cRPG

cRPG => Suggestions Corner => Topic started by: tormund_forkbeard on December 06, 2012, 10:22:30 pm

Title: New model and function for long maul
Post by: tormund_forkbeard on December 06, 2012, 10:22:30 pm
So as I've been using the long maul to terrify and shock people on the NA servers, I have come to the conclusion that it is one of the most underrated weapons in game. Brutal, effective, and fearsome in the right hands.

However, the one qualm I have is that the model is a little... underwhelming. That is, it is essentially a tin can on the end of a stick. It does not do a weapon ranging in price and capability with some of the best polearm weapons justice. Rather, it is deserving of a model reflecting its knack for absolute devastation on the battlefield, rather than imitating a weapon a transient might make use of to fend off large junkyard cats.

With this in mind, I have sought and discovered a more seemly design for it.
visitors can't see pics , please register or login


It is based on the official design for King Robert's hammer that he used to crush through Rhaegar Targaryen's ruby breastplate at the Battle of the Trident in the Song of Ice and Fire book and TV series. You will notice the spikes on the top and one side of this design; I think this should be included in the statistics. As a notoriously slow weapon, I don't think it would be too oppressive to add 10-20 pierce damage in place instead of the 10 blunt currently offered. Additionally, it might offer an alternate mode using the side spike and giving 37 pierce damage with no chance of knockdown, like the elegant poleaxe offers a blunt side in addition to a cut. This would be useful for finishing already knocked down opponents. These changes essentially make the long maul a large version of the 1h warhammer.

I don't think these changes will increase it's effectiveness by a large degree because it is still so slow that it is usable by only the most diligent students of the the mauling discipline. However, if this appears too powerful, it is possible that price may be reconsidered, or that a new weapon entirely might be created with an augmented price tag. I would appreciate feedback, and thank anyone who actually read this.
Title: Re: New model and function for long maul
Post by: Haboe on December 06, 2012, 10:34:20 pm
It is based on the official design for King Robert's hammer that he used to crush through Rhaegar Targaryen's ruby breastplate at the Battle of the Trident in the Song of Ice and Fire book and TV series.

A, lol

B its used on eu in siege, if ppl don't want to use it its their loss, i like it as it is ^^
Title: Re: New model and function for long maul
Post by: LordRichrich on December 06, 2012, 10:36:30 pm
No. No. No. No.
Different model.
Title: Re: New model and function for long maul
Post by: tormund_forkbeard on December 06, 2012, 10:38:57 pm
It is based on the official design for King Robert's hammer that he used to crush through Rhaegar Targaryen's ruby breastplate at the Battle of the Trident in the Song of Ice and Fire book and TV series.

No, really, I found it on a site that makes ASOIAF legendary weapons with GRRM's blessing, I considered buying something but apparently they sold out of most of the good stuff permanently :/. And if people use it then even more reason to improve it!
Title: Re: New model and function for long maul
Post by: Kafein on December 06, 2012, 10:47:02 pm
I ask you : who the fuck would ever use a two-handed mace longer than your arm during a real siege/battle ? Have you any idea how awkward a simple 1h mace really is ?

Also, who the fuck would use weapons with golden engravings or armors with ruby on them :lol:
Title: Re: New model and function for long maul
Post by: Inglorious on December 06, 2012, 11:18:54 pm
Different model, yes
reason? It looks silly as it is right now. But I also have grown accustomed to it. So either way I'm fine.

Different stats, functions... nah...
reason? It's a damn good weapons as is, in the hands of someone who is motivated.
Title: Re: New model and function for long maul
Post by: rustyspoon on December 06, 2012, 11:24:52 pm
If the model for the long maul was ever changed...

...it should be changed back to the boulder on a stick.
Title: Re: New model and function for long maul
Post by: POOPHAMMER on December 06, 2012, 11:29:39 pm
If the model for the long maul was ever changed...

...it should be changed back to the boulder on a stick.

YES
Title: Re: New model and function for long maul
Post by: tormund_forkbeard on December 06, 2012, 11:33:25 pm
Different model, yes
reason? It looks silly as it is right now. But I also have grown accustomed to it. So either way I'm fine.

Different stats, functions... nah...
reason? It's a damn good weapons as is, in the hands of someone who is motivated.

Oh I totally agree, it's awesome, my suggestions were only if the model I provided was used, hypothetically. I like the current stats fine. But the model lacks a certain je ne sais quoi.
Title: Re: New model and function for long maul
Post by: zagibu on December 06, 2012, 11:37:16 pm
No for fantasy models.
Title: Re: New model and function for long maul
Post by: Germanicus on December 06, 2012, 11:52:48 pm
is this serious?
Title: Re: New model and function for long maul
Post by: tormund_forkbeard on December 07, 2012, 01:15:38 am
it's just an example, not exactly what it would look like. Just a possible model. Regardless, I think a more warlike model in general would be cool. And I am dead fucking serious.
Title: Re: New model and function for long maul
Post by: zagibu on December 07, 2012, 03:35:33 am
It's not a possible model. It's the picture of a gaudy fantasy hammer that wouldn't fit in with the other weapons AT ALL. Also, it looks more ceremonial than warlike with the gold and the ornaments.
Title: Re: New model and function for long maul
Post by: Miley on December 07, 2012, 03:48:20 am
Umm... Boulder on a Stick?

visitors can't see pics , please register or login
Title: Re: New model and function for long maul
Post by: owens on December 07, 2012, 03:56:49 am
^Could not have said it better myself. +1 for you
Title: Re: New model and function for long maul
Post by: tormund_forkbeard on December 07, 2012, 05:17:43 am
It's not a possible model. It's the picture of a gaudy fantasy hammer that wouldn't fit in with the other weapons AT ALL. Also, it looks more ceremonial than warlike with the gold and the ornaments.

