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cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Konrax on December 23, 2012, 10:04:58 pm

Title: 1h Stab still a viable attack?
Post by: Konrax on December 23, 2012, 10:04:58 pm
Just want to put the question out there to the community about 1h stab animation.

I use a regular espada, 102 speed sword with 6wm and it seems that every other weapon type can still stab faster than I can with my 1h sword.

It seems to me that since 1h stab really is the gimpest attack in that in has the highest chance of glancing, I feel that the extra "length" it gets from the attack really isn't worth the huge speed hit.

Comments?
Title: Re: 1h Stab still a viable attack?
Post by: Zlisch_The_Butcher on December 23, 2012, 10:07:46 pm
It's viable, but it's probably the weakest animation ingame.
Title: Re: 1h Stab still a viable attack?
Post by: Duster on December 23, 2012, 10:18:21 pm
It's a stretch to land and doesn't really do damage unless you have a considerable speed bonus. With the turn speed bonus nerfed, this attack seems more like a gimmick attack more than a threat in the 1her's arsenal. The overhand attacks tend to not land when they should as well, making the 1h a left swing/right swing weapon as a whole. I don't know what could be done to help the 1h stab, but it feels like a new animation (which has been hinted at being in  the works), or a straight up damage or speed stat buff would help.
Title: Re: 1h Stab still a viable attack?
Post by: Rumblood on December 24, 2012, 01:44:54 am
It glances too much, leaving you exposed. I prefer a sword without a thrust now, so that I'm not stupid enough to try one. But I still do the almost as stupid to attempt overhand too  :oops: I try to use them mainly when flanked by teammates.
Title: Re: 1h Stab still a viable attack?
Post by: Jarlek on December 24, 2012, 02:43:07 am
1h stab is a very viable attack and the most powerful attack with the best animation, in my opinion.

Oh, we're not talking about mounted 1h stab? Ignore what I wrote, the stab when on foot is shait.
Title: Re: 1h Stab still a viable attack?
Post by: Dalfador on December 24, 2012, 03:50:14 am
maybe you're just trying it with the wrong weapon, try 1 hand stabbing with a side sword, that gets shit done. does as much damage as a war spear.
Title: Re: 1h Stab still a viable attack?
Post by: zagibu on December 24, 2012, 05:49:00 am
It does good damage when it doesn't glance. But unfortunately, it glances very often, if you don't have a masterwork weapon and high STR/PS character.
Title: Re: 1h Stab still a viable attack?
Post by: Vodner on December 24, 2012, 10:17:21 am
It's situational. It's good versus slower opponents, and against opponent who charge straight at you frequently. Against a faster opponent who strafes and moves away from you a lot, it's very risky. Prior to the turn rate nerf, it was good against pretty much everybody.
Title: Re: 1h Stab still a viable attack?
Post by: The_Bloody_Nine on December 24, 2012, 10:47:50 am
I see some guys using it very efficient. Mostly on too fast engaging guys, stab in the face 1hit. Whenever I try it I'm dead however.
Title: Re: 1h Stab still a viable attack?
Post by: Kafein on December 24, 2012, 12:14:42 pm
Straight swords are the inferior 1h type IMO. They do weak damage because it's cut anyway, none of them is easily spammable like a niugaydao, and they don't have the false reach effect of spamtards. The only + of straight swords is the length, but those that are really long are so much lacking in speed it doesn't really matter unless you have good prediction skills. Buffing the 1h stab seems like a good idea to give them their central role back.
Title: Re: 1h Stab still a viable attack?
Post by: San on December 24, 2012, 07:05:40 pm
Straight swords are the inferior 1h type IMO. They do weak damage because it's cut anyway, none of them is easily spammable like a liugaydao, and they don't have the false reach effect of spamtards. The only + of straight swords is the length, but those that are really long are so much lacking in speed it doesn't really matter unless you have good prediction skills. Buffing the 1h stab seems like a good idea to give them their central role back.

+1 and fixed.
Title: Re: 1h Stab still a viable attack?
Post by: karasu on December 24, 2012, 07:08:35 pm
One of the best follow up attacks after a successful hit, due to it's early connection.
Title: Re: 1h Stab still a viable attack?
Post by: CrazyCracka420 on December 24, 2012, 07:26:56 pm
I gave up using my Knightly arming sword for this very reason.  You're better off with an elite scimitar (same damage but 2 more speed and 2 less length) and it's cheaper.  Not to mention the nice ghost animations.

