With this new amount of shielders, maul need to be buffed. I didn't play with maul last couple months because is totally useless - on it remained just an old parched blood, I need something fresh :mrgreen:
Peasents with stick block maul easily :rolleyes: - tottaly retarded.
Make all mauls and mallet - faster with very high OP crushtrough :mrgreen:
I was watching Rohypnol with a maul, and he was having major problems.
Oh wait, no he wasn't. He was crushing people with it. :lol:
ehh and just paid Commodore_Axephante 50k for a new model :rolleyes:.(click to show/hide)
(click to show/hide)
omg how can I get ripped like thislift...
omg how can I get ripped like this
Mauls are awesome, and if you get in the situation that a mauler overheads you, you deserve to die. I don't understand this nerf, you are again on the track to kill diversity and another legitimate playstyle.
Nerf probably came since maulers are alot more fucked up on siege. Thight areas = very hard not being in the way of an overhead maul.
duel with maulsI wouldn't call it a duel but okay...
Long maul is a different beast altogether, because its side swings are so slow that almost anyone can 'spam' them. They get one chance to land an overhead, and if they fail, they are probably screwed. But the 2h mauls can maintain the attack/block paradigm just like any 2h sword.People should go out and try to swing a weapon like the great maul several times. A trained man can swing it a few times perhaps, if he is holding it correctly, but he will be out of breath soon. It's not a freaking battle weapon, you can still kill someone with it but it will be very hard if he's prepared for your attack.
People should go out and try to swing a weapon like the great maul several times. A trained man can swing it a few times perhaps, if he is holding it correctly, but he will be out of breath soon. It's not a freaking battle weapon, you can still kill someone with it but it will be very hard if he's prepared for your attack.
Now in medieval times they used all kind of shit to defend their castle. They threw down rocks and hot oil to prevent the attackers from climbing up ladders and breaching the gates, so I'm pretty sure if they had some sort of sledgehammer they would have used it to crush the poor guys head who just reached the top of the ladder.
Now this will get me some down-votes, but I will make this suggestion here anyway:
Remove block from the great maul entirely and make it a top-of-the-ladder-head-crush-siege-only-weapon. It's a retarded fantasy weapon and because we will never get a stamina system for cRPG it's the only way to somewhat balance it.
And before you start: I know it's not OP and no, a mauler didn't kill me a few moments ago on EU2.
Like I said, in it's current state it's a retarded fantasy weapon which has basically no right to exist in this game.
sounds pretty balanced to me. mauls remove opponents ability to block, so have it remove the maul users ability to block too. it shouldn't be a 1v1 hero weapon, it should be a support weapon and honestly i dont think it would hurt the maulers in strat fights that much, it just means that if someone can get close to em they can spam em to death if no one else saves the mauler. that sounds pretty good to me since the maulers job is to just blindside people who are busy fighting someone else anyways.
And buff long maul, its a total POS.
I was watching Rohypnol with a maul, and he was having major problems.
Oh wait, no he wasn't. He was crushing people with it. :lol:
Yeah man you are right. You saw me do it so it is clearly OP right? Lol this community... *nods*
you are hardly the first person to dominate with a maul. Palatro was doing it long before you and i cried just as hard then and for the same reasons. A maul in the hands of a player skilled enough to know how to use it is OP. anyone who has been playing strat battles where lots of mauls are can attest to it. maulers just wade into the melee and pancake people through their upblocks. Yes ranged weapons can do this too, but shields can block ranged weapons and if a maul hits you with one overhead then unless someone saves your ass, the second overhead will hit you too. Anyways! Take your filthy mauls out of my melee mod and let me get back to pew pewing with the crossbow i am using this gen!
name someone that is not a very good player, yet can top score because he/she has a maul
Good, NA siege needs to die. Come on over to the battle server, where the big boys (and all classes) are playing.
I did come over to the battle server for like 20 minutes the other day (first time in at least 10 generations). Like 5 people on one team found some way to glitch outside of the map, so after the obligatory horse archer delay-fest, spent the rest of the time waiting for master of the field. Got to spend a total of about 30 seconds in actual melee combat. So I was reminded how awful battle was, and went back to under-populated siege, where it's pretty much nonstop actual fighting.
The only purpose of maul/mallet as a weapon is Crushthrough - it is the way how that weapon work.
Every nerf of this weapon is ridiculous, its like "lets remove throwing for Throwing Axe" - because there are some skilled throwers ? :rolleyes:
...words...
Wow someone that knows what they are talking about for once. Yet you still have not named one person. We are still talking about mauls and mallets, not barmaces or any other thing that you decided you want to bring up other than the two. How about this, since I know how to melee and you think they are "OP" we can go in duel server and you can use a great maul then we can see how many times you win with it. If you beat me 1 out of 10 times, then I will tell you it is "OP". Just because I beat people with mauls and mallet does not mean that they are "OP" it just means that clearly they do not know how to fight them very well. Guarantee you won't ever see me lose to them 1 v 1. But I bet you I could in a 2 v 1. I know they are not the same as a poke stick, but just saying in general it is a support weapon. If people lose to my maul, it is because I am better than them, not because anything else. So don't go around saying I see you owning with them in strat when I own with everything in strat, doesn't really matter...
Rhop this isn't about just you. Although your 40+ kills to 10 deaths is impressive.
It's the fact in siege mauls are so effective that they reduce all other weapons to the level of wooden sticks vrs. Chainmail.
