Also remove defenders getting more than 5 hours to rinforce just becasue of their nighttime settings. Just standardize it at 5 hours and nighttime wont be abused as much.
I'd prefer to have it set by the faction leaders, and you set a 4 or 6 hour "prime time" to fight battles.
Or keep the current night time system but allow people to put it up to 16 hours, and during your night time you can't move on the map.
yeah but if you are attacked you can still change your nighttime once you are out of it. So for example someone with a nightime of 8 pm PST to 4 am PST (lets randomly call him shik) is attacked. During the 24 hours wait he leaves his nighttime and see also that he will be attacked again after the 1 hour window is up post-battle. So this random person, shik, will change his nighttime setting that day to 2 am EST to 10 am EST to provide an extra 7 hours of reinforcement time to his allies who are bringing two 1000 shiny man armies toward him but with one going slowly and wouldnt reach him in time otherwise. Now what if this wasa programmer/developer who did this - wouldn't it indicate that abusing nighttimes was condoned as a normal strategy in strategus?? So it makes it less likely to be fixed.Looks legit right now Its part of game meshanics :P
please sign up for a nice battle, keep the flaming to a minimum and lets have a good time.
We made sure to wait till this hour so we attack at primetime, we actually were there already 17 hours ago, but as i am not a friend of early morning battles and also want my members to have a chance at reallife i try to stay on a civilized time, i can't promise that will be the case everytime, but i try.
Who is whining now ?
But i agree on prime time, but not 8 hours. Night time should be set for 12 hours
So what we have?
Owner had Night time, so battle moved to 5AM
http://c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=1503 (http://c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=1503)
Its ok, he sleep in that time for sure but why he attack in previous day in his night time?
http://c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=1482 (http://c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=1482)
...
discuss :P
Looks legit right now Its part of game meshanics :P
On a more serious note, I am firmly against a nighttime that is a blanket time for an entire faction, we don't all have the same sleeping/work schedules, much less timezones (West Coast like California for NA is significantly different then say East Coast Canada like Nova Scotia, 5 hour time difference).
I say remove Night Time. It was mostly implemented because NA / EU shared a map right? All it does now is piss people off and alienate people working the graveyard shift.
Smoke gets off work at 1700 Nova Scotia. Jade gets off work at 1500 in LA, examples of common work schedules and this is a 7 hour difference which is hardly supportive of an 8 hour window. When we look at all the different schedules people have in NA (hardly traditional), having a tiny window would be difficult and hardly fair.This is a speculation)
I say we remove nighttime entirely.
Smoke gets off work at 1700 Nova Scotia. Jade gets off work at 1500 in LA, examples of common work schedules and this is a 7 hour difference which is hardly supportive of an 8 hour window. When we look at all the different schedules people have in NA (hardly traditional), having a tiny window would be difficult and hardly fair.
I say we remove nighttime entirely.
Other games did it, [Shadowbane, Pirates of the Burning Sea, pretty much any competitive clan play FPS] and it promotes good fights for the VAST MAJORITY that live normal lives & schedules. Letting people do shit in the middle of night and early morning doesnt promote fun play. If you have a shitty schedule, tough shit.the star ploblem is what in 1 night u can loose army 1-2 mounth cost. And its not fun.
I am sure I can find many people who say the same. They get out of their routine(if they can) just to show for these big battles because they are fun.
So what? He wants to be there, he will be there. Even if it's his night time. People make allowances to be there for battles if they can. Doesn't stop the fact that night time doesn't mean that they are not there. It just means they aren't usually there.If they're at work it means that they are not there. Not now, not ever.
what if they work from home? :P
what if they work from home? :Pnot allowed! Ban!
The question is NOT the nighttime itself. The issue here is why DRZ whines about a Grey attack ?
Do DRZ control Greys now to ?
Hahahaha BUSTED !!!
you don't have the fucking decency to stay silent
yeah again tell me why DRZ have to start a post about Night time when it was a Grey army that did the attack.Because i already apologized to Harpag about the cirumstances, which but DRZ perhaps didn't know. Harpag also accepted my apology. Harpag feel free to share our communication about this with Vovka.
Its not logical :P
yeah again tell me why DRZ have to start a post about Night time when it was a Grey army that did the attack.cos DRZ want make that game better :P
Its not logical :P
Because i already apologized to Harpag about the cirumstances, which but DRZ perhaps didn't know. Harpag also accepted my apology. Harpag feel free to share our communication about this with Vovka.
To all others, i am sorry for this and it shouldn't happen again.
"Current battle & loot system prevents dynamic warfare. Even within 4 months you couldn't do much.
For example current Tshibtin situation: UIF & Anti-UIF have about 10k troops each. UIF could attack the village only with 1.5k max(constant charge, little tactics) due to battle timer. & Anti-UIF need to have 2-2.5k troops in the village to always win & to get shitload of loot. So all we could do is to send 1.5k armies one by one, until one side will finally run out of tickets(which is hard since every side have more than one hundred active recruiters).
Same goes for Anti-UIF. They can't counterattack our armies in the field, cause we could reinforce our 1.5k armies to unbeatable 2.5k amount & get a lot of loot after battle.
Thats why Strat is boring as hell right now on EU."
Lulz. We have done two city sieges with over 3000 troops and won. The timer has been fixed for a while - you actually get more than 90 minute in big fights. one we got 112 in game and the other was 106. 1 hr. 52 minutes and 1 hr. 46 minutes were more than enough. In the first one they had heraldic mail and we killed 2000 of them and capped all flags in 50 minutes. The other one they had lesser equipment and we capped flags in roughly the same amount of time (someone had glictched outside of map but close enough to spawn it wouldn't go down). We had an hour to spare in each. You can use more troops and thereby get enough time to kill plenty of tickets and even cap flags if you had the balls. Its not developer's fault you are too scared to attack with more than 1500.Fighting against hobos & fighting against carebear is not the same thing :) I was on the second battle, poor bastards could only die & retreat until they got spawnraped. If there was an equal teams you couldn't take their flags or kill all defenders.
However, i do think a bigger battle like that deserve to have 60 or 70 mercs like in old strategus.
And his fucking nighttime is still 18:00 till 02:00.
Its over 24hrs since the thread started and the guy is moving round the strat map attacking other people outside his village.he is 17 and goes to school i stand up at 4pm atm and we often speak only in the evening, i am sorry you feel like this now a ruse to prolong this fucked up nighttime setting, but it isn't a bit less jumpiness on your site could safe you stomach pain. Take a chill pill.
max sad, just make the night time take 7 days to switch, then 7 days cooldown to switch again.