sg.
So some trashy low lvl archer hit him twice in the face with hes hunting bow...by me.
I have 7 IF an 60 head armor an i get one shot.
As a dedicated archer Blackbow says "buff missile speed not damage". Buff missile speed. Don't even give melee a chance to dodge arrows.
I would rather buff accuracy and nerf missile speed further. The difference between a good and a bad archer is that the good one will be able to shoot moving targets. Also, smooth the damage drop over distance (as well as nerfing point blanck damage), bows are meant to be used from afar, not to shotgun people trying to kill you.
Like any archer can actually hit something from far away, lol, they all kite at short to medium range..
Part of the reason they do this is the bad damage at high ranges.Perhaps then they should add back in the ath wpf penalty and decrease the damage penalty on large distances drastically?
I would rather buff accuracy and nerf missile speed further. The difference between a good and a bad archer is that the good one will be able to shoot moving targets. Also, smooth the damage drop over distance (as well as nerfing point blanck damage), bows are meant to be used from afar, not to shotgun people trying to kill you.
wow your game is pretty! :shock:(click to show/hide)
The problem with increasing accuracy is then people will dump more points into PD and less into WPF. When they increased ranged weight they buffed PD (reduced PD effect on WPF) and increased the accuracy on the top 2 bows. So body hits are hitting harder and yet the headshot damage is still crazy high.
If ranged will get these high damage headshots then thats all they should be aiming for. That was the whole point of adding that bonus in the first place, so they could nerf body shots and then have people aim for the head instead. I got hit in the head by a HA yesterday and he took half my HP bar with 50 head armour and 75 HP. I'm lucky to do that in melee. I wouldn't be surprised if they increased the stagger from ranged too, or its always been this bad
Why do ranged looms get so many bonuses too compared to melee?
Bolts + xbow = +13 pierce damage just from looms. +20 extra stat modifiers just from looms. 100 pierce damage from 1 arba shot. 56 pierce from even the hunting xbow
Bows..+7 stats from the bow, +2 damage from ammo (with cut).
first of all, ranged need 6 looms and not 3 for melee
bows get 2 missile speed, 1 acc, and 2 dmg. thats 5, not 7...
arrows get 2 dmg, and 2 more shots. so thats 4
2h gets 1-3 more speed, 2 to thrust and 3 to swing
thats 6-8 for 3 looms melee, and 7-9 for 6 looms archer(7-9 cuz 2 more shots isnt shit when you consider a melee can spam all day long and never break a sword)
That line makes everything you mention related to combat biased.
Phi, the Need of looms.
point is 6 looms bearly put ranged ahead in bonuses compared to melee only needing 3
first of all, ranged need 6 looms and not 3 for melee
point is 6 looms bearly put ranged ahead in bonuses compared to melee only needing 3
The problem is the people who balance play ranged or are too inactive to have a proper perspective on things.
Typical thread: Title says Buff ranged. Thread is only about archery :rolleyes:
Archery doesn't need a buff, it needs to be corrected.
Problems with many of these suggestions is they are done by players who have no understanding about archery, just a desire to change it, but their suggestions result in the opposite effect.
They claim that they want archers to shoot at long range and then ask for reduced missile speed and reduced accuracy.
Reduced missile speed means the arrow doesn't fly as far, putting the archers distance at mid-range at most. They don't have the range to put as many arrows into a player so require more damage to finish them in the shorter range.
Reduced accuracy means you miss much more, especially at longer ranges. This means that you need each arrow that hits to do more damage as you are going to miss more, in less of a range to do it. That means they go for bigger bows and higher PD.
They didn't want archers camping high hard to reach places. Ladders were removed. Rooftops were blocked off. This was fine when they actually had a chance to dodge cavalry zipping around the field. They could run fast, so they usually scattered to the wind, some flanking the melee scrum, others going out to hunt down cavalry. They could dodge well enough to make a cavalry vs archer duel an even outcome.
Then somewhere this minority anti-kiting crowd made up this idea that every archer kited the entire map, could never be caught by anyone. Horse, and shields, xbows, and throwing weapons were entirely useless against these gremlin bastards. Despite being a team game, this player with no shield, no ranged weapon, and no horse was forced to solo this evil wingfooted Cupid to the downfall of the entire mod. So the arrow weight nerf was introduced.
Did they go stand in the open field with their heads bowed and their ass cheeks spread? No, they did not. They adapted. They quit scattering, formed into archer squads and found the closest hill in the map and rained down their arrows in massed formation.
Did melee adapt? Nope. That same player with no shield, no ranged weapon, and no horse is still trying to go up and solo his way through the archer squad and comes to the forum raging against archers when he dies repeatedly, especially when he can't tell the difference between a bolt, a war dart, and an arrow and thinks they are all the same thing.
Just fix archery. No buffs. Make the smaller bows very accurate with low damage and enough range to shoot at cavalry, HA's and HX's from the distance they always ride away at. Make the 2 slot bows poor accuracy with decent damage and enough range to shoot at cavalry, HA's and HX's from the distance they always ride away at. Make them both so that they aren't a doormat for any cavalry that can press W. Bring back the balance to those fights where it used to be between 2 equally skilled but different classes. Quit balancing the no horse, no shield, no side range vs archer to a very large open field map. There are city maps and other maps like the one full of trees where the archer is at a disadvantage because there is no or very limited Line of Sight.
You want archers to behave differently? Quit making changes that force the playstyles you claim you want to avoid.
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I think you misunderstood my post, if that is what you are commenting on. I want reduced projectile speed and increased accuracy to increase the influence of the players on the outcome of a ranged "fight". Dodging should have a purpose (being more reliable to avoid being shot), but good archers (that is, with good predicting/seeing through dodge or those that aim at people not dodging at all) should be able to counter it somewhat. This is my main problem with archery and ranged in general right now after kiting. The part about shooting distances isn't that important IMO.
Another thing about looms, ranged players aren't limited to ranged looms only. When it comes to melee fights they can and do pack melee looms too. The way looms scale means that the % bonus is always higher the lower the base amount, and on top of that the cheaper stuff often gets bigger bonuses.
So medium armour loomed guy with xbow looms gets a hell of a well rounded gear and build. Decent melee, good enough armour, amazing ranged potential
Archers got armour limit buffs through pd change and the limit was increased not that long ago
sg.
For what stand this?Siktir git.
It is a serious question :wink:(click to show/hide)
maybe?
I would like to point out that those arrows are not bodkin arrows.
Siktir git.ah..k thx^^
Did you really take this thread serious ? :lol:
Did you really take this thread serious ? :lol:One can never know with the Turks around here :mrgreen:
Can u QQ even more? Melee players arent limited to melee looms are they? You can use a +3 crossbow and +3 steel bolts as sidearm - why dont u do it? You can go hybrid archer and use +3 bow and +3 bodkin arrows. Get +3 armors...
I came to deral this thread aswell.
FIX THE GODDAMN LOLSTAB.
Fix how?
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his idea of fix is actually remove :mrgreen:
Fix how?
Realism.(click to show/hide)
I never said to remove lolstab, that would be utterly retarded.
Just give polethrust to all GS, like Flamberge has.
I got hit in the head by a HA yesterday and he took half my HP bar with 50 head armour and 75 HP. I'm lucky to do that in melee. I wouldn't be surprised if they increased the stagger from ranged too, or its always been this bad
oh btw nerf the mw arbalest who can one shot everything ...
WHO IS THE RETARDED ADMIN WHO PUT THIS THREAD IN SPAM SECTION ?
stupid racist anti range ... stop be so stupid
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