew on March 15, 2013, 09:15:14 pm
Good, NA siege needs to die.  Come on over to the battle server, where the big boys (and all classes) are playing.

I did come over to the battle server for like 20 minutes the other day (first time in at least 10 generations). Like 5 people on one team found some way to glitch outside of the map, so after the obligatory horse archer delay-fest, spent the rest of the time waiting for master of the field. Got to spend a total of about 30 seconds in actual melee combat. So I was reminded how awful battle was, and went back to under-populated siege, where it's pretty much nonstop actual fighting.
Title: Re: The maul change is retarded
Post by: Penitent on March 15, 2013, 09:19:41 pm
I did come over to the battle server for like 20 minutes the other day (first time in at least 10 generations). Like 5 people on one team found some way to glitch outside of the map, so after the obligatory horse archer delay-fest, spent the rest of the time waiting for master of the field. Got to spend a total of about 30 seconds in actual melee combat. So I was reminded how awful battle was, and went back to under-populated siege, where it's pretty much nonstop actual fighting.

PLaying the game is fun.  Seige is more fun because there is more playing of the game.
Title: Re: The maul change is retarded
Post by: ROHYPNOL on March 16, 2013, 12:29:50 am
The only purpose of maul/mallet as a weapon is Crushthrough - it is the way how that weapon work.

Every nerf of this weapon is ridiculous, its like "lets remove throwing for Throwing Axe" - because there are some skilled throwers ?  :rolleyes:

Wow someone that knows what they are talking about for once. Yet you still have not named one person. We are still talking about mauls and mallets, not barmaces or any other thing that you decided you want to bring up other than the two. How about this, since I know how to melee and you think they are "OP" we can go in duel server and you can use a great maul then we can see how many times you win with it. If you beat me 1 out of 10 times, then I will tell you it is "OP". Just because I beat people with mauls and mallet does not mean that they are "OP" it just means that clearly they do not know how to fight them very well. Guarantee  you won't ever see me lose to them 1 v 1. But I bet you I could in a 2 v 1. I know they are not the same as a poke stick, but just saying in general it is a support weapon. If people lose to my maul, it is because I am better than them, not because anything else. So don't go around saying I see you owning with them in strat when I own with everything in strat, doesn't really matter...

Does not matter, I will continue to use what I want and still win...
Title: Re: The maul change is retarded
Post by: Commodore_Axephante on March 16, 2013, 12:41:03 am
...words...

I was with you until your post became "I AM THE GREATEST".

Lets not turn this thread into a debate about whether ROHYPNOL is a talented CRPG player. We've got bigger, or at least more meaningful, fish to fry.
Title: Re: The maul change is retarded
Post by: Spa_geh_tea on March 16, 2013, 12:43:55 am
Wow someone that knows what they are talking about for once. Yet you still have not named one person. We are still talking about mauls and mallets, not barmaces or any other thing that you decided you want to bring up other than the two. How about this, since I know how to melee and you think they are "OP" we can go in duel server and you can use a great maul then we can see how many times you win with it. If you beat me 1 out of 10 times, then I will tell you it is "OP". Just because I beat people with mauls and mallet does not mean that they are "OP" it just means that clearly they do not know how to fight them very well. Guarantee  you won't ever see me lose to them 1 v 1. But I bet you I could in a 2 v 1. I know they are not the same as a poke stick, but just saying in general it is a support weapon. If people lose to my maul, it is because I am better than them, not because anything else. So don't go around saying I see you owning with them in strat when I own with everything in strat, doesn't really matter...


Rhop this isn't about just you. Although your 40+ kills to 10 deaths is impressive.

It's the fact in siege mauls are so effective that they reduce all other weapons to the level of wooden sticks vrs. Chainmail.

A maul can...1-3 shot armor greater than 60. Knockdown nearly every third swing. Crush through almost all blocks. And finally, fast enough to not be outswung if player cheats swings and can instantly block after swings or being kick stunned.

It's just a superior weapon in everyway when distance is not an issue.
Title: Re: The maul change is retarded
Post by: ROHYPNOL on March 16, 2013, 12:52:48 am

Rhop this isn't about just you. Although your 40+ kills to 10 deaths is impressive.