Have you seen the warhammer? Take away the ornaments, and it's exactly like that. Just bigger. Literally.

But boulder on a stick looks pretty legit too. I just don't like the 'tin can of death' model.
Title: Re: New model and function for long maul
Post by: Arathian on December 07, 2012, 06:06:45 am
God, I miss the boulder on a stick.

Please put it back, or at least, make it a different weapon. Maybe a slower, more powerful version of the long maul?
Title: Re: New model and function for long maul
Post by: tormund_forkbeard on December 07, 2012, 06:07:24 am
It's already at 70 speed dear god...
Title: Re: New model and function for long maul
Post by: Rhaegar on December 07, 2012, 09:23:32 pm
 :shock:
Title: Re: New model and function for long maul
Post by: //saxon on December 07, 2012, 09:49:51 pm
lol, 37 pierce on the secondary mode? madness.
Title: Re: New model and function for long maul
Post by: tormund_forkbeard on December 07, 2012, 09:56:07 pm
:shock:

lolololololol
Title: Re: New model and function for long maul
Post by: Elindor on December 07, 2012, 10:36:26 pm
visitors can't see pics , please register or login


Without the spikes (because those would be pierce dmg) and the gold/details....sure?

Which would basically be the current model with some sloping added to the head.  Which, yeah why not?
Title: Re: New model and function for long maul
Post by: Haboe on December 07, 2012, 10:48:25 pm
Elegant poleaxe in secondary mode is close to this model. Imagine the cutting edge to be a spike, make the blunt part a bit bigger and you have a model that represents what you are talking about.

visitors can't see pics , please register or login
Title: Re: New model and function for long maul
Post by: WITCHCRAFT on December 07, 2012, 11:13:53 pm
Elegant poleaxe in secondary mode is close to this model. Imagine the cutting edge to be a spike, make the blunt part a bit bigger and you have a model that represents what you are talking about.

visitors can't see pics , please register or login


That is closer to what historical (not fantasy) long mauls or 2 handed hammer type weapons would look like. I agree that the current model for the long maul looks odd. It doesn't quite fit with the aesthetic of other weapons included in crpg.
Title: Re: New model and function for long maul
Post by: tormund_forkbeard on December 08, 2012, 12:14:53 am
Exactly. I'm not sure what the blunt damage on the secondary mode is, and given the very slow speed of the long maul, I don't think it would be op.
Title: Re: New model and function for long maul
Post by: Teeth on December 08, 2012, 01:02:13 am
Less is more - Mies van der Rohe

(click to show/hide)
Title: Re: New model and function for long maul
Post by: tormund_forkbeard on December 08, 2012, 01:14:54 am
I found the historic equivalent to the long maul: the Lucerne Hammer

visitors can't see pics , please register or login


visitors can't see pics , please register or login
Title: Re: New model and function for long maul
Post by: Argoth on December 08, 2012, 05:37:18 am
^
thats a bec de corbin
Title: Re: New model and function for long maul
Post by: tormund_forkbeard on December 08, 2012, 06:18:32 am
I guess they're similar but different? I'm no expert on medieval weaponry.
Title: Re: New model and function for long maul
Post by: Shaksie on December 08, 2012, 08:03:53 am
lol, 37 pierce on the secondary mode? madness.

Sir it would be like ~70 speed.

I endorse thread; current Long Maul model is very, very boring and it could use some tweaks in function but I suggest a cutting edge rather than pierce for there is no point in having pierce/blunt imo.
Title: Re: New model and function for long maul
Post by: zagibu on December 08, 2012, 02:32:16 pm
...but I suggest a cutting edge rather than pierce for there is no point in having pierce/blunt imo.

So basically like a poleaxe. Of which we already have 2.
Title: Re: New model and function for long maul
Post by: Osiris on December 08, 2012, 02:52:52 pm
please no fantasy shit
Title: Re: New model and function for long maul
Post by: NuberT on December 08, 2012, 05:00:08 pm
doubt anyone would bother to make a new model, but if so more like these plz:

(click to show/hide)

(click to show/hide)
Title: Re: New model and function for long maul
Post by: Inglorious on December 08, 2012, 09:25:14 pm
Already started making my own model...

visitors can't see pics , please register or login


Using this as a reference. Anyone have any dispositions towards this look? What I am doing is basically adding a rectangular body to the head piece and keeping the cylindrical business ends  :wink:
Title: Re: New model and function for long maul
Post by: Osiris on December 08, 2012, 11:17:15 pm
its a sledge hammer?
Title: Re: New model and function for long maul
Post by: tormund_forkbeard on December 09, 2012, 04:33:31 am
^^ That's at least an improvement on what we have now. But no spike on the tip/side?
Title: Re: New model and function for long maul
Post by: Malaclypse on December 09, 2012, 04:43:36 am
(click to show/hide)

If someone were to make a model like this, which basically just changes the head of the Long Maul to not look so derpy, I'd bet it would be implemented.
Title: Re: New model and function for long maul
Post by: Inglorious on December 09, 2012, 01:17:35 pm
anything (within reason) is better than what we have now
Title: Re: New model and function for long maul
Post by: Cup1d on December 09, 2012, 01:25:50 pm
I guess they're similar but different? I'm no expert on medieval weaponry.

Good to know... So, why did you post ridiculous fantasy pictures and call it a weapon?
Title: Re: New model and function for long maul
Post by: Shaksie on December 09, 2012, 10:37:38 pm
So basically like a poleaxe. Of which we already have 2.

Nah it would be significantly slower, with more damage and crushthrough on the blunt primary mode and the secondary mode would still be significantly slower, without bonus vs shield and it would possibly do more damage?