cRPG

cRPG => Suggestions Corner => Topic started by: Lennu on January 30, 2013, 04:51:35 pm

Title: Ladders back to battle, with high repair costs
Post by: Lennu on January 30, 2013, 04:51:35 pm
Yes, that would bring more creativity to the battle servers. But to avoid 24/7 ranged campfest, put 100% repair chance for the ladders, and REALLY high repair costs. I'd say 400gold for the small wooden ladders for start at least, maybe even more. And higher repairs for bigger ladders, naturally. Altho the smallest ladders would be the most used ones, so the base repair costs for the ladders should be high.
What I want is that bringing a ladder would become a risk aswell. Increase the chance to get/keep a multi, but then again lower the income for that round (only on x4 and x5 you'd keep making money). Or just put the repair cost so high that there wouldn't be any reason to bring a ladder to the battle. Then the ladders wouldn't be used and everyone would be as happy as they are now.

Anyway, someone bringing a ladder into a battle would bring a nice change.
Title: Re: Ladders back to battle, with high repair costs
Post by: Son Of Odin on January 30, 2013, 04:53:25 pm
To siege, maybe... Battle.. NO WAI!
Title: Re: Ladders back to battle, with high repair costs
Post by: Miwiw on January 30, 2013, 04:54:42 pm
On open plains,  yes!

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Title: Re: Ladders back to battle, with high repair costs
Post by: Son Of Odin on January 30, 2013, 05:02:47 pm
Only way I could even imagine them being back is that the team who places ladders couldn't destroy them... We all know where it's going when you give a ranged group a pair of ladders. They get to unreachable roofs and destroy the ladders. Then later there's always someone who doesn't give two shits about the camping rule and keeps shooting even if he is the last one alive. It is known.
Title: Re: Ladders back to battle, with high repair costs
Post by: Lennu on January 30, 2013, 05:10:04 pm
To siege, maybe... Battle.. NO WAI!

Well, on siege you could spam them as much as you want only repair them once. So I don't think the repaircosts would solve the problem as effectively. And most of the siege maps will get fucked over because of ladders letting the attackers reach the flag in less than 30sec. I don't think the battle maps have the same problem

And if the ladders become a problem on battle, just increase the repair costs. 1000 gold per round would just lead to the same situation we have now: No ladders on battle server.

Edit:
Only way I could even imagine them being back is that the team who places ladders couldn't destroy them... We all know where it's going when you give a ranged group a pair of ladders. They get to unreachable roofs and destroy the ladders. Then later there's always someone who doesn't give two shits about the camping rule and keeps shooting even if he is the last one alive. It is known.

That's why we get more and more admins  :wink:
And maybe just forbid destroying ladders on normal battle servers in general, unless the ladder is actually blocking a path between buildings or limiting the movement on map somehow etc.
Title: Re: Ladders back to battle, with high repair costs
Post by: Son Of Odin on January 30, 2013, 05:19:00 pm
What about totally random chance to get ladders and only the opposing team can destroy them? One of the players gets the ladders totally randomly (would happen really like damn rarely) and his team could not destroy them. Read my last post too Lennu. Not sure if these kind of ladders are possible to make but those would be my conditions to allow ladders.

Edit:
That's why we get more and more admins  :wink:
And maybe just forbid destroying ladders on normal battle servers in general, unless the ladder is actually blocking a path between buildings or limiting the movement on map somehow etc.

That's also maybe part of the reasons why ladders are out of the game now. Unnecessary pressure for admin team.
Title: Re: Ladders back to battle, with high repair costs
Post by: Vibe on January 30, 2013, 05:20:51 pm
No, in no way, no form, just no.
Title: Re: Ladders back to battle, with high repair costs
Post by: Tzar on January 30, 2013, 05:25:03 pm
Failed bring back gheyy roof anal adventures thread nr.  :?: 8  :?:  :lol:

Also here have some -
Title: Re: Ladders back to battle, with high repair costs
Post by: Lennu on January 30, 2013, 05:34:32 pm
Heh, So many "oh no, this will lead to an ethernal ranged campfest" What I mean is that bring back the ladders, but then make it so expensive to use them that they'd appear on the battle server only once or twice in... lets say 5 maps. It's only a matter of repair costs, 10k repair per round then if it looks like they are being overused. And once broken a ladder couldn't be used unless repaired.
 And if destroying ladders wasn't allowed it would be really easy to bring your own ladder in and just charge the roof if it appears the enemy team is winning thanks to ladder.