It's the fact in siege mauls are so effective that they reduce all other weapons to the level of wooden sticks vrs. Chainmail.

A maul can...1-3 shot armor greater than 60. Knockdown nearly every third swing. Crush through almost all blocks. And finally, fast enough to not be outswung if player cheats swings and can instantly block after swings or being kick stunned.

It's just a superior weapon in everyway when distance is not an issue.

I know this is not about me, when someone throws my name in there expect me to back myself up...
Title: Re: The maul change is retarded
Post by: Teeth on March 16, 2013, 12:53:31 am
Rohypnol you're shit
Title: Re: The maul change is retarded
Post by: Spa_geh_tea on March 16, 2013, 01:11:52 am
I know this is not about me, when someone throws my name in there expect me to back myself up...

Because I don't care bout my forum rep. Also, I've known rhyop ever since we vendictivly charged eachother on horseback across a bridge knowing one of us was going to die. More rhyop than I ;)

Rhop is a strong player, although often chooses the cheapo/easykills/annoying as fuck, characters.
Title: Re: The maul change is retarded
Post by: ROHYPNOL on March 16, 2013, 03:32:11 am
Because I don't care bout my forum rep. Also, I've known rhyop ever since we vendictivly charged eachother on horseback across a bridge knowing one of us was going to die. More rhyop than I ;)

Rhop is a strong player, although often chooses the cheapo/easykills/annoying as fuck, characters.

Yeah, whoever this is you are right.. what about mauls again? lol
Title: Re: The maul change is retarded
Post by: Matey on March 16, 2013, 04:02:13 am
My character can't lift a maul D: I could make a skip the fun and practice up a bit. I suppose it depends if you go with a hold S and swing lots with a long reach weapon or if you try to fight close in... would be interesting to try out. Though I never said anything like "any decent played can pick up a maul and instantly beat the shit out of anyone in a 1v1" my main complaint is maul effectiveness in strat, though they are also far better for 1v1 than they have any right to be and a skilled player could LEARN to be ridiculous with a maul without too much effort. Eh, forget learning the maul; I refuse to take the time to learn maul effectively because I think it is the most horrible thing in the game and have no interest in inflicting such lame deaths upon the peoples of cRPG, I feel dirty enough playing as crossbow this gen just for strat.
Title: Re: The maul change is retarded
Post by: ROHYPNOL on March 16, 2013, 04:40:10 am
Just as I thought, you cannot use it yourself yet saying it is "OP" too funny. Go ahead get some practice then try to duel me with it, I think you will change your mind otherwise. Got all I needed to hear from you though, thanks.
Title: Re: The maul change is retarded
Post by: San on March 16, 2013, 04:43:40 am
Fix the dragging overhead hitbox (for ALL weapons) please, that would be a nice first step before altering any additional mechanics.

As an aside, an indirect buff to maul users is that 0slot 1h with maul and shield is usable again.
Title: Re: The maul change is retarded
Post by: Matey on March 16, 2013, 05:10:34 am
Just as I thought, you cannot use it yourself yet saying it is "OP" too funny. Go ahead get some practice then try to duel me with it, I think you will change your mind otherwise. Got all I needed to hear from you though, thanks.

Master Matey: Dark side is OP! Lightning is bullshit!
Darth Rohypnol: NO IT ISN'T! I had to kill like 200 unarmed children to master this shit! AND I had to be angry! I bet if you got angry and turned to the darkside and killed 200 unarmed children you STILL wouldn't be as good at lightning as I am!
Master Matey: But I don't want to get angry and turn to the darkside and kill 200 unarmed children...
Darth Rohypnol: Fucking noob. You just admitted you can't get as good at lightning me as me. NOOB.
Master Matey:  :cry:
Title: Re: The maul change is retarded
Post by: ROHYPNOL on March 16, 2013, 05:23:39 am
Master Matey: Dark side is OP! Lightning is bullshit!
Darth Rohypnol: NO IT ISN'T! I had to kill like 200 unarmed children to master this shit! AND I had to be angry! I bet if you got angry and turned to the darkside and killed 200 unarmed children you STILL wouldn't be as good at lightning as I am!
Master Matey: But I don't want to get angry and turn to the darkside and kill 200 unarmed children...
Darth Rohypnol: Fucking noob. You just admitted you can't get as good at lightning me as me. NOOB.
Master Matey:  :cry:

