cRPG

Off Topic => Spam => Topic started by: Pandemona on January 28, 2013, 08:34:28 pm

Title: Buff ranged please
Post by: Pandemona on January 28, 2013, 08:34:28 pm
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Buff archery or nerf Dieler please.

Also Tomas is a teamkiller :O
Title: Re: Buff ranged please
Post by: sF_Guardian on January 28, 2013, 08:36:44 pm
interesting...
Title: Re: Buff ranged please
Post by: Tzar on January 28, 2013, 08:37:09 pm
So some trashy low lvl archer hit him twice in the face with hes hunting bow...

I have 7 IF an 60 head armor an i get one shot.
Title: Re: Buff ranged please
Post by: Panos on January 28, 2013, 08:39:51 pm
sg.
Title: Re: Buff ranged please
Post by: Pandemona on January 28, 2013, 08:41:10 pm
sg.

ban
Title: Re: Buff ranged please
Post by: Osiris on January 28, 2013, 08:41:41 pm
no buff!
Title: Re: Buff ranged please
Post by: Araxiel on January 28, 2013, 09:04:13 pm
As a dedicated archer Blackbow says "buff missile speed not damage". Buff missile speed. Don't even give melee a chance to dodge arrows.
Title: Re: Buff ranged please
Post by: Murmillus_Prime on January 28, 2013, 09:10:21 pm
nerf ranged pl0x
Title: Re: Buff ranged please
Post by: Arrowblood on January 28, 2013, 09:11:21 pm
So some trashy low lvl archer hit him twice in the face with hes hunting bow...

I have 7 IF an 60 head armor an i get one shot.
by me.
Title: Re: Buff ranged please
Post by: Kafein on January 28, 2013, 09:16:03 pm
As a dedicated archer Blackbow says "buff missile speed not damage". Buff missile speed. Don't even give melee a chance to dodge arrows.

I would rather buff accuracy and nerf missile speed further. The difference between a good and a bad archer is that the good one will be able to shoot moving targets. Also, smooth the damage drop over distance (as well as nerfing point blanck damage), bows are meant to be used from afar, not to shotgun people trying to kill you.
Title: Re: Buff ranged please
Post by: Osiris on January 28, 2013, 09:20:21 pm
Take these, when hit ill say ow and pretend it hurt

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Title: Re: Buff ranged please
Post by: Joseph Porta on January 28, 2013, 09:21:13 pm
I would rather buff accuracy and nerf missile speed further. The difference between a good and a bad archer is that the good one will be able to shoot moving targets. Also, smooth the damage drop over distance (as well as nerfing point blanck damage), bows are meant to be used from afar, not to shotgun people trying to kill you.

Like any archer can actually hit something from far away, lol, they all kite at short to medium range..
Title: Re: Buff ranged please
Post by: Kafein on January 28, 2013, 09:21:53 pm
Like any archer can actually hit something from far away, lol, they all kite at short to medium range..

Part of the reason they do this is the bad damage at high ranges.
Title: Re: Buff ranged please
Post by: Joseph Porta on January 28, 2013, 09:27:26 pm
Part of the reason they do this is the bad damage at high ranges.
Perhaps then they should add back in the ath wpf penalty and decrease the damage penalty on large distances drastically?
Title: Re: Buff ranged please
Post by: Tuonela on January 28, 2013, 09:49:34 pm
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Title: Re: Buff ranged please
Post by: Grumbs on January 28, 2013, 09:51:44 pm
I would rather buff accuracy and nerf missile speed further. The difference between a good and a bad archer is that the good one will be able to shoot moving targets. Also, smooth the damage drop over distance (as well as nerfing point blanck damage), bows are meant to be used from afar, not to shotgun people trying to kill you.

The problem with increasing accuracy is then people will dump more points into PD and less into WPF. When they increased ranged weight they buffed PD (reduced PD effect on WPF) and increased the accuracy on the top 2 bows. So body hits are hitting harder and yet the headshot damage is still crazy high.

