Creating a zone of negative valor (not for tks ofc) in the spawn area would greatly reduce rape imo : ))
so every kill there is treated like a tk and bla whatever.
face it cav players such as me will always search for easy kills and what is easier to kill than soemone standing afk at spawn? Nerfing spawnkilling will result in ultimate crying from side of cavalry.
In this case crying should be ignored
Agreed, stop crying about being spawn killed and take responsibility for your actions. Close the thread now that the solution has been found. :P
If people spawn in late there'd be a good chance they'd just stay in the protected area, or dance in and out of it (being able to attack cav who come by, but then jump in for safety).
As a peasant spawn killing jerk, I say NAY
And what if there are quite a few afkers at spawn? You want to punish the people who get rid of them and stop them delaying as well as leeching?
Who stays motionless in there will get killed, like he jumped off a high cliff. That way you have dealt with those people, they don't hurt anybodyy, nobody can hurt them, and it's not a tragedy when you missed a round because you were on the toilet.
Most games have spawn protection, for a reason. No spawn protection only encourages asshole-behaviour, and as the obvious assholes don't bring up the moral strength to refrain from killing them, the game has to stop them. Otherwise the atmosphere in the community suffers.
fair enough, I just don't want to see rounds last a good few minutes extra because of a few people afk or leeching at spawn.
It can be a dynamic value. I don't think you will play a round on EU1 shorter than a minute.
val·or/ˈvæl ər/ Show Spelled [val-er] Show IPA
noun
boldness or determination in facing great danger, especially in battle; heroic courage; bravery: a medal for valor.
Whatever your feelings about spawnraping, as this is about valour, we must consider this:
Just negate the valour formula for any attacks from ranged or horseback, period. Only face to face melee kills should count towards your ability to earn valour and an extra multiplier. That may just reduced the ranged and cavalry "scourge" or at least encourage them to fight on foot enough to earn their valour and extra multiplier, or they may just go infantry period.
There is already spawn protection built into the game. Its called spawn on time and stay with your team. This isn't a drop in-drop out game, its based on rounds, with people expected to spawn at the same time.
Penalizing players who fight near the spawn is just rewarding AFK leechers.
Creating a zone of negative valor (not for tks ofc) in the spawn area would greatly reduce rape imo : ))
so every kill there is treated like a tk and bla whatever.
imagine being shot at by 10 archers the second you spawn, your horse dying immediately and you being shot to peaces over the next 30 seconds without anything you can do.
wat?
I suggest you stop making exaggerated analogies because they make no sense and do nothing to improve your argument.
mas, I guess problem is that you are lookin at everything from your own perspective and have trouble understanding what I'm about. I dont judge you for that, I am just disappoint.(click to show/hide)
Dude, my last post was explaining the spawnraping situation from the infantry perspective vs cav...
On the other side the whiners seem to have no clue of cavs perspective and seem to really think spawnraping is how cav gets all their kills.
Seriously feels like I'm arguing with retards.
its not about the cav, not about its point of view, just about getting a lance in your head the second you spawn. who the fuck cares what the cav had to do to achieve that. and if it doesnt pay off for the cav, hell, even one reason more not to fuck up the gaming experience for another guy. especially peasants. fucking killing a peasant at spawn, wtf. there is just no reason at all to do it, you're saying it yourself. ( you came a long way from your "lol no thats where i get all my kills from attitude" btw, congrats for that at least : )
imagine being shot at by 10 archers the second you spawn, your horse dying immediately and you being shot to peaces over the next 30 seconds without anything you can do.
What are the arguments why spawnraping should be stopped?
dude really?
(click to show/hide)
If you spawn same time as your team and stick with them you prob have higher chance to stay alive longer. If you spawn different time and are all alone you have lower chance to stay alive longer. Everyone can choose when they spawn. Sometimes irl issues force you to spawn alone but then you just have to deal with it and not whine about it, it is nobody's fault. Where is the problem?
wat?
I suggest you stop making exaggerated analogies because they make no sense and do nothing to improve your argument. If you spawn late you might have to deal with enemy cav, but you certainly have a good chance to survive even if you don't have a spear, I have survived many times against multiple cav despite being 1h shielder with 0 athletics, just find a wall, map edge, hill, rock or a tree and you are home free. You can find at least one of these near the spawn in most maps.