HAHAH don't know what to think of that

I want to say in general, that I personally do not care that they nerf mauls. The only thing that pisses me off is that I have 2 mauls that no longer work what so ever that cost me 6 loom points. I am pretty pissed they just keep nerfing this game to shit. People were drawn to this game because of it's dynamics and the many different builds you can do. Lets just keep screwing ourselves.
Title: Re: The maul change is retarded
Post by: Commodore_Axephante on March 16, 2013, 05:24:35 am
Master Matey: Dark side is OP! Lightning is bullshit!
Darth Rohypnol: NO IT ISN'T! I had to kill like 200 unarmed children to master this shit! AND I had to be angry! I bet if you got angry and turned to the darkside and killed 200 unarmed children you STILL wouldn't be as good at lightning as I am!
Master Matey: But I don't want to get angry and turn to the darkside and kill 200 unarmed children...
Darth Rohypnol: Fucking noob. You just admitted you can't get as good at lightning me as me. NOOB.
Master Matey:  :cry:

This is getting deep. Is "won't" a kind of "can't"? Men have devoted their lives to questions more trivial.
Title: Re: The maul change is retarded
Post by: Rhekimos on March 16, 2013, 05:48:19 am
Shielder says the mauler is OP. Archers and 2h say cavalry is OP. Cavalry says pike is OP. Piker jumps around like mad and laughs.

All say the counter class is evil, lame, and very OP and wonder why everyone doesn't agree.


Master Matey: Dark side is OP! Lightning is bullshit!
Darth Rohypnol: NO IT ISN'T! I had to kill like 200 unarmed children to master this shit! AND I had to be angry! I bet if you got angry and turned to the darkside and killed 200 unarmed children you STILL wouldn't be as good at lightning as I am!
Master Matey: But I don't want to get angry and turn to the darkside and kill 200 unarmed children...
Darth Rohypnol: Fucking noob. You just admitted you can't get as good at lightning me as me. NOOB.
Master Matey:  :cry:

Entertaining, but smacks of willful ignorance under the thin surface. Also maybe a bit biased.
Title: Re: The maul change is retarded
Post by: Matey on March 16, 2013, 06:32:24 am
hey now, I've said it before and I'll say it again. Make crushthrough ONLY work against shielders and you can argue that only shielders bitch about it, though I would actually not bitch if crushthrough ONLY worked against shields cause then I could put my shield away and fight on. Crushthrough works on EVERYONE no matter how skilled they are, they still can't block that overhead; their only option is to prevent the overhead from ever being thrown, or get out the way and sometimes you can't do either.
Title: Re: The maul change is retarded
Post by: Rhekimos on March 16, 2013, 06:45:12 am
hey now, I've said it before and I'll say it again. Make crushthrough ONLY work against shielders and you can argue that only shielders bitch about it, though I would actually not bitch if crushthrough ONLY worked against shields cause then I could put my shield away and fight on. Crushthrough works on EVERYONE no matter how skilled they are, they still can't block that overhead; their only option is to prevent the overhead from ever being thrown, or get out the way and sometimes you can't do either.

Pikes work against other than cavalry. Cavalry works against other than 2h and archers. Mauls also work against other than shielders.

I believe your argument is irrelevant.
Title: Re: The maul change is retarded
Post by: ROHYPNOL on March 16, 2013, 06:55:35 am
Also if you see a mauler get ready to hit you with an overhead you can swing again and hit him. Spam works very well against mauls, they are pretty slow. Yes of coarse it is more difficult the better the player, but isn't everything?

Glad some people get it, others never will.
Title: Re: The maul change is retarded
Post by: Matey on March 16, 2013, 07:09:13 am
Also if you see a mauler get ready to hit you with an overhead you can swing again and hit him. Spam works very well against mauls, they are pretty slow. Yes of coarse it is more difficult the better the player, but isn't everything?