If ranged will get these high damage headshots then thats all they should be aiming for. That was the whole point of adding that bonus in the first place, so they could nerf body shots and then have people aim for the head instead. I got hit in the head by a HA yesterday and he took half my HP bar with 50 head armour and 75 HP. I'm lucky to do that in melee. I wouldn't be surprised if they increased the stagger from ranged too, or its always been this bad

Why do ranged looms get so many bonuses too compared to melee?

Bolts + xbow = +13 pierce damage just from looms. +20 extra stat modifiers just from looms. 100 pierce damage from 1 arba shot. 56 pierce from even the hunting xbow

Bows..+7 stats from the bow, +2 damage from ammo (with cut).
Title: Re: Buff ranged please
Post by: Joseph Porta on January 28, 2013, 09:53:05 pm
(click to show/hide)
wow your game is pretty!  :shock:
Title: Re: Buff ranged please
Post by: AluminumMonster on January 28, 2013, 10:39:31 pm
The problem with increasing accuracy is then people will dump more points into PD and less into WPF. When they increased ranged weight they buffed PD (reduced PD effect on WPF) and increased the accuracy on the top 2 bows. So body hits are hitting harder and yet the headshot damage is still crazy high.

If ranged will get these high damage headshots then thats all they should be aiming for. That was the whole point of adding that bonus in the first place, so they could nerf body shots and then have people aim for the head instead. I got hit in the head by a HA yesterday and he took half my HP bar with 50 head armour and 75 HP. I'm lucky to do that in melee. I wouldn't be surprised if they increased the stagger from ranged too, or its always been this bad

Why do ranged looms get so many bonuses too compared to melee?

Bolts + xbow = +13 pierce damage just from looms. +20 extra stat modifiers just from looms. 100 pierce damage from 1 arba shot. 56 pierce from even the hunting xbow

Bows..+7 stats from the bow, +2 damage from ammo (with cut).


first of all, ranged need 6 looms and not 3 for melee
bows get 2 missile speed, 1 acc, and 2 dmg. thats 5, not 7...
arrows get 2 dmg, and 2 more shots. so thats 4

2h gets 1-3 more speed, 2 to thrust and 3 to swing
thats 6-8 for 3 looms melee, and 7-9 for 6 looms archer(7-9 cuz 2 more shots isnt shit when you consider a melee can spam all day long and never break a sword)

Title: Re: Buff ranged please
Post by: Joseph Porta on January 28, 2013, 10:42:43 pm

first of all, ranged need 6 looms and not 3 for melee
bows get 2 missile speed, 1 acc, and 2 dmg. thats 5, not 7...
arrows get 2 dmg, and 2 more shots. so thats 4

2h gets 1-3 more speed, 2 to thrust and 3 to swing
thats 6-8 for 3 looms melee, and 7-9 for 6 looms archer(7-9 cuz 2 more shots isnt shit when you consider a melee can spam all day long and never break a sword)

That line makes everything you mention related to combat biased.

Phi, the Need of looms.
Title: Re: Buff ranged please
Post by: AluminumMonster on January 28, 2013, 10:46:29 pm
That line makes everything you mention related to combat biased.

Phi, the Need of looms.

point is 6 looms bearly put ranged ahead in bonuses compared to melee only needing 3
Title: Re: Buff ranged please
Post by: Grumbs on January 28, 2013, 10:47:47 pm
              Masterwork
Speed   +2
Thrust (cut)+2
Missile speed   +2
Accuracy   +1
Weight   -

+2 damage if using cut arrows

Weapons get generally +1 speed, +3 swing and +2 stab. You can only make use of 2 of those stats at a time too, the bows all combine into one bonus that you use for every shot.
Title: Re: Buff ranged please
Post by: Joseph Porta on January 28, 2013, 10:52:21 pm
point is 6 looms bearly put ranged ahead in bonuses compared to melee only needing 3

My point is that its rediculous to include looms into a game balance thread.  :P

You should be able to play this game Without looms, without being incredibly up.
Title: Re: Buff ranged please
Post by: Gurnisson on January 28, 2013, 10:53:51 pm
first of all, ranged need 6 looms and not 3 for melee

Don't use that as an argument. Give me the option to loom my melee weapons 3 extra times for some minor extra bonuses and I would do that... :wink:
Title: Re: Buff ranged please
Post by: Hunter_the_Honourable on January 28, 2013, 10:54:35 pm
point is 6 looms bearly put ranged ahead in bonuses compared to melee only needing 3

6 looms is nothing now days, people sell loompoints and loomed items for crazy shit now days you'd be surprised what kind of items people want for MW bows and bodkins.

