["short_bow", "Short_Bow", [("short_bow_h1",0)],itp_type_bow|itp_merchandise|itp_primary|itp_two_handed|itp_next_item_as_melee ,itcf_shoot_bow|itcf_carry_bow_back,
728 , weight(2)|difficulty(1)|spd_rtng(75) | accuracy(96) | shoot_speed(37) | thrust_damage(18 ,cut),imodbits_bow ],
["short_bow_melee", "Short_Bow", [("short_bow_h1",0)],itp_type_one_handed_wpn |itp_primary|itp_wooden_attack|itp_wooden_parry ,itcf_carry_bow_back|itc_scimitar,
728 , weight(2)|difficulty(0)|spd_rtng(96)|weapon_length(60)| swing_damage(10,blunt),imodbits_bow ],
["hunting_bow", "Bow", [("bow_h1",0)],itp_type_bow|itp_merchandise|itp_primary|itp_two_handed|itp_next_item_as_melee ,itcf_shoot_bow|itcf_carry_bow_back,
728 , weight(2)|difficulty(2)|spd_rtng(72) | accuracy(96) | shoot_speed(37) | thrust_damage(20 ,cut),imodbits_bow ],
["hunting_bow_melee", "Bow", [("bow_h1",0)],itp_type_two_handed_wpn |itp_primary|itp_wooden_attack|itp_wooden_parry ,itcf_carry_bow_back|itc_nodachi,
728 , weight(2)|difficulty(0)|spd_rtng(96)|weapon_length(88)| swing_damage(10,blunt),imodbits_bow ],
["nomad_bow", "Nomad_Bow", [("nomad_bow_h1",0)],itp_type_bow|itp_merchandise|itp_primary|itp_two_handed|itp_next_item_as_melee ,itcf_shoot_bow|itcf_carry_bowcase_left,
728 , weight(2.3)|difficulty(3)|spd_rtng(69) | accuracy(96) | shoot_speed(38) | thrust_damage(21 ,cut),imodbits_bow ],
["nomad_bow_melee", "Nomad_Bow", [("nomad_bow_h1",0)],itp_type_one_handed_wpn |itp_primary|itp_wooden_attack|itp_wooden_parry ,itcf_carry_bowcase_left|itc_scimitar,
728 , weight(2.3)|difficulty(0)|spd_rtng(95)|weapon_length(50)| swing_damage(10,blunt),imodbits_bow ],
["khergit_bow", "Tatar_Bow", [("tatar_bow_h1",0)],itp_type_bow|itp_merchandise|itp_primary|itp_two_handed|itp_next_item_as_melee ,itcf_shoot_bow|itcf_carry_bowcase_left,
728 , weight(2.3)|difficulty(4)|spd_rtng(66) | accuracy(97) | shoot_speed(38) | thrust_damage(22 ,cut),imodbits_bow ],
["khergit_bow_melee", "Tatar_Bow", [("tatar_bow_h1",0)],itp_type_one_handed_wpn |itp_primary|itp_wooden_attack|itp_wooden_parry ,itcf_carry_bowcase_left|itc_scimitar,
728 , weight(2.3)|difficulty(0)|spd_rtng(95)|weapon_length(56)| swing_damage(10,blunt),imodbits_bow ],
["strong_bow", "Horn_Bow", [("horn_bow_h1",0)],itp_type_bow|itp_merchandise|itp_primary|itp_two_handed|itp_next_item_as_melee ,itcf_shoot_bow|itcf_carry_bowcase_left,
728 , weight(2.5)|difficulty(5)|spd_rtng(60) | accuracy(97) | shoot_speed(39) | thrust_damage(24 ,cut),imodbits_bow ],
["strong_bow_melee", "Horn_Bow", [("horn_bow_h1",0)],itp_type_one_handed_wpn |itp_primary|itp_wooden_attack|itp_wooden_parry ,itcf_carry_bowcase_left|itc_scimitar,
728 , weight(2.5)|difficulty(0)|spd_rtng(94)|weapon_length(58)| swing_damage(12,blunt),imodbits_bow ],
["yumi", "Yumi", [("yumi_h1",0)],itp_type_bow|itp_merchandise|itp_primary|itp_two_handed|itp_next_item_as_melee ,itcf_shoot_bow|itcf_carry_bow_back,
728 , weight(3)|difficulty(6)|spd_rtng(60) | accuracy(100) | shoot_speed(35) | thrust_damage(26 ,cut),imodbits_bow ],
["yumi_melee", "Yumi", [("yumi_h1",0)],itp_type_two_handed_wpn |itp_primary|itp_wooden_attack|itp_wooden_parry ,itcf_carry_bow_back|itc_nodachi,