Glad some people get it, others never will.

spamming maulers isn't as reliable as you suggest. even with a 24 agi 172 wpf 100 speed weapon build they can still get off overheads with me spamming left swings constantly, not always but sometimes. also, glances and chambers. i remember testing with singingintherain on duel once, he used the long maul and we dueled many many times trying to find ways for me to have any reliable method of beating him and we both agreed that it just wasn't possible to spam him or reliable dodge in and out of range, granted that was before the turn speed nerf, so maybe those findings aren't as reliable now, but my experience with great mauls is that unless the player is really bad then i literally cannot spam them hard enough to prevent an overhead.
Title: Re: The maul change is retarded
Post by: Commodore_Axephante on March 16, 2013, 07:15:27 am
Also if you see a mauler get ready to hit you with an overhead you can swing again and hit him. Spam works very well against mauls, they are pretty slow. Yes of coarse it is more difficult the better the player, but isn't everything?

Glad some people get it, others never will.

Roh, forgive me if you wrote it a thousand times, but did you ever actually come out and say what you think about these nerfs - if they wreck Mauls or what? I mean, you're still using them, right?

Also, not sure if you care enough, but it would be really cool if you wrote a Mauler's Manual for the Guides section of the forum. There are already primers on playing cavalry, hoplites, throwers, etc. As CRPG's resident maul master, your laying down some tips and techniques in writing could go a long way to disproving the belief that playing a mauler is idiot-simple. I, for one, would love to read it.

Besides, Mauler's Manual... you just can't fight that alliteration. It gets in your blood.
Title: Re: The maul change is retarded
Post by: Rhekimos on March 16, 2013, 07:19:43 am
Spam indeed works well against mauls. Especially now. All you need is to force a mauler to block once and he most likely cannot regain a situation where he could charge his attack long enough to crush-through. Without that it's just a very slow and very short weapon, easy to outspam without worry of him ever crushing through.

Only the long maul is seems somewhat viable since the length advantage gives a first strike option in some situations, if you can control the distance.

And this only nerfs non-full strength maulers. With 13 PS or more, mauling seemed to work pretty much like it always had.



also, glances and chambers

If someone forces glances and chambers you, we're not speaking of someone with no skill at all.

we dueled many many times trying to find ways for me to have any reliable method of beating him

Why should you have a reliable method of beating your counter? That's throwing the whole logic of having classes that are good against some different classes straight out of the window.
Title: Re: The maul change is retarded
Post by: Commodore_Axephante on March 16, 2013, 07:27:58 am
And this only nerfs non-full strength maulers. With 13 PS or more, mauling seemed to work pretty much like it always had.

Are there really a significant amount of players running around with 13+ ps?  :shock: I had no idea. Wouldn't that mean they have 3 agi or something? How could they ever hit anyone who was holding their S key?
Title: Re: The maul change is retarded
Post by: Rhekimos on March 16, 2013, 07:30:59 am
Are there really a significant amount of players running around with 13+ ps?  :shock: I had no idea. Wouldn't that mean they have 3 agi or something? How could they ever hit anyone who was holding their S key?

It's not easy, but it can be fun. And frighteningly damaging. I have two full str alts, a 2h and a polearm guy.

Have you ever seen Merc_Vex in action?
Title: Re: The maul change is retarded
Post by: Commodore_Axephante on March 16, 2013, 07:35:39 am
It's not easy, but it can be fun. And frighteningly damaging. I have two full str alts, a 2h and a polearm guy.

Have you ever seen Merc_Vex in action?

Afraid not. But I generally play such fragile builds that such strength is literally overkill, against me, so it wouldn't even look all that impressive from where I'm sitting :).
Title: Re: The maul change is retarded
Post by: Rhekimos on March 16, 2013, 07:37:44 am
Afraid not. But I generally play such fragile builds that such strength is literally overkill, against me, so it wouldn't even look all that impressive from where I'm sitting :).