My problem is I lose 3/4 of my HP to an archer and nearly always get one hit by crossbows yet I'm lucky if I two hit that very archer with a +3 GLA when his wearing really light armor.

Ranged 1-2 hit me when in medium armor yet an axe to the face or body is less deadly? Nice to know! So its ok if I split your skull, but If I get an arrow in the side I'm worse off?

To be honest I looked at the title and couldn't reach the down vote fast enough. Ranged already rule EU1 now you want to help them wipe out melee? wtf is happening to this mod now days?  I vote that we go back to peasant wars with no slot or upkeep system and rename all the weapons back to what they used to be called. At-least when the wipe came every month or so everyone went back to square one. Now everyone is just as OP as the next class and its basically a bitching contest about who whines the most wins.  :?
Title: Re: Buff ranged please
Post by: Prpavi on January 28, 2013, 10:56:19 pm
BUFF RANGED!!!!1
Title: Re: Buff ranged please
Post by: Grumbs on January 28, 2013, 11:12:09 pm
Another thing about looms, ranged players aren't limited to ranged looms only. When it comes to melee fights they can and do pack melee looms too. The way looms scale means that the % bonus is always higher the lower the base amount, and on top of that the cheaper stuff often gets bigger bonuses.

So medium armour loomed guy with xbow looms gets a hell of a well rounded gear and build. Decent melee, good enough armour, amazing ranged potential

Archers got armour limit buffs through pd change and the limit was increased not that long ago
Title: Re: Buff ranged please
Post by: Rumblood on January 28, 2013, 11:47:28 pm
Typical thread: Title says Buff ranged. Thread is only about archery  :rolleyes:

Archery doesn't need a buff, it needs to be corrected.

Problems with many of these suggestions is they are done by players who have no understanding about archery, just a desire to change it, but their suggestions result in the opposite effect.

They claim that they want archers to shoot at long range and then ask for reduced missile speed and reduced accuracy.

Reduced missile speed means the arrow doesn't fly as far, putting the archers distance at mid-range at most. They don't have the range to put as many arrows into a player so require more damage to finish them in the shorter range.
Reduced accuracy means you miss much more, especially at longer ranges. This means that you need each arrow that hits to do more damage as you are going to miss more, in less of a range to do it. That means they go for bigger bows and higher PD.

They didn't want archers camping high hard to reach places. Ladders were removed. Rooftops were blocked off. This was fine when they actually had a chance to dodge cavalry zipping around the field. They could run fast, so they usually scattered to the wind, some flanking the melee scrum, others going out to hunt down cavalry. They could dodge well enough to make a cavalry vs archer duel an even outcome.

Then somewhere this minority anti-kiting crowd made up this idea that every archer kited the entire map, could never be caught by anyone. Horse, and shields, xbows, and throwing weapons were entirely useless against these gremlin bastards. Despite being a team game, this player with no shield, no ranged weapon, and no horse was forced to solo this evil wingfooted Cupid to the downfall of the entire mod. So the arrow weight nerf was introduced.

Did they go stand in the open field with their heads bowed and their ass cheeks spread? No, they did not. They adapted. They quit scattering, formed into archer squads and found the closest hill in the map and rained down their arrows in massed formation.
Did melee adapt? Nope. That same player with no shield, no ranged weapon, and no horse is still trying to go up and solo his way through the archer squad and comes to the forum raging against archers when he dies repeatedly, especially when he can't tell the difference between a bolt, a war dart, and an arrow and thinks they are all the same thing.