Otherwise I use a military pick (not too expensive, it's fast and longer than the steel pick)
Title: Re: 1h Stab still a viable attack?
Post by: Spa_geh_tea on January 04, 2013, 05:35:56 pm
Thrust seems to be most effective when enemy is on right side of your character. If you have them on the right and stars aligned it should insta stab and beat most other attacks. Also typically use thrust when ganking as it has the most reach withought hitting teammates. Most of the time its best to have a thrust chambered, use positioning and delayed attacks, than spamming it like a left swing. Basically treat it like a 1h polarm thrust.
Title: Re: 1h Stab still a viable attack?
Post by: Phew on January 04, 2013, 07:22:28 pm
Thrust seems to be most effective when enemy is on right side of your character.

QFT. Whenever I encounter a long espada swashbuckler or similar stabby 1h-er, I always strafe to my right (their left), because it seems like there is no way they can land a stab without glancing that way. Against other 1h-ers, you always want to do the opposite, strafe to your left so their left swings take forever to connect and their right swings glance, but thrusts are opposite.

The 1h thrust hitbox being waaaay off to the right of the actual animation is part of what makes 1h thrust so terrible.
Title: Re: 1h Stab still a viable attack?
Post by: Laufknoten on January 04, 2013, 07:44:53 pm
It's not really worth the risk. Landing a good stab on a heavy armored guy is really difficult and risky and you're better off using a sword with 33+ cut.
Also if the first stab doesn't kill your opponent you have to kill him with your weak slash attack, because the stab is too predictable and your enemy will most likely be aware and won't let you hit him with a second stab.
Title: Re: 1h Stab still a viable attack?
Post by: Zlisch_The_Butcher on January 04, 2013, 07:53:14 pm
Me and Kulin tested the stab, it's totally OP, please nerf it, 2+ espada never glances.
Title: Re: 1h Stab still a viable attack?
Post by: Zlisch_The_Butcher on January 04, 2013, 11:04:39 pm
Imagine stuff in brackets is distance animation covers:

 :D [xxxxxx==xxxxxx] :evil:

x is where thrust will glance and = is area around where the glance won't happen.

I hope it makes sense.
I'd say it's more like long-[xxxx:=xxx]-short with : being just enough damage to not glance.
Title: Re: 1h Stab still a viable attack?
Post by: Konrax on January 05, 2013, 12:52:20 am
I can't tell you how many times a thrust of mine has glanced from being too close or too far when it really seemed like it should have landed.

Not only that but you get a stupid long delay from it and look like an idiot and then someone with a pike stabs past you and turns it in and touches your leg to score a "stab".

I'm just getting rather tired of borked game mechanics and physics being biased towards 2h and polearm weapons.

Even close up in a tight corner a 1h will stop on EVERYTHING, the swing won't even fire half the time, then the person using a german great axe can swing no problem.

Tiresome.
Title: Re: 1h Stab still a viable attack?
Post by: Camaris on January 05, 2013, 06:23:47 pm
I fought a lot with long espada over  the last weeks. Its a difficult weapon to play but can be devastating.
Sure its not as easy to stab like poles or 2h but it has benefits.

It could connect a bit better but if its overdone it would be a nonbrainer to use it.
Title: Re: 1h Stab still a viable attack?
Post by: Kafein on January 05, 2013, 07:01:57 pm
I fought a lot with long espada over  the last weeks. Its a difficult weapon to play but can be devastating.
Sure its not as easy to stab like poles or 2h but it has benefits.

It could connect a bit better but if its overdone it would be a nonbrainer to use it.

I've seen you playing very regularly with what looked like a long espada, thumbs up for that. I can't stand having such a weak stab personally.
Title: Re: 1h Stab still a viable attack?
Post by: El_Infante on January 07, 2013, 11:51:35 pm
Before turn nerf, it was a viable attack. Now, it isn't. If you glance, you are dead and it glances often. It seem like a bugged animation or something but it's not easy to land a stab, moreover to a armored player.
Title: Re: 1h Stab still a viable attack?
Post by: Spa_geh_tea on January 14, 2013, 06:17:58 pm
I can't tell you how many times a thrust of mine has glanced from being too close or too far when it really seemed like it should have landed.

Not only that but you get a stupid long delay from it and look like an idiot and then someone with a pike stabs past you and turns it in and touches your leg to score a "stab".

I'm just getting rather tired of borked game mechanics and physics being biased towards 2h and polearm weapons.

Even close up in a tight corner a 1h will stop on EVERYTHING, the swing won't even fire half the time, then the person using a german great axe can swing no problem.