Him one hitting the team around you might strike some terror in your heart. It's done that for me. :D
Title: Re: The maul change is retarded
Post by: ROHYPNOL on March 16, 2013, 05:24:19 pm
If  you are fighting a long maul, that is pretty simple, is that thing not extremely slow? I do not feel like looking at the stats, but you can spam him more. If the the player is better than you, simply he is just better than you and knows how to use it, then again it is not because it is "OP". That will be the day when people start admitting that other players are just simply better because of skill, not because they beat you and it should not be possible because you are the best.

Roh, forgive me if you wrote it a thousand times, but did you ever actually come out and say what you think about these nerfs - if they wreck Mauls or what? I mean, you're still using them, right?

Also, not sure if you care enough, but it would be really cool if you wrote a Mauler's Manual for the Guides section of the forum. There are already primers on playing cavalry, hoplites, throwers, etc. As CRPG's resident maul master, your laying down some tips and techniques in writing could go a long way to disproving the belief that playing a mauler is idiot-simple. I, for one, would love to read it.

Besides, Mauler's Manual... you just can't fight that alliteration. It gets in your blood.

Yes I still use them, but I actually got rid of my mallet and regular maul while I could, because they have 0 CT. I used it last night while breaking through the line to go at pikers, that just stood there and blocked every attack I could throw at them. In this case it would make much more sense to actually just pull out a HBS and spam everyone. There is no reason a maul should not CT and piker when breaking through the line at least "some of the time". So I just got rid of my mallet and regular maul, after making them popular even remotely on NA1 it was pretty easy to do. This change is rather stupid. Should be revised in a different matter, seriously. Please just keep taking more diversity out of the game, makes it better right?
Title: Re: The maul change is retarded
Post by: Varadin on March 16, 2013, 08:19:12 pm
I think the maul is already too slow weapon it can be outspammed easily, so in topic of balance i think it should be like it was before.
Title: Re: The maul change is retarded
Post by: Elmetiacos on March 19, 2013, 05:16:04 pm
I sometimes use a great maul in siege because you can't really take it seriously as a weapon these days. Not anymore: with the crushthrough, the essence of the weapon, nerfed, what is the point of having one? Most of the time, you died as a mauler anyway, but the tactical consideration of you just being there caused trouble to the enemy: their shielders often panicked and desparately attacked you which let your teammates kill them from behind or just run past and open the gate/kill the archer the shielder was supposed to be guarding. Isn't this the 7th nerf the Great Maul has had? I think I'm right in saying that, since the days when SUPERBEAST used to lolhammer 9 enemies in a row to death, damage has been nerfed, speed nerfed twice, length nerfed twice, it has been made 3 slots and now the crushthrough nerf applied. In the early days of crpg, it was the two-handers who got everything they wanted, now it seems to the be shielders who are in that happy position.
 :?
Title: Re: The maul change is retarded
Post by: Phew on March 19, 2013, 05:54:03 pm
I think the maul is already too slow weapon it can be outspammed easily, so in topic of balance i think it should be like it was before.

I have a 100 speed 1h sword, and 136 1h wpf. Try as I might, I can't "outspam" great maul, mallet, or maul users. If they execute a side swing after blocking my swing, it will always land before my followup "spam" left swing does. Now, if they try an overhead while I am "spamming", I will probably hit them first, but most maulers have the sense to wait until I am block stunned before attempting an overhead, or just rely on dragging it along the ground after missing the overhead to hit for full damage. Basically a mauler has all of the tools available to any other 2h duelist, plus crushthrough.

Long Maul is a different beast, and anyone with a >90 speed weapon can easily "spam" them, even if the long mauler is sideswinging. Long maul is thus totally balanced, since they are a devastating support weapon, but stuck on the defensive once they have to block once.
Title: Re: The maul change is retarded
Post by: vipere on March 22, 2013, 06:18:23 pm
The maul change is really retarded....

i don't know what developpers were thinking when they did this. I always play with Long Maul, and it's boring now, you have to wait one second when you do overhead, if you don't it's just like a long hafted spiked mace, an archer with only 18 in strenght, 3 power strike and a little sword can block easily...

We are like 4 or 5 players in EU ( i don't know for Na) who use constantly Long Maul and they nerf it...

just why ??

because some players can't use their brain to counter a maul or take an other way to enter the castle instead of the ladder with 3 maulers on the top of it in siege server ?


