Poll

Multiplier idea

You get x6 for the next round but next round you don't get x6 unless you get valour again, then you still have x6. But if you don't get valour the next round you go back to x5.
12 (27.3%)
You get another x5 tick on the end of round.
12 (27.3%)
The same as option one, but it increases to x7 etc and if you don't get valour next round it goes back to x5.
11 (25%)
None, it's fine as it is.
9 (20.5%)

Total Members Voted: 43

Author Topic: Multiplier idea  (Read 1769 times)

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Offline Shemaforash

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Re: Multiplier idea
« Reply #15 on: December 19, 2012, 12:15:21 pm »
-1
No no, I'm not against your suggestion. Sadly with the current xp system, there's not much to do about it but add something nice for having valour. Option 2 tho, other two are too much. :P

I agree ) but I left the option there for people who think it's a better option, since it is purely opinion based. I don't have anything against it either.
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Offline Knitler

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Re: Multiplier idea
« Reply #16 on: December 19, 2012, 12:33:12 pm »
0
Well i want to change my votum now but i cant T-T
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Offline Zlisch_The_Butcher

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Re: Multiplier idea
« Reply #17 on: December 19, 2012, 01:20:16 pm »
+1
Option 2 is best tho, give some reward but dont give too much.
One 5x tick gives as much exp as five 1x ticks, so unless a round lasts unusually long option 2 actually gives a higher reward than option 1.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Shemaforash

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Re: Multiplier idea
« Reply #18 on: December 19, 2012, 01:30:18 pm »
-1
One 5x tick gives as much exp as five 1x ticks, so unless a round lasts unusually long option 2 actually gives a higher reward than option 1.

Not sure about that, because you already have x5 it's not the same as x1 so it shouldn't be taken into account. It's just another tick.
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Offline Teeth

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Re: Multiplier idea
« Reply #19 on: December 19, 2012, 01:34:54 pm »
0
Not sure about that, because you already have x5 it's not the same as x1 so it shouldn't be taken into account. It's just another tick.
He's right. One additional x5 tick is 5000 additional xp. Getting x6 for the next round will only give you 5000 additional xp if the round lasts 5 minutes, which is usually 3-4 minutes. Option 2 gives more than option 1.

Offline Tzar

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Re: Multiplier idea
« Reply #20 on: December 19, 2012, 01:35:04 pm »
0
I like option 3.

It all rdy takes ages to lvl up an the more you can get rewarded the better...

I rarely stack a shitload of kills but i get valour ALOT!!! an when your all ready on x5 is just seems pointless  :wink:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Teeth

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Re: Multiplier idea
« Reply #21 on: December 19, 2012, 01:36:28 pm »
0
I like option 3.

It all rdy takes ages to lvl up an the more you can get rewarded the better...

I rarely stack a shitload of kills but i get valour ALOT!!! an when your all ready on x5 is just seems pointless  :wink:
I wouldn't mind x15.

Offline Shemaforash

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Re: Multiplier idea
« Reply #22 on: December 19, 2012, 01:43:51 pm »
-1
Maybe option one is better then ) but I still like option 2 and don't forget you get 6000 xp, not 1000xp so it's still shitloads.
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Offline Zlisch_The_Butcher

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Re: Multiplier idea
« Reply #23 on: December 19, 2012, 01:48:04 pm »
0
Maybe option one is better then ) but I still like option 2 and don't forget you get 6000 xp, not 1000xp so it's still shitloads.
With option 1 you get 6000 exp for lets say 4 minutes, so you get 24000 exp in that round, with option 2 you get 5000exp for lets say 4 minutes, +another 5000 exp, so that's 25000exp, it's pretty much always better unless the round ends in a draw.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline CrazyCracka420

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Re: Multiplier idea
« Reply #24 on: December 19, 2012, 03:37:09 pm »
0
I just don't think there should be a limit on the multiplier. 
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Offline Zlisch_The_Butcher

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Re: Multiplier idea
« Reply #25 on: December 19, 2012, 03:39:26 pm »
-2
I just don't think there should be a limit on the multiplier.
So byzantium/gk bannerstacker armor/bumphorsedestreirsofdoom crutchers should get a permanent 100x?
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline CrazyCracka420

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Re: Multiplier idea
« Reply #26 on: December 19, 2012, 03:53:04 pm »
0
So byzantium/gk bannerstacker armor/bumphorsedestreirsofdoom crutchers should get a permanent 100x?

That's a completely separate issue...the team balance has been fucked for a long time, and I've created at least one (probably more) suggestion threads to have it fixed (so that you get less pub stomps and more even teams).
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Offline Kafein

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Re: Multiplier idea
« Reply #27 on: December 19, 2012, 05:08:58 pm »
+3
Valour currently rewards staying near the action and surviving.


I think there should only be valour for the losing team, working the same way (you have a chance if your score is over your team's average). Those that get valour gain a multi instead of going back to x1.

Offline Tigero

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Re: Multiplier idea
« Reply #28 on: December 19, 2012, 07:47:55 pm »
-5
Why? valour is fucked up and is only collected by kiting my old friendchers/HA...
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Offline CrazyCracka420

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Re: Multiplier idea
« Reply #29 on: December 19, 2012, 07:51:10 pm »
+3
Why? valour is fucked up and is only collected by kiting my old friendchers/HA...

You must be playing a different game then.
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