But it appears the general opinion about ladders is a no.
Title: Re: Ladders back to battle, with high repair costs
Post by: Tzar on January 30, 2013, 05:45:18 pm
But it appears the general opinion about ladders is a no.

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Title: Re: Ladders back to battle, with high repair costs
Post by: Lennu on January 30, 2013, 06:03:09 pm
But it appears the general opinion about ladders is a no.

I think I'll take that back, now that I saw what Tzar posted :D

Why not? IF they are so expensive to use, or maybe like SoO and Miwiw said, the use of them would be very limited.
Title: Re: Ladders back to battle, with high repair costs
Post by: Tzar on January 30, 2013, 06:05:51 pm
All you need is one to ruin the gameplay for 50% of the other people who dont play xbow or archer... so forgot it..
Title: Re: Ladders back to battle, with high repair costs
Post by: Lennu on January 30, 2013, 06:12:39 pm
All you need is one to ruin the gameplay for 50% of the other people who dont play xbow or archer... so forgot it..

Good boy, have a +

Now, how does it ruin the gameplay for 50% half of the non-xbows/archers?
Title: Re: Ladders back to battle, with high repair costs
Post by: Tzar on January 30, 2013, 06:16:57 pm
Good boy, have a +

Now, how does it ruin the gameplay for 50% half of the non-xbows/archers?

Surprises me that you as an old player cant remmeber.... but let me refresh your memory from the tapestry of the old days of cRPG

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Title: Re: Ladders back to battle, with high repair costs
Post by: Lennu on January 30, 2013, 06:29:16 pm
Yeah, I remember the ladder spam. And I have to admit it was pure shit  :lol: Mainly because people broke the ladders and camped the roof till the round became a draw.
But nowdays we have the flags coming up every round if the timer hits 1.30 or something. So that alone forces the campers to come down at some point. Also if destroying ladder is forbidden, it would become quite easy to attack the roof. But then again, breaking the rules is possible yet bannable.
And I have to admit that I don't want to see that roofcamping happening every round, not even every third round. That's why I suggested the high repairs. People are riding plated chargers every now and then, even tho they will end up losing money. And I was hoping for the ladders to be the same, a rare sight but still there every now and then  :D
Title: Re: Ladders back to battle, with high repair costs
Post by: Gloin on January 30, 2013, 07:27:45 pm
It should be added to siege I think.Adding it to battle just be roof monkey's back  :mrgreen:
Title: Re: Ladders back to battle, with high repair costs
Post by: Haboe on January 30, 2013, 10:21:06 pm
Make repair cost average, with 100% repair chance whether you win or loose.

Title: Re: Ladders back to battle, with high repair costs
Post by: Kafein on January 30, 2013, 10:26:53 pm
I want shovels. And wing attachments for my pony.
Title: Re: Ladders back to battle, with high repair costs
Post by: dontgothere on January 31, 2013, 07:01:07 pm
back to siege too, not just to battle. better on siege than battle imo, since that way it keeps assaults varied, instead of everybody taking the same routes.
Title: Re: Ladders back to battle, with high repair costs
Post by: Aderyn on February 01, 2013, 06:46:55 am
i remember people breaking ladders then shouting at people to get down because it's inaccessable. Imo if enemy team breaks the ladder, they get to wait for flags. =)
Title: Re: Ladders back to battle, with high repair costs
Post by: Joker86 on February 06, 2013, 03:15:46 pm
i remember people breaking ladders then shouting at people to get down because it's inaccessable. Imo if enemy team breaks the ladder, they get to wait for flags. =)

Imo it's big bullshit to expect people to slowly crawl up a narrow path without cover towards a roof full of archers.

As I said long time ago, the only thing worse than a roof full of archers without a ladder is a loorf full of archers WITH a ladder. Because in latter scenario you are doomed to lose.
Title: Re: Ladders back to battle, with high repair costs
Post by: Torost on February 07, 2013, 01:12:47 am
Infantry are like cattle sometimes.

When there is an archernest, just stay away from it, simple. Then the enemy team waste alot of their potential.

Or even better try to draw the enemy in range of well positioned friendly ranged.

Same goes for cav that is chased around by other cav , instead of endless circles just do a flyby of your local archernest or  aware thrower.