Ps: sorry about my english

Title: Re: The maul change is retarded
Post by: Arrowblood on March 22, 2013, 08:36:47 pm
YOLO
Title: Re: The maul change is retarded
Post by: Gurnisson on March 22, 2013, 09:02:40 pm
1h players with mw swords who can't outspam maulers. Stop lobbying for nerfs because you're terrible at the game. Thank you!
Title: Re: The maul change is retarded
Post by: oohillac on March 22, 2013, 09:06:35 pm
Mauls are fine, they are now properly relegated to a support role.  No more "duelling" (spamming crushthrough overheads).
Title: Re: The maul change is retarded
Post by: vipere on March 22, 2013, 09:41:11 pm
What would you do if everyone would use his brain and would avoid any fight with you?

if everyone would use their brain, they should just try what they want to nerf.

 
And how can someone counter a maul attack if the attack is croushing trough the counter ?

Spam ? hold attack ?
there is a lot of way to counter a mauler ( i speak for long maul, i don't use great maul )
I just want the dev to remove this nerf, because i don't see any logic in it

But OK, lets kill diversity in this game and all be 2h with danish/longsword and lets nerf archers/xbow/Maulers/pikemens/hoplites

You kill the fluidity of attacking, it should be "Block"/Attack/Block/Attack" + feints and other tricks

Now it's just Block/Start Attack/Hold Attack 1 sec/Attack/Block/Start Attack/Hold Attack 1 sec /........Fuck this it's boring !!!!!

Title: Re: The maul change is retarded
Post by: NuberT on March 22, 2013, 09:53:27 pm
man to counter long maul, you just strafe left or right, when you got the space..

that weapon is so gimped right now, its just so frustrating, can't play it for more like 10 minutes.. so slow and the servers are so laggy, that you cannot block shit yourself - its like receiving 4d crushthrough and this way faster faster..
Title: Re: The maul change is retarded
Post by: Rhekimos on March 22, 2013, 10:01:59 pm
Mauls are fine, they are now properly relegated to a support role.  No more "duelling" (spamming crushthrough overheads).

Mate, I have to wonder if you would post the same thing if they removed 1 vs 1 ability from the long spear.

No more "duelling" (jumping, spinning and then stabbing).
Title: Re: The maul change is retarded
Post by: oohillac on March 22, 2013, 11:30:04 pm
Mate, I have to wonder if you would post the same thing if they removed 1 vs 1 ability from the long spear.

No more "duelling" (jumping, spinning and then stabbing).

Completely different topics.  Mauls still have sideswings.

(click to show/hide)
Title: Re: The maul change is retarded
Post by: vipere on March 23, 2013, 01:03:50 am
Mauls still have sideswings.

If you have a maul, it's definitively not for sideswings. I have long maces for that

this change with holding weapon for crushtrough is not the good solution to fix mauls

It just kill the gameplay of the maul, i think it's more noticeable with long mauls. And other people who post in this thread, in favor of this nerf are not maulers, they really need to play it and feel how it's boring and frustrating, i was pure mauler and now, i just start to switch to long bardiche, or long hafted spiked mace after 1 or 2 rounds in EU1 .

Ps : sorry again for my english...

Title: Re: The maul change is retarded
Post by: Rhekimos on March 23, 2013, 01:04:11 am
Completely different topics.  Mauls still have sideswings.

(click to show/hide)

Only trying to share my perspective. No class would be fun to play with zero 1vs1 ability, be it piker or mauler.
Even archers got good 0-slot swords. They too deserve some 1vs1 ability, and they are the least melee oriented of the classes in cRPG.

Title: Re: The maul change is retarded
Post by: Smoothrich on March 23, 2013, 01:25:16 am
Mauls already sucked in 1 vs 1 combat anyways.  You have to be an idiot to not quickly figure out how to beat a mauler.  They literally can never attack you unless they have support because their weapon is so slow, you just strafe away and swing to interrupt.  This includes when they sideswing.
Title: Re: The maul change is retarded
Post by: Konrax on March 23, 2013, 11:20:41 pm
As far as I know the crushthrough chance is much higher now if you time the attack properly.