Just fix archery. No buffs. Make the smaller bows very accurate with low damage and enough range to shoot at cavalry, HA's and HX's from the distance they always ride away at. Make the 2 slot bows poor accuracy with decent damage and enough range to shoot at cavalry, HA's and HX's from the distance they always ride away at. Make them both so that they aren't a doormat for any cavalry that can press W. Bring back the balance to those fights where it used to be between 2 equally skilled but different classes. Quit balancing the no horse, no shield, no side range vs archer to a very large open field map. There are city maps and other maps like the one full of trees where the archer is at a disadvantage because there is no or very limited Line of Sight.

You want archers to behave differently? Quit making changes that force the playstyles you claim you want to avoid.
Title: Re: Buff ranged please
Post by: Grumbs on January 28, 2013, 11:56:25 pm
The problem is the people who balance play ranged or are too inactive to have a proper perspective on things.
Title: Re: Buff ranged please
Post by: Rumblood on January 29, 2013, 12:00:03 am
The problem is the people who balance play ranged or are too inactive to have a proper perspective on things.

This statement is incredible. Every single patch in existence for the last 2 years has been a nerf to archery in some manner. I don't know how you can say something like this with a straight face. Seriously  :rolleyes:
Title: Re: Buff ranged please
Post by: Grumbs on January 29, 2013, 12:06:22 am
The fact they have to keep trying at it shows they can't get it right. They want to sneak some buffs in at the same time. Headshot buff, PD affect on wpf buffs, Armour limit buffs. They should stop dancing around the issue and do something meaningful rather than half nerf and half buff. They reduced movement speed but now everyone is using the top damage bows

What about xbow nerfs?

Melee wpf buffs?

Turn speed nerf, polearm stabs nerfed over and over, polestagger removed (good change, but nothing added for it). Medium armour still the best weight/armour ratio (hybrids). Loads of cheaper 2 handers got buffs (hybrids)

Who knows what other undocumented buffs and nerfs they put in.
Title: Re: Buff ranged please
Post by: Kafein on January 29, 2013, 12:19:51 am
Typical thread: Title says Buff ranged. Thread is only about archery  :rolleyes:

Archery doesn't need a buff, it needs to be corrected.

Problems with many of these suggestions is they are done by players who have no understanding about archery, just a desire to change it, but their suggestions result in the opposite effect.

They claim that they want archers to shoot at long range and then ask for reduced missile speed and reduced accuracy.

Reduced missile speed means the arrow doesn't fly as far, putting the archers distance at mid-range at most. They don't have the range to put as many arrows into a player so require more damage to finish them in the shorter range.
Reduced accuracy means you miss much more, especially at longer ranges. This means that you need each arrow that hits to do more damage as you are going to miss more, in less of a range to do it. That means they go for bigger bows and higher PD.

They didn't want archers camping high hard to reach places. Ladders were removed. Rooftops were blocked off. This was fine when they actually had a chance to dodge cavalry zipping around the field. They could run fast, so they usually scattered to the wind, some flanking the melee scrum, others going out to hunt down cavalry. They could dodge well enough to make a cavalry vs archer duel an even outcome.

Then somewhere this minority anti-kiting crowd made up this idea that every archer kited the entire map, could never be caught by anyone. Horse, and shields, xbows, and throwing weapons were entirely useless against these gremlin bastards. Despite being a team game, this player with no shield, no ranged weapon, and no horse was forced to solo this evil wingfooted Cupid to the downfall of the entire mod. So the arrow weight nerf was introduced.

Did they go stand in the open field with their heads bowed and their ass cheeks spread? No, they did not. They adapted. They quit scattering, formed into archer squads and found the closest hill in the map and rained down their arrows in massed formation.
Did melee adapt? Nope. That same player with no shield, no ranged weapon, and no horse is still trying to go up and solo his way through the archer squad and comes to the forum raging against archers when he dies repeatedly, especially when he can't tell the difference between a bolt, a war dart, and an arrow and thinks they are all the same thing.

Just fix archery. No buffs. Make the smaller bows very accurate with low damage and enough range to shoot at cavalry, HA's and HX's from the distance they always ride away at. Make the 2 slot bows poor accuracy with decent damage and enough range to shoot at cavalry, HA's and HX's from the distance they always ride away at. Make them both so that they aren't a doormat for any cavalry that can press W. Bring back the balance to those fights where it used to be between 2 equally skilled but different classes. Quit balancing the no horse, no shield, no side range vs archer to a very large open field map. There are city maps and other maps like the one full of trees where the archer is at a disadvantage because there is no or very limited Line of Sight.