728 , weight(3)|difficulty(0)|spd_rtng(93)|weapon_length(143)| swing_damage(13,blunt),imodbits_bow ],
["war_bow", "Rus_Bow", [("rus_bow_h1",0)],itp_type_bow|itp_merchandise|itp_primary|itp_two_handed|itp_next_item_as_melee ,itcf_shoot_bow|itcf_carry_bow_back,
728 , weight(3.5)|difficulty(6)|spd_rtng(56) | accuracy(99) | shoot_speed(39) | thrust_damage(28 ,cut),imodbits_bow ],
["war_bow_melee", "Rus_Bow", [("rus_bow_h1",0)],itp_type_two_handed_wpn |itp_primary|itp_wooden_attack|itp_wooden_parry ,itcf_carry_bow_back|itc_nodachi,
728 , weight(3.5)|difficulty(0)|spd_rtng(92)|weapon_length(88)| swing_damage(14,blunt),imodbits_bow ],
["long_bow", "Long_Bow", [("long_bow_h1",0)],itp_type_bow|itp_merchandise|itp_primary|itp_two_handed|itp_next_item_as_melee ,itcf_shoot_bow|itcf_carry_bow_back,
728 , weight(4)|difficulty(6)|spd_rtng(50) | accuracy(103) | shoot_speed(40) | thrust_damage(31 ,cut),imodbits_bow ],
["long_bow", "Long_Bow", [("long_bow_h1",0)],itp_type_two_handed_wpn |itp_primary|itp_wooden_attack|itp_wooden_parry ,itcf_carry_bow_back|itc_nodachi,
728 , weight(4)|difficulty(0)|spd_rtng(92)|weapon_length(106)| swing_damage(16,blunt),imodbits_bow ],
note: melee item should always be below the bow which it depends for the "itp_next_item_as_melee" flag.
If an axe hit that, it would break in half.
In my opinion. No this should not be added.
Besides the fact that it`s not realistic,having a secondary mode in bows,means that archers can have one more quiver of arrows because they won`t need a sidearm, fuck that.
NO.
Besides the fact that it`s not realistic,having a secondary mode in bows,means that archers can have one more quiver of arrows because they won`t need a sidearm, fuck that.
NO.
I like it
The same applies to any wooden melee weapon (like staff), or thin blades bending, armor being damages as it gets hit and many other realistic mechanics this games lack.
With the right stats it could be a great idea. I would not give bows the melee attributes of any viable melee weapon.
Watching that video and seeing the speed on it, even with 14 blunt that would be enough to out swing and do enough damage to people that it would just become silly. If the bow was unable to block then I would be a tiny tiny tiny bit more infavour for this but then archers would just spam spam spam so it wouldn't matter.
And yes I know the speed on it would be changed but even at 90 it would be to fast.
we are talking here about BOWS not a single archer would think about trying to hit someone or something with his bow. he either payed alot for this piece of master work or he did it himself and knows how fragile it is.
I think if I was in a situation with a big barbarian with an axe in front of me and was prepared to kill me in one hit, I would not hesitate to throw my bow in his face rather than take the time to out my sword.
Although, in cRPG, most archers who die in melee die during the time they take their secondary weapon.
Most archers already have a melee weapon even if it is the 0 slot hammer or pic they still do surprising damage, so please don't say archers can't defend them selves they have a melee weapon as shit as it is they can still defend them selves.