Basically they made the weapon require skill to use its advantage other than just being a dumb ape.
Title: Re: The maul change is retarded
Post by: vipere on March 24, 2013, 12:49:03 am
As far as I know the crushthrough chance is much higher now if you time the attack properly.

proof of this ?


Basically they made the weapon require skill to use its advantage other than just being a dumb ape.

Are you trolling, seriously... it's not about skill to wait 1 second before attacking


As i said, Some of you are complaining about mauls without any experience with this weapon. And because of that, you want to ruin the fun of Others players


-LOL, MAULER KILLED ME, FUCK CRUSHTHROUGH, NERF, EASY MOD NO SKILL, LETS QQ TO DVLLPERS !!!!

0 maulers in EU1
0 maulers in EU4
like 1 or 2 maulers in EU2

but maul is op now...yeah...

Sorry for this QQ, but i don't like when my weapon become unplayable.



Title: Re: The maul change is retarded
Post by: Malaclypse on March 24, 2013, 05:28:57 am
Mallet still seems fine; doesn't always crushthrough, but it didn't before either. Same goes for Long Maul. Can't speak for Maul/Great Maul.
Title: Re: The maul change is retarded
Post by: vipere on March 24, 2013, 01:56:01 pm
Stats are fine, it's just this delay of 1 second. As a mauler i just ask developpers to remove that, because it have no sense, and it break the gameplay of the maul.
Title: Re: The maul change is retarded
Post by: Herkkutatti666 on March 24, 2013, 02:09:53 pm
mauls got long voulge'd
Title: Re: The maul change is retarded
Post by: rustyspoon on March 26, 2013, 05:33:02 am
So I retired recently and only have 12 str. I was also using an italian sword with no shield. Frug was using a long maul. Not a single one of his overheads crushed through.

Good job devs.
Title: Re: The maul change is retarded
Post by: ROHYPNOL on March 26, 2013, 06:17:54 pm
Haha as others have said on this topic, there are always going to be complainers about everything, simply because they cannot beat it so they automatically think it is OP. I like to tell all those people to stop crying and bitching to the devs and ruining the diversity of the game, which you did yet with another item.

Also checking now this thread has been voted 40.8% to revert the change meaning, probably about 35% or so people who voted to get it reverted are not maulers and know how to counter them. The other half needs to really learn how to melee before bitching about one easy weapon to beat.
Title: Re: The maul change is retarded
Post by: Konrax on March 26, 2013, 09:21:49 pm
So I retired recently and only have 12 str. I was also using an italian sword with no shield. Frug was using a long maul. Not a single one of his overheads crushed through.

Good job devs.

The chrush through chance is very low if you swing immediately, its much much higher if you hold it for 1 second.

So now instead of just doing overhand swing over and over again (like a famous ape I alluded too earlier) you now need to swing once, then block, then hold an overhand to really use it effectively.

The idea is that after you block, your enemy will try to block the overhead but then realize your are prepping for a CT, if they release the guard to swing, then just hit them anyways.

If they hold the block, feel free to CT them in the face.
Title: Re: The maul change is retarded
Post by: Phew on March 26, 2013, 09:33:18 pm
The change probably didn't affect the skilled maulers; they can still set up crushthroughs by hiding behind teammates/terrain, executing held overheads while their opponent is block stunned, etc. It's just the mindless Donkey Kongs that might have trouble adjusting.

Maulers are exactly like pikemen now; devastating if you ignore them, but not a significant threat in 1v1. Besides, you can still take a Mallet and a Longsword and be prepared for every situation, or Great Maul+Langes.
Title: Re: The maul change is retarded
Post by: Shaksie on March 26, 2013, 10:35:10 pm
Agreed.
I've always felt that crushthrough needs to be better; it was already hard to achieve beforehand (almost anyone can outspam an overhead) unless you did a sideswing and then feinted and did an overhead. I must say though, that was very overpowered. There was literally nothing they could do to stop it. Which I'm assuming was the dev's intention.
I feel that a Maul should be a definitive primary weapon, there should be almost no need to carry a weapon which is not completely horrid to duel with.
Buff mauls!