You want archers to behave differently? Quit making changes that force the playstyles you claim you want to avoid.

I think you misunderstood my post, if that is what you are commenting on. I want reduced projectile speed and increased accuracy to increase the influence of the players on the outcome of a ranged "fight". Dodging should have a purpose (being more reliable to avoid being shot), but good archers (that is, with good predicting/seeing through dodge or those that aim at people not dodging at all) should be able to counter it somewhat. This is my main problem with archery and ranged in general right now after kiting. The part about shooting distances isn't that important IMO.
Title: Re: Buff ranged please
Post by: Mlekce on January 29, 2013, 01:03:41 am
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I love when this happen,but usually i loose 70%-90% of health when arrow hit me anywhere except in the head. Head is insta death.
Title: Re: Buff ranged please
Post by: Jarlek on January 29, 2013, 01:11:38 am
I would like to point out that those arrows are not bodkin arrows.
Title: Re: Buff ranged please
Post by: XyNox on January 29, 2013, 01:37:22 am
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I dont know from where you take the energy to write all this stuff down over and over and over again but I take my hat off to you.

I think you misunderstood my post, if that is what you are commenting on. I want reduced projectile speed and increased accuracy to increase the influence of the players on the outcome of a ranged "fight". Dodging should have a purpose (being more reliable to avoid being shot), but good archers (that is, with good predicting/seeing through dodge or those that aim at people not dodging at all) should be able to counter it somewhat. This is my main problem with archery and ranged in general right now after kiting. The part about shooting distances isn't that important IMO.

Do you even know how slow arrows are now ? Did you even try shooting a bow once after the archery nerf ? Even with the missile speeds we had 3 months ago it was possible to dodge arrows on a regular basis. That is why you even then did not see archers shooting other archers but rather going after inf or cav, because simply no one ever hit the other in a ranged duel. With the missile speeds we have now you have to lead a target that is 5 meters away from you, mixed with the inertialess human spazzing its a pain. If you would nerf missile speeds again they would probably fly backwards. At least I never had much problems dodging, playing with old style missile animations only that is.

Also there is no such thing as "skill" involved when your missile travels at 20m per second, it just makes the whole thing more random. You can predict as much as you want, if you dont have a timemachine that lets you see into the future you simply cant anticipate where the enemy is after 2 - 3 seconds of arrow flight time. Thus the amount of teamhits due to those low missile speeds is already pretty high.

Also at the loom part:

Afaik damage still decreases accuracy, meaning a +3 bow gets -1 accuracy effectively instead of the +1 accuracy you get on paper.
Title: Re: Buff ranged please
Post by: Pandemona on January 29, 2013, 02:07:42 am
Did you really take this thread serious ?  :lol:
Title: Re: Buff ranged please
Post by: Panos on January 29, 2013, 04:04:02 am
I came to deral this thread aswell.

FIX THE GODDAMN LOLSTAB.
Title: Re: Buff ranged please
Post by: Grumpy_Nic on January 29, 2013, 08:03:05 am
Another thing about looms, ranged players aren't limited to ranged looms only. When it comes to melee fights they can and do pack melee looms too. The way looms scale means that the % bonus is always higher the lower the base amount, and on top of that the cheaper stuff often gets bigger bonuses.

So medium armour loomed guy with xbow looms gets a hell of a well rounded gear and build. Decent melee, good enough armour, amazing ranged potential

Archers got armour limit buffs through pd change and the limit was increased not that long ago

Can u QQ even more? Melee players arent limited to melee looms are they? You can use a +3 crossbow and +3 steel bolts as sidearm - why dont u do it? You can go hybrid archer and use +3 bow and +3 bodkin arrows. Get +3 armors...

You melee guys are so poor, we evil ranged force you to play this game!! And you cannot defend yourselfes in any way against arrows, bolts and throwing weapons. Melee still dominates the game in case you havent played recently, you really just want to search for a reason to QQ. This game features other weapons than just melee, deal with it. In this game charging and shieldwall is not the only playstyle. You keep complaining all the time. If you see 3 archers or more that cover each other in order to stay alive you cry and spam "Ranged OP" in the chat.