Also you want to make theRusboweasymodebow the same speed as my axe? Nice now archers are going to out swing me along with everyone else! plus all blunt weapons have knockdown, if bows get knock down then that will be just utter nonsense and madness.
So do pikers and other people who have supportive weapons yet they deal with it.
So do pikers and other people who have supportive weapons yet they deal with it.
I think if I was in a situation with a big barbarian with an axe in front of me and was prepared to kill me in one hit, I would not hesitate to throw my bow in his face rather than take the time to out my sword.yes, i would also love it to be able to throw my long awlpike at the last moment, doesnt mean it should be implemented.
Although, in cRPG, most archers who die in melee die during the time they take their secondary weapon.
we was talking with raylin to a solution on how make archers stop kiting...yes, totally right, but there are better ways
since a long time i say : it should be nice to block some hit with the bow time to get some help from team mates
and finaly raylin did more, imo it could be a good idea to encourage archer to fight and not kiting =...
yes, totally right, but there are better ways
tell us a better way dude we are here to find a solution
we are talking here about BOWS not a single archer would think about trying to hit someone or something with his bow. he either payed alot for this piece of master work or he did it himself and knows how fragile it is. if you want to use a bow to hit somebody: hit him once (doing no damage unless to naked people) and find your bow either broken or just atleast unusable.
Honestly, Just make all bows 1 slot and allow archers to pick a 1 slot weapon so they can stand their ground. That's all. Fuck this bow as a melee weapon. All archers in combat had a decent melee weapon on them. ALL OF THEM.
Neat idea, but the stats are overpowered. You basically made the rus and long bows more effective melee weapons then War Spears (minus the stab) :D
Also here is historical evidence of horse crossbows manually blocking couched lances, I demand this also be added immediately
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also
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bring back lollance
Whenever I feel like I wanna treat someone like shit over the internet, I take a tour through the suggestions.
Neat idea, but the stats are overpowered.
Besides the fact that it`s not realistic,having a secondary mode in bows,means that archers can have one more quiver of arrows because they won`t need a sidearm, fuck that.
NO.
Long bow 16 blunt wtf? are you seriously? i think it bad idea :mrgreen:
As long as they couldn't block with a bow I think it would be an alright addition... But If archers were able to quickly switch to melee mode and block attacks with their bow they would no longer be squishy targets.Not really, they would still be very very squishy if they try to fight with a bow. Notice that their attacks will mostly glance on high tier armor and they have to rely on chambers, which is a very non reliable way of defecting blows if your opponent knows what he's doing. In other words, you can simply hold your attacks before striking and the archer will most likely fuck up with his timing. Not to mention they might not even damage you if you have over 10.0 weight of armor most likely.
That's just what I think.
Not really, they would still be very very squishy if they try to fight with a bow. Notice that their attacks will mostly glance on high tier armor and they have to rely on chambers, which is a very non reliable way of defecting blows if your opponent knows what he's doing. In other words, you can simply hold your attacks before striking and the archer will most likely fuck up with his timing. Not to mention they might not even damage you if you have over 10.0 weight of armor most likely.
I think after all the nerfs that archers sudden, this feature would be welcome.
Sometimes there are no access to 0 slot weapons and an archer needs to carry as much ammo as possible with him.For that you should blame strat battle commander. Blocking with a bow is bullshit
Blocking with a bow isn't, chamber blocking is... well... acceptable I guess. Especially if they can't even stagger their opponents most likely, with something like 15b or so.
I doubt this will be the case against skilled players. Archers usually have to fight with extra weight (10.0 per arrows), which will make them worse in footwork. If the melee mode doesn't even have a chance to stagger at all, it will be pointless. Yes you can stagger with 15b, you can even kill someone with it. But good luck killing an infantry with a weapon that does as much damage as a cudgel (1h mode) and can't be used to block.I think it'd be ok if archer can nudge and kick someone after chamber... It's kind of last think what you can do if there's no time for changing weapon. It's just a funny feature, it doesn't need to be really effective and changing the balance... it just makes the game deeper in some sense.