Tiresome.

Wo1H.  So buggy it was overshadowed by WoW and was never fully released from beta.
Title: Re: 1h Stab still a viable attack?
Post by: Konrax on January 15, 2013, 05:09:13 pm
I think after the turn speed changes things should be better for 1h.
Title: Re: 1h Stab still a viable attack?
Post by: Jarlek on January 15, 2013, 06:19:58 pm
I think after the turn speed changes things should be better for 1h.
It is, although I didn't test the stab yet. Was about to switch to my LEE when I got 800+ ping (curse you porn-downloading roomate!) and had to go :( QQ
Title: Re: 1h Stab still a viable attack?
Post by: Phew on January 28, 2013, 03:12:48 pm
I think after the turn speed changes things should be better for 1h.

For some reason the glance due to being too close doesn't occur if you spin to the left really fast during the thrust. This is stupid and unrealistic; I'd be fine with crappy turn rates if they just made it so a thrust aimed directly at someone didn't glance at moderate range.
Title: Re: 1h Stab still a viable attack?
Post by: Vibe on January 28, 2013, 03:34:10 pm
Did the recent changes to better turn rate for shorter weps and the new sweetspots do any good for 1h stabbing? Anyone tried?
Title: Re: 1h Stab still a viable attack?
Post by: Kafein on January 28, 2013, 03:35:48 pm
Didn't played EU_1
Title: Re: 1h Stab still a viable attack?
Post by: Leshma on January 28, 2013, 04:46:34 pm
Personally, haven't tried yet. But I've seen many onehanders stabbing way more than they did before. Certain people are very good at it.
Title: Re: 1h Stab still a viable attack?
Post by: Kaiser Augustus on January 29, 2013, 02:26:38 pm
It does good damage when it doesn't glance. But unfortunately, it glances very often, if you don't have a masterwork weapon and high STR/PS character.

I've got to say, my Rondel works like a charm on my 6/33 character. Of course, maybe that's just the speed bonus.
Title: Re: 1h Stab still a viable attack?
Post by: Phew on January 29, 2013, 03:16:14 pm
I've got to say, my Rondel works like a charm on my 6/33 character. Of course, maybe that's just the speed bonus.

Rondel doesn't count as a 1-hander, it has its own set of rules. It seems to hit way before the animation indicates that it should.
Title: Re: 1h Stab still a viable attack?
Post by: Konrax on February 01, 2013, 12:03:00 am
I have had instances where I start a stab, and the enemy is running straight at me at the stab fails.

Then that enemy wielding a much longer weapon stabs directly at me and lands it.

Not sure if borked physics or working as intended.
Title: Re: 1h Stab still a viable attack?
Post by: oohillac on February 07, 2013, 12:16:39 am
Trick seems to be finding that sweetspot through the use of wiggles/turns.  If the stab is going to come up short, turn so the weapon tip misses the enemy, then drag the point to contact when the ideal animation length is reached.

Compared to 2H stabs, of course, it's awful.  Polearms land somewhere in the middle.
Title: Re: 1h Stab still a viable attack?
Post by: Phew on February 07, 2013, 03:30:10 pm
If you actually aim the stab at the enemy, it will glance unless they are in exactly the perfect location (just outside left swing range). If you stab at open air to your left of the target, it might actually land.

Pretty silly mechanic if you ask me.
Title: Re: 1h Stab still a viable attack?
Post by: Don_Montega on February 08, 2013, 07:32:10 am
^  I agree.

But swing and overhead just need to hit with the hilt to deal fully dmg, stab mostly will fail.

Viability depends on the enemy if they try to hug you... forget it.

It needs a patch. Now!

I use a shortsword atmo, stab is useful, but not working correctly,
neither are swings n overheads. they need to be fixed.
Title: Re: 1h Stab still a viable attack?
Post by: Tindel on February 08, 2013, 06:38:14 pm
Did the recent changes to better turn rate for shorter weps and the new sweetspots do any good for 1h stabbing? Anyone tried?

I went with a STF char and tried a bit on EU1, its been a long time since the nerf so im not sure, but it feels like a total revert with a LEE.
I used to play all the time with a long espada, doing that leftspin thrust move, but when they nerfed turnspeed it became suicidal to stab.
If they launch that turnspeed change on EU2 i would be really really tempted to retire into 1h from 2h

Title: Re: 1h Stab still a viable attack?
Post by: Ronin on February 12, 2013, 11:03:18 pm
The reward coming from stabbing doesn't match the risk.