cRPG
cRPG => Suggestions Corner => Topic started by: Shemaforash on December 18, 2012, 11:39:49 pm
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So I've had an idea for quite some time.
Not so often you get valour when you have x5 and you feel it's useless when you have done such a nice performance, therefor I have a good suggestion.
Option one: You get x6 for the next round but next round you don't get x6 unless you get valour again, then you still have x6. But if you don't get valour the next round you go back to x5.
Option two: You get another x5 tick on the end of round.
Option three: The same as option one but it increases to x7 etc and if you don't get valour next round it goes back to x5.
I think option three is a bit too overpowered since it can easily be abused in different ways.
Also know I'll get a lot of hate because I'm a Byzantium member :P
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Valor is in general a fucked up thing, it rewards going for light armored opponents and bad players, it also rewards holding block with a shield while being near the fighting but not actually doing anything... ...finally, kiting my old friends like das brot can get valor, it shouldn't be buffed further.
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i think the valour system works great, it rewards team players rather than duel 2h heroes
+1 to option 1
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Actually to get points you need a lot of HP and armor and to keep up with the main group. When they all die, just spam and you'll get hilarious amount of points. Even silly little old me in light clothes, with a moderate STR build and no shield is able to get solid amount of points by doing what I wrote in previous sentence.
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Dont you already get xp at the end of the round? (after minutes are gone) or if the time ran out and theres still fighting give them bonus xp like every 20seconds and when its out.
+1 to 1
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+1 to #2: I think that valor is currently sort of wonky, especially in siege, and giant bonuses shouldn't be awarded willy-nilly.
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Dont you already get xp at the end of the round? (after minutes are gone) or if the time ran out and theres still fighting give them bonus xp like every 20seconds and when its out.
+1 to 1
No you don't.
Personally option two is my favorite, it gives a small boost but it's the equivalent of 30 seconds in x5. Not too much, not unrewarded.
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Yeah option 2 seems the best. Then again the whole multi system is getting scrapped, so I doubt they'll do this.
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i think the valour system works great, it rewards team players rather than duel 2h heroes
+1 to option 1
Ehm... All I do is 2h heroing and I get valour often enough. In siege especially where killing is truly secondary, if I want to make sure I get multipliers I'm better off hunting people. Which I do, but not for multipliers, more for just finding someone to fight. I prefer fighting over winning.
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Yeah option 2 seems the best. Then again the whole multi system is getting scrapped, so I doubt they'll do this.
Soon™
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Soon™
cry evry time ;_;
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Valor is in general a fucked up thing, it rewards going for light armored opponents and bad players, it also rewards holding block with a shield while being near the fighting but not actually doing anything... ...finally, kiting my old friends like das brot can get valor, it shouldn't be buffed further.
Well, tbh, it rewards you MORE for smashing heavily armoured goons with a 1handed crap weapon more that it rewards going for light armour: Lightly armoured guys are 1hit, maybe 2hit: 5-6 points maybe? I have racked up 12 points on a single plated goon before now, stabbing and slashing him over and over...
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So I've had an idea for quite some time.
Not so often you get valour when you have x5 and you feel it's useless when you have done such a nice performance, therefor I have a good suggestion.
Option one: You get x6 for the next round but next round you don't get x6 unless you get valour again, then you still have x6. But if you don't get valour the next round you go back to x5 x1.
Option two: You get another x5 x1 tick on the end of round.
Option three: The same as option one but it increases to x7 etc and if you don't get valour next round it goes back to x5 x1.
:P
This just helps people that really get valour quite often, anyone who never gets valour, feels that the whole xp system is a bit more unbalanced by that. There are many reasons not to get valour, build, gear and especially skill (or not skill!).
Option 2 is best tho, give some reward but dont give too much.
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But as I said earlier and as you said Miwiw, it's a really mellow award but it's still noticable and can make a difference. Which is exactly why it should be put in, valour should always give some sort of reward even if it's a biased system.
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No no, I'm not against your suggestion. Sadly with the current xp system, there's not much to do about it but add something nice for having valour. Option 2 tho, other two are too much. :P
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No no, I'm not against your suggestion. Sadly with the current xp system, there's not much to do about it but add something nice for having valour. Option 2 tho, other two are too much. :P
I agree ) but I left the option there for people who think it's a better option, since it is purely opinion based. I don't have anything against it either.
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Well i want to change my votum now but i cant T-T
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Option 2 is best tho, give some reward but dont give too much.
One 5x tick gives as much exp as five 1x ticks, so unless a round lasts unusually long option 2 actually gives a higher reward than option 1.
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One 5x tick gives as much exp as five 1x ticks, so unless a round lasts unusually long option 2 actually gives a higher reward than option 1.
Not sure about that, because you already have x5 it's not the same as x1 so it shouldn't be taken into account. It's just another tick.
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Not sure about that, because you already have x5 it's not the same as x1 so it shouldn't be taken into account. It's just another tick.
He's right. One additional x5 tick is 5000 additional xp. Getting x6 for the next round will only give you 5000 additional xp if the round lasts 5 minutes, which is usually 3-4 minutes. Option 2 gives more than option 1.
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I like option 3.
It all rdy takes ages to lvl up an the more you can get rewarded the better...
I rarely stack a shitload of kills but i get valour ALOT!!! an when your all ready on x5 is just seems pointless :wink:
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I like option 3.
It all rdy takes ages to lvl up an the more you can get rewarded the better...
I rarely stack a shitload of kills but i get valour ALOT!!! an when your all ready on x5 is just seems pointless :wink:
I wouldn't mind x15.
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Maybe option one is better then ) but I still like option 2 and don't forget you get 6000 xp, not 1000xp so it's still shitloads.
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Maybe option one is better then ) but I still like option 2 and don't forget you get 6000 xp, not 1000xp so it's still shitloads.
With option 1 you get 6000 exp for lets say 4 minutes, so you get 24000 exp in that round, with option 2 you get 5000exp for lets say 4 minutes, +another 5000 exp, so that's 25000exp, it's pretty much always better unless the round ends in a draw.
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I just don't think there should be a limit on the multiplier.
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I just don't think there should be a limit on the multiplier.
So byzantium/gk bannerstacker armor/bumphorsedestreirsofdoom crutchers should get a permanent 100x?
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So byzantium/gk bannerstacker armor/bumphorsedestreirsofdoom crutchers should get a permanent 100x?
That's a completely separate issue...the team balance has been fucked for a long time, and I've created at least one (probably more) suggestion threads to have it fixed (so that you get less pub stomps and more even teams).
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Valour currently rewards staying near the action and surviving.
I think there should only be valour for the losing team, working the same way (you have a chance if your score is over your team's average). Those that get valour gain a multi instead of going back to x1.
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Why? valour is fucked up and is only collected by kiting my old friendchers/HA...
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Why? valour is fucked up and is only collected by kiting my old friendchers/HA...
You must be playing a different game then.
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Let's not take every post serious in these forums please. :)
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Actually to get points you need a lot of HP and armor and to keep up with the main group. When they all die, just spam and you'll get hilarious amount of points. Even silly little old me in light clothes, with a moderate STR build and no shield is able to get solid amount of points by doing what I wrote in previous sentence.
why do i come top with a leather jerkin ?
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why do i come top with a leather jerkin ?
Because you hold block with a shield while standing next to the other byz armor crutchers.
Seriously though, because you're awesome and special.
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why do i come top
Pics or it didn't happen