You Sir, are the worst kind of player. Instead of appreciating this game or bringing in ideas of how to make it more interesting you just keep complaining and crying about everything that is not supporting your class or that may prevent you from getting valour (which is, lets be honest, almost all the time for melee players).

Edit: and what Panos said
Title: Re: Buff ranged please
Post by: Ego_HRE on January 29, 2013, 11:29:58 am
sg.

For what stand this?
It is a serious question :wink:

(click to show/hide)

maybe?
Title: Re: Buff ranged please
Post by: Molly on January 29, 2013, 12:09:18 pm
For what stand this?
It is a serious question :wink:

(click to show/hide)

maybe?
Siktir git.
Title: Re: Buff ranged please
Post by: Tzar on January 29, 2013, 12:15:11 pm
I would like to point out that those arrows are not bodkin arrows.

Ranged gonna lobby what did you expect?  :?
Title: Re: Buff ranged please
Post by: Ego_HRE on January 29, 2013, 12:15:17 pm
Siktir git.
ah..k thx^^
Title: Re: Buff ranged please
Post by: zottlmarsch on January 29, 2013, 12:16:40 pm
bum sex
Title: Re: Buff ranged please
Post by: Joseph Porta on January 29, 2013, 12:19:57 pm
Did you really take this thread serious ?  :lol:

Any ranged thread is seriuz bizniz bro!
Title: Re: Buff ranged please
Post by: Molly on January 29, 2013, 12:28:19 pm
Did you really take this thread serious ?  :lol:
One can never know with the Turks around here  :mrgreen:
Title: Re: Buff ranged please
Post by: Grumbs on January 29, 2013, 01:57:13 pm
Can u QQ even more? Melee players arent limited to melee looms are they? You can use a +3 crossbow and +3 steel bolts as sidearm - why dont u do it? You can go hybrid archer and use +3 bow and +3 bodkin arrows. Get +3 armors...

This is what is wrong with the game. Thats exactly what people do and the spiral continues. People find that you can go ranged and skip a ton of what makes the game unique until they are really forced into a melee fight. The fact xbows have no requirements and can even be used with 1 wpf creates this problem, and the fact that melee WPF is not even that important. You can use the slowest weapons in the game effectively with 1 wpf, when they have some speed they are even better. Putting points high into melee wpf is not worth losing ranged capability.

We will always have an overabundance of ranged when they don't sacrifice much for their builds. Everyone is a melee guy to some extent, just some have ranged and others don't. Buffing hybrids like they have been doing just makes it worse so more melee guys will end up with ranged weapons
Title: Re: Buff ranged please
Post by: Umbra on January 29, 2013, 03:40:52 pm
I came to deral this thread aswell.

FIX THE GODDAMN LOLSTAB.

Fix how?
Title: Re: Buff ranged please
Post by: Prpavi on January 29, 2013, 06:08:07 pm
Fix how?

his idea of fix is actually remove  :mrgreen:
Title: Re: Buff ranged please
Post by: BASNAK on January 29, 2013, 08:07:56 pm
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Lol great screenshot.
But it was an horsearcher who shot me. They don't deserve to deal damage :D
Title: Re: Buff ranged please
Post by: Macropus on January 30, 2013, 02:51:42 am
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Title: Re: Buff ranged please
Post by: Panos on January 30, 2013, 03:13:07 am
his idea of fix is actually remove  :mrgreen:

Fix how?

I never said to remove lolstab, that would be utterly retarded.

Just give polethrust to all GS, like Flamberge has.
Title: Re: Buff ranged please
Post by: _Sebastian_ on January 30, 2013, 05:48:57 pm
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Realism.
People without a brain can surive this...
Title: Re: Buff ranged please
Post by: Prpavi on January 31, 2013, 01:04:53 am
I never said to remove lolstab, that would be utterly retarded.