Dude, my last post was explaining the spawnraping situation from the infantry perspective vs cav...
On the other side the whiners seem to have no clue of cavs perspective and seem to really think spawnraping is how cav gets all their kills.
Seriously feels like I'm arguing with retards.
What are the arguments why spawnraping should be stopped? "its lame" "it just boosts cavs k/d ratio" "takes no skill"
In other words, people are whining for no reason.
Tell me why it is so detrimental to the gameplay that you think devs need to step in. Only reason I can think of is the spawn lag (if it even exists) that prevents you from controlling your char when you spawn. But even if it is a real issue how many players die because of it? 1 in every 1000 rounds? Other than that spawnraping is just killing afk or unaware infantry that think they are safe when they spawn in the battlefield. So yeah, please enlighten me if you have any good arguments, I'm guessing you don't have any based on your previous posting.
Joker86, I said irl issues are nobody's fault (in the game) and if you die because of them (spawn late, have to go afk middle of the fight) in a game you should not whine about it or ask devs to help you. This is just the practical way of looking at things, nothing to do with lack of empathy etc.
You keep saying it is not the victims fault ("he did not make a mistake") if he gets spawnraped, I disagree with that for the obvious reasons. Just spawn in time next time or do better job at defending yourself. Also if you think spawnraping has any affect on the player base you are way off, most players have only experienced it few times, some never despite playing the game for years.
And EVERYTHING has an effect on the playerbase, as things are cumulative. It's not one factor alone which decides it, it's their combination. Being team attacked/teamkilled/griefed, headshot in spawn, spawnraped, caught by a HA on open plains, having bugs, etc.
All of those factors are negative and should be taken care of, if possible. And spawnraping can be prevented, for example
Hahahaa, oh wow...
So devs should take care of team damage, headshots in spawn area and being caught by a HA on open plains(your killing me here :DDD) plus all the other things that annoy you. No wonder you call yourself a joker :D. Seriously though, grow some balls and stop whining, adapt and improve yourself instead of asking devs to fix every aspect of the game that annoys you.
Things that you call annoying are part of the regular gameplay which is why you need to adapt your own playstyle (for example if you can't deal with HA, get a shield) instead asking devs to develop the game just for your own liking.
So it is part of the gameplay of a medieval battle simulator to be ported into a very disadvantageous situation upon entering the battlefield and starting to actually play the game? This "feature" is to be compared to character development, impact of skill during fights, communication via voice commands and so on? If not, I call spawnrape being part of the game design bullshit.
You still haven't answered me why we need spawnkills, and what the advantages of spawnkilling are.
I said archers is no big deal and you are whining for no reason and devs shouldn't waste their time addressing it.
I said xbows is no big deal and you are whining for no reason and devs shouldn't waste their time addressing it.
I said throwing is no big deal and you are whining for no reason and devs shouldn't waste their time addressing it.
I said cavalry is no big deal and you are whining for no reason and devs shouldn't waste their time addressing it.
I said spin overheads is no big deal and you are whining for no reason and devs shouldn't waste their time addressing it.
I said kiting is no big deal and you are whining for no reason and devs shouldn't waste their time addressing it.
I said kicking is no big deal and you are whining for no reason and devs shouldn't waste their time addressing it.
I said proximity experience is no big deal and you are whining for no reason and devs shouldn't waste their time addressing it.
I said ad infinitum is no big deal and you are whining for no reason and devs shouldn't waste their time addressing it.
Dude you were saying devs should attend to things like teamkills, headshots in spawnarea and HA's shooting you on open plains. That is ridiculous.
And EVERYTHING has an effect on the playerbase, as things are cumulative. It's not one factor alone which decides it, it's their combination. Being team attacked/teamkilled/griefed, headshot in spawn, spawnraped, caught by a HA on open plains, having bugs, etc.
All of those factors are negative and should be taken care of, if possible. And spawnraping can be prevented, for example.
I haven't said we need spawnkills, I said spawnraping is no big deal and you are whining for no reason and devs shouldn't waste their time addressing it, it is up to map designers anyway.