A maul can...1-3 shot armor greater than 60. Knockdown nearly every third swing. Crush through almost all blocks. And finally, fast enough to not be outswung if player cheats swings and can instantly block after swings or being kick stunned.
It's just a superior weapon in everyway when distance is not an issue.
I know this is not about me, when someone throws my name in there expect me to back myself up...
Because I don't care bout my forum rep. Also, I've known rhyop ever since we vendictivly charged eachother on horseback across a bridge knowing one of us was going to die. More rhyop than I ;)
Rhop is a strong player, although often chooses the cheapo/easykills/annoying as fuck, characters.
Just as I thought, you cannot use it yourself yet saying it is "OP" too funny. Go ahead get some practice then try to duel me with it, I think you will change your mind otherwise. Got all I needed to hear from you though, thanks.
Master Matey: Dark side is OP! Lightning is bullshit!
Darth Rohypnol: NO IT ISN'T! I had to kill like 200 unarmed children to master this shit! AND I had to be angry! I bet if you got angry and turned to the darkside and killed 200 unarmed children you STILL wouldn't be as good at lightning as I am!
Master Matey: But I don't want to get angry and turn to the darkside and kill 200 unarmed children...
Darth Rohypnol: Fucking noob. You just admitted you can't get as good at lightning me as me. NOOB.
Master Matey: :cry:
Master Matey: Dark side is OP! Lightning is bullshit!
Darth Rohypnol: NO IT ISN'T! I had to kill like 200 unarmed children to master this shit! AND I had to be angry! I bet if you got angry and turned to the darkside and killed 200 unarmed children you STILL wouldn't be as good at lightning as I am!
Master Matey: But I don't want to get angry and turn to the darkside and kill 200 unarmed children...
Darth Rohypnol: Fucking noob. You just admitted you can't get as good at lightning me as me. NOOB.
Master Matey: :cry:
Master Matey: Dark side is OP! Lightning is bullshit!
Darth Rohypnol: NO IT ISN'T! I had to kill like 200 unarmed children to master this shit! AND I had to be angry! I bet if you got angry and turned to the darkside and killed 200 unarmed children you STILL wouldn't be as good at lightning as I am!
Master Matey: But I don't want to get angry and turn to the darkside and kill 200 unarmed children...
Darth Rohypnol: Fucking noob. You just admitted you can't get as good at lightning me as me. NOOB.
Master Matey: :cry:
hey now, I've said it before and I'll say it again. Make crushthrough ONLY work against shielders and you can argue that only shielders bitch about it, though I would actually not bitch if crushthrough ONLY worked against shields cause then I could put my shield away and fight on. Crushthrough works on EVERYONE no matter how skilled they are, they still can't block that overhead; their only option is to prevent the overhead from ever being thrown, or get out the way and sometimes you can't do either.
Also if you see a mauler get ready to hit you with an overhead you can swing again and hit him. Spam works very well against mauls, they are pretty slow. Yes of coarse it is more difficult the better the player, but isn't everything?
Glad some people get it, others never will.
Also if you see a mauler get ready to hit you with an overhead you can swing again and hit him. Spam works very well against mauls, they are pretty slow. Yes of coarse it is more difficult the better the player, but isn't everything?
Glad some people get it, others never will.
also, glances and chambers
we dueled many many times trying to find ways for me to have any reliable method of beating him
And this only nerfs non-full strength maulers. With 13 PS or more, mauling seemed to work pretty much like it always had.
Are there really a significant amount of players running around with 13+ ps? :shock: I had no idea. Wouldn't that mean they have 3 agi or something? How could they ever hit anyone who was holding their S key?
It's not easy, but it can be fun. And frighteningly damaging. I have two full str alts, a 2h and a polearm guy.
Have you ever seen Merc_Vex in action?
Afraid not. But I generally play such fragile builds that such strength is literally overkill, against me, so it wouldn't even look all that impressive from where I'm sitting :).
Roh, forgive me if you wrote it a thousand times, but did you ever actually come out and say what you think about these nerfs - if they wreck Mauls or what? I mean, you're still using them, right?
Also, not sure if you care enough, but it would be really cool if you wrote a Mauler's Manual for the Guides section of the forum. There are already primers on playing cavalry, hoplites, throwers, etc. As CRPG's resident maul master, your laying down some tips and techniques in writing could go a long way to disproving the belief that playing a mauler is idiot-simple. I, for one, would love to read it.
Besides, Mauler's Manual... you just can't fight that alliteration. It gets in your blood.
I think the maul is already too slow weapon it can be outspammed easily, so in topic of balance i think it should be like it was before.
What would you do if everyone would use his brain and would avoid any fight with you?
And how can someone counter a maul attack if the attack is croushing trough the counter ?
Mauls are fine, they are now properly relegated to a support role. No more "duelling" (spamming crushthrough overheads).
Mate, I have to wonder if you would post the same thing if they removed 1 vs 1 ability from the long spear.
No more "duelling" (jumping, spinning and then stabbing).
Mauls still have sideswings.
Completely different topics. Mauls still have sideswings.(click to show/hide)
As far as I know the crushthrough chance is much higher now if you time the attack properly.
Basically they made the weapon require skill to use its advantage other than just being a dumb ape.
So I retired recently and only have 12 str. I was also using an italian sword with no shield. Frug was using a long maul. Not a single one of his overheads crushed through.
Good job devs.