Just give polethrust to all GS, like Flamberge has.


id love to see Longsword/HBS guys struggle, do it for the lolz  :mrgreen:
Title: Re: Buff ranged please
Post by: Juhanius on January 31, 2013, 01:06:09 am
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Title: Re: Buff ranged please
Post by: Leshma on January 31, 2013, 01:12:57 am
You just killed me with two shots, don't qq!
Title: Re: Buff ranged please
Post by: CrazyCracka420 on January 31, 2013, 01:15:38 am
I got hit in the head by a HA yesterday and he took half my HP bar with 50 head armour and 75 HP. I'm lucky to do that in melee. I wouldn't be surprised if they increased the stagger from ranged too, or its always been this bad

Gotta call shenanigans on that.  Even with 6 PS and a knightly arming sword I can typically 1shot kill a guy if I hit his head.  I certainly would do half damage to all but the most heavily armed.  And if you compare apples to apples, you'd have to take a high strength melee char to compare to, and I guarantee they almost always 1 shot people when they hit them in the head (they certainly take away more than half health).

Also I wish everyone would stop balancing (and discussing) the game around masterwork items, that's just fucking incredibly retarded
Title: Re: Buff ranged please
Post by: Blackbow on January 31, 2013, 01:19:50 am
imo we just need they increase missile speed tu fix ghost arrow but devs dont care ...
before the test patch with double hit an average of 2 arrows was needed to kill a guy
after they removed the patch with double hit devs nerfed archery damage and 3 arrows was needed to kill a guy
( ninja patch )
oh btw nerf the mw arbalest who can one shot everything ...
some screen who show how range rocks now ...

(click to show/hide)
Title: Re: Buff ranged please
Post by: bagge on January 31, 2013, 01:27:49 am
(click to show/hide)
http://forum.meleegaming.com/general-discussion/prepare-for-plated-ranged-invasion/msg644878/#msg644878

Bring that shit back and it will be phun again 8-)

oh btw nerf the mw arbalest who can one shot everything ...

Actually, no. I headshot a guy yesterday that survived :(
Title: Re: Buff ranged please
Post by: Blackbow on January 31, 2013, 01:53:33 am
WHO IS THE RETARDED ADMIN WHO PUT THIS THREAD IN SPAM SECTION ?

stupid racist anti range ... stop be so stupid
Title: Re: Buff ranged please
Post by: Prpavi on January 31, 2013, 11:01:23 am
WHO IS THE RETARDED ADMIN WHO PUT THIS THREAD IN SPAM SECTION ?

stupid racist anti range ... stop be so stupid


u seem.... agitated

funny how Gnjus calls someone an idiot and gets a 100% mute, yet this little... no im not gonna say it. you should get muted for a few days...
Title: Re: Buff ranged please
Post by: Molly on January 31, 2013, 12:42:57 pm
I just wish blacky would shut up while on the server but even there he keeps crying and ranting all the time...  :cry:
Title: Re: Buff ranged please
Post by: Siiem on January 31, 2013, 05:21:24 pm
(click to show/hide)
:shock:

Hollow Steel Marksmen of Arnor.
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"These noble men have a proud legacy which precedes them in the usage of the renown Hollow Steel bows. Such as it's iconic status that it resonates within the hearts and minds of all who serve along side these men, inspiring loyalty, bravery and comradery in all the good people of the new state of Arnor. The archers themselves mostly consist of men with partly DĂșnedain heritage, for this is all that is required to equip such a marvel of a weapon. This style of weapon was made famous by the Kings of old and their retinues, but now; as age has been left to its own devices, many of the original Hollow Steel bows were lost to time and decay. Yet, just enough survived in order to be refitted into the armies of Arnor once more. Those who serve her ranks are outfitted with some of the finest steel middle earth can produce, forming formidable breastplates and helmets which strike fear, rightly so, into all that oppose them. Although, the limited number of partly DĂșnedain men and Hollow Steel bows makes equipping a regiment of these fine archers lengthy and very costly. But, in the greater scheme of things, this is a worthwhile concession in the path to fielding such feared and magnificent archers who can trace their ancestry back to the original kingdoms. These men are rivalled in their prowess and skilled marksmanship only by the Elves, and this is enough for the men of Arnor to rally behind these men in awe!"


Nerf archers!